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Xiaozhong Xu

Publications and source records attributed to Xiaozhong Xu.

24 records · Page 2Linked to original sources

Enhancing HDR Video Compression through CNN-based Effective Bit Depth Adaptation

It is well known that high dynamic range (HDR) video can provide more immersive visual experiences compared to conventional standard dynamic range content. However, HDR content is typically more challenging to encode due to the increased detail associated with the wider dynamic range. In this paper, we improve HDR compression performance using the effective bit depth adaptation approach (EBDA). This method reduces the effective bit depth of the original video content before encoding and reconstructs the full bit depth using a CNN-based up-sampling method at the decoder. In this work, we modify the MFRNet network architecture to enable multiple frame processing, and the new network, multi-frame MFRNet, has been integrated into the EBDA framework using two Versatile Video Coding (VVC) host codecs: VTM 16.2 and the Fraunhofer Versatile Video Encoder (VVenC 1.4.0). The proposed approach was evaluated under the JVET HDR Common Test Conditions using the Random Access configuration. The results show coding gains over both the original VVC VTM 16.2 and VVenC 1.4.0 (w/o EBDA) on JVET HDR tested sequences, with average bitrate savings of 2.9% (over VTM) and 4.8% (against VVenC) based on the Bjontegaard Delta measurement. The source code of multi-frame MFRNet has been released at https://github.com/fan-aaron-zhang/MF-MFRNet.

eess.IV↗

Recent Standard Development Activities on Video Coding for Machines

In recent years, video data has dominated internet traffic and becomes one of the major data formats. With the emerging 5G and internet of things (IoT) technologies, more and more videos are generated by edge devices, sent across networks, and consumed by machines. The volume of video consumed by machine is exceeding the volume of video consumed by humans. Machine vision tasks include object detection, segmentation, tracking, and other machine-based applications, which are quite different from those for human consumption. On the other hand, due to large volumes of video data, it is essential to compress video before transmission. Thus, efficient video coding for machines (VCM) has become an important topic in academia and industry. In July 2019, the international standardization organization, i.e., MPEG, created an Ad-Hoc group named VCM to study the requirements for potential standardization work. In this paper, we will address the recent development activities in the MPEG VCM group. Specifically, we will first provide an overview of the MPEG VCM group including use cases, requirements, processing pipelines, plan for potential VCM standards, followed by the evaluation framework including machine-vision tasks, dataset, evaluation metrics, and anchor generation. We then introduce technology solutions proposed so far and discuss the recent responses to the Call for Evidence issued by MPEG VCM group.

cs.CV↗

Tencent Video Dataset (TVD): A Video Dataset for Learning-based Visual Data Compression and Analysis

Learning-based visual data compression and analysis have attracted great interest from both academia and industry recently. More training as well as testing datasets, especially good quality video datasets are highly desirable for related research and standardization activities. Tencent Video Dataset (TVD) is established to serve various purposes such as training neural network-based coding tools and testing machine vision tasks including object detection and tracking. TVD contains 86 video sequences with a variety of content coverage. Each video sequence consists of 65 frames at 4K (3840x2160) spatial resolution. In this paper, the details of this dataset, as well as its performance when compressed by VVC and HEVC video codecs, are introduced.

eess.IV↗

A software decoder implementation for H.266/VVC video coding standard

Versatile Video Coding Standard (H.266/VVC) was completed by Joint Video Expert Team (JVET) of ITU-T and ISO/IEC, in July 2020. This new ITU recommendation/international standard is a successor to the well-known H.265/HEVC video coding standard with roughly doubled compression efficiency, but also at the cost of an increased computational complexity. The complexity of H.266/VVC decoder processing modules is studied in this paper. An optimized decoder implementation using SIMD instruction extensions and additional parallel processing including data and task level parallelism is presented, which can achieve real-time decoding of 4K 60fps VVC bitstreams on an x86 based CPU.

eess.IV↗

Overview of Screen Content Coding in Recently Developed Video Coding Standards

In recent years, screen content (SC) video including computer generated text, graphics and animations, have drawn more attention than ever, as many related applications become very popular. To address the need for efficient coding of such contents, a number of coding tools have been specifically developed and achieved great advances in terms of coding efficiency. The inclusion of screen content coding (SCC) features in all the recently developed video coding standards (namely, HEVC SCC, VVC, AVS3, AV1 and EVC) demonstrated the importance of supporting such features. This paper provides an overview and comparative study of screen content coding technologies, with discussions on the performance and complexity aspects for the tools developed in these standards.

cs.MM↗

Two-way Wireless Video Communication using Randomized Cooperation, Network Coding and Packet Level FEC

Two-way real-time video communication in wireless networks requires high bandwidth, low delay and error resiliency. This paper addresses these demands by proposing a system with the integration of Network Coding (NC), user cooperation using Randomized Distributed Space-time Coding (R-DSTC) and packet level Forward Error Correction (FEC) under a one-way delay constraint. Simulation results show that the proposed scheme significantly outperforms both conventional direct transmission as well as R-DSTC based two-way cooperative transmission, and is most effective when the distance between the users is large.

cs.IT↗