SearcharxivSearch

arXiv subjects

Xie Li

Publications and source records attributed to Xie Li.

4 recordsLinked to original sources

ParaASR: Multi-Token Prediction for Fast and Long-Context LLM-Based Speech Recognition

Audio-encoder-LLM-decoder architectures have become the dominant paradigm for modern automatic speech recognition (ASR), improving transcription quality through large-scale language modeling. However, the cost of autoregressive decoding scales with decoder size, creating a fundamental trade-off between recognition quality and serving latency. We argue this trade-off is not inherent: unlike open-ended text generation, ASR outputs are strongly anchored to the input speech signal, providing a natural inductive bias toward high-parallelism decoding. Building on this, we introduce ParaASR, an ASR system that leverages Multi-Token Prediction (MTP) to let a 4B LLM decoder emit multiple tokens per forward step. Starting from a publicly available audio-language foundation, the model first establishes a robust autoregressive recognizer and then aligns five future-token branches through a staged optimization recipe. At inference, it proposes a six-token continuation per step and admits only the verified prefix into the transcript, preserving the safety of standard autoregressive decoding. The average accepted length reaches 5.0 out of 6 proposed tokens, confirming that the deterministic structure of speech makes ASR an especially natural setting for multi-token decoding. ParaASR further retains a native 32K-context window and transcribes up to 30 minutes of audio in a single pass. Across diverse benchmarks, it attains average error rates of 2.97%, 3.68%, and 3.70% on Chinese, English, and long-form evaluations, respectively, while reaching a real-time factor (RTF) as low as 0.0053. These results show that decoder scaling, low-latency inference, and long-context transcription need not be competing goals when future-token proposals are anchored by the acoustic signal and guarded by autoregressive verification.

cs.SD

Towards Large Language Model Guided Kernel Direct Fuzzing

Direct kernel fuzzing is a targeted approach that focuses on specific areas of the kernel, effectively addressing the challenges of frequent updates and the inherent complexity of operating systems, which are critical infrastructure. This paper introduces SyzAgent, a framework that integrates LLMs with the state-of-the-art kernel fuzzer Syzkaller, where the LLMs are used to guide the mutation and generation of test cases in real-time. We present preliminary results demonstrating that this method is effective on around 67\% cases in our benchmark during the experiment.

cs.SE

Q-VR: System-Level Design for Future Mobile Collaborative Virtual Reality

High Quality Mobile Virtual Reality (VR) is what the incoming graphics technology era demands: users around the world, regardless of their hardware and network conditions, can all enjoy the immersive virtual experience. However, the state-of-the-art software-based mobile VR designs cannot fully satisfy the realtime performance requirements due to the highly interactive nature of user's actions and complex environmental constraints during VR execution. Inspired by the unique human visual system effects and the strong correlation between VR motion features and realtime hardware-level information, we propose Q-VR, a novel dynamic collaborative rendering solution via software-hardware co-design for enabling future low-latency high-quality mobile VR. At software-level, Q-VR provides flexible high-level tuning interface to reduce network latency while maintaining user perception. At hardware-level, Q-VR accommodates a wide spectrum of hardware and network conditions across users by effectively leveraging the computing capability of the increasingly powerful VR hardware. Extensive evaluation on real-world games demonstrates that Q-VR can achieve an average end-to-end performance speedup of 3.4x (up to 6.7x) over the traditional local rendering design in commercial VR devices, and a 4.1x frame rate improvement over the state-of-the-art static collaborative rendering.

cs.AR

A Digital Fuzzy Edge Detector for Color Images

Edge detection is a classic problem in the field of image processing, which lays foundations for other tasks such as image segmentation. Conventionally, this operation is performed using gradient operators such as the Roberts or Sobel operator, which can discover local changes in intensity levels. These operators, however, perform poorly on low contrast images. In this paper, we propose an edge detector architecture for color images based on fuzzy theory and the Sobel operator. First, the R, G and B channels are extracted from an image and enhanced using fuzzy methods, in order to suppress noise and improve the contrast between the background and the objects. The Sobel operator is then applied to each of the channels, which are finally combined into an edge map of the origin image. Experimental results obtained through an FPGA-based implementation have proved the proposed method effective.

cs.CV