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Xin Jin

Publications and source records attributed to Xin Jin.

At least 199 records · Page 11Linked to original sources

Generalized Tree-Informed Mixed Model Regression

The standard regression tree method applied to observations within clusters poses both methodological and implementation challenges. Effectively leveraging these data requires methods that account for both individual-level and sample-level effects. We propose Generalized Tree-Informed Mixed Model (GTIMM), which replaces the linear fixed effect in a generalized linear mixed model (GLMM) with the output of a regression tree. Traditional parameter estimation and prediction techniques, such as the expectation-maximization algorithm, scale poorly in high-dimensional settings, creating a computational bottleneck. To address this, we employ a quasi-likelihood framework with stochastic gradient descent for optimized parameter estimation. Additionally, we establish a theoretical bound for the mean squared prediction error. The predictive performance of our method is evaluated through simulations and compared with existing approaches. Finally, we apply our model to predict country-level GDP based on trade, foreign direct investment, unemployment, inflation, and geographic region.

stat.ME↗

Unified Arbitrary-Time Video Frame Interpolation and Prediction

Video frame interpolation and prediction aim to synthesize frames in-between and subsequent to existing frames, respectively. Despite being closely-related, these two tasks are traditionally studied with different model architectures, or same architecture but individually trained weights. Furthermore, while arbitrary-time interpolation has been extensively studied, the value of arbitrary-time prediction has been largely overlooked. In this work, we present uniVIP - unified arbitrary-time Video Interpolation and Prediction. Technically, we firstly extend an interpolation-only network for arbitrary-time interpolation and prediction, with a special input channel for task (interpolation or prediction) encoding. Then, we show how to train a unified model on common triplet frames. Our uniVIP provides competitive results for video interpolation, and outperforms existing state-of-the-arts for video prediction. Codes will be available at: https://github.com/srcn-ivl/uniVIP

cs.CV↗

Exploring Simple Siamese Network for High-Resolution Video Quality Assessment

In the research of video quality assessment (VQA), two-branch network has emerged as a promising solution. It decouples VQA with separate technical and aesthetic branches to measure the perception of low-level distortions and high-level semantics respectively. However, we argue that while technical and aesthetic perspectives are complementary, the technical perspective itself should be measured in semantic-aware manner. We hypothesize that existing technical branch struggles to perceive the semantics of high-resolution videos, as it is trained on local mini-patches sampled from videos. This issue can be hidden by apparently good results on low-resolution videos, but indeed becomes critical for high-resolution VQA. This work introduces SiamVQA, a simple but effective Siamese network for highre-solution VQA. SiamVQA shares weights between technical and aesthetic branches, enhancing the semantic perception ability of technical branch to facilitate technical-quality representation learning. Furthermore, it integrates a dual cross-attention layer for fusing technical and aesthetic features. SiamVQA achieves state-of-the-art accuracy on high-resolution benchmarks, and competitive results on lower-resolution benchmarks. Codes will be available at: https://github.com/srcn-ivl/SiamVQA

cs.CV↗

Semantically Structured Image Compression via Irregular Group-Based Decoupling

Image compression techniques typically focus on compressing rectangular images for human consumption, however, resulting in transmitting redundant content for downstream applications. To overcome this limitation, some previous works propose to semantically structure the bitstream, which can meet specific application requirements by selective transmission and reconstruction. Nevertheless, they divide the input image into multiple rectangular regions according to semantics and ignore avoiding information interaction among them, causing waste of bitrate and distorted reconstruction of region boundaries. In this paper, we propose to decouple an image into multiple groups with irregular shapes based on a customized group mask and compress them independently. Our group mask describes the image at a finer granularity, enabling significant bitrate saving by reducing the transmission of redundant content. Moreover, to ensure the fidelity of selective reconstruction, this paper proposes the concept of group-independent transform that maintain the independence among distinct groups. And we instantiate it by the proposed Group-Independent Swin-Block (GI Swin-Block). Experimental results demonstrate that our framework structures the bitstream with negligible cost, and exhibits superior performance on both visual quality and intelligent task supporting.

eess.IV↗

Reinforcement Learning based Constrained Optimal Control: an Interpretable Reward Design

This paper presents an interpretable reward design framework for reinforcement learning based constrained optimal control problems with state and terminal constraints. The problem is formalized within a standard partially observable Markov decision process framework. The reward function is constructed from four weighted components: a terminal constraint reward, a guidance reward, a penalty for state constraint violations, and a cost reduction incentive reward. A theoretically justified reward design is then presented, which establishes bounds on the weights of the components. This approach ensures that constraints are satisfied and objectives are optimized while mitigating numerical instability. Acknowledging the importance of prior knowledge in reward design, we sequentially solve two subproblems, using each solution to inform the reward design for the subsequent problem. Subsequently, we integrate reinforcement learning with curriculum learning, utilizing policies derived from simpler subproblems to assist in tackling more complex challenges, thereby facilitating convergence. The framework is evaluated against original and randomly weighted reward designs in a multi-agent particle environment. Experimental results demonstrate that the proposed approach significantly enhances satisfaction of terminal and state constraints and optimization of control cost.

eess.SY↗

Adaptive Data Exploitation in Deep Reinforcement Learning

We introduce ADEPT: Adaptive Data ExPloiTation, a simple yet powerful framework to enhance the **data efficiency** and **generalization** in deep reinforcement learning (RL). Specifically, ADEPT adaptively manages the use of sampled data across different learning stages via multi-armed bandit (MAB) algorithms, optimizing data utilization while mitigating overfitting. Moreover, ADEPT can significantly reduce the computational overhead and accelerate a wide range of RL algorithms. We test ADEPT on benchmarks including Procgen, MiniGrid, and PyBullet. Extensive simulation demonstrates that ADEPT can achieve superior performance with remarkable computational efficiency, offering a practical solution to data-efficient RL. Our code is available at https://github.com/yuanmingqi/ADEPT.

cs.LG↗

Deep Reinforcement Learning with Hybrid Intrinsic Reward Model

Intrinsic reward shaping has emerged as a prevalent approach to solving hard-exploration and sparse-rewards environments in reinforcement learning (RL). While single intrinsic rewards, such as curiosity-driven or novelty-based methods, have shown effectiveness, they often limit the diversity and efficiency of exploration. Moreover, the potential and principle of combining multiple intrinsic rewards remains insufficiently explored. To address this gap, we introduce HIRE (Hybrid Intrinsic REward), a flexible and elegant framework for creating hybrid intrinsic rewards through deliberate fusion strategies. With HIRE, we conduct a systematic analysis of the application of hybrid intrinsic rewards in both general and unsupervised RL across multiple benchmarks. Extensive experiments demonstrate that HIRE can significantly enhance exploration efficiency and diversity, as well as skill acquisition in complex and dynamic settings.

cs.LG↗

EM-DARTS: Hierarchical Differentiable Architecture Search for Eye Movement Recognition

Eye movement biometrics has received increasing attention thanks to its highly secure identification. Although deep learning (DL) models have shown success in eye movement recognition, their architectures largely rely on human prior knowledge. Differentiable Neural Architecture Search (DARTS) automates the manual process of architecture design with high search efficiency. However, DARTS typically stacks multiple cells to form a convolutional network, which limits the diversity of architecture. Furthermore, DARTS generally searches for architectures using shallower networks than those used in the evaluation, creating a significant disparity in architecture depth between the search and evaluation phases. To address this issue, we propose EM-DARTS, a hierarchical differentiable architecture search algorithm to automatically design the DL architecture for eye movement recognition. First, we define a supernet and propose a global and local alternate Neural Architecture Search method to search the optimal architecture alternately with a differentiable neural architecture search. The local search strategy aims to find an optimal architecture for different cells while the global search strategy is responsible for optimizing the architecture of the target network. To minimize redundancy, transfer entropy is proposed to compute the information amount of each layer, thereby further simplifying the network search process. Experimental results on three public datasets demonstrate that the proposed EM-DARTS is capable of producing an optimal architecture that leads to state-of-the-art recognition performance, {Specifically, the recognition models developed using EM-DARTS achieved the lowest EERs of 0.0453 on the GazeBase dataset, 0.0377 on the JuDo1000 dataset, and 0.1385 on the EMglasses dataset.

cs.CV↗

Cohomology of the universal centralizers I: the adjoint group case

We compute the rational cohomology of the universal centralizer $J_G$ (also known as the Toda system or BFM space) for a complex (connected) semisimple group $G$ of adjoint form. While $J_G$ exhibits interesting and increasingly complex topology as the rank of $G$ rises, its rational cohomology is surprisingly simple--it coincides with that of a point. In a subsequent work [Jin2], we will extend this analysis to the case of $J_G$ for general semisimple $G$. In particular, we will show that its rational cohomology has pure Hodge structure.

math.RT↗

RLLTE: Long-Term Evolution Project of Reinforcement Learning

We present RLLTE: a long-term evolution, extremely modular, and open-source framework for reinforcement learning (RL) research and application. Beyond delivering top-notch algorithm implementations, RLLTE also serves as a toolkit for developing algorithms. More specifically, RLLTE decouples the RL algorithms completely from the exploitation-exploration perspective, providing a large number of components to accelerate algorithm development and evolution. In particular, RLLTE is the first RL framework to build a comprehensive ecosystem, which includes model training, evaluation, deployment, benchmark hub, and large language model (LLM)-empowered copilot. RLLTE is expected to set standards for RL engineering practice and be highly stimulative for industry and academia. Our documentation, examples, and source code are available at https://github.com/RLE-Foundation/rllte.

cs.AI↗

Towards RAW Object Detection in Diverse Conditions

Existing object detection methods often consider sRGB input, which was compressed from RAW data using ISP originally designed for visualization. However, such compression might lose crucial information for detection, especially under complex light and weather conditions. We introduce the AODRaw dataset, which offers 7,785 high-resolution real RAW images with 135,601 annotated instances spanning 62 categories, capturing a broad range of indoor and outdoor scenes under 9 distinct light and weather conditions. Based on AODRaw that supports RAW and sRGB object detection, we provide a comprehensive benchmark for evaluating current detection methods. We find that sRGB pre-training constrains the potential of RAW object detection due to the domain gap between sRGB and RAW, prompting us to directly pre-train on the RAW domain. However, it is harder for RAW pre-training to learn rich representations than sRGB pre-training due to the camera noise. To assist RAW pre-training, we distill the knowledge from an off-the-shelf model pre-trained on the sRGB domain. As a result, we achieve substantial improvements under diverse and adverse conditions without relying on extra pre-processing modules. Code and dataset are available at https://github.com/lzyhha/AODRaw.

cs.CV↗

APDDv2: Aesthetics of Paintings and Drawings Dataset with Artist Labeled Scores and Comments

Datasets play a pivotal role in training visual models, facilitating the development of abstract understandings of visual features through diverse image samples and multidimensional attributes. However, in the realm of aesthetic evaluation of artistic images, datasets remain relatively scarce. Existing painting datasets are often characterized by limited scoring dimensions and insufficient annotations, thereby constraining the advancement and application of automatic aesthetic evaluation methods in the domain of painting. To bridge this gap, we introduce the Aesthetics Paintings and Drawings Dataset (APDD), the first comprehensive collection of paintings encompassing 24 distinct artistic categories and 10 aesthetic attributes. Building upon the initial release of APDDv1, our ongoing research has identified opportunities for enhancement in data scale and annotation precision. Consequently, APDDv2 boasts an expanded image corpus and improved annotation quality, featuring detailed language comments to better cater to the needs of both researchers and practitioners seeking high-quality painting datasets. Furthermore, we present an updated version of the Art Assessment Network for Specific Painting Styles, denoted as ArtCLIP. Experimental validation demonstrates the superior performance of this revised model in the realm of aesthetic evaluation, surpassing its predecessor in accuracy and efficacy. The dataset and model are available at https://github.com/BestiVictory/APDDv2.git.

cs.CV↗

A Diffuse Light Field Imaging Model for Forward-Scattering Photon-Coded Signal Retrieval

Scattering imaging is often hindered by extremely low signal-to-noise ratios (SNRs) due to the prevalence of scattering noise. Light field imaging has been shown to be effective in suppressing noise and collect more ballistic photons as signals. However, to overcome the SNR limit in super-strong scattering environments, even with light field framework, only rare ballistic signals are insufficient. Inspired by radiative transfer theory, we propose a diffuse light field imaging model (DLIM) that leverages light field imaging to retrieve forward-scattered photons as signals to overcome the challenges of low-SNR imaging caused by super-strong scattering environments. This model aims to recover the ballistic photon signal as a source term from forward-scattered photons based on diffusion equations. The DLIM consists of two main processes: radiance modeling and diffusion light-field approximation. Radiate modeling analyzes the radiance distribution in scattering light field images using a proposed three-plane parameterization, which solves a 4-D radiate kernel describing the impulse function of scattering light field. Then, the scattering light field images synthesize a diffuse source satisfying the diffusion equation governing forward scattering photons, solved under Neumann boundary conditions in imaging space. This is the first physically-aware scattering light field imaging model, extending the conventional light field imaging framework from free space into diffuse space. The extensive experiments confirm that the DLIM can reconstruct the target objects even when scattering light field images are reduced as random noise at extremely low SNRs.

eess.IV↗

Hierarchical Temporal Context Learning for Camera-based Semantic Scene Completion

Camera-based 3D semantic scene completion (SSC) is pivotal for predicting complicated 3D layouts with limited 2D image observations. The existing mainstream solutions generally leverage temporal information by roughly stacking history frames to supplement the current frame, such straightforward temporal modeling inevitably diminishes valid clues and increases learning difficulty. To address this problem, we present HTCL, a novel Hierarchical Temporal Context Learning paradigm for improving camera-based semantic scene completion. The primary innovation of this work involves decomposing temporal context learning into two hierarchical steps: (a) cross-frame affinity measurement and (b) affinity-based dynamic refinement. Firstly, to separate critical relevant context from redundant information, we introduce the pattern affinity with scale-aware isolation and multiple independent learners for fine-grained contextual correspondence modeling. Subsequently, to dynamically compensate for incomplete observations, we adaptively refine the feature sampling locations based on initially identified locations with high affinity and their neighboring relevant regions. Our method ranks $1^{st}$ on the SemanticKITTI benchmark and even surpasses LiDAR-based methods in terms of mIoU on the OpenOccupancy benchmark. Our code is available on https://github.com/Arlo0o/HTCL.

cs.CV↗

Making Offline RL Online: Collaborative World Models for Offline Visual Reinforcement Learning

Training offline RL models using visual inputs poses two significant challenges, i.e., the overfitting problem in representation learning and the overestimation bias for expected future rewards. Recent work has attempted to alleviate the overestimation bias by encouraging conservative behaviors. This paper, in contrast, tries to build more flexible constraints for value estimation without impeding the exploration of potential advantages. The key idea is to leverage off-the-shelf RL simulators, which can be easily interacted with in an online manner, as the "test bed" for offline policies. To enable effective online-to-offline knowledge transfer, we introduce CoWorld, a model-based RL approach that mitigates cross-domain discrepancies in state and reward spaces. Experimental results demonstrate the effectiveness of CoWorld, outperforming existing RL approaches by large margins.

cs.LG↗

LoongServe: Efficiently Serving Long-Context Large Language Models with Elastic Sequence Parallelism

The context window of large language models (LLMs) is rapidly increasing, leading to a huge variance in resource usage between different requests as well as between different phases of the same request. Restricted by static parallelism strategies, existing LLM serving systems cannot efficiently utilize the underlying resources to serve variable-length requests in different phases. To address this problem, we propose a new parallelism paradigm, elastic sequence parallelism (ESP), to elastically adapt to the variance between different requests and phases. Based on ESP, we design and build LoongServe, an LLM serving system that (1) improves computation efficiency by elastically adjusting the degree of parallelism in real-time, (2) improves communication efficiency by reducing key-value cache migration overhead and overlapping partial decoding communication with computation, and (3) improves GPU memory efficiency by reducing key-value cache fragmentation across instances. Our evaluation under diverse real-world datasets shows that LoongServe improves the maximum throughput by up to 3.85$\times$ compared to the chunked prefill and 5.81$\times$ compared to the prefill-decoding disaggregation.

cs.DC↗

FLUX: Fast Software-based Communication Overlap On GPUs Through Kernel Fusion

Large deep learning models have demonstrated strong ability to solve many tasks across a wide range of applications. Those large models typically require training and inference to be distributed. Tensor parallelism is a common technique partitioning computation of an operation or layer across devices to overcome the memory capacity limitation of a single processor, and/or to accelerate computation to meet a certain latency requirement. However, this kind of parallelism introduces additional communication that might contribute a significant portion of overall runtime. Thus limits scalability of this technique within a group of devices with high speed interconnects, such as GPUs with NVLinks in a node. This paper proposes a novel method, Flux, to significantly hide communication latencies with dependent computations for GPUs. Flux over-decomposes communication and computation operations into much finer-grained operations and further fuses them into a larger kernel to effectively hide communication without compromising kernel efficiency. Flux can potentially overlap up to 96% of communication given a fused kernel. Overall, it can achieve up to 1.24x speedups for training over Megatron-LM on a cluster of 128 GPUs with various GPU generations and interconnects, and up to 1.66x and 1.30x speedups for prefill and decoding inference over vLLM on a cluster with 8 GPUs with various GPU generations and interconnects.

cs.LG↗

Deconstructing The Ethics of Large Language Models from Long-standing Issues to New-emerging Dilemmas: A Survey

Large Language Models (LLMs) have achieved unparalleled success across diverse language modeling tasks in recent years. However, this progress has also intensified ethical concerns, impacting the deployment of LLMs in everyday contexts. This paper provides a comprehensive survey of ethical challenges associated with LLMs, from longstanding issues such as copyright infringement, systematic bias, and data privacy, to emerging problems like truthfulness and social norms. We critically analyze existing research aimed at understanding, examining, and mitigating these ethical risks. Our survey underscores integrating ethical standards and societal values into the development of LLMs, thereby guiding the development of responsible and ethically aligned language models.

cs.CL↗