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Xin Jin

Publications and source records attributed to Xin Jin.

At least 19 recordsLinked to original sources

ReWorld: Multi-Dimensional Reward Modeling for Embodied Video Generation

Current embodied video generation models primarily emphasize visual generative quality while overlooking physical fidelity, dynamic consistency, and task logic, especially for contact-rich manipulation tasks, which limits their applicability to downstream tasks. In this paper, we introduce ReWorld, a framework aimed to employ reinforcement learning to align the video generation with physical realism, task completion capability, embodiment plausibility and visual quality. Specifically, we first construct a large-scale (~235K) video preference dataset and employ it to train a hierarchical reward model designed to capture multi-dimensional reward consistent with human preferences. We further propose a practical alignment algorithm that post-trains flow-based video generators using this reward through a computationally efficient PPO-style algorithm. Comprehensive experiments and theoretical analysis demonstrate that ReWorld significantly improves the physical fidelity, logical coherence, embodiment and visual quality of generated rollouts, outperforming previous methods.

cs.RO↗

Special and General Computational Aesthetics

Computational aesthetics is a field at the intersection of computer science, artificial intelligence, aesthetics, and other disciplines. As AI has developed, the field has formed relations of inclusion, intersection, or support with computational art, AI art, AI aesthetics, AI-generated content (AIGC), computational creativity, affective computing, and neuroaesthetics. Without distinguishing scope, objectives, and methods, it may be narrowed to image aesthetic quality assessment or expanded into an umbrella term for AI's involvement in art. We analyze its internal structure and its relations with neighboring concepts, and propose a two-level scope: special computational aesthetics (SCA) and general computational aesthetics (GCA). SCA centers on aesthetic measurement and aesthetic process modeling. The former primarily corresponds to "Aesthetic Perception": computationally identifying and representing aesthetic attributes and predicting human aesthetic evaluations; the latter primarily to "Aesthetic Understanding": computationally describing, testing, and explaining how human aesthetic perception and judgment are formed. GCA extends this core to include "Aesthetic Generation," namely artistic generation guided by computational aesthetic models. Some computational aesthetic tasks can also use non-AI methods. Research in this scope using AI algorithms and models we define as AI aesthetics, which may involve the special core and the general extension. "Aesthetic Generation" intersects with AIGC, AI art, and computational creativity, but belongs to the general extension defined here only when computational aesthetic models substantively constrain, guide, or optimize artwork generation. We also draw on Feng Peng's discussion of the computability of beauty, aesthetic experience, and art as a theoretical reference for clarifying boundaries between computational aesthetics and related concepts.

cs.CV↗

WorldArena 2.0: Extending Embodied World Model Benchmarking on Modality, Functionality and Platform

World models have emerged as a central paradigm for embodied intelligence, enabling agents to predict action-conditioned future and reason about environmental dynamics. However, existing embodied world model benchmarks are still largely confined to vision-only prediction, offline embodied applications, and simulator-based evaluation, making them insufficient for assessing increasingly comprehensive world models. In this work, we introduce WorldArena 2.0, an expanded benchmark that systematically broadens embodied world model evaluation along three dimensions: modality, functionality, and platform. Along the modality dimension, WorldArena 2.0 extends evaluation from vision-only to visuotactile modalities, enabling assessment of multimodal perception and prediction. Along the functionality dimension, it extends beyond policy evaluation and planning to assess world models as interactive RL environments for policy optimization. Along the platform dimension, it moves beyond simulator-only evaluation to a diverse suite of simulated and real-world robotic settings across multiple embodiments. Under a standardized protocol, WorldArena 2.0 comprehensively evaluates perceptual quality, interactive utility, and cross-platform performance, providing a comprehensive testbed for tracking progress toward embodied world models. The project page including codes and demos is available at: https://world-arena.ai/.

cs.RO↗

WorldScape Policy 2.0: Empowering Steerable World Action Modeling with Reasoning-Augmented Memory and In-Context Learning

World Action Models (WAMs) offer a promising paradigm for robotic manipulation by jointly modeling visual state transitions and robot actions. However, existing WAMs are constrained by limited temporal context, coarse episode-level language supervision, and predominantly text-only conditioning, which hinder task-progress tracking and fine-grained language-video-action grounding while limiting visual-context reasoning and cross-embodiment transfer. In this paper, we introduce WorldScape Policy 2.0, a controllable WAM with reasoning-augmented long short-term memory. Its causal short-term visual memory supplies recent observations as DiT prefill to preserve local interaction dynamics, while its long short-term event memory organizes historical VLM outputs into global-history, local-active, and event-boundary representations for progress-aware retrieval. The retrieved history augments perception and autoregressively generated planning tokens, yielding an implicit subgoal condition for autonomous planning; semantic forcing further transfers event-level instruction semantics into this latent planning pathway. To establish fine-grained multimodal controllability, we construct ManipEvent-5M, an event-grounded embodied pretraining dataset containing nearly 5 million event segments with aligned action trajectories, episode-level task instructions, segment-level subtask captions, goal images, and video demonstrations. These designs provide a unified interface for autonomous planning from high-level instructions and controllable execution from fine-grained text, goal-image, or video-context prompts. Experiments in both simulation and real-world platforms demonstrate superior capabilities in long-horizon autonomous planning, fine-grained instruction following and in-context adaptation.

cs.RO↗

LIBERO-Dynamic: Benchmarking Robotic Manipulation in Dynamic Environments

Most simulation benchmarks for robotic manipulation keep target objects static and treat policy inference as instantaneous. These assumptions simplify evaluation but hide how a moving target evolves during computation and how stale an observation is when an action is executed. We introduce LIBERO-Dynamic, a dynamic extension of all 40 LIBERO tasks. It drives objects through contact friction along three trajectory families and speed tiers, while advancing the physical world according to calibrated, model-specific inference latency. The same mechanism supports training by replaying verified static demonstrations and compensating robot actions online for target displacement, producing 9,000 quality-filtered dynamic trajectories. We evaluate six pretrained policies on 1,800 dynamic conditions per configuration, compare execution strategies and action horizons with fixed checkpoints, and fine-tune three architectures using dynamic and mixed data. Faster motion degrades every policy but not uniformly; execution timing and horizon can change the behavior of the same policy; and asynchronous replanning benefits from frequent feedback only when the action queue avoids underflow. Dynamic demonstrations improve each architecture under at least one recipe, with gains varying by temporal conditioning, data composition, and training budget. A small-scale physical study shows task-dependent execution-strategy differences consistent with simulation. LIBERO-Dynamic makes object motion, inference latency, and action execution explicit and controllable for evaluating and improving robot policies in moving-target manipulation.

cs.RO↗

Euler: Towards Human-Centered Multi-Agent Mathematical Discovery

Mathematical research drives scientific discovery, and recent advances in AI for mathematics have shown that language-model agents can solve challenging problems and develop substantial mathematical proofs. Yet much of today's AI-for-mathematics work centers on obtaining a final answer. This emphasis leaves the exploration behind a result difficult for researchers to understand, while long-running investigations face fragmented context and the risk of unsupported claims propagating across reasoning steps. We present Euler, a human-centered mathematical research system built around a shared, structured representation of the research process. Euler organizes mathematical statements, assumptions, proof dependencies, alternative approaches, failed attempts, and verification evidence into connected research graphs. This representation allows researchers to trace how results are developed and supplies agents with persistent, task-relevant knowledge for planning, collaboration, and verification across sessions. Researchers can also select a graph node linked to a saved team state, revisit the agents' earlier reasoning, and explore alternative directions through continued interaction. We illustrate Euler's capabilities through three mathematical research case studies and describe the implemented system and its software validation.

cs.AI↗

APM-Bench: Benchmarking Cross-session Persistent Memory for Egocentric Streaming Video Assistants

To serve as real-world personal assistants, streaming video models need persistent memory that retains past experiences for later use. Yet existing streaming benchmarks and methods often focus on individual continuous videos or short clips, overlooking that real-world interactions are often intermittent and require memory to persist across interruptions. To fill this gap, we introduce APM-Bench, which reformulates real-world streaming interaction as multi-session life trajectories. It contains 549 sessions, 104 trajectories, and 2,719 candidates, spanning both objective and open-ended questions. Each session is a video with fine-grained annotations, and sessions within a trajectory revolve around related activities. Models then use persistent memory to answer questions about past sessions and provide proactive responses while maintaining real-time interaction. This raises challenges: persistent memory must be storable, selectively retain information, be injected at the right time, and remain efficient. Moreover, finite storage may leave required evidence unavailable, so assistants should recognize missing evidence. Therefore, we systematically evaluate general video models under different memory protocols and diverse specialized streaming memory systems, and test whether models acknowledge insufficient evidence. Our evaluation reveals a clear utility--latency--storage trade-off: existing methods still struggle to simultaneously achieve reliable long-term recall, low overhead, and effective proactive assistance across sessions. APM-Bench provides a comprehensive testbed for developing and comparing persistent memory systems under realistic streaming conditions. We hope it encourages future work that jointly considers utility, latency, and storage toward more practical persistent memory for real-world streaming assistants.

cs.CV↗

Prorsa: Unleashing the Potential of Prefill-Decode Disaggregation in Agentic Reinforcement Learning

Agentic reinforcement learning (RL) is commonly used to enhance the capabilities of large language models (LLMs) in solving complex multi-turn tasks. During rollout, agentic RL exhibits a workload pattern distinct from that of traditional RL: multi-turn interactions repeatedly introduce prefill requests, causing prefill and decode workloads to coexist throughout rollout. This workload makes prefill-decode (PD) disaggregation, a design widely used for online LLM serving, promising for speeding up agentic RL rollout. This paper shows that PD disaggregation can improve rollout efficiency by (a) mitigating interference among data-parallel attention modules, (b) enabling stage-specific parallelism, and (c) reducing end-to-end trajectory completion time. However, a fixed prefill-decode allocation may fail to sustain these benefits as workload composition varies across tasks and over time. We therefore present Prorsa, an agentic RL framework for prediction-guided prefill-decode resource allocation. Prorsa observes the lifecycle of every trajectory to forecast short-horizon prefill and decode demand. These forecasts then guide worker allocation decisions and trigger role switching of rollout engines, aligning prefill and decode capacity with anticipated workload demand. Across synchronous and asynchronous agentic RL settings, Prorsa achieves end-to-end rollout speedups of 1.11x-4.05x over prefill-decode colocation.

cs.DC↗

StreamingWAM: Streaming World Action Modeling via Chunk-Wise Staircase Flow Matching

World Action Models (WAMs), often built upon pretrained video-generation world models, have emerged as a promising framework for general-purpose and open-ended robot control. However, their real-world deployment often suffers from discontinuous and jerky execution. Existing methods typically address this issue by either improving inference efficiency or enhancing action continuity across prediction chunks, without jointly addressing both challenges. To bridge this gap, we propose StreamingWAM, a streaming-diffusion framework for WAM-based robot control. StreamingWAM combines a noise ladder for chunk-wise action prediction, a prefix rollout module for cross-chunk continuity, and dense video-history memory for temporally consistent conditioning. Experiments on LIBERO, LIBERO-Plus, RoboTwin 2.0, and real-world robotic tasks demonstrate that StreamingWAM improves action continuity across static and dynamic settings, achieving competitive performance while reducing steady-state replanning latency to 72.9 ms in simulation and 57.3 ms on the real robot. The method also produces smoother action transitions, while the streaming staircase reduces sensitivity to the execution horizon K.

cs.RO↗

Beyond Successful Robot Demonstrations: Learning from Human Interactions and Modeling Failure Dynamics

Action-conditioned world models offer a promising foundation for generalist robotic intelligence by predicting the consequences of actions. However, existing robotic datasets provide limited coverage of the diverse interaction dynamics required for generalizable world modeling. Large-scale egocentric human videos offer complementary interaction experience, yet the embodiment gap between human hands and robotic manipulators hinders effective cross-embodiment learning. Meanwhile, the predominance of successful demonstrations leaves failure dynamics substantially underrepresented, limiting the ability of world models to anticipate unsuccessful executions. To address these limitations, we introduce HF-WM, an action-conditioned world model that combines Human interaction learning with Failure-aware post-training. To bridge the embodiment gap, we develop a dual-branch framework that couples video generation with auxiliary pointflow prediction, using stabilized pointflow as a unified motion representation across human and robot interactions while suppressing egocentric camera motion. To improve failure modeling, we further perform Group Relative Policy Optimization (GRPO) post-training on perturbed actions derived from successful demonstrations, guided by action alignment and physical plausibility rewards, enabling the model to learn plausible failure dynamics without paired ground-truth videos. Extensive experiments demonstrate that HF-WM achieves state-of-the-art performance in action-conditioned video generation and exhibits strong utility for policy evaluation in downstream robotic tasks.

cs.RO↗

$R^2$-WAM: Repair-and-Reject Post-Training for World Action Models

World Action Models (WAMs) emerge as a promising foundation for policy refinement by predicting the consequences of sampled actions. However, visually plausible predictions can mislead policy refinement if they fail to reflect the input actions. To address this mismatch, we introduce $R^2$-WAM, a two-stage repair-and-reject post-training framework that first improves the consistency of predicted futures with input actions, then uses these futures to select inferior action samples for negative fine-tuning. The repair stage grounds imagination in observed robot behavior through a kinematic alignment score that measures agreement between predicted and demonstrated motion, enabling the predicted video to faithfully reflect its input actions. Using the repaired video model, the rejection stage compares imagined outcomes of sampled and demonstrated actions, selectively applying negative fine-tuning to samples whose predicted task progress falls below the demonstrated reference by a prescribed margin. Together, the two stages extend video prediction from representation learning to consequence-based policy refinement without additional environment interaction or changes to the inference procedure. $R^2$-WAM achieves 93.8% average success on RoboTwin 2.0 across clean and randomized settings. On the long-horizon real-world Fold Shirt task, it achieves 87.5% average success, compared with 0% for Fast-WAM. Our project page is available at https://r2-wam.github.io/.

cs.RO↗

GEM-Occ: From Visual Geometry Evidence to Embodied Semantic Occupancy Memory

Embodied agents exploring indoor environments require reliable semantic occupancy memory that persists across observations and revisits. Building such memory is challenging because each observation provides incomplete and uncertain geometric and semantic evidence. We introduce GEM-Occ, a Gaussian Evidence Memory framework that consolidates evidence accumulated over time into persistent semantic occupancy memory. Local predictions are converted into occupied semantic Gaussians and free-space ray evidence. Confidence- and visibility-aware causal updates integrate supporting observations, suppress occupancy contradicted by observed free space, and preserve previously observed structures through occlusion. A hierarchical memory organization supports continued mapping and efficient queries across connected indoor spaces. To evaluate this capability, we introduce HIOcc, a unified benchmark for embodied semantic occupancy memory. HIOcc establishes a shared semantic label space and evaluation framework spanning local prediction, room-level online mapping, and building-level mapping, while accommodating perspective and panoramic observations. Experiments on HIOcc demonstrate that GEM-Occ outperforms existing methods, enabling accurate semantic occupancy prediction and consistent online mapping across spatial scales with efficient memory usage and fast occupancy queries.

cs.RO↗

MetaKernelBench: Measuring GPU Kernel Knowledge Transfer Beyond Code

Recent GPU kernel optimization agents retain what they learn in knowledge bases or as distilled skills. Kernel benchmarks score each attempt's implementation for correctness and speed but leave the reuse value of retained experience unmeasured. We introduce MetaKernelBench, which measures whether experience distilled from an attempt in one kernel domain-specific language (DSL) improves a fresh attempt at the same problem in another. Its 74 problems are fused subgraphs in six families, each posed as a pair of CuTe DSL and TIRx variants that differ only in the DSL. The agent first attempts each variant solo and is instructed to distill what it learns into a natural-language skill, which is transferred whether or not the source attempt passes verification. The skill is the only extra input to a skill-conditioned attempt by the same model in the other DSL. We compare each skill-conditioned attempt with the solo attempt on the same variant under matched per-attempt budgets, scoring correctness and end-to-end runtime. Across six models and both directions, paired lift over solo attempts ranges from -19% to +29%. Four models gain in both directions, yet regressions occur on 16% to 45% of problems in every model and direction. Outcomes follow the source attempt's result relative to the target's solo attempt rather than source success alone, improving in 71% of comparisons when the source stands above and regressing in 54% when it stands below. MetaKernelBench complements implementation-quality metrics by measuring same-problem cross-DSL kernel knowledge transfer.

cs.LG↗

EVOKE: Eliciting World Knowledge in Agents for Transferable Decision-Making

Large language models (LLMs) are increasingly deployed as agents for multi-step decision-making, yet transfer poorly to unseen environments. World-model methods address this by training agents to predict future observations, at the cost of additional training and errors that compound when predictions are used for planning. However, for LLM agents operating in digital environments, much of this world knowledge is already internalized during pretraining, which shifts the problem from acquiring it to eliciting it. We argue that typical post-training provides little pressure for such elicitation, since supervision under a single goal at each visited state inadvertently drives policies to rely on superficial contextual habits. We introduce EVOKE, a post-training method that supplies this pressure through goal diversity at fixed states. Motivated by theory showing that an agent competent across diverse goals must encode a world model recoverable from its action preferences, EVOKE holds the environment state and interaction history fixed and ranks the same candidate actions under alternative goals, forcing action preferences to change, so that a policy relying on contextual habits or single-goal correlations cannot order them correctly. This implicitly elicits the policy's pretrained world knowledge to inform decisions. We evaluate EVOKE across diverse tasks in three backbones, demonstrating improved task performance, unseen environment generalization, and data efficiency. We further conduct controlled analyses to better understand what drives these gains. These findings offer a new perspective on eliciting internalized world knowledge for transferable action through direct decision supervision.

cs.CL↗

FastCI: Efficient GPU-Intensive CI for LLM Training Frameworks

As large language models (LLMs) keep growing in size and complexity, their training frameworks evolve at a rapid pace as well. Therefore, continuous integration (CI) is critical for maintaining the quality and stability of these frameworks. However, unlike traditional software, CI for LLM training frameworks relies on GPU-intensive tests, which usually involve complete model training or evaluation. This leads CI itself to become a new bottleneck for fast-paced development. In this paper, we introduce FastCI, a framework that improves the efficiency of CI for LLM training frameworks. FastCI leverages runtime evidence to select affected tests and prune tests that execute changed code in equivalent contexts. Then FastCI prioritizes high-risk tests to expose potential failures earlier, and optimizes test workloads along dimensions outside the intended validation scope of each test. Evaluated on the CI workload of our LLM training framework, FastCI reduces the CI latency by 77.5% and the GPU resource usage by 63.9%, while improving the modified code coverage retention by 3.2%, compared with the currently deployed CI pipelines. FastCI has now been integrated into the CI pipelines of our LLM training framework at ByteDance.

cs.LG↗

Quantum Computing for Network Security Classification: Near-Term Classification and Long-Term Memory Efficiency

Quantum computing has already been explored in several network-security applications. However, how quantum computing may contribute to network-security classification in both the near term and the longer term has not been systematically discussed. This paper studies this question through two complementary experiments. First, we evaluate near-term quantum-kernel support vector machines (SVMs) on practical network-security classification tasks and compare them with classical SVM baselines on KDD Cup 1999, CICIDS2017, and BoT-IoT. Across these runs, quantum kernels are competitive. They can match or improve classical baselines in some settings, while classical RBF kernels remain stronger in others. This suggests that near-term quantum-kernel methods should be evaluated as practical, dataset-dependent alternatives to classical kernels rather than as uniformly superior replacements. Second, we use quantum oracle sketching (QOS) to study a longer-term memory advantage for classification with streaming classical samples. In QOS, samples are processed online and used to incrementally construct an approximate quantum oracle, which provides coherent query access for downstream quantum algorithms without retaining the entire dataset. Under the QOS-inspired machine-size estimate, comparable accuracy corresponds to a substantially smaller effective memory-size proxy than explicit sparse/QRAM-style storage. Compared with a simple streaming proxy, the result is more nuanced because aggressive feature filtering can make the streaming dimension small. This suggests that the long-term value of quantum computing for network-security classification may lie in memory-efficient data access rather than immediate runtime speedup. Together, these experiments show how quantum computing may contribute to network-security classification from near-term classification performance and longer-term memory efficiency.

quant-ph↗

LabInstruct: Benchmarking Situated Instructional Video Generation for Lab Procedures

Self-driving laboratories (SDLs) aim to automate the full experimental loop, from scientific decision-making to physical execution. Ideally, AI-generated plans could be carried out directly by robotic systems, but reliable automation remains difficult in complex, open-world laboratory environments, where experiments often involve fine-grained manipulation, long-horizon procedures, and substantial variation across tasks and setups. Humans therefore remain an important execution interface between AI-generated plans and physical experiments, creating a need for clear and effective human-facing experimental guidance. Because laboratory procedures are inherently visual, spatial, and dynamic, video is particularly well suited to communicating apparatus configurations, manipulation actions, temporal dependencies, and state changes. Recent advances in video generation now make it possible to synthesize experimental demonstrations directly from an initial workspace image and a natural-language instruction. However, whether such models can reliably communicate real laboratory procedures has not been systematically studied. We introduce LabInstruct, a benchmark for situated instructional video generation in real laboratories. LabInstruct contains 204 tasks across 5 scientific disciplines, with real reference executions and structured annotations of objects, actions, contacts, and state transitions. Evaluating 8 frontier image-to-video models, we find that visually plausible generations frequently remain procedurally incorrect, revealing a substantial gap between visual realism and the reliability required for experimental instruction.

cs.RO↗

From Articulated Kinematics to Routed Visual Control for Action-Conditioned Surgical Video Generation

Action-conditioned surgical video generation is a critical yet highly challenging problem for robotic surgery. The core difficulty is that low-dimensional control vectors must precisely govern complex image-space evolution. In this work, we propose a kinematic-to-visual lifting paradigm that converts articulated kinematics into a unified set of five image-aligned control modalities. Building on this representation, we introduce a hierarchically routed visual control framework that selectively activates the most relevant control modalities and motion scales. Instead of uniformly applying all control signals, our model performs hierarchical routing to dynamically allocate conditioning capacity. We further design kinematic-prior-guided routing loss functions to ensure physically meaningful, temporally stable, and efficient expert utilization. To improve efficiency, we propose a budgeted training and inference scheme that leverages routing-induced sparsity. By selectively discarding low-significance control pathways during training and execution, our approach enables adaptive computation that is complementary to standard distillation. We additionally construct a new benchmark with curated articulated annotations, obtained through human-in-the-loop semantic labeling and differentiable pose tracking, providing realistic supervision for action-conditioned surgical video generation. Extensive experiments demonstrate that our method consistently improves action faithfulness, visual fidelity, and cross-domain generalization over diverse baselines. Moreover, our efficient variant achieves substantial reductions in latency while maintaining strong control accuracy.

cs.CV↗