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Xibin Song

Publications and source records attributed to Xibin Song.

30 records · Page 2Linked to original sources

Self-supervised Monocular Depth Estimation for All Day Images using Domain Separation

Remarkable results have been achieved by DCNN based self-supervised depth estimation approaches. However, most of these approaches can only handle either day-time or night-time images, while their performance degrades for all-day images due to large domain shift and the variation of illumination between day and night images. To relieve these limitations, we propose a domain-separated network for self-supervised depth estimation of all-day images. Specifically, to relieve the negative influence of disturbing terms (illumination, etc.), we partition the information of day and night image pairs into two complementary sub-spaces: private and invariant domains, where the former contains the unique information (illumination, etc.) of day and night images and the latter contains essential shared information (texture, etc.). Meanwhile, to guarantee that the day and night images contain the same information, the domain-separated network takes the day-time images and corresponding night-time images (generated by GAN) as input, and the private and invariant feature extractors are learned by orthogonality and similarity loss, where the domain gap can be alleviated, thus better depth maps can be expected. Meanwhile, the reconstruction and photometric losses are utilized to estimate complementary information and depth maps effectively. Experimental results demonstrate that our approach achieves state-of-the-art depth estimation results for all-day images on the challenging Oxford RobotCar dataset, proving the superiority of our proposed approach.

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MapFusion: A General Framework for 3D Object Detection with HDMaps

3D object detection is a key perception component in autonomous driving. Most recent approaches are based on Lidar sensors only or fused with cameras. Maps (e.g., High Definition Maps), a basic infrastructure for intelligent vehicles, however, have not been well exploited for boosting object detection tasks. In this paper, we propose a simple but effective framework - MapFusion to integrate the map information into modern 3D object detector pipelines. In particular, we design a FeatureAgg module for HD Map feature extraction and fusion, and a MapSeg module as an auxiliary segmentation head for the detection backbone. Our proposed MapFusion is detector independent and can be easily integrated into different detectors. The experimental results of three different baselines on large public autonomous driving dataset demonstrate the superiority of the proposed framework. By fusing the map information, we can achieve 1.27 to 2.79 points improvements for mean Average Precision (mAP) on three strong 3d object detection baselines.

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IAFA: Instance-aware Feature Aggregation for 3D Object Detection from a Single Image

3D object detection from a single image is an important task in Autonomous Driving (AD), where various approaches have been proposed. However, the task is intrinsically ambiguous and challenging as single image depth estimation is already an ill-posed problem. In this paper, we propose an instance-aware approach to aggregate useful information for improving the accuracy of 3D object detection with the following contributions. First, an instance-aware feature aggregation (IAFA) module is proposed to collect local and global features for 3D bounding boxes regression. Second, we empirically find that the spatial attention module can be well learned by taking coarse-level instance annotations as a supervision signal. The proposed module has significantly boosted the performance of the baseline method on both 3D detection and 2D bird-eye's view of vehicle detection among all three categories. Third, our proposed method outperforms all single image-based approaches (even these methods trained with depth as auxiliary inputs) and achieves state-of-the-art 3D detection performance on the KITTI benchmark.

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AES: Autonomous Excavator System for Real-World and Hazardous Environments

Excavators are widely used for material-handling applications in unstructured environments, including mining and construction. The size of the global market of excavators is 44.12 Billion USD in 2018 and is predicted to grow to 63.14 Billion USD by 2026. Operating excavators in a real-world environment can be challenging due to extreme conditions and rock sliding, ground collapse, or exceeding dust. Multiple fatalities and injuries occur each year during excavations. An autonomous excavator that can substitute human operators in these hazardous environments would substantially lower the number of injuries and can improve the overall productivity.

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PerMO: Perceiving More at Once from a Single Image for Autonomous Driving

We present a novel approach to detect, segment, and reconstruct complete textured 3D models of vehicles from a single image for autonomous driving. Our approach combines the strengths of deep learning and the elegance of traditional techniques from part-based deformable model representation to produce high-quality 3D models in the presence of severe occlusions. We present a new part-based deformable vehicle model that is used for instance segmentation and automatically generate a dataset that contains dense correspondences between 2D images and 3D models. We also present a novel end-to-end deep neural network to predict dense 2D/3D mapping and highlight its benefits. Based on the dense mapping, we are able to compute precise 6-DoF poses and 3D reconstruction results at almost interactive rates on a commodity GPU. We have integrated these algorithms with an autonomous driving system. In practice, our method outperforms the state-of-the-art methods for all major vehicle parsing tasks: 2D instance segmentation by 4.4 points (mAP), 6-DoF pose estimation by 9.11 points, and 3D detection by 1.37. Moreover, we have released all of the source code, dataset, and the trained model on Github.

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Channel Attention based Iterative Residual Learning for Depth Map Super-Resolution

Despite the remarkable progresses made in deep-learning based depth map super-resolution (DSR), how to tackle real-world degradation in low-resolution (LR) depth maps remains a major challenge. Existing DSR model is generally trained and tested on synthetic dataset, which is very different from what would get from a real depth sensor. In this paper, we argue that DSR models trained under this setting are restrictive and not effective in dealing with real-world DSR tasks. We make two contributions in tackling real-world degradation of different depth sensors. First, we propose to classify the generation of LR depth maps into two types: non-linear downsampling with noise and interval downsampling, for which DSR models are learned correspondingly. Second, we propose a new framework for real-world DSR, which consists of four modules : 1) An iterative residual learning module with deep supervision to learn effective high-frequency components of depth maps in a coarse-to-fine manner; 2) A channel attention strategy to enhance channels with abundant high-frequency components; 3) A multi-stage fusion module to effectively re-exploit the results in the coarse-to-fine process; and 4) A depth refinement module to improve the depth map by TGV regularization and input loss. Extensive experiments on benchmarking datasets demonstrate the superiority of our method over current state-of-the-art DSR methods.

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Time Variable Minimum Torque Trajectory Optimization for Autonomous Excavator

In this paper, we present a minimal torque and time variable trajectory optimization method for autonomous excavator considering the soil-tool interaction. The method formulates the excavation motion generation as a trajectory optimization problem and takes into account geometric, kinematic and dynamics constraints. To generate time-efficient trajectory and improve the overall optimization efficiency, we propose a time variable trajectory optimization mechanism so that the time intervals between the keypoints along the trajectory subject to the optimization. As a result, the method uses few keypoints and reduces the total number of optimization variables. We further introduce a soil-tool interaction force model, which considers the geometric shape of the bucket and the physical properties of the soil. The experimental result on a high fidelity dynamic simulator shows our method can generate feasible trajectories, which satisfy excavation task constraints and are adaptive to different soil conditions.

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Learning 2D-3D Correspondences To Solve The Blind Perspective-n-Point Problem

Conventional absolute camera pose via a Perspective-n-Point (PnP) solver often assumes that the correspondences between 2D image pixels and 3D points are given. When the correspondences between 2D and 3D points are not known a priori, the task becomes the much more challenging blind PnP problem. This paper proposes a deep CNN model which simultaneously solves for both the 6-DoF absolute camera pose and 2D--3D correspondences. Our model comprises three neural modules connected in sequence. First, a two-stream PointNet-inspired network is applied directly to both the 2D image keypoints and the 3D scene points in order to extract discriminative point-wise features harnessing both local and contextual information. Second, a global feature matching module is employed to estimate a matchability matrix among all 2D--3D pairs. Third, the obtained matchability matrix is fed into a classification module to disambiguate inlier matches. The entire network is trained end-to-end, followed by a robust model fitting (P3P-RANSAC) at test time only to recover the 6-DoF camera pose. Extensive tests on both real and simulated data have shown that our method substantially outperforms existing approaches, and is capable of processing thousands of points a second with the state-of-the-art accuracy.

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IoU Loss for 2D/3D Object Detection

In 2D/3D object detection task, Intersection-over-Union (IoU) has been widely employed as an evaluation metric to evaluate the performance of different detectors in the testing stage. However, during the training stage, the common distance loss (\eg, $L_1$ or $L_2$) is often adopted as the loss function to minimize the discrepancy between the predicted and ground truth Bounding Box (Bbox). To eliminate the performance gap between training and testing, the IoU loss has been introduced for 2D object detection in \cite{yu2016unitbox} and \cite{rezatofighi2019generalized}. Unfortunately, all these approaches only work for axis-aligned 2D Bboxes, which cannot be applied for more general object detection task with rotated Bboxes. To resolve this issue, we investigate the IoU computation for two rotated Bboxes first and then implement a unified framework, IoU loss layer for both 2D and 3D object detection tasks. By integrating the implemented IoU loss into several state-of-the-art 3D object detectors, consistent improvements have been achieved for both bird-eye-view 2D detection and point cloud 3D detection on the public KITTI benchmark.

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ApolloCar3D: A Large 3D Car Instance Understanding Benchmark for Autonomous Driving

Autonomous driving has attracted remarkable attention from both industry and academia. An important task is to estimate 3D properties(e.g.translation, rotation and shape) of a moving or parked vehicle on the road. This task, while critical, is still under-researched in the computer vision community - partially owing to the lack of large scale and fully-annotated 3D car database suitable for autonomous driving research. In this paper, we contribute the first large-scale database suitable for 3D car instance understanding - ApolloCar3D. The dataset contains 5,277 driving images and over 60K car instances, where each car is fitted with an industry-grade 3D CAD model with absolute model size and semantically labelled keypoints. This dataset is above 20 times larger than PASCAL3D+ and KITTI, the current state-of-the-art. To enable efficient labelling in 3D, we build a pipeline by considering 2D-3D keypoint correspondences for a single instance and 3D relationship among multiple instances. Equipped with such dataset, we build various baseline algorithms with the state-of-the-art deep convolutional neural networks. Specifically, we first segment each car with a pre-trained Mask R-CNN, and then regress towards its 3D pose and shape based on a deformable 3D car model with or without using semantic keypoints. We show that using keypoints significantly improves fitting performance. Finally, we develop a new 3D metric jointly considering 3D pose and 3D shape, allowing for comprehensive evaluation and ablation study. By comparing with human performance we suggest several future directions for further improvements.

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Deeply Supervised Depth Map Super-Resolution as Novel View Synthesis

Deep convolutional neural network (DCNN) has been successfully applied to depth map super-resolution and outperforms existing methods by a wide margin. However, there still exist two major issues with these DCNN based depth map super-resolution methods that hinder the performance: i) The low-resolution depth maps either need to be up-sampled before feeding into the network or substantial deconvolution has to be used; and ii) The supervision (high-resolution depth maps) is only applied at the end of the network, thus it is difficult to handle large up-sampling factors, such as $\times 8, \times 16$. In this paper, we propose a new framework to tackle the above problems. First, we propose to represent the task of depth map super-resolution as a series of novel view synthesis sub-tasks. The novel view synthesis sub-task aims at generating (synthesizing) a depth map from different camera pose, which could be learned in parallel. Second, to handle large up-sampling factors, we present a deeply supervised network structure to enforce strong supervision in each stage of the network. Third, a multi-scale fusion strategy is proposed to effectively exploit the feature maps at different scales and handle the blocking effect. In this way, our proposed framework could deal with challenging depth map super-resolution efficiently under large up-sampling factors (e.g. $\times 8, \times 16$). Our method only uses the low-resolution depth map as input, and the support of color image is not needed, which greatly reduces the restriction of our method. Extensive experiments on various benchmarking datasets demonstrate the superiority of our method over current state-of-the-art depth map super-resolution methods.

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Deep Depth Super-Resolution : Learning Depth Super-Resolution using Deep Convolutional Neural Network

Depth image super-resolution is an extremely challenging task due to the information loss in sub-sampling. Deep convolutional neural network have been widely applied to color image super-resolution. Quite surprisingly, this success has not been matched to depth super-resolution. This is mainly due to the inherent difference between color and depth images. In this paper, we bridge up the gap and extend the success of deep convolutional neural network to depth super-resolution. The proposed deep depth super-resolution method learns the mapping from a low-resolution depth image to a high resolution one in an end-to-end style. Furthermore, to better regularize the learned depth map, we propose to exploit the depth field statistics and the local correlation between depth image and color image. These priors are integrated in an energy minimization formulation, where the deep neural network learns the unary term, the depth field statistics works as global model constraint and the color-depth correlation is utilized to enforce the local structure in depth images. Extensive experiments on various depth super-resolution benchmark datasets show that our method outperforms the state-of-the-art depth image super-resolution methods with a margin.

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