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Xie Chen

Publications and source records attributed to Xie Chen.

At least 73 records · Page 4Linked to original sources

Ground State Degeneracy of Infinite-Component Chern-Simons-Maxwell Theories: Foliated vs. Non-foliated Fracton Orders

Infinite-component Chern-Simons-Maxwell theories with a block-Toeplitz K matrix provide a vast landscape of gapped and gapless, foliated and non-foliated fracton orders. In this paper, we investigate the ground state degeneracy (GSD) of these theories, classifying distinct behaviors of the GSD as a function of the linear system size, i.e. the size of the K matrix. We find that the GSD can exhibit exponential or polynomial growth, cyclic variations across a finite set of values, or erratic fluctuations within an exponential envelope. We relate these different patterns to the roots of the determinant polynomial - a Laurent polynomial associated with the block-Toeplitz K matrix. These roots also play a crucial role in determining whether the theory is gapped or gapless. In addition, we propose a necessary condition for a gapped infinite-component Chern-Simons-Maxwell theory to be a foliated fracton order, based on the porperties of the determinant polynomial.

cond-mat.str-el↗

Joint Learning Global-Local Speaker Classification to Enhance End-to-End Speaker Diarization and Recognition

Large Audio-Language Models (LALMs) have demonstrated remarkable performance in end-to-end speaker diarization and recognition. However, their speaker discriminability remains limited due to the scarcity of large-scale conversational data and the absence of explicit speaker representation optimization. To address this, we propose GLSC-SDR, a paradigm that jointly trains speaker classification with diarization and recognition. We further introduce a Global-Local Speaker Classification strategy, which uses clustered speakers as global labels and re-encoded intra-cluster speakers as local labels. This hierarchical design enhances fine-grained speaker discrimination while preserving semantic transcription accuracy. Experiments on AliMeeting, AISHELL-4, and AMI-SDM demonstrate that GLSC-SDR achieves competitive or superior performance compared to simulation-based and multi-encoder approaches, without relying on large-scale real conversational data.

cs.SD↗

Omni-Captioner: Data Pipeline, Models, and Benchmark for Omni Detailed Perception

Fine-grained perception of multimodal information is critical for advancing human-AI interaction. With recent progress in audio-visual technologies, Omni Language Models (OLMs), capable of processing audio and video signals in parallel, have emerged as a promising paradigm for achieving richer understanding and reasoning. However, their capacity to capture and describe fine-grained details remains limited explored. In this work, we present a systematic and comprehensive investigation of omni detailed perception from the perspectives of the data pipeline, models, and benchmark. We first identify an inherent "co-growth" between detail and hallucination in current OLMs. To address this, we propose Omni-Detective, an agentic data generation pipeline integrating tool-calling, to autonomously produce highly detailed yet minimally hallucinatory multimodal data. Based on the data generated with Omni-Detective, we train two captioning models: Audio-Captioner for audio-only detailed perception, and Omni-Captioner for audio-visual detailed perception. Under the cascade evaluation protocol, Audio-Captioner achieves the best performance on MMAU and MMAR among all open-source models, surpassing Gemini 2.5 Flash and delivering performance comparable to Gemini 2.5 Pro. On existing detailed captioning benchmarks, Omni-Captioner sets a new state-of-the-art on VDC and achieves the best trade-off between detail and hallucination on the video-SALMONN 2 testset. Given the absence of a dedicated benchmark for omni detailed perception, we design Omni-Cloze, a novel cloze-style evaluation for detailed audio, visual, and audio-visual captioning that ensures stable, efficient, and reliable assessment. Experimental results and analysis demonstrate the effectiveness of Omni-Detective in generating high-quality detailed captions, as well as the superiority of Omni-Cloze in evaluating such detailed captions.

cs.CL↗

SoulX-Duplug: Plug-and-Play Streaming State Prediction Module for Realtime Full-Duplex Speech Conversation

Recent advances in spoken dialogue systems have brought increased attention to human-like full-duplex voice interactions. However, our comprehensive review of this field reveals several challenges, including the difficulty in obtaining training data, catastrophic forgetting, and limited scalability. In this work, we propose SoulX-Duplug, a plug-and-play streaming state prediction module for full-duplex spoken dialogue systems. By jointly performing streaming ASR, SoulX-Duplug explicitly leverages textual information to identify user intent, effectively serving as a semantic VAD. To promote fair evaluation, we introduce SoulX-Duplug-Eval, extending widely used benchmarks with improved bilingual coverage. Experimental results show that SoulX-Duplug enables low-latency streaming dialogue state control, and the system built upon it outperforms existing full-duplex models in overall turn management and latency performance. We have open-sourced SoulX-Duplug and SoulX-Duplug-Eval.

eess.AS↗

VIBEVOICE-ASR Technical Report

This report presents VibeVoice-ASR, a general-purpose speech understanding framework built upon VibeVoice, designed to address the persistent challenges of context fragmentation and multi-speaker complexity in long-form audio (e.g., meetings, podcasts) that remain despite recent advancements in short-form speech recognition. Unlike traditional pipelined approaches that rely on audio chunking, VibeVoice-ASRsupports single-pass processing for up to 60 minutes of audio. It unifies Automatic Speech Recognition, Speaker Diarization, and Timestamping into a single end-to-end generation task. In addition, VibeVoice-ASR supports over 50 languages, requires no explicit language setting, and natively handles code-switching within and across utterances. Furthermore, we introduce a prompt-based context injection mechanism that allows users to supply customized conetxt, significantly improving accuracy on domain-specific terminology and polyphonic character disambiguation.

cs.SD↗

Resonate: Reinforcing Text-to-Audio Generation via Online Feedback from Large Audio Language Models

Reinforcement Learning (RL) has become an effective paradigm for enhancing Large Language Models (LLMs) and visual generative models. However, its application in text-to-audio (TTA) generation remains largely under-explored. Prior work typically employs offline methods like Direct Preference Optimization (DPO) and leverages Contrastive Language-Audio Pretraining (CLAP) models as reward functions. In this study, we investigate the integration of online Group Relative Policy Optimization (GRPO) into TTA generation. We adapt the algorithm for Flow Matching-based audio models and demonstrate that online RL significantly outperforms its offline counterparts. Furthermore, we incorporate rewards derived from Large Audio Language Models (LALMs), which can provide fine-grained scoring signals that are better aligned with human perception. With only 470M parameters, our final model, \textbf{Resonate}, establishes a new SOTA on TTA-Bench in terms of both audio quality and semantic alignment.

cs.SD↗

Measuring Audio's Impact on Correctness: Audio-Contribution-Aware Post-Training of Large Audio Language Models

Large Audio Language Models (LALMs) represent an important frontier in multimodal AI, addressing diverse audio tasks. Recently, post-training of LALMs has received increasing attention due to significant performance improvements over foundation models. While single-stage post-training such as reinforcement learning (RL) has demonstrated promising results, multi-stage approaches such as supervised fine-tuning (SFT) followed by RL remain suboptimal. The allocation of data across multiple training stages to maximize LALM capabilities has not been fully explored, and large-scale, high-quality datasets for such research are also lacking. To address these problems, we firstly present AudioMCQ, a comprehensive audio multiple-choice question dataset comprising 571k samples with two kinds of chain-of-thought annotations. Secondly, we investigate the prevalent zero audio-contribution phenomenon in LALMs, where models derive correct answers solely from textual information without processing audio content. We propose Audio-Contribution Filtering to partition data into weak and strong audio-contribution subsets. Based on these insights, we develop two effective post-training paradigms: Weak-to-Strong (SFT on weak audio-contribution data followed by RL on strong audio-contribution data) and Mixed-to-Strong (SFT on mixed audio-contribution data followed by RL on strong audio-contribution data). We achieve first place in the DCASE 2025 Audio-Question-Answering challenge by using AudioMCQ. Additionally, leveraging our dataset with different training strategies, we achieve 78.2\% on MMAU-test-mini, 75.6\% on MMAU, 67.1\% on MMAR, and 70.7\% on MMSU, establishing new state-of-the-art performance.

eess.AS↗

Efficient Emotion and Speaker Adaptation in LLM-Based TTS via Characteristic-Specific Partial Fine-Tuning

While LLM-based TTS models exhibit zero-shot emotion and speaker cloning, their cloning fidelity and pronunciation clarity degrade on unseen domains. Fine-tuning is essential for adaptation, yet uniform approaches overlook specific parameter contributions. Uniform tuning on limited data causes slow training and catastrophic forgetting, leading to degraded pronunciation accuracy. To address this, we propose CSP-FT, a characteristic-specific partial fine-tuning strategy. By dynamically analyzing layer contributions via a weighted sum, we selectively fine-tune only the two layers capturing the most and least emotion and speaker information, maximizing the utility of the former while explicitly strengthening the capacity of the latter. Experiments on a combined corpus of 11 datasets show CSP-FT matches or exceeds the fidelity and intelligibility of full fine-tuning while updating only ~8% of parameters, accelerating training by ~2x, and significantly mitigating catastrophic forgetting.

eess.AS↗

The Interspeech 2026 Audio Reasoning Challenge: Evaluating Reasoning Process Quality for Audio Reasoning Models and Agents

Recent Large Audio Language Models (LALMs) excel in understanding but often lack transparent reasoning. To address this "black-box" limitation, we organized the Audio Reasoning Challenge at Interspeech 2026, the first shared task dedicated to evaluating Chain-of-Thought (CoT) quality in the audio domain. The challenge introduced MMAR-Rubrics, a novel instance-level protocol assessing the factuality and logic of reasoning chains. Featured Single Model and Agent tracks, the competition attracting 156 teams from 18 countries and regions. Results show agent systems currently lead in reasoning quality, utilizing iterative tool orchestration and cross-modal analysis. Besides, single models are rapidly advancing via reinforcement learning and sophisticated data pipeline. We details the challenge design, methodology, and a comprehensive analysis of state-of-the-art systems, providing new insights for explainable audio intelligence.

cs.SD↗

MOVA: Towards Scalable and Synchronized Video-Audio Generation

Audio is indispensable for real-world video, yet generation models have largely overlooked audio components. Current approaches to producing audio-visual content often rely on cascaded pipelines, which increase cost, accumulate errors, and degrade overall quality. While systems such as Veo 3 and Sora 2 emphasize the value of simultaneous generation, joint multimodal modeling introduces unique challenges in architecture, data, and training. Moreover, the closed-source nature of existing systems limits progress in the field. In this work, we introduce MOVA (MOSS Video and Audio), an open-source model capable of generating high-quality, synchronized audio-visual content, including realistic lip-synced speech, environment-aware sound effects, and content-aligned music. MOVA employs a Mixture-of-Experts (MoE) architecture, with a total of 32B parameters, of which 18B are active during inference. It supports IT2VA (Image-Text to Video-Audio) generation task. By releasing the model weights and code, we aim to advance research and foster a vibrant community of creators. The released codebase features comprehensive support for efficient inference, LoRA fine-tuning, and prompt enhancement.

cs.CV↗

Cross-Lingual F5-TTS: Towards Language-Agnostic Voice Cloning and Speech Synthesis

Flow-matching-based text-to-speech (TTS) models have shown high-quality speech synthesis. However, most current flow-matching-based TTS models still rely on reference transcripts corresponding to the audio prompt for synthesis. This dependency prevents cross-lingual voice cloning when audio prompt transcripts are unavailable, particularly for unseen languages. The key challenges for flow-matching-based TTS models to remove audio prompt transcripts are identifying word boundaries during training and determining appropriate duration during inference. In this paper, we introduce Cross-Lingual F5-TTS, a framework that enables cross-lingual voice cloning without audio prompt transcripts. Our method preprocesses audio prompts by forced alignment to obtain word boundaries, enabling direct synthesis from audio prompts while excluding transcripts during training. To address the duration modeling challenge, we train speaking rate predictors at different linguistic granularities to derive duration from speaker pace. Experiments show that our approach matches the performance of F5-TTS while enabling cross-lingual voice cloning.

cs.SD↗

Audio ControlNet for Fine-Grained Audio Generation and Editing

We study the fine-grained text-to-audio (T2A) generation task. While recent models can synthesize high-quality audio from text descriptions, they often lack precise control over attributes such as loudness, pitch, and sound events. Unlike prior approaches that retrain models for specific control types, we propose to train ControlNet models on top of pre-trained T2A backbones to achieve controllable generation over loudness, pitch, and event roll. We introduce two designs, T2A-ControlNet and T2A-Adapter, and show that the T2A-Adapter model offers a more efficient structure with strong control ability. With only 38M additional parameters, T2A-Adapter achieves state-of-the-art performance on the AudioSet-Strong in both event-level and segment-level F1 scores. We further extend this framework to audio editing, proposing T2A-Editor for removing and inserting audio events at time locations specified by instructions. Models, code, dataset pipelines, and benchmarks will be released to support future research on controllable audio generation and editing.

cs.SD↗

The SJTU X-LANCE Lab System for MSR Challenge 2025

This report describes the system submitted to the music source restoration (MSR) Challenge 2025. Our approach is composed of sequential BS-RoFormers, each dealing with a single task including music source separation (MSS), denoise and dereverb. To support 8 instruments given in the task, we utilize pretrained checkpoints from MSS community and finetune the MSS model with several training schemes, including (1) mixing and cleaning of datasets; (2) random mixture of music pieces for data augmentation; (3) scale-up of audio length. Our system achieved the first rank in all three subjective and three objective evaluation metrics, including an MMSNR score of 4.4623 and an FAD score of 0.1988. We have open-sourced all the code and checkpoints at https://github.com/ModistAndrew/xlance-msr.

cs.SD↗

SLAM-LLM: A Modular, Open-Source Multimodal Large Language Model Framework and Best Practice for Speech, Language, Audio and Music Processing

The recent surge in open-source Multimodal Large Language Models (MLLM) frameworks, such as LLaVA, provides a convenient kickoff for artificial intelligence developers and researchers. However, most of the MLLM frameworks take vision as the main input modality, and provide limited in-depth support for the modality of speech, audio, and music. This situation hinders the development of audio-language models, and forces researchers to spend a lot of effort on code writing and hyperparameter tuning. We present SLAM-LLM, an open-source deep learning framework designed to train customized MLLMs, focused on speech, language, audio, and music processing. SLAM-LLM provides a modular configuration of different encoders, projectors, LLMs, and parameter-efficient fine-tuning plugins. SLAM-LLM also includes detailed training and inference recipes for mainstream tasks, along with high-performance checkpoints like LLM-based Automatic Speech Recognition (ASR), Automated Audio Captioning (AAC), and Music Captioning (MC). Some of these recipes have already reached or are nearing state-of-the-art performance, and some relevant techniques have also been accepted by academic papers. We hope SLAM-LLM will accelerate iteration, development, data engineering, and model training for researchers. We are committed to continually pushing forward audio-based MLLMs through this open-source framework, and call on the community to contribute to the LLM-based speech, audio and music processing.

cs.SD↗

Word-Level Emotional Expression Control in Zero-Shot Text-to-Speech Synthesis

While emotional text-to-speech (TTS) has made significant progress, most existing research remains limited to utterance-level emotional expression and fails to support word-level control. Achieving word-level expressive control poses fundamental challenges, primarily due to the complexity of modeling multi-emotion transitions and the scarcity of annotated datasets that capture intra-sentence emotional and prosodic variation. In this paper, we propose WeSCon, the first self-training framework that enables word-level control of both emotion and speaking rate in a pretrained zero-shot TTS model, without relying on datasets containing intra-sentence emotion or speed transitions. Our method introduces a transition-smoothing strategy and a dynamic speed control mechanism to guide the pretrained TTS model in performing word-level expressive synthesis through a multi-round inference process. To further simplify the inference, we incorporate a dynamic emotional attention bias mechanism and fine-tune the model via self-training, thereby activating its ability for word-level expressive control in an end-to-end manner. Experimental results show that WeSCon effectively overcomes data scarcity, achieving state-of-the-art performance in word-level emotional expression control while preserving the strong zero-shot synthesis capabilities of the original TTS model.

eess.AS↗

Task Vector in TTS: Toward Emotionally Expressive Dialectal Speech Synthesis

Recent advances in text-to-speech (TTS) have yielded remarkable improvements in naturalness and intelligibility. Building on these achievements, research has increasingly shifted toward enhancing the expressiveness of generated speech, such as dialectal and emotional TTS. However, cross-style synthesis combining both dialect and emotion remains challenging and largely unexplored, mainly due to the scarcity of dialectal data with emotional labels. To address this, we propose Hierarchical Expressive Vector (HE-Vector), a two-stage method for Emotional Dialectal TTS. In the first stage, we construct different task vectors to model dialectal and emotional styles independently, and then enhance single-style synthesis by adjusting their weights, a method we refer to as Expressive Vector (E-Vector). For the second stage, we hierarchically integrate these vectors to achieve controllable emotionally expressive dialect synthesis without requiring jointly labeled data, corresponding to Hierarchical Expressive Vector (HE-Vector). Experimental results demonstrate that HE-Vectors achieve superior performance in dialect synthesis, and promising results in synthesizing emotionally expressive dialectal speech in a zero-shot setting.

cs.SD↗

X-Talk: On the Underestimated Potential of Modular Speech-to-Speech Dialogue System

We present X-Talk, an open-source framework that champions a decoupled, modular design for LLM-driven speech-to-speech (S2S) systems. While the dominant trend favors end-to-end (E2E) modeling to optimize information flow, these "omni-models" often struggle to balance the competing objectives of complex speech tasks within a single network. X-Talk challenges this paradigm by demonstrating that a systematically optimized cascaded pipeline can achieve sub-second latency without sacrificing modular flexibility. Our framework seamlessly integrates specialized front-end components (e.g., VAD, speech enhancement) and diverse understanding models (e.g., ASR, emotion, and environmental sound analysis) with LLM capabilities like retrieval-augmented generation (RAG) and tool use. By revitalizing the cascaded approach, X-Talk highlights the underestimated potential of modular S2S systems and provides a robust foundation for future research and applications.

cs.SD↗

SAC: Neural Speech Codec with Semantic-Acoustic Dual-Stream Quantization

Speech codecs that convert continuous speech signals into discrete tokens have become essential for speech language models. However, existing codecs struggle to balance high-quality reconstruction with semantically rich representations, limiting their effectiveness in both generative and understanding tasks. In this work, we propose SAC, a neural speech codec with semantic-acoustic dual-stream quantization. By disentangling semantic and acoustic modeling into two dedicated streams, SAC enables each to be optimized for its respective role. Comprehensive evaluations show that SAC achieves strong reconstruction performance across diverse bitrates under both clean and noisy conditions, with particularly high scores on UTMOS and WER, indicating superior naturalness and intelligibility. Moreover, SAC substantially surpasses prior codecs in semantic representation, approaching the level of continuous self-supervised embeddings. When used as a tokenizer for LLM-based text-to-speech, SAC enables a single-stage autoregressive (AR) TTS model that clearly outperforms state-of-the-art AR systems. Our disentanglement analysis further validates the effectiveness of the dual-stream design, offering new potential for controllable speech generation.

eess.AS↗