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Xin Eric Wang

Publications and source records attributed to Xin Eric Wang.

At least 109 records · Page 6Linked to original sources

CPL: Counterfactual Prompt Learning for Vision and Language Models

Prompt tuning is a new few-shot transfer learning technique that only tunes the learnable prompt for pre-trained vision and language models such as CLIP. However, existing prompt tuning methods tend to learn spurious or entangled representations, which leads to poor generalization to unseen concepts. Towards non-spurious and efficient prompt learning from limited examples, this paper presents a novel \underline{\textbf{C}}ounterfactual \underline{\textbf{P}}rompt \underline{\textbf{L}}earning (CPL) method for vision and language models, which simultaneously employs counterfactual generation and contrastive learning in a joint optimization framework. Particularly, CPL constructs counterfactual by identifying minimal non-spurious feature change between semantically-similar positive and negative samples that causes concept change, and learns more generalizable prompt representation from both factual and counterfactual examples via contrastive learning. Extensive experiments demonstrate that CPL can obtain superior few-shot performance on different vision and language tasks than previous prompt tuning methods on CLIP. On image classification, we achieve 3.55\% average relative improvement on unseen classes across seven datasets; on image-text retrieval and visual question answering, we gain up to 4.09\% and 25.08\% relative improvements across three few-shot scenarios on unseen test sets respectively.

cs.CV↗

FedVLN: Privacy-preserving Federated Vision-and-Language Navigation

Data privacy is a central problem for embodied agents that can perceive the environment, communicate with humans, and act in the real world. While helping humans complete tasks, the agent may observe and process sensitive information of users, such as house environments, human activities, etc. In this work, we introduce privacy-preserving embodied agent learning for the task of Vision-and-Language Navigation (VLN), where an embodied agent navigates house environments by following natural language instructions. We view each house environment as a local client, which shares nothing other than local updates with the cloud server and other clients, and propose a novel federated vision-and-language navigation (FedVLN) framework to protect data privacy during both training and pre-exploration. Particularly, we propose a decentralized training strategy to limit the data of each client to its local model training and a federated pre-exploration method to do partial model aggregation to improve model generalizability to unseen environments. Extensive results on R2R and RxR datasets show that under our FedVLN framework, decentralized VLN models achieve comparable results with centralized training while protecting seen environment privacy, and federated pre-exploration significantly outperforms centralized pre-exploration while preserving unseen environment privacy.

cs.AI↗

CUDA-GHR: Controllable Unsupervised Domain Adaptation for Gaze and Head Redirection

The robustness of gaze and head pose estimation models is highly dependent on the amount of labeled data. Recently, generative modeling has shown excellent results in generating photo-realistic images, which can alleviate the need for annotations. However, adopting such generative models to new domains while maintaining their ability to provide fine-grained control over different image attributes, \eg, gaze and head pose directions, has been a challenging problem. This paper proposes CUDA-GHR, an unsupervised domain adaptation framework that enables fine-grained control over gaze and head pose directions while preserving the appearance-related factors of the person. Our framework simultaneously learns to adapt to new domains and disentangle visual attributes such as appearance, gaze direction, and head orientation by utilizing a label-rich source domain and an unlabeled target domain. Extensive experiments on the benchmarking datasets show that the proposed method can outperform state-of-the-art techniques on both quantitative and qualitative evaluations. Furthermore, we demonstrate the effectiveness of generated image-label pairs in the target domain for pretraining networks for the downstream task of gaze and head pose estimation. The source code and pre-trained models are available at https://github.com/jswati31/cuda-ghr.

cs.CV↗

Anticipating the Unseen Discrepancy for Vision and Language Navigation

Vision-Language Navigation requires the agent to follow natural language instructions to reach a specific target. The large discrepancy between seen and unseen environments makes it challenging for the agent to generalize well. Previous studies propose data augmentation methods to mitigate the data bias explicitly or implicitly and provide improvements in generalization. However, they try to memorize augmented trajectories and ignore the distribution shifts under unseen environments at test time. In this paper, we propose an Unseen Discrepancy Anticipating Vision and Language Navigation (DAVIS) that learns to generalize to unseen environments via encouraging test-time visual consistency. Specifically, we devise: 1) a semi-supervised framework DAVIS that leverages visual consistency signals across similar semantic observations. 2) a two-stage learning procedure that encourages adaptation to test-time distribution. The framework enhances the basic mixture of imitation and reinforcement learning with Momentum Contrast to encourage stable decision-making on similar observations under a joint training stage and a test-time adaptation stage. Extensive experiments show that DAVIS achieves model-agnostic improvement over previous state-of-the-art VLN baselines on R2R and RxR benchmarks. Our source code and data are in supplemental materials.

cs.CV↗

VLMbench: A Compositional Benchmark for Vision-and-Language Manipulation

Benefiting from language flexibility and compositionality, humans naturally intend to use language to command an embodied agent for complex tasks such as navigation and object manipulation. In this work, we aim to fill the blank of the last mile of embodied agents -- object manipulation by following human guidance, e.g., "move the red mug next to the box while keeping it upright." To this end, we introduce an Automatic Manipulation Solver (AMSolver) system and build a Vision-and-Language Manipulation benchmark (VLMbench) based on it, containing various language instructions on categorized robotic manipulation tasks. Specifically, modular rule-based task templates are created to automatically generate robot demonstrations with language instructions, consisting of diverse object shapes and appearances, action types, and motion constraints. We also develop a keypoint-based model 6D-CLIPort to deal with multi-view observations and language input and output a sequence of 6 degrees of freedom (DoF) actions. We hope the new simulator and benchmark will facilitate future research on language-guided robotic manipulation.

cs.RO↗

Language-Driven Image Style Transfer

Despite having promising results, style transfer, which requires preparing style images in advance, may result in lack of creativity and accessibility. Following human instruction, on the other hand, is the most natural way to perform artistic style transfer that can significantly improve controllability for visual effect applications. We introduce a new task, language-driven artistic style transfer (LDAST), to manipulate the style of a content image, guided by a text. We propose contrastive language visual artist (CLVA) that learns to extract visual semantics from style instructions and accomplish LDAST by the patch-wise style discriminator. The discriminator considers the correlation between language and patches of style images or transferred results to jointly embed style instructions. CLVA further compares contrastive pairs of content images and style instructions to improve the mutual relativeness. The results from the same content image can preserve consistent content structures. Besides, they should present analogous style patterns from style instructions that contain similar visual semantics. The experiments show that our CLVA is effective and achieves superb transferred results on LDAST.

cs.CV↗

Understanding Instance-Level Impact of Fairness Constraints

A variety of fairness constraints have been proposed in the literature to mitigate group-level statistical bias. Their impacts have been largely evaluated for different groups of populations corresponding to a set of sensitive attributes, such as race or gender. Nonetheless, the community has not observed sufficient explorations for how imposing fairness constraints fare at an instance level. Building on the concept of influence function, a measure that characterizes the impact of a training example on the target model and its predictive performance, this work studies the influence of training examples when fairness constraints are imposed. We find out that under certain assumptions, the influence function with respect to fairness constraints can be decomposed into a kernelized combination of training examples. One promising application of the proposed fairness influence function is to identify suspicious training examples that may cause model discrimination by ranking their influence scores. We demonstrate with extensive experiments that training on a subset of weighty data examples leads to lower fairness violations with a trade-off of accuracy.

cs.LG↗

Vision-and-Language Navigation: A Survey of Tasks, Methods, and Future Directions

A long-term goal of AI research is to build intelligent agents that can communicate with humans in natural language, perceive the environment, and perform real-world tasks. Vision-and-Language Navigation (VLN) is a fundamental and interdisciplinary research topic towards this goal, and receives increasing attention from natural language processing, computer vision, robotics, and machine learning communities. In this paper, we review contemporary studies in the emerging field of VLN, covering tasks, evaluation metrics, methods, etc. Through structured analysis of current progress and challenges, we highlight the limitations of current VLN and opportunities for future work. This paper serves as a thorough reference for the VLN research community.

cs.CV↗

Diagnosing Vision-and-Language Navigation: What Really Matters

Vision-and-language navigation (VLN) is a multimodal task where an agent follows natural language instructions and navigates in visual environments. Multiple setups have been proposed, and researchers apply new model architectures or training techniques to boost navigation performance. However, there still exist non-negligible gaps between machines' performance and human benchmarks. Moreover, the agents' inner mechanisms for navigation decisions remain unclear. To the best of our knowledge, how the agents perceive the multimodal input is under-studied and needs investigation. In this work, we conduct a series of diagnostic experiments to unveil agents' focus during navigation. Results show that indoor navigation agents refer to both object and direction tokens when making decisions. In contrast, outdoor navigation agents heavily rely on direction tokens and poorly understand the object tokens. Transformer-based agents acquire a better cross-modal understanding of objects and display strong numerical reasoning ability than non-Transformer-based agents. When it comes to vision-and-language alignments, many models claim that they can align object tokens with specific visual targets. We find unbalanced attention on the vision and text input and doubt the reliability of such cross-modal alignments.

cs.CV↗

Imagination-Augmented Natural Language Understanding

Human brains integrate linguistic and perceptual information simultaneously to understand natural language, and hold the critical ability to render imaginations. Such abilities enable us to construct new abstract concepts or concrete objects, and are essential in involving practical knowledge to solve problems in low-resource scenarios. However, most existing methods for Natural Language Understanding (NLU) are mainly focused on textual signals. They do not simulate human visual imagination ability, which hinders models from inferring and learning efficiently from limited data samples. Therefore, we introduce an Imagination-Augmented Cross-modal Encoder (iACE) to solve natural language understanding tasks from a novel learning perspective -- imagination-augmented cross-modal understanding. iACE enables visual imagination with external knowledge transferred from the powerful generative and pre-trained vision-and-language models. Extensive experiments on GLUE and SWAG show that iACE achieves consistent improvement over visually-supervised pre-trained models. More importantly, results in extreme and normal few-shot settings validate the effectiveness of iACE in low-resource natural language understanding circumstances.

cs.CL↗

Compositional Temporal Grounding with Structured Variational Cross-Graph Correspondence Learning

Temporal grounding in videos aims to localize one target video segment that semantically corresponds to a given query sentence. Thanks to the semantic diversity of natural language descriptions, temporal grounding allows activity grounding beyond pre-defined classes and has received increasing attention in recent years. The semantic diversity is rooted in the principle of compositionality in linguistics, where novel semantics can be systematically described by combining known words in novel ways (compositional generalization). However, current temporal grounding datasets do not specifically test for the compositional generalizability. To systematically measure the compositional generalizability of temporal grounding models, we introduce a new Compositional Temporal Grounding task and construct two new dataset splits, i.e., Charades-CG and ActivityNet-CG. Evaluating the state-of-the-art methods on our new dataset splits, we empirically find that they fail to generalize to queries with novel combinations of seen words. To tackle this challenge, we propose a variational cross-graph reasoning framework that explicitly decomposes video and language into multiple structured hierarchies and learns fine-grained semantic correspondence among them. Experiments illustrate the superior compositional generalizability of our approach. The repository of this work is at https://github.com/YYJMJC/ Compositional-Temporal-Grounding.

cs.CV↗

Interpretable Research Replication Prediction via Variational Contextual Consistency Sentence Masking

Research Replication Prediction (RRP) is the task of predicting whether a published research result can be replicated or not. Building an interpretable neural text classifier for RRP promotes the understanding of why a research paper is predicted as replicable or non-replicable and therefore makes its real-world application more reliable and trustworthy. However, the prior works on model interpretation mainly focused on improving the model interpretability at the word/phrase level, which are insufficient especially for long research papers in RRP. Furthermore, the existing methods cannot utilize a large size of unlabeled dataset to further improve the model interpretability. To address these limitations, we aim to build an interpretable neural model which can provide sentence-level explanations and apply weakly supervised approach to further leverage the large corpus of unlabeled datasets to boost the interpretability in addition to improving prediction performance as existing works have done. In this work, we propose the Variational Contextual Consistency Sentence Masking (VCCSM) method to automatically extract key sentences based on the context in the classifier, using both labeled and unlabeled datasets. Results of our experiments on RRP along with European Convention of Human Rights (ECHR) datasets demonstrate that VCCSM is able to improve the model interpretability for the long document classification tasks using the area over the perturbation curve and post-hoc accuracy as evaluation metrics.

cs.CL↗

M3L: Language-based Video Editing via Multi-Modal Multi-Level Transformers

Video editing tools are widely used nowadays for digital design. Although the demand for these tools is high, the prior knowledge required makes it difficult for novices to get started. Systems that could follow natural language instructions to perform automatic editing would significantly improve accessibility. This paper introduces the language-based video editing (LBVE) task, which allows the model to edit, guided by text instruction, a source video into a target video. LBVE contains two features: 1) the scenario of the source video is preserved instead of generating a completely different video; 2) the semantic is presented differently in the target video, and all changes are controlled by the given instruction. We propose a Multi-Modal Multi-Level Transformer (M$^3$L) to carry out LBVE. M$^3$L dynamically learns the correspondence between video perception and language semantic at different levels, which benefits both the video understanding and video frame synthesis. We build three new datasets for evaluation, including two diagnostic and one from natural videos with human-labeled text. Extensive experimental results show that M$^3$L is effective for video editing and that LBVE can lead to a new field toward vision-and-language research.

cs.CV↗

Assessing Multilingual Fairness in Pre-trained Multimodal Representations

Recently pre-trained multimodal models, such as CLIP, have shown exceptional capabilities towards connecting images and natural language. The textual representations in English can be desirably transferred to multilingualism and support downstream multimodal tasks for different languages. Nevertheless, the principle of multilingual fairness is rarely scrutinized: do multilingual multimodal models treat languages equally? Are their performances biased towards particular languages? To answer these questions, we view language as the fairness recipient and introduce two new fairness notions, multilingual individual fairness and multilingual group fairness, for pre-trained multimodal models. Multilingual individual fairness requires that text snippets expressing similar semantics in different languages connect similarly to images, while multilingual group fairness requires equalized predictive performance across languages. We characterize the extent to which pre-trained multilingual vision-and-language representations are individually fair across languages. However, extensive experiments demonstrate that multilingual representations do not satisfy group fairness: (1) there is a severe multilingual accuracy disparity issue; (2) the errors exhibit biases across languages conditioning the group of people in the images, including race, gender and age.

cs.CL↗

Relational Graph Learning for Grounded Video Description Generation

Grounded video description (GVD) encourages captioning models to attend to appropriate video regions (e.g., objects) dynamically and generate a description. Such a setting can help explain the decisions of captioning models and prevents the model from hallucinating object words in its description. However, such design mainly focuses on object word generation and thus may ignore fine-grained information and suffer from missing visual concepts. Moreover, relational words (e.g., "jump left or right") are usual spatio-temporal inference results, i.e., these words cannot be grounded on certain spatial regions. To tackle the above limitations, we design a novel relational graph learning framework for GVD, in which a language-refined scene graph representation is designed to explore fine-grained visual concepts. Furthermore, the refined graph can be regarded as relational inductive knowledge to assist captioning models in selecting the relevant information it needs to generate correct words. We validate the effectiveness of our model through automatic metrics and human evaluation, and the results indicate that our approach can generate more fine-grained and accurate description, and it solves the problem of object hallucination to some extent.

cs.CV↗

Are Gender-Neutral Queries Really Gender-Neutral? Mitigating Gender Bias in Image Search

Internet search affects people's cognition of the world, so mitigating biases in search results and learning fair models is imperative for social good. We study a unique gender bias in image search in this work: the search images are often gender-imbalanced for gender-neutral natural language queries. We diagnose two typical image search models, the specialized model trained on in-domain datasets and the generalized representation model pre-trained on massive image and text data across the internet. Both models suffer from severe gender bias. Therefore, we introduce two novel debiasing approaches: an in-processing fair sampling method to address the gender imbalance issue for training models, and a post-processing feature clipping method base on mutual information to debias multimodal representations of pre-trained models. Extensive experiments on MS-COCO and Flickr30K benchmarks show that our methods significantly reduce the gender bias in image search models.

cs.CV↗

VALUE: A Multi-Task Benchmark for Video-and-Language Understanding Evaluation

Most existing video-and-language (VidL) research focuses on a single dataset, or multiple datasets of a single task. In reality, a truly useful VidL system is expected to be easily generalizable to diverse tasks, domains, and datasets. To facilitate the evaluation of such systems, we introduce Video-And-Language Understanding Evaluation (VALUE) benchmark, an assemblage of 11 VidL datasets over 3 popular tasks: (i) text-to-video retrieval; (ii) video question answering; and (iii) video captioning. VALUE benchmark aims to cover a broad range of video genres, video lengths, data volumes, and task difficulty levels. Rather than focusing on single-channel videos with visual information only, VALUE promotes models that leverage information from both video frames and their associated subtitles, as well as models that share knowledge across multiple tasks. We evaluate various baseline methods with and without large-scale VidL pre-training, and systematically investigate the impact of video input channels, fusion methods, and different video representations. We also study the transferability between tasks, and conduct multi-task learning under different settings. The significant gap between our best model and human performance calls for future study for advanced VidL models. VALUE is available at https://value-benchmark.github.io/.

cs.CV↗

Multimodal Text Style Transfer for Outdoor Vision-and-Language Navigation

One of the most challenging topics in Natural Language Processing (NLP) is visually-grounded language understanding and reasoning. Outdoor vision-and-language navigation (VLN) is such a task where an agent follows natural language instructions and navigates a real-life urban environment. Due to the lack of human-annotated instructions that illustrate intricate urban scenes, outdoor VLN remains a challenging task to solve. This paper introduces a Multimodal Text Style Transfer (MTST) learning approach and leverages external multimodal resources to mitigate data scarcity in outdoor navigation tasks. We first enrich the navigation data by transferring the style of the instructions generated by Google Maps API, then pre-train the navigator with the augmented external outdoor navigation dataset. Experimental results show that our MTST learning approach is model-agnostic, and our MTST approach significantly outperforms the baseline models on the outdoor VLN task, improving task completion rate by 8.7% relatively on the test set.

cs.CL↗