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Xihui Liu

Publications and source records attributed to Xihui Liu.

At least 127 records · Page 7Linked to original sources

Tailor3D: Customized 3D Assets Editing and Generation with Dual-Side Images

Recent advances in 3D AIGC have shown promise in directly creating 3D objects from text and images, offering significant cost savings in animation and product design. However, detailed edit and customization of 3D assets remains a long-standing challenge. Specifically, 3D Generation methods lack the ability to follow finely detailed instructions as precisely as their 2D image creation counterparts. Imagine you can get a toy through 3D AIGC but with undesired accessories and dressing. To tackle this challenge, we propose a novel pipeline called Tailor3D, which swiftly creates customized 3D assets from editable dual-side images. We aim to emulate a tailor's ability to locally change objects or perform overall style transfer. Unlike creating 3D assets from multiple views, using dual-side images eliminates conflicts on overlapping areas that occur when editing individual views. Specifically, it begins by editing the front view, then generates the back view of the object through multi-view diffusion. Afterward, it proceeds to edit the back views. Finally, a Dual-sided LRM is proposed to seamlessly stitch together the front and back 3D features, akin to a tailor sewing together the front and back of a garment. The Dual-sided LRM rectifies imperfect consistencies between the front and back views, enhancing editing capabilities and reducing memory burdens while seamlessly integrating them into a unified 3D representation with the LoRA Triplane Transformer. Experimental results demonstrate Tailor3D's effectiveness across various 3D generation and editing tasks, including 3D generative fill and style transfer. It provides a user-friendly, efficient solution for editing 3D assets, with each editing step taking only seconds to complete.

cs.CV↗

EgoPlan-Bench: Benchmarking Multimodal Large Language Models for Human-Level Planning

The pursuit of artificial general intelligence (AGI) has been accelerated by Multimodal Large Language Models (MLLMs), which exhibit superior reasoning, generalization capabilities, and proficiency in processing multimodal inputs. A crucial milestone in the evolution of AGI is the attainment of human-level planning, a fundamental ability for making informed decisions in complex environments, and solving a wide range of real-world problems. Despite the impressive advancements in MLLMs, a question remains: How far are current MLLMs from achieving human-level planning? To shed light on this question, we introduce EgoPlan-Bench, a comprehensive benchmark to evaluate the planning abilities of MLLMs in real-world scenarios from an egocentric perspective, mirroring human perception. EgoPlan-Bench emphasizes the evaluation of planning capabilities of MLLMs, featuring realistic tasks, diverse action plans, and intricate visual observations. Our rigorous evaluation of a wide range of MLLMs reveals that EgoPlan-Bench poses significant challenges, highlighting a substantial scope for improvement in MLLMs to achieve human-level task planning. To facilitate this advancement, we further present EgoPlan-IT, a specialized instruction-tuning dataset that effectively enhances model performance on EgoPlan-Bench. We have made all codes, data, and a maintained benchmark leaderboard available to advance future research.

cs.CV↗

Shape-Guided Diffusion with Inside-Outside Attention

We introduce precise object silhouette as a new form of user control in text-to-image diffusion models, which we dub Shape-Guided Diffusion. Our training-free method uses an Inside-Outside Attention mechanism during the inversion and generation process to apply a shape constraint to the cross- and self-attention maps. Our mechanism designates which spatial region is the object (inside) vs. background (outside) then associates edits to the correct region. We demonstrate the efficacy of our method on the shape-guided editing task, where the model must replace an object according to a text prompt and object mask. We curate a new ShapePrompts benchmark derived from MS-COCO and achieve SOTA results in shape faithfulness without a degradation in text alignment or image realism according to both automatic metrics and annotator ratings. Our data and code will be made available at https://shape-guided-diffusion.github.io.

cs.CV↗

DreamComposer: Controllable 3D Object Generation via Multi-View Conditions

Utilizing pre-trained 2D large-scale generative models, recent works are capable of generating high-quality novel views from a single in-the-wild image. However, due to the lack of information from multiple views, these works encounter difficulties in generating controllable novel views. In this paper, we present DreamComposer, a flexible and scalable framework that can enhance existing view-aware diffusion models by injecting multi-view conditions. Specifically, DreamComposer first uses a view-aware 3D lifting module to obtain 3D representations of an object from multiple views. Then, it renders the latent features of the target view from 3D representations with the multi-view feature fusion module. Finally the target view features extracted from multi-view inputs are injected into a pre-trained diffusion model. Experiments show that DreamComposer is compatible with state-of-the-art diffusion models for zero-shot novel view synthesis, further enhancing them to generate high-fidelity novel view images with multi-view conditions, ready for controllable 3D object reconstruction and various other applications.

cs.CV↗

Point Transformer V3: Simpler, Faster, Stronger

This paper is not motivated to seek innovation within the attention mechanism. Instead, it focuses on overcoming the existing trade-offs between accuracy and efficiency within the context of point cloud processing, leveraging the power of scale. Drawing inspiration from recent advances in 3D large-scale representation learning, we recognize that model performance is more influenced by scale than by intricate design. Therefore, we present Point Transformer V3 (PTv3), which prioritizes simplicity and efficiency over the accuracy of certain mechanisms that are minor to the overall performance after scaling, such as replacing the precise neighbor search by KNN with an efficient serialized neighbor mapping of point clouds organized with specific patterns. This principle enables significant scaling, expanding the receptive field from 16 to 1024 points while remaining efficient (a 3x increase in processing speed and a 10x improvement in memory efficiency compared with its predecessor, PTv2). PTv3 attains state-of-the-art results on over 20 downstream tasks that span both indoor and outdoor scenarios. Further enhanced with multi-dataset joint training, PTv3 pushes these results to a higher level.

cs.CV↗

Editing Massive Concepts in Text-to-Image Diffusion Models

Text-to-image diffusion models suffer from the risk of generating outdated, copyrighted, incorrect, and biased content. While previous methods have mitigated the issues on a small scale, it is essential to handle them simultaneously in larger-scale real-world scenarios. We propose a two-stage method, Editing Massive Concepts In Diffusion Models (EMCID). The first stage performs memory optimization for each individual concept with dual self-distillation from text alignment loss and diffusion noise prediction loss. The second stage conducts massive concept editing with multi-layer, closed form model editing. We further propose a comprehensive benchmark, named ImageNet Concept Editing Benchmark (ICEB), for evaluating massive concept editing for T2I models with two subtasks, free-form prompts, massive concept categories, and extensive evaluation metrics. Extensive experiments conducted on our proposed benchmark and previous benchmarks demonstrate the superior scalability of EMCID for editing up to 1,000 concepts, providing a practical approach for fast adjustment and re-deployment of T2I diffusion models in real-world applications.

cs.CV↗

HyperHuman: Hyper-Realistic Human Generation with Latent Structural Diffusion

Despite significant advances in large-scale text-to-image models, achieving hyper-realistic human image generation remains a desirable yet unsolved task. Existing models like Stable Diffusion and DALL-E 2 tend to generate human images with incoherent parts or unnatural poses. To tackle these challenges, our key insight is that human image is inherently structural over multiple granularities, from the coarse-level body skeleton to fine-grained spatial geometry. Therefore, capturing such correlations between the explicit appearance and latent structure in one model is essential to generate coherent and natural human images. To this end, we propose a unified framework, HyperHuman, that generates in-the-wild human images of high realism and diverse layouts. Specifically, 1) we first build a large-scale human-centric dataset, named HumanVerse, which consists of 340M images with comprehensive annotations like human pose, depth, and surface normal. 2) Next, we propose a Latent Structural Diffusion Model that simultaneously denoises the depth and surface normal along with the synthesized RGB image. Our model enforces the joint learning of image appearance, spatial relationship, and geometry in a unified network, where each branch in the model complements to each other with both structural awareness and textural richness. 3) Finally, to further boost the visual quality, we propose a Structure-Guided Refiner to compose the predicted conditions for more detailed generation of higher resolution. Extensive experiments demonstrate that our framework yields the state-of-the-art performance, generating hyper-realistic human images under diverse scenarios. Project Page: https://snap-research.github.io/HyperHuman/

cs.CV↗

HumanGaussian: Text-Driven 3D Human Generation with Gaussian Splatting

Realistic 3D human generation from text prompts is a desirable yet challenging task. Existing methods optimize 3D representations like mesh or neural fields via score distillation sampling (SDS), which suffers from inadequate fine details or excessive training time. In this paper, we propose an efficient yet effective framework, HumanGaussian, that generates high-quality 3D humans with fine-grained geometry and realistic appearance. Our key insight is that 3D Gaussian Splatting is an efficient renderer with periodic Gaussian shrinkage or growing, where such adaptive density control can be naturally guided by intrinsic human structures. Specifically, 1) we first propose a Structure-Aware SDS that simultaneously optimizes human appearance and geometry. The multi-modal score function from both RGB and depth space is leveraged to distill the Gaussian densification and pruning process. 2) Moreover, we devise an Annealed Negative Prompt Guidance by decomposing SDS into a noisier generative score and a cleaner classifier score, which well addresses the over-saturation issue. The floating artifacts are further eliminated based on Gaussian size in a prune-only phase to enhance generation smoothness. Extensive experiments demonstrate the superior efficiency and competitive quality of our framework, rendering vivid 3D humans under diverse scenarios. Project Page: https://alvinliu0.github.io/projects/HumanGaussian

cs.CV↗

Divide and Conquer: Language Models can Plan and Self-Correct for Compositional Text-to-Image Generation

Despite significant advancements in text-to-image models for generating high-quality images, these methods still struggle to ensure the controllability of text prompts over images in the context of complex text prompts, especially when it comes to retaining object attributes and relationships. In this paper, we propose CompAgent, a training-free approach for compositional text-to-image generation, with a large language model (LLM) agent as its core. The fundamental idea underlying CompAgent is premised on a divide-and-conquer methodology. Given a complex text prompt containing multiple concepts including objects, attributes, and relationships, the LLM agent initially decomposes it, which entails the extraction of individual objects, their associated attributes, and the prediction of a coherent scene layout. These individual objects can then be independently conquered. Subsequently, the agent performs reasoning by analyzing the text, plans and employs the tools to compose these isolated objects. The verification and human feedback mechanism is finally incorporated into our agent to further correct the potential attribute errors and refine the generated images. Guided by the LLM agent, we propose a tuning-free multi-concept customization model and a layout-to-image generation model as the tools for concept composition, and a local image editing method as the tool to interact with the agent for verification. The scene layout controls the image generation process among these tools to prevent confusion among multiple objects. Extensive experiments demonstrate the superiority of our approach for compositional text-to-image generation: CompAgent achieves more than 10\% improvement on T2I-CompBench, a comprehensive benchmark for open-world compositional T2I generation. The extension to various related tasks also illustrates the flexibility of our CompAgent for potential applications.

cs.CV↗

A Survey of Reasoning with Foundation Models

Reasoning, a crucial ability for complex problem-solving, plays a pivotal role in various real-world settings such as negotiation, medical diagnosis, and criminal investigation. It serves as a fundamental methodology in the field of Artificial General Intelligence (AGI). With the ongoing development of foundation models, e.g., Large Language Models (LLMs), there is a growing interest in exploring their abilities in reasoning tasks. In this paper, we introduce seminal foundation models proposed or adaptable for reasoning, highlighting the latest advancements in various reasoning tasks, methods, and benchmarks. We then delve into the potential future directions behind the emergence of reasoning abilities within foundation models. We also discuss the relevance of multimodal learning, autonomous agents, and super alignment in the context of reasoning. By discussing these future research directions, we hope to inspire researchers in their exploration of this field, stimulate further advancements in reasoning with foundation models, and contribute to the development of AGI.

cs.AI↗

EmbodiedScan: A Holistic Multi-Modal 3D Perception Suite Towards Embodied AI

In the realm of computer vision and robotics, embodied agents are expected to explore their environment and carry out human instructions. This necessitates the ability to fully understand 3D scenes given their first-person observations and contextualize them into language for interaction. However, traditional research focuses more on scene-level input and output setups from a global view. To address the gap, we introduce EmbodiedScan, a multi-modal, ego-centric 3D perception dataset and benchmark for holistic 3D scene understanding. It encompasses over 5k scans encapsulating 1M ego-centric RGB-D views, 1M language prompts, 160k 3D-oriented boxes spanning over 760 categories, some of which partially align with LVIS, and dense semantic occupancy with 80 common categories. Building upon this database, we introduce a baseline framework named Embodied Perceptron. It is capable of processing an arbitrary number of multi-modal inputs and demonstrates remarkable 3D perception capabilities, both within the two series of benchmarks we set up, i.e., fundamental 3D perception tasks and language-grounded tasks, and in the wild. Codes, datasets, and benchmarks will be available at https://github.com/OpenRobotLab/EmbodiedScan.

cs.CV↗

CorresNeRF: Image Correspondence Priors for Neural Radiance Fields

Neural Radiance Fields (NeRFs) have achieved impressive results in novel view synthesis and surface reconstruction tasks. However, their performance suffers under challenging scenarios with sparse input views. We present CorresNeRF, a novel method that leverages image correspondence priors computed by off-the-shelf methods to supervise NeRF training. We design adaptive processes for augmentation and filtering to generate dense and high-quality correspondences. The correspondences are then used to regularize NeRF training via the correspondence pixel reprojection and depth loss terms. We evaluate our methods on novel view synthesis and surface reconstruction tasks with density-based and SDF-based NeRF models on different datasets. Our method outperforms previous methods in both photometric and geometric metrics. We show that this simple yet effective technique of using correspondence priors can be applied as a plug-and-play module across different NeRF variants. The project page is at https://yxlao.github.io/corres-nerf.

cs.CV↗

Understanding Masked Autoencoders From a Local Contrastive Perspective

Masked AutoEncoder (MAE) has revolutionized the field of self-supervised learning with its simple yet effective masking and reconstruction strategies. However, despite achieving state-of-the-art performance across various downstream vision tasks, the underlying mechanisms that drive MAE's efficacy are less well-explored compared to the canonical contrastive learning paradigm. In this paper, we first propose a local perspective to explicitly extract a local contrastive form from MAE's reconstructive objective at the patch level. And then we introduce a new empirical framework, called Local Contrastive MAE (LC-MAE), to analyze both reconstructive and contrastive aspects of MAE. LC-MAE reveals that MAE learns invariance to random masking and ensures distribution consistency between the learned token embeddings and the original images. Furthermore, we dissect the contribution of the decoder and random masking to MAE's success, revealing both the decoder's learning mechanism and the dual role of random masking as data augmentation and effective receptive field restriction. Our experimental analysis sheds light on the intricacies of MAE and summarizes some useful design methodologies, which can inspire more powerful visual self-supervised methods.

cs.CV↗

Drag-A-Video: Non-rigid Video Editing with Point-based Interaction

Video editing is a challenging task that requires manipulating videos on both the spatial and temporal dimensions. Existing methods for video editing mainly focus on changing the appearance or style of the objects in the video, while keeping their structures unchanged. However, there is no existing method that allows users to interactively ``drag'' any points of instances on the first frame to precisely reach the target points with other frames consistently deformed. In this paper, we propose a new diffusion-based method for interactive point-based video manipulation, called Drag-A-Video. Our method allows users to click pairs of handle points and target points as well as masks on the first frame of an input video. Then, our method transforms the inputs into point sets and propagates these sets across frames. To precisely modify the contents of the video, we employ a new video-level motion supervision to update the features of the video and introduce the latent offsets to achieve this update at multiple denoising timesteps. We propose a temporal-consistent point tracking module to coordinate the movement of the points in the handle point sets. We demonstrate the effectiveness and flexibility of our method on various videos. The website of our work is available here: https://drag-a-video.github.io/.

cs.CV↗

OV-PARTS: Towards Open-Vocabulary Part Segmentation

Segmenting and recognizing diverse object parts is a crucial ability in applications spanning various computer vision and robotic tasks. While significant progress has been made in object-level Open-Vocabulary Semantic Segmentation (OVSS), i.e., segmenting objects with arbitrary text, the corresponding part-level research poses additional challenges. Firstly, part segmentation inherently involves intricate boundaries, while limited annotated data compounds the challenge. Secondly, part segmentation introduces an open granularity challenge due to the diverse and often ambiguous definitions of parts in the open world. Furthermore, the large-scale vision and language models, which play a key role in the open vocabulary setting, struggle to recognize parts as effectively as objects. To comprehensively investigate and tackle these challenges, we propose an Open-Vocabulary Part Segmentation (OV-PARTS) benchmark. OV-PARTS includes refined versions of two publicly available datasets: Pascal-Part-116 and ADE20K-Part-234. And it covers three specific tasks: Generalized Zero-Shot Part Segmentation, Cross-Dataset Part Segmentation, and Few-Shot Part Segmentation, providing insights into analogical reasoning, open granularity and few-shot adapting abilities of models. Moreover, we analyze and adapt two prevailing paradigms of existing object-level OVSS methods for OV-PARTS. Extensive experimental analysis is conducted to inspire future research in leveraging foundational models for OV-PARTS. The code and dataset are available at https://github.com/OpenRobotLab/OV_PARTS.

cs.CV↗

Seeing is not always believing: Benchmarking Human and Model Perception of AI-Generated Images

Photos serve as a way for humans to record what they experience in their daily lives, and they are often regarded as trustworthy sources of information. However, there is a growing concern that the advancement of artificial intelligence (AI) technology may produce fake photos, which can create confusion and diminish trust in photographs. This study aims to comprehensively evaluate agents for distinguishing state-of-the-art AI-generated visual content. Our study benchmarks both human capability and cutting-edge fake image detection AI algorithms, using a newly collected large-scale fake image dataset Fake2M. In our human perception evaluation, titled HPBench, we discovered that humans struggle significantly to distinguish real photos from AI-generated ones, with a misclassification rate of 38.7%. Along with this, we conduct the model capability of AI-Generated images detection evaluation MPBench and the top-performing model from MPBench achieves a 13% failure rate under the same setting used in the human evaluation. We hope that our study can raise awareness of the potential risks of AI-generated images and facilitate further research to prevent the spread of false information. More information can refer to https://github.com/Inf-imagine/Sentry.

cs.AI↗

Object2Scene: Putting Objects in Context for Open-Vocabulary 3D Detection

Point cloud-based open-vocabulary 3D object detection aims to detect 3D categories that do not have ground-truth annotations in the training set. It is extremely challenging because of the limited data and annotations (bounding boxes with class labels or text descriptions) of 3D scenes. Previous approaches leverage large-scale richly-annotated image datasets as a bridge between 3D and category semantics but require an extra alignment process between 2D images and 3D points, limiting the open-vocabulary ability of 3D detectors. Instead of leveraging 2D images, we propose Object2Scene, the first approach that leverages large-scale large-vocabulary 3D object datasets to augment existing 3D scene datasets for open-vocabulary 3D object detection. Object2Scene inserts objects from different sources into 3D scenes to enrich the vocabulary of 3D scene datasets and generates text descriptions for the newly inserted objects. We further introduce a framework that unifies 3D detection and visual grounding, named L3Det, and propose a cross-domain category-level contrastive learning approach to mitigate the domain gap between 3D objects from different datasets. Extensive experiments on existing open-vocabulary 3D object detection benchmarks show that Object2Scene obtains superior performance over existing methods. We further verify the effectiveness of Object2Scene on a new benchmark OV-ScanNet-200, by holding out all rare categories as novel categories not seen during training.

cs.CV↗

Back to the Source: Diffusion-Driven Test-Time Adaptation

Test-time adaptation harnesses test inputs to improve the accuracy of a model trained on source data when tested on shifted target data. Existing methods update the source model by (re-)training on each target domain. While effective, re-training is sensitive to the amount and order of the data and the hyperparameters for optimization. We instead update the target data, by projecting all test inputs toward the source domain with a generative diffusion model. Our diffusion-driven adaptation method, DDA, shares its models for classification and generation across all domains. Both models are trained on the source domain, then fixed during testing. We augment diffusion with image guidance and self-ensembling to automatically decide how much to adapt. Input adaptation by DDA is more robust than prior model adaptation approaches across a variety of corruptions, architectures, and data regimes on the ImageNet-C benchmark. With its input-wise updates, DDA succeeds where model adaptation degrades on too little data in small batches, dependent data in non-uniform order, or mixed data with multiple corruptions.

cs.LG↗