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Xiaoyun Zhang

Publications and source records attributed to Xiaoyun Zhang.

At least 37 records · Page 2Linked to original sources

Unsupervised Domain Adaptation via Similarity-based Prototypes for Cross-Modality Segmentation

Deep learning models have achieved great success on various vision challenges, but a well-trained model would face drastic performance degradation when applied to unseen data. Since the model is sensitive to domain shift, unsupervised domain adaptation attempts to reduce the domain gap and avoid costly annotation of unseen domains. This paper proposes a novel framework for cross-modality segmentation via similarity-based prototypes. In specific, we learn class-wise prototypes within an embedding space, then introduce a similarity constraint to make these prototypes representative for each semantic class while separable from different classes. Moreover, we use dictionaries to store prototypes extracted from different images, which prevents the class-missing problem and enables the contrastive learning of prototypes, and further improves performance. Extensive experiments show that our method achieves better results than other state-of-the-art methods.

cs.CV↗

PrismGS: Physically-Grounded Anti-Aliasing for High-Fidelity Large-Scale 3D Gaussian Splatting

3D Gaussian Splatting (3DGS) has recently enabled real-time photorealistic rendering in compact scenes, but scaling to large urban environments introduces severe aliasing artifacts and optimization instability, especially under high-resolution (e.g., 4K) rendering. These artifacts, manifesting as flickering textures and jagged edges, arise from the mismatch between Gaussian primitives and the multi-scale nature of urban geometry. While existing ``divide-and-conquer'' pipelines address scalability, they fail to resolve this fidelity gap. In this paper, we propose PrismGS, a physically-grounded regularization framework that improves the intrinsic rendering behavior of 3D Gaussians. PrismGS integrates two synergistic regularizers. The first is pyramidal multi-scale supervision, which enforces consistency by supervising the rendering against a pre-filtered image pyramid. This compels the model to learn an inherently anti-aliased representation that remains coherent across different viewing scales, directly mitigating flickering textures. This is complemented by an explicit size regularization that imposes a physically-grounded lower bound on the dimensions of the 3D Gaussians. This prevents the formation of degenerate, view-dependent primitives, leading to more stable and plausible geometric surfaces and reducing jagged edges. Our method is plug-and-play and compatible with existing pipelines. Extensive experiments on MatrixCity, Mill-19, and UrbanScene3D demonstrate that PrismGS achieves state-of-the-art performance, yielding significant PSNR gains around 1.5 dB against CityGaussian, while maintaining its superior quality and robustness under demanding 4K rendering.

cs.CV↗

MoA-VR: A Mixture-of-Agents System Towards All-in-One Video Restoration

Real-world videos often suffer from complex degradations, such as noise, compression artifacts, and low-light distortions, due to diverse acquisition and transmission conditions. Existing restoration methods typically require professional manual selection of specialized models or rely on monolithic architectures that fail to generalize across varying degradations. Inspired by expert experience, we propose MoA-VR, the first \underline{M}ixture-\underline{o}f-\underline{A}gents \underline{V}ideo \underline{R}estoration system that mimics the reasoning and processing procedures of human professionals through three coordinated agents: Degradation Identification, Routing and Restoration, and Restoration Quality Assessment. Specifically, we construct a large-scale and high-resolution video degradation recognition benchmark and build a vision-language model (VLM) driven degradation identifier. We further introduce a self-adaptive router powered by large language models (LLMs), which autonomously learns effective restoration strategies by observing tool usage patterns. To assess intermediate and final processed video quality, we construct the \underline{Res}tored \underline{V}ideo \underline{Q}uality (Res-VQ) dataset and design a dedicated VLM-based video quality assessment (VQA) model tailored for restoration tasks. Extensive experiments demonstrate that MoA-VR effectively handles diverse and compound degradations, consistently outperforming existing baselines in terms of both objective metrics and perceptual quality. These results highlight the potential of integrating multimodal intelligence and modular reasoning in general-purpose video restoration systems.

cs.CV↗

4DGCPro: Efficient Hierarchical 4D Gaussian Compression for Progressive Volumetric Video Streaming

Achieving seamless viewing of high-fidelity volumetric video, comparable to 2D video experiences, remains an open challenge. Existing volumetric video compression methods either lack the flexibility to adjust quality and bitrate within a single model for efficient streaming across diverse networks and devices, or struggle with real-time decoding and rendering on lightweight mobile platforms. To address these challenges, we introduce 4DGCPro, a novel hierarchical 4D Gaussian compression framework that facilitates real-time mobile decoding and high-quality rendering via progressive volumetric video streaming in a single bitstream. Specifically, we propose a perceptually-weighted and compression-friendly hierarchical 4D Gaussian representation with motion-aware adaptive grouping to reduce temporal redundancy, preserve coherence, and enable scalable multi-level detail streaming. Furthermore, we present an end-to-end entropy-optimized training scheme, which incorporates layer-wise rate-distortion (RD) supervision and attribute-specific entropy modeling for efficient bitstream generation. Extensive experiments show that 4DGCPro enables flexible quality and multiple bitrate within a single model, achieving real-time decoding and rendering on mobile devices while outperforming existing methods in RD performance across multiple datasets. Project Page: https://mediax-sjtu.github.io/4DGCPro

cs.CV↗

Instance-aware Image Colorization with Controllable Textual Descriptions and Segmentation Masks

Recently, the application of deep learning in image colorization has received widespread attention. The maturation of diffusion models has further advanced the development of image colorization models. However, current mainstream image colorization models still face issues such as color bleeding and color binding errors, and cannot colorize images at the instance level. In this paper, we propose a diffusion-based colorization method MT-Color to achieve precise instance-aware colorization with use-provided guidance. To tackle color bleeding issue, we design a pixel-level mask attention mechanism that integrates latent features and conditional gray image features through cross-attention. We use segmentation masks to construct cross-attention masks, preventing pixel information from exchanging between different instances. We also introduce an instance mask and text guidance module that extracts instance masks and text representations of each instance, which are then fused with latent features through self-attention, utilizing instance masks to form self-attention masks to prevent instance texts from guiding the colorization of other areas, thus mitigating color binding errors. Furthermore, we apply a multi-instance sampling strategy, which involves sampling each instance region separately and then fusing the results. Additionally, we have created a specialized dataset for instance-level colorization tasks, GPT-color, by leveraging large visual language models on existing image datasets. Qualitative and quantitative experiments show that our model and dataset outperform previous methods and datasets.

cs.CV↗

4D-MoDe: Towards Editable and Scalable Volumetric Streaming via Motion-Decoupled 4D Gaussian Compression

Volumetric video has emerged as a key medium for immersive telepresence and augmented/virtual reality, enabling six-degrees-of-freedom (6DoF) navigation and realistic spatial interactions. However, delivering high-quality dynamic volumetric content at scale remains challenging due to massive data volume, complex motion, and limited editability of existing representations. In this paper, we present 4D-MoDe, a motion-decoupled 4D Gaussian compression framework designed for scalable and editable volumetric video streaming. Our method introduces a layered representation that explicitly separates static backgrounds from dynamic foregrounds using a lookahead-based motion decomposition strategy, significantly reducing temporal redundancy and enabling selective background/foreground streaming. To capture continuous motion trajectories, we employ a multi-resolution motion estimation grid and a lightweight shared MLP, complemented by a dynamic Gaussian compensation mechanism to model emergent content. An adaptive grouping scheme dynamically inserts background keyframes to balance temporal consistency and compression efficiency. Furthermore, an entropy-aware training pipeline jointly optimizes the motion fields and Gaussian parameters under a rate-distortion (RD) objective, while employing range-based and KD-tree compression to minimize storage overhead. Extensive experiments on multiple datasets demonstrate that 4D-MoDe consistently achieves competitive reconstruction quality with an order of magnitude lower storage cost (e.g., as low as \textbf{11.4} KB/frame) compared to state-of-the-art methods, while supporting practical applications such as background replacement and foreground-only streaming.

cs.CV↗

F-Bench: Rethinking Human Preference Evaluation Metrics for Benchmarking Face Generation, Customization, and Restoration

Artificial intelligence generative models exhibit remarkable capabilities in content creation, particularly in face image generation, customization, and restoration. However, current AI-generated faces (AIGFs) often fall short of human preferences due to unique distortions, unrealistic details, and unexpected identity shifts, underscoring the need for a comprehensive quality evaluation framework for AIGFs. To address this need, we introduce FaceQ, a large-scale, comprehensive database of AI-generated Face images with fine-grained Quality annotations reflecting human preferences. The FaceQ database comprises 12,255 images generated by 29 models across three tasks: (1) face generation, (2) face customization, and (3) face restoration. It includes 32,742 mean opinion scores (MOSs) from 180 annotators, assessed across multiple dimensions: quality, authenticity, identity (ID) fidelity, and text-image correspondence. Using the FaceQ database, we establish F-Bench, a benchmark for comparing and evaluating face generation, customization, and restoration models, highlighting strengths and weaknesses across various prompts and evaluation dimensions. Additionally, we assess the performance of existing image quality assessment (IQA), face quality assessment (FQA), AI-generated content image quality assessment (AIGCIQA), and preference evaluation metrics, manifesting that these standard metrics are relatively ineffective in evaluating authenticity, ID fidelity, and text-image correspondence. The FaceQ database will be publicly available upon publication.

cs.CV↗

Robust ID-Specific Face Restoration via Alignment Learning

The latest developments in Face Restoration have yielded significant advancements in visual quality through the utilization of diverse diffusion priors. Nevertheless, the uncertainty of face identity introduced by identity-obscure inputs and stochastic generative processes remains unresolved. To address this challenge, we present Robust ID-Specific Face Restoration (RIDFR), a novel ID-specific face restoration framework based on diffusion models. Specifically, RIDFR leverages a pre-trained diffusion model in conjunction with two parallel conditioning modules. The Content Injection Module inputs the severely degraded image, while the Identity Injection Module integrates the specific identity from a given image. Subsequently, RIDFR incorporates Alignment Learning, which aligns the restoration results from multiple references with the same identity in order to suppress the interference of ID-irrelevant face semantics (e.g. pose, expression, make-up, hair style). Experiments demonstrate that our framework outperforms the state-of-the-art methods, reconstructing high-quality ID-specific results with high identity fidelity and demonstrating strong robustness.

cs.CV↗

Reasoner for Real-World Event Detection: Scaling Reinforcement Learning via Adaptive Perplexity-Aware Sampling Strategy

Detecting abnormal events in real-world customer service dialogues is highly challenging due to the complexity of business data and the dynamic nature of customer interactions. Moreover, models must demonstrate strong out-of-domain (OOD) generalization to enable rapid adaptation across different business scenarios and maximize commercial value. In this work, we propose a novel Adaptive Perplexity-Aware Reinforcement Learning (APARL) framework that leverages the advanced reasoning capabilities of large language models for abnormal event detection. APARL introduces a dual-loop dynamic curriculum learning architecture, enabling the model to progressively focus on more challenging samples as its proficiency increases. This design effectively addresses performance bottlenecks and significantly enhances OOD transferability. Extensive evaluations on food delivery dialogue tasks show that our model achieves significantly enhanced adaptability and robustness, attaining the highest F1 score with an average improvement of 17.19\%, and an average improvement of 9.59\% in OOD transfer tests. This method provides a superior solution for industrial deployment of anomaly detection models, contributing to improved operational efficiency and commercial benefits.

cs.LG↗

NTIRE 2025 XGC Quality Assessment Challenge: Methods and Results

This paper reports on the NTIRE 2025 XGC Quality Assessment Challenge, which will be held in conjunction with the New Trends in Image Restoration and Enhancement Workshop (NTIRE) at CVPR 2025. This challenge is to address a major challenge in the field of video and talking head processing. The challenge is divided into three tracks, including user generated video, AI generated video and talking head. The user-generated video track uses the FineVD-GC, which contains 6,284 user generated videos. The user-generated video track has a total of 125 registered participants. A total of 242 submissions are received in the development phase, and 136 submissions are received in the test phase. Finally, 5 participating teams submitted their models and fact sheets. The AI generated video track uses the Q-Eval-Video, which contains 34,029 AI-Generated Videos (AIGVs) generated by 11 popular Text-to-Video (T2V) models. A total of 133 participants have registered in this track. A total of 396 submissions are received in the development phase, and 226 submissions are received in the test phase. Finally, 6 participating teams submitted their models and fact sheets. The talking head track uses the THQA-NTIRE, which contains 12,247 2D and 3D talking heads. A total of 89 participants have registered in this track. A total of 225 submissions are received in the development phase, and 118 submissions are received in the test phase. Finally, 8 participating teams submitted their models and fact sheets. Each participating team in every track has proposed a method that outperforms the baseline, which has contributed to the development of fields in three tracks.

cs.CV↗

When to Continue Thinking: Adaptive Thinking Mode Switching for Efficient Reasoning

Large reasoning models (LRMs) achieve remarkable performance via long reasoning chains, but often incur excessive computational overhead due to redundant reasoning, especially on simple tasks. In this work, we systematically quantify the upper bounds of LRMs under both Long-Thinking and No-Thinking modes, and uncover the phenomenon of "Internal Self-Recovery Mechanism" where models implicitly supplement reasoning during answer generation. Building on this insight, we propose Adaptive Self-Recovery Reasoning (ASRR), a framework that suppresses unnecessary reasoning and enables implicit recovery. By introducing accuracy-aware length reward regulation, ASRR adaptively allocates reasoning effort according to problem difficulty, achieving high efficiency with negligible performance sacrifice. Experiments across multiple benchmarks and models show that, compared with GRPO, ASRR reduces reasoning budget by up to 32.5% (1.5B) and 25.7% (7B) with minimal accuracy loss (1.2% and 0.6% pass@1), and significantly boosts harmless rates on safety benchmarks (up to +21.7%). Our results highlight the potential of ASRR for enabling efficient, adaptive, and safer reasoning in LRMs.

cs.AI↗

FineVQ: Fine-Grained User Generated Content Video Quality Assessment

The rapid growth of user-generated content (UGC) videos has produced an urgent need for effective video quality assessment (VQA) algorithms to monitor video quality and guide optimization and recommendation procedures. However, current VQA models generally only give an overall rating for a UGC video, which lacks fine-grained labels for serving video processing and recommendation applications. To address the challenges and promote the development of UGC videos, we establish the first large-scale Fine-grained Video quality assessment Database, termed FineVD, which comprises 6104 UGC videos with fine-grained quality scores and descriptions across multiple dimensions. Based on this database, we propose a Fine-grained Video Quality assessment (FineVQ) model to learn the fine-grained quality of UGC videos, with the capabilities of quality rating, quality scoring, and quality attribution. Extensive experimental results demonstrate that our proposed FineVQ can produce fine-grained video-quality results and achieve state-of-the-art performance on FineVD and other commonly used UGC-VQA datasets.

cs.CV↗

TD-BFR: Truncated Diffusion Model for Efficient Blind Face Restoration

Diffusion-based methodologies have shown significant potential in blind face restoration (BFR), leveraging their robust generative capabilities. However, they are often criticized for two significant problems: 1) slow training and inference speed, and 2) inadequate recovery of fine-grained facial details. To address these problems, we propose a novel Truncated Diffusion model for efficient Blind Face Restoration (TD-BFR), a three-stage paradigm tailored for the progressive resolution of degraded images. Specifically, TD-BFR utilizes an innovative truncated sampling method, starting from low-quality (LQ) images at low resolution to enhance sampling speed, and then introduces an adaptive degradation removal module to handle unknown degradations and connect the generation processes across different resolutions. Additionally, we further adapt the priors of pre-trained diffusion models to recover rich facial details. Our method efficiently restores high-quality images in a coarse-to-fine manner and experimental results demonstrate that TD-BFR is, on average, \textbf{4.75$\times$} faster than current state-of-the-art diffusion-based BFR methods while maintaining competitive quality.

cs.CV↗

Serial Low-rank Adaptation of Vision Transformer

Fine-tuning large pre-trained vision foundation models in a parameter-efficient manner is critical for downstream vision tasks, considering the practical constraints of computational and storage costs. Low-rank adaptation (LoRA) is a well-established technique in this domain, achieving impressive efficiency by reducing the parameter space to a low-rank form. However, developing more advanced low-rank adaptation methods to reduce parameters and memory requirements remains a significant challenge in resource-constrained application scenarios. In this study, we consider on top of the commonly used vision transformer and propose Serial LoRA, a novel LoRA variant that introduces a shared low-rank matrix serially composite with the attention mechanism. Such a design extracts the underlying commonality of parameters in adaptation, significantly reducing redundancy. Notably, Serial LoRA uses only 1/4 parameters of LoRA but achieves comparable performance in most cases. We conduct extensive experiments on a range of vision foundation models with the transformer structure, and the results confirm consistent superiority of our method.

cs.CV↗

Domain-invariant Clinical Representation Learning by Bridging Data Distribution Shift across EMR Datasets

Emerging diseases present challenges in symptom recognition and timely clinical intervention due to limited available information. An effective prognostic model could assist physicians in making accurate diagnoses and designing personalized treatment plans to prevent adverse outcomes. However, in the early stages of disease emergence, several factors hamper model development: limited data collection, insufficient clinical experience, and privacy and ethical concerns restrict data availability and complicate accurate label assignment. Furthermore, Electronic Medical Record (EMR) data from different diseases or sources often exhibit significant cross-dataset feature misalignment, severely impacting the effectiveness of deep learning models. We present a domain-invariant representation learning method that constructs a transition model between source and target datasets. By constraining the distribution shift of features generated across different domains, we capture domain-invariant features specifically relevant to downstream tasks, developing a unified domain-invariant encoder that achieves better feature representation across various task domains. Experimental results across multiple target tasks demonstrate that our proposed model surpasses competing baseline methods and achieves faster training convergence, particularly when working with limited data. Extensive experiments validate our method's effectiveness in providing more accurate predictions for emerging pandemics and other diseases. Code is publicly available at https://github.com/wang1yuhang/domain_invariant_network.

cs.LG↗

VARFVV: View-Adaptive Real-Time Interactive Free-View Video Streaming with Edge Computing

Free-view video (FVV) allows users to explore immersive video content from multiple views. However, delivering FVV poses significant challenges due to the uncertainty in view switching, combined with the substantial bandwidth and computational resources required to transmit and decode multiple video streams, which may result in frequent playback interruptions. Existing approaches, either client-based or cloud-based, struggle to meet high Quality of Experience (QoE) requirements under limited bandwidth and computational resources. To address these issues, we propose VARFVV, a bandwidth- and computationally-efficient system that enables real-time interactive FVV streaming with high QoE and low switching delay. Specifically, VARFVV introduces a low-complexity FVV generation scheme that reassembles multiview video frames at the edge server based on user-selected view tracks, eliminating the need for transcoding and significantly reducing computational overhead. This design makes it well-suited for large-scale, mobile-based UHD FVV experiences. Furthermore, we present a popularity-adaptive bit allocation method, leveraging a graph neural network, that predicts view popularity and dynamically adjusts bit allocation to maximize QoE within bandwidth constraints. We also construct an FVV dataset comprising 330 videos from 10 scenes, including basketball, opera, etc. Extensive experiments show that VARFVV surpasses existing methods in video quality, switching latency, computational efficiency, and bandwidth usage, supporting over 500 users on a single edge server with a switching delay of 71.5ms. Our code and dataset are available at https://github.com/qianghu-huber/VARFVV.

cs.MM↗

VRVVC: Variable-Rate NeRF-Based Volumetric Video Compression

Neural Radiance Field (NeRF)-based volumetric video has revolutionized visual media by delivering photorealistic Free-Viewpoint Video (FVV) experiences that provide audiences with unprecedented immersion and interactivity. However, the substantial data volumes pose significant challenges for storage and transmission. Existing solutions typically optimize NeRF representation and compression independently or focus on a single fixed rate-distortion (RD) tradeoff. In this paper, we propose VRVVC, a novel end-to-end joint optimization variable-rate framework for volumetric video compression that achieves variable bitrates using a single model while maintaining superior RD performance. Specifically, VRVVC introduces a compact tri-plane implicit residual representation for inter-frame modeling of long-duration dynamic scenes, effectively reducing temporal redundancy. We further propose a variable-rate residual representation compression scheme that leverages a learnable quantization and a tiny MLP-based entropy model. This approach enables variable bitrates through the utilization of predefined Lagrange multipliers to manage the quantization error of all latent representations. Finally, we present an end-to-end progressive training strategy combined with a multi-rate-distortion loss function to optimize the entire framework. Extensive experiments demonstrate that VRVVC achieves a wide range of variable bitrates within a single model and surpasses the RD performance of existing methods across various datasets.

eess.IV↗

MegaFusion: Extend Diffusion Models towards Higher-resolution Image Generation without Further Tuning

Diffusion models have emerged as frontrunners in text-to-image generation, but their fixed image resolution during training often leads to challenges in high-resolution image generation, such as semantic deviations and object replication. This paper introduces MegaFusion, a novel approach that extends existing diffusion-based text-to-image models towards efficient higher-resolution generation without additional fine-tuning or adaptation. Specifically, we employ an innovative truncate and relay strategy to bridge the denoising processes across different resolutions, allowing for high-resolution image generation in a coarse-to-fine manner. Moreover, by integrating dilated convolutions and noise re-scheduling, we further adapt the model's priors for higher resolution. The versatility and efficacy of MegaFusion make it universally applicable to both latent-space and pixel-space diffusion models, along with other derivative models. Extensive experiments confirm that MegaFusion significantly boosts the capability of existing models to produce images of megapixels and various aspect ratios, while only requiring about 40% of the original computational cost.

cs.CV↗