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Xiaoyan Wei

Publications and source records attributed to Xiaoyan Wei.

5 recordsLinked to original sources

Sensed but Not Told: Hidden Physiological Adaptation Shapes LLM Persuasion

Wearable sensors, including those embedded in VR headsets, can provide LLM-based chatbots with physiological signals that users do not explicitly communicate. We tested whether such hidden input changes persuasion. In a $2\times2$ within-subjects study ($N=24$), a chatbot argued against participants' self-selected opinions with or without turn-level heart-rate and pupil-diameter features; sensing was disclosed halfway through the study. Before disclosure, sensing increased perceived persuasiveness by 1.42 points. Across the study, sensing was associated with a 0.57-point greater shift toward the chatbot's position and 3.20 times the odds of any movement toward it. Persuasiveness ratings were lower after disclosure, although disclosure was confounded with session order. Dialogue logs suggested a more declarative interaction style when sensing was on: chatbot replies contained question marks less often, and conversations contained fewer turns. These findings motivate making biosignal-driven adaptation inspectable and providing a genuinely non-sensed mode.

cs.HC↗

OPUS: A Simple yet Effective Unified Framework for Open-Vocabulary Detection

Recent unified open-vocabulary detection (OVD) supports heterogeneous prompts, including text queries, visual exemplars, and their combinations, but often rely on increasingly complex designs such as heavy cross-modal fusion, staged training, and iterative annotation pipelines. We revisit whether such complexity is necessary in the era of stronger foundation models. Our finding is that unified OVD can be made substantially simpler with semantic-rich visual representations and scalable grounding supervision. We present OPUS (\textbf{O}pen-vocabulary, \textbf{P}rompt-\textbf{U}nified, \textbf{S}imple), a unified detector supporting text, interactive visual, generic visual, and mixed prompting within one framework. OPUS adopts a simple three-part design. Its model architecture combines a semantic-rich visual encoder, built on a DINOv3-ConvNeXt-B backbone with efficient hybrid encoding, with a prompt-aware decoder that avoids prompt-specific branches for unified prompt reasoning. OPUS is trained with a one-stage text-visual training strategy with Instance-level Contrastive Alignment (ICA), and is supported by a SAM3-based single-pass data engine for heterogeneous grounding supervision. Experiments on COCO, LVIS-minival, and ODinW35 show that OPUS achieves state-of-the-art Visual-I performance, reaching 68.1/69.2/54.7 AP, while maintaining balanced Text and Visual-G accuracy. OPUS also turns mixed prompting from interference into complementarity, improving over text or visual prompt alone. These results show that simplicity and strong unified prompting capability can be achieved together.

cs.CV↗

Context-AI Tunes: Context-Aware AI-Generated Music for Stress Reduction

Music plays a critical role in emotional regulation and stress relief; however, individuals often need different types of music tailored to their unique stress levels or surrounding environment. Choosing the right music can be challenging due to the overwhelming number of options and the time-consuming trial-and-error process. To address this, we propose Context-AI Tune (CAT), a system that generates personalized music based on environmental inputs and the user's self-assessed stress level. A 2x2 within-subject experiment (N=26) was conducted with two independent variables: AI (AI, NoAI) and Environment (Busy Hub, Quiet Library). CAT's effectiveness in reducing stress was evaluated using the Visual Analog Scale for Stress (VAS-S). Results show that CAT is more effective than manually chosen music in reducing stress by adapting to user context.

cs.HC↗

SnapNCode: An Integrated Development Environment for Programming Physical Objects Interactions

Spatial computing technologies have the potential to revolutionize how we interact with the world around us. However, most modern integrated development environments (IDEs) have not fully adapted to this paradigm shift. For example, physical 3D objects in the real world are still represented as 2D text variables in code, creating a significant perceptual distance between these representations. In response to this challenge, we introduce SnapNCode, a novel IDE for spatial programming. SnapNCode enables programmers to capture various states of physical objects through live video streams from cameras and directly insert these visual representations into their code. Moreover, users can augment physical objects by attaching code snippets onto objects, which are opportunistically triggered when observed by cameras. We conducted a user study (N=12) to assess the usability of SnapNCode. Feedback from participants indicates that the system is easy-to-use and holds promise for daily casual uses and integration into a broader range of workflows.

cs.HC↗

Data augmentation in microscopic images for material data mining

Recent progress in material data mining has been driven by high-capacity models trained on large datasets. However, collecting experimental data (real data) has been extremely costly since the amount of human effort and expertise required. Here, we develop a novel transfer learning strategy to address small or insufficient data problem. This strategy realizes the fusion of real and simulated data, and the augmentation of training data in data mining procedure. For a specific task of image segmentation, this strategy can generate synthetic images by fusing physical mechanism of simulated images and "image style" of real images. The result shows that the model trained with the acquired synthetic images and 35% of the real images outperforms the model trained on all real images. As the time required to generate synthetic data is almost negligible, this strategy is able to reduce the time cost of real data preparation by roughly 65%.

cond-mat.mtrl-sci↗