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Xin Jin

Publications and source records attributed to Xin Jin.

At least 307 records · Page 17Linked to original sources

MuxFlow: Efficient and Safe GPU Sharing in Large-Scale Production Deep Learning Clusters

Large-scale GPU clusters are widely-used to speed up both latency-critical (online) and best-effort (offline) deep learning (DL) workloads. However, most DL clusters either dedicate each GPU to one workload or share workloads in time, leading to very low GPU resource utilization. We present MuxFlow, the first production cluster system that supports efficient and safe space-sharing for DL workloads. NVIDIA MPS provides an opportunity to share multiple workloads in space on widely-deployed NVIDIA GPUs, but it cannot guarantee the performance and safety of online workloads. MuxFlow introduces a two-level protection mechanism for memory and computation to guarantee the performance of online workloads. Based on our practical error analysis, we design a mixed error-handling mechanism to guarantee the safety of online workloads. MuxFlow further proposes dynamic streaming multiprocessor (SM) allocation and matching-based scheduling to improve the efficiency of offline workloads. MuxFlow has been deployed at CompanyX's clusters with more than 20,000 GPUs. The deployment results indicate that MuxFlow substantially improves the GPU utilization from 26$\%$ to 76$\%$, SM activity from 16$\%$ to 33$\%$, and GPU memory from 42$\%$ to 48$\%$.

cs.DC↗

A Unified Pyramid Recurrent Network for Video Frame Interpolation

Flow-guided synthesis provides a common framework for frame interpolation, where optical flow is estimated to guide the synthesis of intermediate frames between consecutive inputs. In this paper, we present UPR-Net, a novel Unified Pyramid Recurrent Network for frame interpolation. Cast in a flexible pyramid framework, UPR-Net exploits lightweight recurrent modules for both bi-directional flow estimation and intermediate frame synthesis. At each pyramid level, it leverages estimated bi-directional flow to generate forward-warped representations for frame synthesis; across pyramid levels, it enables iterative refinement for both optical flow and intermediate frame. In particular, we show that our iterative synthesis strategy can significantly improve the robustness of frame interpolation on large motion cases. Despite being extremely lightweight (1.7M parameters), our base version of UPR-Net achieves excellent performance on a large range of benchmarks. Code and trained models of our UPR-Net series are available at: https://github.com/srcn-ivl/UPR-Net.

cs.CV↗

Learning Cross-Scale Weighted Prediction for Efficient Neural Video Compression

Neural video codecs have demonstrated great potential in video transmission and storage applications. Existing neural hybrid video coding approaches rely on optical flow or Gaussian-scale flow for prediction, which cannot support fine-grained adaptation to diverse motion content. Towards more content-adaptive prediction, we propose a novel cross-scale prediction module that achieves more effective motion compensation. Specifically, on the one hand, we produce a reference feature pyramid as prediction sources and then transmit cross-scale flows that leverage the feature scale to control the precision of prediction. On the other hand, for the first time, a weighted prediction mechanism is introduced even if only a single reference frame is available, which can help synthesize a fine prediction result by transmitting cross-scale weight maps. In addition to the cross-scale prediction module, we further propose a multi-stage quantization strategy, which improves the rate-distortion performance with no extra computational penalty during inference. We show the encouraging performance of our efficient neural video codec (ENVC) on several benchmark datasets. In particular, the proposed ENVC can compete with the latest coding standard H.266/VVC in terms of sRGB PSNR on UVG dataset for the low-latency mode. We also analyze in detail the effectiveness of the cross-scale prediction module in handling various video content, and provide a comprehensive ablation study to analyze those important components. Test code is available at https://github.com/USTC-IMCL/ENVC .

eess.IV↗

Region Normalization for Image Inpainting

Feature Normalization (FN) is an important technique to help neural network training, which typically normalizes features across spatial dimensions. Most previous image inpainting methods apply FN in their networks without considering the impact of the corrupted regions of the input image on normalization, e.g. mean and variance shifts. In this work, we show that the mean and variance shifts caused by full-spatial FN limit the image inpainting network training and we propose a spatial region-wise normalization named Region Normalization (RN) to overcome the limitation. RN divides spatial pixels into different regions according to the input mask, and computes the mean and variance in each region for normalization. We develop two kinds of RN for our image inpainting network: (1) Basic RN (RN-B), which normalizes pixels from the corrupted and uncorrupted regions separately based on the original inpainting mask to solve the mean and variance shift problem; (2) Learnable RN (RN-L), which automatically detects potentially corrupted and uncorrupted regions for separate normalization, and performs global affine transformation to enhance their fusion. We apply RN-B in the early layers and RN-L in the latter layers of the network respectively. Experiments show that our method outperforms current state-of-the-art methods quantitatively and qualitatively. We further generalize RN to other inpainting networks and achieve consistent performance improvements. Our code is available at https://github.com/geekyutao/RN.

cs.CV↗

QVRF: A Quantization-error-aware Variable Rate Framework for Learned Image Compression

Learned image compression has exhibited promising compression performance, but variable bitrates over a wide range remain a challenge. State-of-the-art variable rate methods compromise the loss of model performance and require numerous additional parameters. In this paper, we present a Quantization-error-aware Variable Rate Framework (QVRF) that utilizes a univariate quantization regulator a to achieve wide-range variable rates within a single model. Specifically, QVRF defines a quantization regulator vector coupled with predefined Lagrange multipliers to control quantization error of all latent representation for discrete variable rates. Additionally, the reparameterization method makes QVRF compatible with a round quantizer. Exhaustive experiments demonstrate that existing fixed-rate VAE-based methods equipped with QVRF can achieve wide-range continuous variable rates within a single model without significant performance degradation. Furthermore, QVRF outperforms contemporary variable-rate methods in rate-distortion performance with minimal additional parameters.

eess.IV↗

TBFormer: Two-Branch Transformer for Image Forgery Localization

Image forgery localization aims to identify forged regions by capturing subtle traces from high-quality discriminative features. In this paper, we propose a Transformer-style network with two feature extraction branches for image forgery localization, and it is named as Two-Branch Transformer (TBFormer). Firstly, two feature extraction branches are elaborately designed, taking advantage of the discriminative stacked Transformer layers, for both RGB and noise domain features. Secondly, an Attention-aware Hierarchical-feature Fusion Module (AHFM) is proposed to effectively fuse hierarchical features from two different domains. Although the two feature extraction branches have the same architecture, their features have significant differences since they are extracted from different domains. We adopt position attention to embed them into a unified feature domain for hierarchical feature investigation. Finally, a Transformer decoder is constructed for feature reconstruction to generate the predicted mask. Extensive experiments on publicly available datasets demonstrate the effectiveness of the proposed model.

cs.CV↗

FaaSLight: General Application-Level Cold-Start Latency Optimization for Function-as-a-Service in Serverless Computing

Serverless computing is a popular cloud computing paradigm that frees developers from server management. Function-as-a-Service (FaaS) is the most popular implementation of serverless computing, representing applications as event-driven and stateless functions. However, existing studies report that functions of FaaS applications severely suffer from cold-start latency. In this paper, we propose an approach namely FaaSLight to accelerating the cold start for FaaS applications through application-level optimization. We first conduct a measurement study to investigate the possible root cause of the cold start problem of FaaS. The result shows that application code loading latency is a significant overhead. Therefore, loading only indispensable code from FaaS applications can be an adequate solution. Based on this insight, we identify code related to application functionalities by constructing the function-level call graph, and separate other code (i.e., optional code) from FaaS applications. The separated optional code can be loaded on demand to avoid the inaccurate identification of indispensable code causing application failure. In particular, a key principle guiding the design of FaaSLight is inherently general, i.e., platform- and language-agnostic. The evaluation results on real-world FaaS applications show that FaaSLight can significantly reduce the code loading latency (up to 78.95%, 28.78% on average), thereby reducing the cold-start latency. As a result, the total response latency of functions can be decreased by up to 42.05% (19.21% on average). Compared with the state-of-the-art, FaaSLight achieves a 21.25X improvement in reducing the average total response latency.

cs.DC↗

Stable Attribute Group Editing for Reliable Few-shot Image Generation

Few-shot image generation aims to generate data of an unseen category based on only a few samples. Apart from basic content generation, a bunch of downstream applications hopefully benefit from this task, such as low-data detection and few-shot classification. To achieve this goal, the generated images should guarantee category retention for classification beyond the visual quality and diversity. In our preliminary work, we present an ``editing-based'' framework Attribute Group Editing (AGE) for reliable few-shot image generation, which largely improves the generation performance. Nevertheless, AGE's performance on downstream classification is not as satisfactory as expected. This paper investigates the class inconsistency problem and proposes Stable Attribute Group Editing (SAGE) for more stable class-relevant image generation. SAGE takes use of all given few-shot images and estimates a class center embedding based on the category-relevant attribute dictionary. Meanwhile, according to the projection weights on the category-relevant attribute dictionary, we can select category-irrelevant attributes from the similar seen categories. Consequently, SAGE injects the whole distribution of the novel class into StyleGAN's latent space, thus largely remains the category retention and stability of the generated images. Going one step further, we find that class inconsistency is a common problem in GAN-generated images for downstream classification. Even though the generated images look photo-realistic and requires no category-relevant editing, they are usually of limited help for downstream classification. We systematically discuss this issue from both the generative model and classification model perspectives, and propose to boost the downstream classification performance of SAGE by enhancing the pixel and frequency components.

cs.CV↗

An Order-Complexity Model for Aesthetic Quality Assessment of Symbolic Homophony Music Scores

Computational aesthetics evaluation has made great achievements in the field of visual arts, but the research work on music still needs to be explored. Although the existing work of music generation is very substantial, the quality of music score generated by AI is relatively poor compared with that created by human composers. The music scores created by AI are usually monotonous and devoid of emotion. Based on Birkhoff's aesthetic measure, this paper proposes an objective quantitative evaluation method for homophony music score aesthetic quality assessment. The main contributions of our work are as follows: first, we put forward a homophony music score aesthetic model to objectively evaluate the quality of music score as a baseline model; second, we put forward eight basic music features and four music aesthetic features.

cs.SD↗

Rise of the Planet of Serverless Computing: A Systematic Review

Serverless computing is an emerging cloud computing paradigm, being adopted to develop a wide range of software applications. It allows developers to focus on the application logic in the granularity of function, thereby freeing developers from tedious and error-prone infrastructure management. Meanwhile, its unique characteristic poses new challenges to the development and deployment of serverless-based applications. To tackle these challenges, enormous research efforts have been devoted. This paper provides a comprehensive literature review to characterize the current research state of serverless computing. Specifically, this paper covers 164 papers on 17 research directions of serverless computing, including performance optimization, programming framework, application migration, multi-cloud development, testing and debugging, etc. It also derives research trends, focus, and commonly-used platforms for serverless computing, as well as promising research opportunities.

cs.SE↗

GAS-NeXt: Few-Shot Cross-Lingual Font Generator

Generating new fonts is a time-consuming and labor-intensive task, especially in a language with a huge amount of characters like Chinese. Various deep learning models have demonstrated the ability to efficiently generate new fonts with a few reference characters of that style, but few models support cross-lingual font generation. This paper presents GAS-NeXt, a novel few-shot cross-lingual font generator based on AGIS-Net and Font Translator GAN, and improve the performance metrics such as Fréchet Inception Distance (FID), Structural Similarity Index Measure(SSIM), and Pixel-level Accuracy (pix-acc). Our approaches include replacing the original encoder and decoder with the idea of layer attention and context-aware attention from Font Translator GAN, while utilizing the shape, texture, and local discriminators of AGIS-Net. In our experiment on English-to-Chinese font translation, we observed better results in fonts with distinct local features than conventional Chinese fonts compared to results obtained from Font Translator GAN. We also validate our method on multiple languages and datasets.

cs.CV↗

Tackling Visual Control via Multi-View Exploration Maximization

We present MEM: Multi-view Exploration Maximization for tackling complex visual control tasks. To the best of our knowledge, MEM is the first approach that combines multi-view representation learning and intrinsic reward-driven exploration in reinforcement learning (RL). More specifically, MEM first extracts the specific and shared information of multi-view observations to form high-quality features before performing RL on the learned features, enabling the agent to fully comprehend the environment and yield better actions. Furthermore, MEM transforms the multi-view features into intrinsic rewards based on entropy maximization to encourage exploration. As a result, MEM can significantly promote the sample-efficiency and generalization ability of the RL agent, facilitating solving real-world problems with high-dimensional observations and spare-reward space. We evaluate MEM on various tasks from DeepMind Control Suite and Procgen games. Extensive simulation results demonstrate that MEM can achieve superior performance and outperform the benchmarking schemes with simple architecture and higher efficiency.

cs.LG↗

Underwater Ranker: Learn Which Is Better and How to Be Better

In this paper, we present a ranking-based underwater image quality assessment (UIQA) method, abbreviated as URanker. The URanker is built on the efficient conv-attentional image Transformer. In terms of underwater images, we specially devise (1) the histogram prior that embeds the color distribution of an underwater image as histogram token to attend global degradation and (2) the dynamic cross-scale correspondence to model local degradation. The final prediction depends on the class tokens from different scales, which comprehensively considers multi-scale dependencies. With the margin ranking loss, our URanker can accurately rank the order of underwater images of the same scene enhanced by different underwater image enhancement (UIE) algorithms according to their visual quality. To achieve that, we also contribute a dataset, URankerSet, containing sufficient results enhanced by different UIE algorithms and the corresponding perceptual rankings, to train our URanker. Apart from the good performance of URanker, we found that a simple U-shape UIE network can obtain promising performance when it is coupled with our pre-trained URanker as additional supervision. In addition, we also propose a normalization tail that can significantly improve the performance of UIE networks. Extensive experiments demonstrate the state-of-the-art performance of our method. The key designs of our method are discussed. We will release our dataset and code.

cs.CV↗

ActFormer: A GAN-based Transformer towards General Action-Conditioned 3D Human Motion Generation

We present a GAN-based Transformer for general action-conditioned 3D human motion generation, including not only single-person actions but also multi-person interactive actions. Our approach consists of a powerful Action-conditioned motion TransFormer (ActFormer) under a GAN training scheme, equipped with a Gaussian Process latent prior. Such a design combines the strong spatio-temporal representation capacity of Transformer, superiority in generative modeling of GAN, and inherent temporal correlations from the latent prior. Furthermore, ActFormer can be naturally extended to multi-person motions by alternately modeling temporal correlations and human interactions with Transformer encoders. To further facilitate research on multi-person motion generation, we introduce a new synthetic dataset of complex multi-person combat behaviors. Extensive experiments on NTU-13, NTU RGB+D 120, BABEL and the proposed combat dataset show that our method can adapt to various human motion representations and achieve superior performance over the state-of-the-art methods on both single-person and multi-person motion generation tasks, demonstrating a promising step towards a general human motion generator.

cs.CV↗

Rewarding Episodic Visitation Discrepancy for Exploration in Reinforcement Learning

Exploration is critical for deep reinforcement learning in complex environments with high-dimensional observations and sparse rewards. To address this problem, recent approaches proposed to leverage intrinsic rewards to improve exploration, such as novelty-based exploration and prediction-based exploration. However, many intrinsic reward modules require sophisticated structures and representation learning, resulting in prohibitive computational complexity and unstable performance. In this paper, we propose Rewarding Episodic Visitation Discrepancy (REVD), a computation-efficient and quantified exploration method. More specifically, REVD provides intrinsic rewards by evaluating the Rényi divergence-based visitation discrepancy between episodes. To make efficient divergence estimation, a k-nearest neighbor estimator is utilized with a randomly-initialized state encoder. Finally, the REVD is tested on Atari games and PyBullet Robotics Environments. Extensive experiments demonstrate that REVD can significantly improves the sample efficiency of reinforcement learning algorithms and outperforms the benchmarking methods.

cs.LG↗

Enhanced Bi-directional Motion Estimation for Video Frame Interpolation

We present a novel simple yet effective algorithm for motion-based video frame interpolation. Existing motion-based interpolation methods typically rely on a pre-trained optical flow model or a U-Net based pyramid network for motion estimation, which either suffer from large model size or limited capacity in handling complex and large motion cases. In this work, by carefully integrating intermediateoriented forward-warping, lightweight feature encoder, and correlation volume into a pyramid recurrent framework, we derive a compact model to simultaneously estimate the bidirectional motion between input frames. It is 15 times smaller in size than PWC-Net, yet enables more reliable and flexible handling of challenging motion cases. Based on estimated bi-directional motion, we forward-warp input frames and their context features to intermediate frame, and employ a synthesis network to estimate the intermediate frame from warped representations. Our method achieves excellent performance on a broad range of video frame interpolation benchmarks. Code and trained models are available at \url{https://github.com/srcn-ivl/EBME}.

cs.CV↗

MiCS: Near-linear Scaling for Training Gigantic Model on Public Cloud

Existing general purpose frameworks for gigantic model training, i.e., dense models with billions of parameters, cannot scale efficiently on cloud environment with various networking conditions due to large communication overheads. In this paper, we propose MiCS, which Minimizes the Communication Scale to bring down communication overhead. Specifically, by decreasing the number of participants in a communication collective, MiCS can utilize heterogeneous network bandwidth, reduce network traffic over slower links, reduce the latency of communications for maintaining high network bandwidth utilization, and amortize expensive global gradient synchronization overhead. Our evaluation on AWS shows that the system throughput of MiCS is up to 2.89$\times$ that of the state-of-the-art large model training systems. MiCS achieves near-linear scaling efficiency, which is up to 1.27$\times$ that of DeepSpeed. MiCS allows us to train a proprietary model with 100 billion parameters on 512 GPUs with 99.4% weak-scaling efficiency, and it is able to saturate over 54.5% theoretical computation power of each GPU on a public cloud with less GPU memory and more restricted networks than DGX-A100 clusters.

cs.DC↗

Homological Mirror Symmetry for the universal centralizers

We prove homological mirror symmetry for the universal centralizer $J_G$ (a.k.a the Toda space), associated to any complex reductive Lie group $G$. The A-side is a partially wrapped Fukaya category on $J_G$, and the B-side is the category of coherent sheaves on the categorical quotient of a dual maximal torus by the Weyl group action (with some modification if the center of $G$ is not connected).

math.RT↗