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Xiaoyi Zhang

Publications and source records attributed to Xiaoyi Zhang.

At least 19 recordsLinked to original sources

Bumblebee: Interleaved Mixed-Layer Building Blocks for Large-Scale Recommendation Systems

Recommendation systems have undergone significant transformations in the past years. The transition from traditional feature interaction modules to generative next-action prediction has pushed the boundaries of personalized content. Developments have largely evolved along two separate tracks. Sequence modeling approaches on the one hand and feature interaction methods on the other. In this paper, we introduce Bumblebee, a recommendation architecture that addresses the lack of interaction between the two directions through an interleaved, stackable block design. Each block implements a micro-pipeline of layers combining sequence personalization, attention-based encoding, and feature crossing into a self-contained unit. Every block produces a joint representation of both feature modalities which is consumed by the next block in the sequence. This mechanism encourages early and repeated mixture of modalities and enriches downstream features with additional contextual information. Residual connections between blocks create cross-modal information pathways and yield additional predictive performance without adding additional parameters. Blocks can be specialized by selectively dropping components, enabling flexible trade-offs between quality and throughput. We evaluate our approach on large-scale industrial data and show consistent improvements over comparable baseline models across several classification and regression tasks. Furthermore, we conduct ablation studies to confirm that the interleaved composition itself is the primary driver of these improvements. Our results suggest that interleaving heterogeneous functional units, rather than composing deep stacks, is a promising paradigm for future-generation recommendation architectures.

cs.IR

Auditing Harness Tampering in Self-Improving Agents

Self-improving agents iteratively modify their own harness to push the frontier of their performance. However, such modifications can produce illusory performance gains or compromise integrity constraints such as authorization, provenance, and completeness without genuinely improving capability. We term this phenomenon as harness tampering, which extends the concept from reward and measurement tampering to the full self-improvement lifecycle. To systematically study this problem, we propose a two-axis taxonomy that categorizes each misaligned edit by the harness functional role in which it occurs and the obligation it violates. Then we build an annotated corpus by seeding tampered-benign edit pairs into the real trajectories of self-improving agents. We adapt and benchmark diverse audit methods on tampering classification and localization tasks. Finally we systematically audit real trajectories of self-improving agents. The results demonstrate that harness tampering consistently occurs in real runs from different agents, often persists in the lineage of the best agent, and forms distinct system-specific profiles across the taxonomy.

cs.CL

Beyond the Single Camera: Agentic Multi-View Reasoning in Sports Video Understanding

Recent Multimodal Large Language Models (MLLMs) achieve strong performance on single-view video understanding benchmarks. However, sports videos involve dense occlusion, rapid motion, and complex interactions that are difficult to resolve from a single viewpoint. In practice, sports events are recorded from multiple camera angles, providing complementary evidence used by referees. Yet, no existing benchmark evaluates MLLMs on multi-view sports video understanding. To address this gap, we introduce SportMV-Bench, a comprehensive benchmark built from official match recordings, through a dedicated pipeline combining LLM-based generation, MLLM-based verification, and human filtering to ensure quality and consistency. SportMV-Bench containing 1022 multi-view video bundles and 3015 question-answer pairs spanning 10 sports across three categories: Perception-Aware Recognition (PAR), Rule-aware Event Interpretation (REI), and Adjudicative Decision Reasoning (ADR). Our analysis shows that current MLLMs fail to effectively exploit multi-view information, with the bottlenecks lying in fine-grained visual perception and view selection rather than logical reasoning or domain knowledge. We propose SportMV-Agent, an agentic framework that orchestrates an iterative loop of active view selection, perception tool execution, and evidence-grounded reasoning, achieving a significant 15.61% relative improvement over the strongest MLLM baseline.

cs.CV

Mage-VL: An Efficient Codec-Native Streaming Multimodal Foundation Model

Standard vision-language models (VLMs) suffer from Moravec's paradox: they excel at complex offline visual reasoning but struggle with simple streaming perception tasks and process them inefficiently. We present Mage-VL, an efficient codec-native streaming foundation model for real-time multimodal understanding and interaction. At its core, our custom tokenizer, Mage-ViT, replaces uniform frame sampling by selectively encoding dynamic, entropy-rich regions using motion vectors and residual energy across sparse anchor (I) and predicted (P) frames. Operating at a 16 x 16 patch level, this reduces visual token consumption by over 75% while preserving spatiotemporal context. Trained from scratch on approximately 560M unlabeled images and 100M unlabeled video frames, Mage-ViT matches or outperforms flagship encoders trained on billions of image-text pairs. We establish AI4AI data pipelines encompassing prompt-code joint optimization for multimodal captioning and AI-driven performance diagnosis to guide training recipes. Furthermore, through a bio-inspired dual-system architecture - a lightweight System 1 event gate and a causal System 2 decoder - Mage-VL enables proactive streaming perception. Extensive evaluations show that Mage-VL-4B matches Qwen3-VL-4B on static tasks while achieving strong gains in video understanding and 2D/3D spatial reasoning, with up to a 3.5x wall-clock inference speedup, and comprehensively surpasses the 15B Phi-4-reasoning-vision baseline. Beyond model artifacts, we deliver seven key empirical findings covering pre-training data efficiency, variable-resolution scaling, codec system acceleration, VideoQA SFT redundancy, motion-spatial synergy, AI4AI data pipelines, and Zero-Vision SFT for multimodal RL.

cs.CV

Generative Video Compression with Adaptive Score Distillation

Diffusion models provide strong generative capabilities for video compression at ultra-low bitrates. Existing diffusion-based video codecs adapt base models originally developed for text-conditioned generation, whereas diffusion models designed and trained specifically for compression remain unexplored. To fill this gap, we introduce our Generative Video Codec (GenVC), built on a video diffusion model trained from scratch for compression. To our knowledge, this is the first compression-oriented video diffusion model. We realize this model directly in pixel space with a global-to-local hierarchy that recovers fine spatio-temporal details, enabling high-quality generative reconstruction from compressed representations. To accelerate inference, we distill the multi-step model into one step using distribution matching distillation (DMD). Applying DMD directly, however, drives the student toward motion-stalled reconstructions. We trace this to a teacher-side guidance failure: once student-induced perturbations leave the frozen teacher's training region, its guidance can become misleading, causing DMD updates to reinforce rather than correct the student drift. To break the resulting feedback loop, we propose Adaptive Score Distillation, which gates DMD updates according to their alignment with the ground-truth direction, enabling high-quality reconstruction with coherent motion. Experimental results show that GenVC achieves state-of-the-art perceptual quality at ultra-low bitrates, with average bitrate savings of 62.5% at matched LPIPS and 71.3% at matched FID over GLVC. Unlike prior codecs that inherit billion-scale pretrained backbones, our diffusion model has only 478.0M parameters and decodes 1080p video in a single step at 15.1 fps on an A100 GPU.

eess.IV

Mage-Flow: An Efficient Native-Resolution Foundation Model for Image Generation and Editing

Large-scale visual generators are increasingly capable but costly to train, fine-tune, and deploy. We introduce Mage-Flow, a compact 4B-scale generative stack for efficient text-to-image generation and instruction-based image editing. The stack is built from two co-designed components: Mage-VAE, a lightweight high-fidelity latent tokenizer, and a Native-Resolution Multimodal Diffusion Transformer trained with rectified flow matching. Mage-VAE uses one-step diffusion-style encoding and decoding with anchor-latent regularization, preserving the reconstruction quality of strong public VAEs while reducing tokenization cost by more than an order of magnitude. Together with native-resolution packing and stack-level CUDA kernel fusion, the stack supports flexible-resolution training and improves end-to-end training throughput by about $2.5\times$. Built on this foundation, we develop a complete model family with Base, RL-aligned, and Turbo variants for both generation and editing. Diffusion-NFT improves prompt following, text rendering, aesthetic quality, and editing fidelity, while few-step distillation with adversarial perceptual guidance produces 4-step Turbo models for low-latency inference. Despite its compact scale, Mage-Flow and Mage-Flow-Edit achieves competitive performance across standard generation and editing benchmarks. More importantly, the Turbo variants make high-resolution generation and editing practical for interactive use: at $1024^2$ resolution on a single NVIDIA A100 GPU, Mage-Flow-Turbo generates an image in 0.59s, and Mage-Flow-Edit-Turbo edits an image in 1.02s, while maintaining a small memory footprint. These results show that careful tokenizer--backbone--system co-design can deliver strong high-resolution generation and editing within an efficient 4B model family.

cs.CV

ZeroSplat: Generalized Referring Segmentation in 3D Gaussian Splatting

Recent advancements in 3D Gaussian Splatting (3DGS) have enabled language-guided scene understanding. However, existing Referring 3D Gaussian Splatting (R3DGS) methods are fundamentally restricted to single-target queries. To reflect the ambiguity of real-world instructions, we introduce the Generalized Referring 3D Gaussian Splatting Segmentation (GR3DGS) task, which requires dynamically segmenting an arbitrary number of targets (0, 1, or $N$). To facilitate comprehensive evaluation of this new task, we construct two new benchmarks: GR-LERF and GR-ScanNet. Crucially, existing R3DGS paradigms exhibit fundamental technical bottlenecks that severely limit their performance on the GR3DGS task: they lack intrinsic 3D point-level understanding by operating merely on 2D rendered pixels, and they incur prohibitive computational overhead by requiring per-scene optimization to embed heavy semantic features. To dismantle these bottlenecks, we propose ZeroSplat, a novel training-free and zero-feature framework. ZeroSplat lifts 2D Vision-Language Model (VLM) priors into 3D space through robust multi-view geometric constraints. This strategy enables intrinsic point-level understanding without incurring any additional feature storage. Extensive experiments demonstrate that ZeroSplat significantly outperforms state-of-the-art methods across generalized and single-target scenarios while maintaining exceptional efficiency. Project Page: https://inkmind-ai.github.io/ZeroSplat

cs.CV

InfiniteWeb: Scalable Web Environment Synthesis for GUI Agent Training

GUI agents that interact with graphical interfaces on behalf of users represent a promising direction for practical AI assistants. However, training such agents is hindered by the scarcity of suitable environments. We present InfiniteWeb, a system that automatically generates functional web environments at scale for GUI agent training. While LLMs perform well on generating a single webpage, building a realistic and functional website with many interconnected pages faces challenges. We address these challenges through unified specification, task-centric test-driven development, and a combination of website seed with reference design image to ensure diversity. Our system also generates verifiable task evaluators enabling dense reward signals for reinforcement learning. Experiments show that InfiniteWeb surpasses commercial coding agents at realistic website construction, and GUI agents trained on our generated environments achieve significant performance improvements on OSWorld and Online-Mind2Web, demonstrating the effectiveness of proposed system.

cs.CL

Multi-agent Framework for Time-Sensitive Complementary Collaboration in Minecraft

We present TickingCollabBench, a Minecraft-based multi-agent benchmark for a novel class of time-sensitive complementary collaboration tasks. Our benchmark reflects four core characteristics of real-world collaboration: agent heterogeneity, mandatory collaboration, dynamic environments, and strict real-time constraints with failure risks. To enable this, we develop the TickingCollab framework, which supports the generation of diverse dynamic environments and abstracts Minecraft's primitive APIs to enable declarative YAML task specifications for composing these events. Building on this, we design a feasibility-aware automated benchmark generation pipeline, where an LLM drafts structurally diverse task configurations and feasibility verifier filters out invalid ones using approximate constraints. Evaluations demonstrate that lang latency and inherent difficulty of coordinating under partial observability and agent heterogeneity cause LLMs to frequently fail under dynamic environments and fall significantly short of a global-knowledge oracle.

cs.AI

From Content to Knowledge: Lightning Fast Long-Video Understanding with Neural Knowledge Representations

We propose a new paradigm for long video understanding by treating a long video as a Neural Knowledge Representation (NKR). NKR represents video contents neither as a stream of tokens nor pre-organized databases, but as an individual small portion of network weights attached to the VLM backbone. The NKR weights are optimized to encapsulate the video's semantic content via a novel Agentic Knowledge Distillation (AKD) process, where an agent automatically synthesizes dense descriptions and question-answer pairs to distill the video's knowledge into the NKR. While AKD serves as a comprehensive, one-time encoding phase, the resulting NKR transforms the video into a portable, reusable asset. At inference, the lightweight NKR is mounted onto a frozen Vision-Language Model (VLM), enabling direct, query-based understanding without reloading or re-encoding the original video. This approach decouples video length from inference cost, offering high amortized efficiency for multi-turn video understanding. Experiments on the LVBench benchmark show our method achieves performance comparable to state-of-the-art approaches while reducing end-to-end latency by over two orders of magnitude, opening new possibilities for interactive long-video understanding.

cs.CV

Ultra-Fast Neural Video Compression

While neural video codecs (NVCs) have demonstrated superior compression ratio, their prohibitive computational complexity remains a critical barrier to real-world deployment. This paper introduces a chunk-based coding framework designed to significantly improve the rate-distortion-complexity trade-off. Instead of processing frames sequentially, our approach encodes a chunk of multiple frames into a single compact latent representation and decodes them simultaneously. This is enabled by cross-frame interaction modules for joint spatial-temporal modeling and frame-specific decoders for parallel reconstruction. This paradigm not only dramatically enhances coding throughput but also facilitates more effective modeling of long-term temporal correlations. To further boost speed, we propose a streamlined entropy coding mechanism that consolidates bit-stream interactions into a single step, substantially reducing decoding overhead. Building on these innovations, we present DCVC-UF (Ultra-Fast), a new NVC that sets a new SOTA in performance. Our experiments show that DCVC-UF can achieve ultra-fast encoding and decoding speeds, significantly outperforming previous leading codecs. DCVC-UF serves as a notable landmark in the journey of NVC evolution. The code is at https://github.com/microsoft/DCVC.

cs.CV

An Efficient Streaming Video Understanding Framework with Agentic Control

Streaming video requires handling dynamic information density under strict latency budgets. Yet, existing methods typically employ static strategies, such as fixed memory compression or reliance on a single model, forcing a trade-off: fast models fail on complex queries, while always-on heavy models violate real-time constraints and overcomplicate simple queries. Rather than fixing these decisions upfront, we propose R3-Streaming (Remember, Respond, Reason), which formulates streaming video understanding as a cascaded control problem: for each query, the system compresses memory, judges response readiness, and routes computation sequentially, so that each downstream decision builds on progressively refined information states. To optimize this pipeline, we introduce an age-aware forgetting policy for memory compression, as aggressively compressing historical frames can yield substantial performance gains. For compute routing, we propose TB-GRPO, a target-balanced reinforcement learning objective that routes hard queries to a stronger model while preventing mode collapse. Extensive evaluations demonstrate that R3-Streaming achieves state-of-the-art results among streaming MLLMs, reaching 57.92 on OVO-Bench and 76.36 on StreamingBench, while reducing visual token usage by 95 to 96 percent.

cs.CV

Compression as Adaptation: Implicit Visual Representation with Diffusion Foundation Models

Modern visual generative models acquire rich visual knowledge through large-scale training, yet existing visual representations (such as pixels, latents, or tokens) remain external to the model and cannot directly exploit this knowledge for compact storage or reuse. In this work, we introduce a new visual representation framework that encodes a signal as a function, which is parametrized by low-rank adaptations attached to a frozen visual generative model. Such implicit representations of visual signals, \textit{e.g.}, an 81-frame video, can further be hashed into a single compact vector, achieving strong perceptual video compression at extremely low bitrates. Beyond basic compression, the functional nature of this representation enables inference-time scaling and control, allowing additional refinement on the compression performance. More broadly, as the implicit representations directly act as a function of the generation process, this suggests a unified framework bridging visual compression and generation.

cs.LG

VFM-VAE: Vision Foundation Models Can Be Good Tokenizers for Latent Diffusion Models

The performance of Latent Diffusion Models (LDMs) is critically dependent on the quality of their visual tokenizers. While recent works have explored incorporating Vision Foundation Models (VFMs) into the tokenizers training via distillation, we empirically find this approach inevitably weakens the robustness of learnt representation from original VFM. In this paper, we bypass the distillation by proposing a more direct approach by leveraging the frozen VFM for the LDMs tokenizer, named VFM Variational Autoencoder (VFM-VAE).To fully exploit the potential to leverage frozen VFM for the LDMs tokenizer, we design a new decoder to reconstruct realistic images from the semantic-rich representation of VFM. With the proposed VFM-VAE, we conduct a systematic study on how the representation from different tokenizers impact the representation learning process throughout diffusion training, enabling synergistic benefits of dual-side alignment on both tokenizers and diffusion models. Our effort in tokenizer design and training strategy lead to superior performance and efficiency: our system reaches a gFID (w/o CFG) of 2.22 in merely 80 epochs (a 10$\times$ speedup over prior tokenizers). With continued training to 640 epochs, it further attains a gFID (w/o CFG) of 1.62. These results offer solid evidence for the substantial potential of VFMs to serve as visual tokenizers to accelerate the LDM training progress.

cs.CV

Movable Antenna Optimization for Multi-User MIMO Systems in Realistic Ray-Traced Propagation Environments

To meet the growing data traffic demand in future wireless systems, novel transmission architectures capable of adapting to complex propagation environments are required. Movable antenna (MA) systems have recently emerged as a promising approach, enabling the physical repositioning of antenna elements to exploit spatial degrees of freedom. However, existing studies largely rely on idealized or simplistic channel models, leaving open the question of whether the performance gains of MA systems persist under realistic propagation conditions. This paper investigates the performance of downlink multi-user MIMO systems with movable antennas using deterministic ray-traced channel models. A simulation framework combining three-dimensional ray tracing and field-response channel modeling is developed, and antenna positions are optimized using particle swarm optimization and genetic algorithms. Simulation results reveal that while simplified distance-based channel models predict large performance disparities between competing array configurations, realistic ray-traced channels significantly compress these differences, indicating that propagation effects dominate over pure array geometry optimization. Nevertheless, movable antenna systems retain strong effectiveness over conventional fixed arrays across different user distributions, array sizes, and multipath conditions, even in geometry-constrained propagation environments.

eess.SP

CoD-Lite: Real-Time Diffusion-Based Generative Image Compression

Recent advanced diffusion methods typically derive strong generative priors by scaling diffusion transformers. However, scaling fails to generalize when adapted for real-time compression scenarios that demand lightweight models. In this paper, we explore the design of real-time and lightweight diffusion codecs by addressing two pivotal questions. First, does diffusion pre-training benefit lightweight diffusion codecs? Through systematic analysis, we find that generation-oriented pre-training is less effective at small model scales whereas compression-oriented pre-training yields consistently better performance. Second, are transformers essential? We find that while global attention is crucial for standard generation, lightweight convolutions suffice for compression-oriented diffusion when paired with distillation. Guided by these findings, we establish a one-step lightweight convolution diffusion codec that achieves real-time $60$~FPS encoding and $42$~FPS decoding at 1080p. Further enhanced by distillation and adversarial learning, the proposed codec reduces bitrate by 85\% at a comparable FID to MS-ILLM, bridging the gap between generative compression and practical real-time deployment. Codes are released at https://github.com/microsoft/GenCodec/tree/main/CoD_Lite

cs.CV

Threshold Scattering for the Energy-Critical NLS with a Repulsive Inverse Square Potential

We study the threshold scattering problem for the energy-critical nonlinear Schrödinger equation with a repulsive inverse-square potential $\frac{a}{|x|^2} > 0$ in dimensions $d= 4, 5, 6$. On the energy level surface determined by the ground state of the energy-critical NLS without potential, we show that, despite the absence of a ground state in this setting, a strong form of rigidity persists below the kinetic threshold. Specifically, we prove that any solution on this energy surface with kinetic energy strictly below that of the ground state is global and scatters to zero. Our approach combines refined modulation analysis, a center-translated global Virial estimate, and a bootstrap argument to control the modulation parameters.

math.AP

CoD: A Diffusion Foundation Model for Image Compression

Existing diffusion codecs typically build on text-to-image diffusion foundation models like Stable Diffusion. However, text conditioning is suboptimal from a compression perspective, hindering the potential of downstream diffusion codecs, particularly at ultra-low bitrates. To address it, we introduce \textbf{CoD}, the first \textbf{Co}mpression-oriented \textbf{D}iffusion foundation model, trained from scratch to enable end-to-end optimization of both compression and generation. CoD is not a fixed codec but a general foundation model designed for various diffusion-based codecs. It offers several advantages: \textbf{High compression efficiency}, replacing Stable Diffusion with CoD in downstream codecs like DiffC achieves SOTA results, especially at ultra-low bitrates (e.g., 0.0039 bpp); \textbf{Low-cost and reproducible training}, 300$\times$ faster training than Stable Diffusion ($\sim$ 20 vs. $\sim$ 6,250 A100 GPU days) on entirely open image-only datasets; \textbf{Providing new insights}, e.g., We find pixel-space diffusion can achieve VTM-level PSNR with high perceptual quality and can outperform GAN-based codecs using fewer parameters. We hope CoD lays the foundation for future diffusion codec research. Codes are released at https://github.com/microsoft/GenCodec/tree/main/CoD.

cs.CV