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Xiaoyu Li

Publications and source records attributed to Xiaoyu Li.

At least 163 records · Page 9Linked to original sources

SpaDiT: Diffusion Transformer for Spatial Gene Expression Prediction using scRNA-seq

The rapid development of spatial transcriptomics (ST) technologies is revolutionizing our understanding of the spatial organization of biological tissues. Current ST methods, categorized into next-generation sequencing-based (seq-based) and fluorescence in situ hybridization-based (image-based) methods, offer innovative insights into the functional dynamics of biological tissues. However, these methods are limited by their cellular resolution and the quantity of genes they can detect. To address these limitations, we propose SpaDiT, a deep learning method that utilizes a diffusion generative model to integrate scRNA-seq and ST data for the prediction of undetected genes. By employing a Transformer-based diffusion model, SpaDiT not only accurately predicts unknown genes but also effectively generates the spatial structure of ST genes. We have demonstrated the effectiveness of SpaDiT through extensive experiments on both seq-based and image-based ST data. SpaDiT significantly contributes to ST gene prediction methods with its innovative approach. Compared to eight leading baseline methods, SpaDiT achieved state-of-the-art performance across multiple metrics, highlighting its substantial bioinformatics contribution.

cs.LG↗

HiFi-123: Towards High-fidelity One Image to 3D Content Generation

Recent advances in diffusion models have enabled 3D generation from a single image. However, current methods often produce suboptimal results for novel views, with blurred textures and deviations from the reference image, limiting their practical applications. In this paper, we introduce HiFi-123, a method designed for high-fidelity and multi-view consistent 3D generation. Our contributions are twofold: First, we propose a Reference-Guided Novel View Enhancement (RGNV) technique that significantly improves the fidelity of diffusion-based zero-shot novel view synthesis methods. Second, capitalizing on the RGNV, we present a novel Reference-Guided State Distillation (RGSD) loss. When incorporated into the optimization-based image-to-3D pipeline, our method significantly improves 3D generation quality, achieving state-of-the-art performance. Comprehensive evaluations demonstrate the effectiveness of our approach over existing methods, both qualitatively and quantitatively. Video results are available on the project page.

cs.CV↗

COT: A Generative Approach for Hate Speech Counter-Narratives via Contrastive Optimal Transport

Counter-narratives, which are direct responses consisting of non-aggressive fact-based arguments, have emerged as a highly effective approach to combat the proliferation of hate speech. Previous methodologies have primarily focused on fine-tuning and post-editing techniques to ensure the fluency of generated contents, while overlooking the critical aspects of individualization and relevance concerning the specific hatred targets, such as LGBT groups, immigrants, etc. This research paper introduces a novel framework based on contrastive optimal transport, which effectively addresses the challenges of maintaining target interaction and promoting diversification in generating counter-narratives. Firstly, an Optimal Transport Kernel (OTK) module is leveraged to incorporate hatred target information in the token representations, in which the comparison pairs are extracted between original and transported features. Secondly, a self-contrastive learning module is employed to address the issue of model degeneration. This module achieves this by generating an anisotropic distribution of token representations. Finally, a target-oriented search method is integrated as an improved decoding strategy to explicitly promote domain relevance and diversification in the inference process. This strategy modifies the model's confidence score by considering both token similarity and target relevance. Quantitative and qualitative experiments have been evaluated on two benchmark datasets, which demonstrate that our proposed model significantly outperforms current methods evaluated by metrics from multiple aspects.

cs.CL↗

From Text to Blueprint: Leveraging Text-to-Image Tools for Floor Plan Creation

Artificial intelligence is revolutionizing architecture through text-to-image synthesis, converting textual descriptions into detailed visual representations. We explore AI-assisted floor plan design, focusing on technical background, practical methods, and future directions. Using tools like, Stable Diffusion, AI leverages models such as Generative Adversarial Networks and Variational Autoencoders to generate complex and functional floorplans designs. We evaluates these AI models' effectiveness in generating residential floor plans from text prompts. Through experiments with reference images, text prompts, and sketches, we assess the strengths and limitations of current text-to-image technology in architectural visualization. Architects can use these AI tools to streamline design processes, create multiple design options, and enhance creativity and collaboration. We highlight AI's potential to drive smarter, more efficient floorplan design, contributing to ongoing discussions on AI integration in the design profession and its future impact.

cs.HC↗

Probing Large Language Models from A Human Behavioral Perspective

Large Language Models (LLMs) have emerged as dominant foundational models in modern NLP. However, the understanding of their prediction processes and internal mechanisms, such as feed-forward networks (FFN) and multi-head self-attention (MHSA), remains largely unexplored. In this work, we probe LLMs from a human behavioral perspective, correlating values from LLMs with eye-tracking measures, which are widely recognized as meaningful indicators of human reading patterns. Our findings reveal that LLMs exhibit a similar prediction pattern with humans but distinct from that of Shallow Language Models (SLMs). Moreover, with the escalation of LLM layers from the middle layers, the correlation coefficients also increase in FFN and MHSA, indicating that the logits within FFN increasingly encapsulate word semantics suitable for predicting tokens from the vocabulary.

cs.CL↗

UV Gaussians: Joint Learning of Mesh Deformation and Gaussian Textures for Human Avatar Modeling

Reconstructing photo-realistic drivable human avatars from multi-view image sequences has been a popular and challenging topic in the field of computer vision and graphics. While existing NeRF-based methods can achieve high-quality novel view rendering of human models, both training and inference processes are time-consuming. Recent approaches have utilized 3D Gaussians to represent the human body, enabling faster training and rendering. However, they undermine the importance of the mesh guidance and directly predict Gaussians in 3D space with coarse mesh guidance. This hinders the learning procedure of the Gaussians and tends to produce blurry textures. Therefore, we propose UV Gaussians, which models the 3D human body by jointly learning mesh deformations and 2D UV-space Gaussian textures. We utilize the embedding of UV map to learn Gaussian textures in 2D space, leveraging the capabilities of powerful 2D networks to extract features. Additionally, through an independent Mesh network, we optimize pose-dependent geometric deformations, thereby guiding Gaussian rendering and significantly enhancing rendering quality. We collect and process a new dataset of human motion, which includes multi-view images, scanned models, parametric model registration, and corresponding texture maps. Experimental results demonstrate that our method achieves state-of-the-art synthesis of novel view and novel pose. The code and data will be made available on the homepage https://alex-jyj.github.io/UV-Gaussians/ once the paper is accepted.

cs.CV↗

stMCDI: Masked Conditional Diffusion Model with Graph Neural Network for Spatial Transcriptomics Data Imputation

Spatially resolved transcriptomics represents a significant advancement in single-cell analysis by offering both gene expression data and their corresponding physical locations. However, this high degree of spatial resolution entails a drawback, as the resulting spatial transcriptomic data at the cellular level is notably plagued by a high incidence of missing values. Furthermore, most existing imputation methods either overlook the spatial information between spots or compromise the overall gene expression data distribution. To address these challenges, our primary focus is on effectively utilizing the spatial location information within spatial transcriptomic data to impute missing values, while preserving the overall data distribution. We introduce \textbf{stMCDI}, a novel conditional diffusion model for spatial transcriptomics data imputation, which employs a denoising network trained using randomly masked data portions as guidance, with the unmasked data serving as conditions. Additionally, it utilizes a GNN encoder to integrate the spatial position information, thereby enhancing model performance. The results obtained from spatial transcriptomics datasets elucidate the performance of our methods relative to existing approaches.

q-bio.GN↗

Constraint Latent Space Matters: An Anti-anomalous Waveform Transformation Solution from Photoplethysmography to Arterial Blood Pressure

Arterial blood pressure (ABP) holds substantial promise for proactive cardiovascular health management. Notwithstanding its potential, the invasive nature of ABP measurements confines their utility primarily to clinical environments, limiting their applicability for continuous monitoring beyond medical facilities. The conversion of photoplethysmography (PPG) signals into ABP equivalents has garnered significant attention due to its potential in revolutionizing cardiovascular disease management. Recent strides in PPG-to-ABP prediction encompass the integration of generative and discriminative models. Despite these advances, the efficacy of these models is curtailed by the latent space shift predicament, stemming from alterations in PPG data distribution across disparate hardware and individuals, potentially leading to distorted ABP waveforms. To tackle this problem, we present an innovative solution named the Latent Space Constraint Transformer (LSCT), leveraging a quantized codebook to yield robust latent spaces by employing multiple discretizing bases. To facilitate improved reconstruction, the Correlation-boosted Attention Module (CAM) is introduced to systematically query pertinent bases on a global scale. Furthermore, to enhance expressive capacity, we propose the Multi-Spectrum Enhancement Knowledge (MSEK), which fosters local information flow within the channels of latent code and provides additional embedding for reconstruction. Through comprehensive experimentation on both publicly available datasets and a private downstream task dataset, the proposed approach demonstrates noteworthy performance enhancements compared to existing methods. Extensive ablation studies further substantiate the effectiveness of each introduced module.

eess.SP↗

Text2NeRF: Text-Driven 3D Scene Generation with Neural Radiance Fields

Text-driven 3D scene generation is widely applicable to video gaming, film industry, and metaverse applications that have a large demand for 3D scenes. However, existing text-to-3D generation methods are limited to producing 3D objects with simple geometries and dreamlike styles that lack realism. In this work, we present Text2NeRF, which is able to generate a wide range of 3D scenes with complicated geometric structures and high-fidelity textures purely from a text prompt. To this end, we adopt NeRF as the 3D representation and leverage a pre-trained text-to-image diffusion model to constrain the 3D reconstruction of the NeRF to reflect the scene description. Specifically, we employ the diffusion model to infer the text-related image as the content prior and use a monocular depth estimation method to offer the geometric prior. Both content and geometric priors are utilized to update the NeRF model. To guarantee textured and geometric consistency between different views, we introduce a progressive scene inpainting and updating strategy for novel view synthesis of the scene. Our method requires no additional training data but only a natural language description of the scene as the input. Extensive experiments demonstrate that our Text2NeRF outperforms existing methods in producing photo-realistic, multi-view consistent, and diverse 3D scenes from a variety of natural language prompts. Our code is available at https://github.com/eckertzhang/Text2NeRF.

cs.CV↗

Advances in 3D Generation: A Survey

Generating 3D models lies at the core of computer graphics and has been the focus of decades of research. With the emergence of advanced neural representations and generative models, the field of 3D content generation is developing rapidly, enabling the creation of increasingly high-quality and diverse 3D models. The rapid growth of this field makes it difficult to stay abreast of all recent developments. In this survey, we aim to introduce the fundamental methodologies of 3D generation methods and establish a structured roadmap, encompassing 3D representation, generation methods, datasets, and corresponding applications. Specifically, we introduce the 3D representations that serve as the backbone for 3D generation. Furthermore, we provide a comprehensive overview of the rapidly growing literature on generation methods, categorized by the type of algorithmic paradigms, including feedforward generation, optimization-based generation, procedural generation, and generative novel view synthesis. Lastly, we discuss available datasets, applications, and open challenges. We hope this survey will help readers explore this exciting topic and foster further advancements in the field of 3D content generation.

cs.CV↗

HumanRef: Single Image to 3D Human Generation via Reference-Guided Diffusion

Generating a 3D human model from a single reference image is challenging because it requires inferring textures and geometries in invisible views while maintaining consistency with the reference image. Previous methods utilizing 3D generative models are limited by the availability of 3D training data. Optimization-based methods that lift text-to-image diffusion models to 3D generation often fail to preserve the texture details of the reference image, resulting in inconsistent appearances in different views. In this paper, we propose HumanRef, a 3D human generation framework from a single-view input. To ensure the generated 3D model is photorealistic and consistent with the input image, HumanRef introduces a novel method called reference-guided score distillation sampling (Ref-SDS), which effectively incorporates image guidance into the generation process. Furthermore, we introduce region-aware attention to Ref-SDS, ensuring accurate correspondence between different body regions. Experimental results demonstrate that HumanRef outperforms state-of-the-art methods in generating 3D clothed humans with fine geometry, photorealistic textures, and view-consistent appearances.

cs.CV↗

ConTex-Human: Free-View Rendering of Human from a Single Image with Texture-Consistent Synthesis

In this work, we propose a method to address the challenge of rendering a 3D human from a single image in a free-view manner. Some existing approaches could achieve this by using generalizable pixel-aligned implicit fields to reconstruct a textured mesh of a human or by employing a 2D diffusion model as guidance with the Score Distillation Sampling (SDS) method, to lift the 2D image into 3D space. However, a generalizable implicit field often results in an over-smooth texture field, while the SDS method tends to lead to a texture-inconsistent novel view with the input image. In this paper, we introduce a texture-consistent back view synthesis module that could transfer the reference image content to the back view through depth and text-guided attention injection. Moreover, to alleviate the color distortion that occurs in the side region, we propose a visibility-aware patch consistency regularization for texture mapping and refinement combined with the synthesized back view texture. With the above techniques, we could achieve high-fidelity and texture-consistent human rendering from a single image. Experiments conducted on both real and synthetic data demonstrate the effectiveness of our method and show that our approach outperforms previous baseline methods.

cs.CV↗

Anti-Aliased Neural Implicit Surfaces with Encoding Level of Detail

We present LoD-NeuS, an efficient neural representation for high-frequency geometry detail recovery and anti-aliased novel view rendering. Drawing inspiration from voxel-based representations with the level of detail (LoD), we introduce a multi-scale tri-plane-based scene representation that is capable of capturing the LoD of the signed distance function (SDF) and the space radiance. Our representation aggregates space features from a multi-convolved featurization within a conical frustum along a ray and optimizes the LoD feature volume through differentiable rendering. Additionally, we propose an error-guided sampling strategy to guide the growth of the SDF during the optimization. Both qualitative and quantitative evaluations demonstrate that our method achieves superior surface reconstruction and photorealistic view synthesis compared to state-of-the-art approaches.

cs.CV↗

Thinking Like an Expert:Multimodal Hypergraph-of-Thought (HoT) Reasoning to boost Foundation Modals

Reasoning ability is one of the most crucial capabilities of a foundation model, signifying its capacity to address complex reasoning tasks. Chain-of-Thought (CoT) technique is widely regarded as one of the effective methods for enhancing the reasoning ability of foundation models and has garnered significant attention. However, the reasoning process of CoT is linear, step-by-step, similar to personal logical reasoning, suitable for solving general and slightly complicated problems. On the contrary, the thinking pattern of an expert owns two prominent characteristics that cannot be handled appropriately in CoT, i.e., high-order multi-hop reasoning and multimodal comparative judgement. Therefore, the core motivation of this paper is transcending CoT to construct a reasoning paradigm that can think like an expert. The hyperedge of a hypergraph could connect various vertices, making it naturally suitable for modelling high-order relationships. Inspired by this, this paper innovatively proposes a multimodal Hypergraph-of-Thought (HoT) reasoning paradigm, which enables the foundation models to possess the expert-level ability of high-order multi-hop reasoning and multimodal comparative judgement. Specifically, a textual hypergraph-of-thought is constructed utilizing triple as the primary thought to model higher-order relationships, and a hyperedge-of-thought is generated through multi-hop walking paths to achieve multi-hop inference. Furthermore, we devise a visual hypergraph-of-thought to interact with the textual hypergraph-of-thought via Cross-modal Co-Attention Graph Learning for multimodal comparative verification. Experimentations on the ScienceQA benchmark demonstrate the proposed HoT-based T5 outperforms CoT-based GPT3.5 and chatGPT, which is on par with CoT-based GPT4 with a lower model size.

cs.CL↗

Poly-MOT: A Polyhedral Framework For 3D Multi-Object Tracking

3D Multi-object tracking (MOT) empowers mobile robots to accomplish well-informed motion planning and navigation tasks by providing motion trajectories of surrounding objects. However, existing 3D MOT methods typically employ a single similarity metric and physical model to perform data association and state estimation for all objects. With large-scale modern datasets and real scenes, there are a variety of object categories that commonly exhibit distinctive geometric properties and motion patterns. In this way, such distinctions would enable various object categories to behave differently under the same standard, resulting in erroneous matches between trajectories and detections, and jeopardizing the reliability of downstream tasks (navigation, etc.). Towards this end, we propose Poly-MOT, an efficient 3D MOT method based on the Tracking-By-Detection framework that enables the tracker to choose the most appropriate tracking criteria for each object category. Specifically, Poly-MOT leverages different motion models for various object categories to characterize distinct types of motion accurately. We also introduce the constraint of the rigid structure of objects into a specific motion model to accurately describe the highly nonlinear motion of the object. Additionally, we introduce a two-stage data association strategy to ensure that objects can find the optimal similarity metric from three custom metrics for their categories and reduce missing matches. On the NuScenes dataset, our proposed method achieves state-of-the-art performance with 75.4\% AMOTA. The code is available at https://github.com/lixiaoyu2000/Poly-MOT

cs.RO↗

Local Implicit Ray Function for Generalizable Radiance Field Representation

We propose LIRF (Local Implicit Ray Function), a generalizable neural rendering approach for novel view rendering. Current generalizable neural radiance fields (NeRF) methods sample a scene with a single ray per pixel and may therefore render blurred or aliased views when the input views and rendered views capture scene content with different resolutions. To solve this problem, we propose LIRF to aggregate the information from conical frustums to construct a ray. Given 3D positions within conical frustums, LIRF takes 3D coordinates and the features of conical frustums as inputs and predicts a local volumetric radiance field. Since the coordinates are continuous, LIRF renders high-quality novel views at a continuously-valued scale via volume rendering. Besides, we predict the visible weights for each input view via transformer-based feature matching to improve the performance in occluded areas. Experimental results on real-world scenes validate that our method outperforms state-of-the-art methods on novel view rendering of unseen scenes at arbitrary scales.

cs.CV↗

TOT: Topology-Aware Optimal Transport For Multimodal Hate Detection

Multimodal hate detection, which aims to identify harmful content online such as memes, is crucial for building a wholesome internet environment. Previous work has made enlightening exploration in detecting explicit hate remarks. However, most of their approaches neglect the analysis of implicit harm, which is particularly challenging as explicit text markers and demographic visual cues are often twisted or missing. The leveraged cross-modal attention mechanisms also suffer from the distributional modality gap and lack logical interpretability. To address these semantic gaps issues, we propose TOT: a topology-aware optimal transport framework to decipher the implicit harm in memes scenario, which formulates the cross-modal aligning problem as solutions for optimal transportation plans. Specifically, we leverage an optimal transport kernel method to capture complementary information from multiple modalities. The kernel embedding provides a non-linear transformation ability to reproduce a kernel Hilbert space (RKHS), which reflects significance for eliminating the distributional modality gap. Moreover, we perceive the topology information based on aligned representations to conduct bipartite graph path reasoning. The newly achieved state-of-the-art performance on two publicly available benchmark datasets, together with further visual analysis, demonstrate the superiority of TOT in capturing implicit cross-modal alignment.

cs.CL↗

NeAI: A Pre-convoluted Representation for Plug-and-Play Neural Ambient Illumination

Recent advances in implicit neural representation have demonstrated the ability to recover detailed geometry and material from multi-view images. However, the use of simplified lighting models such as environment maps to represent non-distant illumination, or using a network to fit indirect light modeling without a solid basis, can lead to an undesirable decomposition between lighting and material. To address this, we propose a fully differentiable framework named neural ambient illumination (NeAI) that uses Neural Radiance Fields (NeRF) as a lighting model to handle complex lighting in a physically based way. Together with integral lobe encoding for roughness-adaptive specular lobe and leveraging the pre-convoluted background for accurate decomposition, the proposed method represents a significant step towards integrating physically based rendering into the NeRF representation. The experiments demonstrate the superior performance of novel-view rendering compared to previous works, and the capability to re-render objects under arbitrary NeRF-style environments opens up exciting possibilities for bridging the gap between virtual and real-world scenes. The project and supplementary materials are available at https://yiyuzhuang.github.io/NeAI/.

cs.CV↗