Searcharxiv⌕ Search

arXiv subjects

Xin Jin

Publications and source records attributed to Xin Jin.

At least 55 records · Page 3Linked to original sources

OCELOT: Direct Atmospheric Forecasting from Heterogeneous Earth Observations Using a Graph-Transformer Hybrid Model

This study presents OCELOT (Observation-Centric Estimation and Learning for Outlook Trajectories), a global machine-learning forecasting system that predicts future Earth observations directly from heterogeneous satellite and in-situ measurements. Unlike data-driven weather models trained on gridded reanalysis states, OCELOT operates natively in observation space, preserving instrument-specific sampling, viewing geometry, and measurement characteristics. The system combines per-instrument graph-attention encoders, a shared spherical icosahedral latent mesh, a hybrid sliding-window Transformer/spatial graph neural network processor, and metadata-conditioned decoders to produce forecasts up to 12 h ahead. OCELOT is trained on observations for the years 2015 through 2023, validated on the year 2024, and evaluated out of sample on 2025 observations across satellite radiances, radiosondes, aircraft, and surface networks. In the 2025 evaluation, OCELOT produces spatially coherent +12 h forecasts across independent observing systems: microwave temperature-sounding channels show RMSE values of 1.24-1.87 K, while the more surface- and cloud-sensitive AVHRR infrared window channel shows a higher RMSE of 3.95 K. Vertical profile diagnostics show physically consistent radiosonde and aircraft temperature structure. Surface forecasts remain stable through 12 h, with 2-m air-temperature RMSE increasing from about 3.2 K at +3 h to about 3.6 K at +12 h. In paired observation-space comparisons, OCELOT remains less accurate than operational GFS but substantially outperforms persistence at longer lead times for 2-m temperature and 10-m wind components. These results demonstrate that observation-space forecasting can recover large-scale atmospheric structure and provide meaningful short-range skill without reanalysis supervision.

physics.ao-ph↗

Z-Reward: Beyond Scalar Rewards by Internalizing Reasoning into Score Distributions

Reward models are central to text-to-image post-training, but visual preference is subjective and better represented as a distribution over rubric scores than as a deterministic scalar. Existing scalar, score-token, and pairwise reward models over-compress uncertainty and fine-grained score differences, while reasoning-based generative rewards provide stronger judgments but are costly to deploy and difficult to use as direct optimization signals. We propose Z-Reward, a teacher-student reward modeling framework that decouples reasoning-heavy judgment from efficient reward deployment. The teacher is a large VLM that uses reasoning to infer rubric-aligned score distributions, and is trained with Group-wise Direct Score Optimization (GDSO), which combines policy-gradient rewards from distribution expectations with direct pointwise and pairwise supervision on score distributions and score gaps. The student is trained with Reasoning-Internalized Score Distillation (RISD), which transfers the teacher's reasoning-conditioned score distribution into a compact VLM without requiring explicit reasoning chains at inference time. On our internally annotated evaluation set, the 27B GDSO teacher reaches 89.6% human preference accuracy, outperforming SFT, RewardDance, and GRPO, while the 9B RISD student reaches 88.6%, outperforming the OPD baseline and closely matching the larger teacher. We further show that Z-Reward can serve as a differentiable reward signal for text-to-image optimization, yielding a 41.3% net human-preference improvement over the SFT baseline.

cs.CV↗

Surface-mediated reduction of ion-irradiation-induced damage in tungsten revealed by advanced ion channeling analysis

Tungsten is a leading candidate material for plasma-facing components in future fusion reactors. In this work, we integrate advanced ion channeling analysis with large-scale molecular dynamics simulations to uncover a pronounced surface-mediated reduction of radiation damage in single-crystal tungsten at elevated temperatures. We demonstrate how our unique analysis method can clearly resolve a dislocation-free zone near the surface and a transition region with suppressed defect density before reaching the bulk value. A possible explanation for the strong surface effect at elevated temperatures can be obtained by considering the coherent drift motion of dislocation loops toward the surface.

cond-mat.mtrl-sci↗

MADB: A Large-Scale Music Aesthetics Dataset with Professional and Multi-Dimensional Annotations

Music aesthetic assessment is a challenging yet underexplored problem, requiring models to capture fine-grained, multi-dimensional human perceptual judgments. Progress in this area has been limited by the lack of large-scale datasets with structured aesthetic annotations. We introduce MADB, a large-scale dataset and benchmark comprising 9,999 tracks annotated by 30 trained annotators. Each track is rated by around 10 annotators across 10 perceptual dimensions and one overall score, with additional textual comments for multimodal analysis. We establish a unified evaluation framework over multiple pretrained models. Results reveal substantial gaps between model predictions and human judgments, exposing key limitations of current approaches. MADB provides a new benchmark for human-aligned music understanding. Project page: https://github.com/knownree/madb

cs.SD↗

BigMac: Breaking the Pareto Frontier of Compute and Memory in Multimodal LLM Training

Training multimodal large language models (MLLMs) is challenged by both model and data heterogeneity. Existing systems redesign the training pipeline to address these challenges, but remain bound by a Pareto frontier between compute and memory efficiency, improving one only at the expense of the other. We present BigMac, a new training pipeline for multimodal LLMs. The core idea of BigMac is to elegantly nest the encoder and generator computation into the original LLM pipeline, forming a dependency-safe nested pipeline structure. With this design, BigMac reduces the activation memory complexity of the encoder and generator to O(1) while keeping the activation memory complexity of the LLM unchanged. At the same time, it achieves the same computational efficiency as the idealized setting with unlimited memory. As a result, BigMac breaks the Pareto frontier between computational efficiency and memory usage, enabling simultaneous optimization of both computation and memory in MLLM training. We evaluate BigMac on multiple MLLMs and training workloads. Experimental results show that BigMac achieves a 1.08$\times$-1.9$\times$ training speedup over baseline systems while maintaining stable memory usage as batch size increases.

cs.LG↗

Z-Image: An Efficient Image Generation Foundation Model with Single-Stream Diffusion Transformer

The landscape of high-performance image generation models is currently dominated by proprietary systems, such as Nano Banana Pro and Seedream 4.0. Leading open-source alternatives, including Qwen-Image, Hunyuan-Image-3.0 and FLUX.2, are characterized by massive parameter counts (20B to 80B), making them impractical for inference, and fine-tuning on consumer-grade hardware. To address this gap, we propose Z-Image, an efficient 6B-parameter foundation generative model built upon a Scalable Single-Stream Diffusion Transformer (S3-DiT) architecture that challenges the "scale-at-all-costs" paradigm. By systematically optimizing the entire model lifecycle -- from a curated data infrastructure to a streamlined training curriculum -- we complete the full training workflow in just 314K H800 GPU hours (approx. $630K). Our few-step distillation scheme with reward post-training further yields Z-Image-Turbo, offering both sub-second inference latency on an enterprise-grade H800 GPU and compatibility with consumer-grade hardware (<16GB VRAM). Additionally, our omni-pre-training paradigm also enables efficient training of Z-Image-Edit, an editing model with impressive instruction-following capabilities. Both qualitative and quantitative experiments demonstrate that our model achieves performance comparable to or surpassing that of leading competitors across various dimensions. Most notably, Z-Image exhibits exceptional capabilities in photorealistic image generation and bilingual text rendering, delivering results that rival top-tier commercial models, thereby demonstrating that state-of-the-art results are achievable with significantly reduced computational overhead. We publicly release our code, weights, and online demo to foster the development of accessible, budget-friendly, yet state-of-the-art generative models.

cs.CV↗

OmniOpt: Taxonomy, Geometry, and Benchmarking of Modern Optimizers

Optimizer selection for large-scale model training has become a system-level design decision constrained jointly by compute, memory, tuning budget, and task diversity, yet the landscape of over one hundred methods remains fragmented. We therefore present OmniOpt, a unified survey and benchmark cookbook of optimizers for the research community. OmniOpt rests on four coupled components. First, we treat every optimizer update as a structured transformation through a five-stage meta-pipeline, and show that most methods engage only one or two of these stages. Second, we use norm-constrained linear minimization oracles (LMOs) to unify different optimizers. Third, these two views ground a dual-dimension taxonomy, one dimension assigning each method to a mechanism family and the other recording the measurable training objectives it aims to improve. Fourth, and at the core of this paper, we instantiate the full taxonomy in a unified cross-domain benchmark spanning representative optimizers, model scales, and training regimes from language model pretraining to image classification, systematically analyzing each method family across multiple effect objectives and laying out their trade-offs. OmniOpt thus supplies the research community with an operational coordinate system for selecting optimizers under explicit mechanism and objective assumptions, and charts a direction for the future development of the optimizer community.

cs.LG↗

Distribution Matching Distillation Meets Reinforcement Learning

Distribution Matching Distillation (DMD) facilitates efficient inference by distilling multi-step diffusion models into few-step variants. Concurrently, Reinforcement Learning (RL) has emerged as a vital tool for aligning generative models with human preferences. While both represent critical post-training stages for large-scale diffusion models, existing studies typically treat them as independent, sequential processes, leaving a systematic framework for their unification largely unexplored. In this work, we demonstrate that jointly optimizing these two objectives yields mutual benefits: RL enables more preference-aware and controllable distillation rather than uniformly compressing the full data distribution, while DMD serves as an effective regularizer to mitigate reward hacking during RL training. Building on these insights, we propose DMDR, a unified framework that incorporates Reward-Tilted Distribution Matching optimization alongside two dynamic distillation training strategies in the initial stage, followed by the joint DMD and RL optimization in the second stage. Extensive experiments demonstrate that DMDR achieves state-of-the-art visual quality and prompt adherence among few-step generation methods, even surpassing the performance of its multi-step teacher model.

cs.CV↗

Bridging 3D Gaussians and Semantic Occupancy for Comprehensive Open-Vocabulary Scene Understanding from Unposed Images

Comprehensive 3D scene understanding from sparse, unposed images requires a model to recover renderable geometry, open-vocabulary semantics, and free/occupied 3D space without relying on external camera calibration. Recent feed-forward Gaussian methods improve pose-free reconstruction and semantic rendering, but their Gaussian primitives are mainly optimized through image-space objectives and remain weakly constrained in unobserved regions. We propose \textit{COVScene}, a pose-free semantic Gaussian framework that couples renderable Gaussian primitives with a dense semantic occupancy field through differentiable volumetric lifting. Instead of converting Gaussians to voxels only at evaluation time, COVScene lifts the predicted semantic Gaussians inside the training computation graph, so volumetric regularization provides gradients to Gaussian opacity, geometry, and semantic features. The framework combines a semantic-aware Geometry Transformer, multi-task Gaussian decoding, geometric foundation distillation, and occupancy entropy regularization to support novel view synthesis, open-vocabulary semantic querying, and semantic occupancy prediction within a single representation. Experiments on ScanNet and ScanNet++ show that COVScene maintains competitive rendering quality, improves open-vocabulary segmentation, and achieves stronger semantic occupancy prediction than the self-supervised baseline without direct voxel-level supervision.

cs.CV↗

When AI meets quantum information: A comprehensive review

Artificial intelligence (AI) and quantum information (QI) are rapidly co-evolving. AI is becoming a practical tool for learning, designing, controlling, and verifying quantum systems, while QI offers new computational models, representational structures, and learning-theoretic questions for AI. This survey reviews the interface from both directions. In the AI for QI direction, we organize recent progress around the central tasks of extracting information from limited measurements, training and discovering quantum algorithms, stabilizing noisy hardware, automating experimental and programming workflows, and extending learning-based methods to sensing and networking. In the QI for AI direction, we examine how quantum computation and quantum-inspired structures affect learning through algorithmic speedups, expressivity, trainability, generalization, neural-network design, and tensor-network representations. We close by identifying cross-cutting challenges in reproducibility, scalability, hardware realism, and co-design, arguing that progress will depend on tighter integration of theory, experiment, and hybrid quantum--classical systems.

quant-ph↗

OmniNWM: Omniscient Driving Navigation World Models

Autonomous driving world models are expected to work effectively across three core dimensions: state, action, and reward. However, existing methods are typically restricted to fragmented modality modeling, short-horizon drift, and imprecise action control, while lacking intrinsic mechanisms for policy evaluation. In this paper, we introduce OmniNWM, an Omniscient panoramic Navigation World Model that addresses all three dimensions within a consistent probabilistic framework. For State, OmniNWM generates panoramic videos of RGB, semantics, metric depth, and 3D occupancy, ensuring pixel-level alignment across modalities with joint distribution modeling. To mitigate autoregressive exposure bias, we propose a structured panoramic forcing strategy to stabilize long-horizon generation via stochastic manifold thickening. For Action, we introduce canonical geometric action encoding with normalized panoramic Plücker ray-maps. This representation decouples motion dynamics from sensor intrinsics, enabling precise, zero-shot trajectory control across heterogeneous datasets and camera configurations. For Reward, we derive intrinsic occupancy-grounded dense rewards directly from generated 3D volumes, establishing a reliable closed-loop simulation cycle for evaluating diverse planning agents. Extensive experiments demonstrate that OmniNWM achieves SOTA performance in generation fidelity and control precision, with remarkable zero-shot robustness to novel scenes on NuPlan and in-house datasets with distinct camera rigs. Project page is available at https://arlo0o.github.io/OmniNWM/.

cs.CV↗

LIBERO-Safety: A Comprehensive Benchmark for Physical and Semantic Safety in Vision-Language-Action Models

Despite the impressive manipulation capabilities of Vision-Language-Action (VLA) models, their operational safety under strict constraints remains largely unverified. To address this, we introduce a parametric safety benchmark to procedurally generate safety-critical scenarios with comprehensive stochasticity. To overcome the scalability bottlenecks of human teleoperation, we develop a novel keypose-driven data generation pipeline. Leveraging this infrastructure, we curate a large-scale dataset of 19,664 strictly collision-free demonstrations with extensive domain randomization. We then conduct a systematic cross-paradigm evaluation of eight VLA and two embodied foundation models. Our analysis reveals a critical generalization-safety tension: although high-diversity training fosters safer trajectories, task success remains fundamentally bottlenecked by sub-optimal trajectory synthesis and semantic misalignment. By providing a scalable pipeline, a robust dataset, and profound failure-mode insights, LIBERO-Safety establishes a crucial foundation for developing safe and reliable VLA models.

cs.RO↗

DeformGen: Dynamics-Based Topology Augmentation for Deformable Manipulation Policy Learning

Demonstration augmentation is proposed for cost-efficient data acquisition, but existing methods are fundamentally limited in deformable manipulation due to two challenges: (1) the state space is high-dimensional with physics-induced constraints, making valid configurations impossible to reach via low-dimensional pose perturbations; and (2) trajectory transfer is non-equivariant, as material points no longer move rigidly together under deformation. We present DeformGen, a dynamics-based augmentation framework that achieves topological diversity for deformable objects. For the state challenge, DeformGen expands the valid state distribution by applying localized physical disturbances and forward-simulating the dynamics to obtain topology-coherent, physically plausible deformable states. For the trajectory challenge, DeformGen transfers source manipulation trajectories via deformation-field warping, which lifts per-particle displacements into a continuous spatial function to adapt the end-effector trajectory consistently with the deformed geometry. In this way, our method jointly augments the state distribution and its associated manipulation behavior. Experiments on high-fidelity deformable manipulation benchmarks show that DeformGen generally improves policy learning compared with training on the original demonstrations alone and with rigid-style augmentation baselines.

cs.RO↗

$S^{2}$-FracMix: Label-Preserving Self-Saliency Mixup Augmentation

Data augmentation is known to improve generalization of deep visual models. Recent methods favor mixup strategies that generate interpolated samples to improve model performance. However, these techniques not only incur significant computational overhead, they also lead to semantic disruption of augmentation data due to cross-sample mixing. We first propose Self-Saliency ($S^2$) Mixup, which constructs challenging yet label-consistent samples by extracting multi-scale salient patches and reinserting them into non-salient regions of the same image. This promotes scale-invariant feature learning while avoiding cross-sample interference. To further enhance model robustness, we introduce FracMix, a mixing scheme that injects self-similarity patterns into salient regions using adaptive ratios. Collectively, our unified framework, $S^{2}$-FracMix, enables simultaneous learning from fractal and non-fractal structures within a single image, yielding a targeted and structurally coherent augmentation strategy. We theoretically analyze the advantage of our technique, and empirically establish its superiority over the existing methods by achieving state-of-the-art performance in extensive evaluation with seven benchmarks across classification (coarse and fine-grained), robustness, calibration, object detection, and transfer learning tasks. Project page is available at \href{https://fracmix-data-augmentation.github.io/}{fracmix-data-augmentation.github.io}

cs.CV↗

ImageWAM: Do World Action Models Really Need Video Generation, or Just Image Editing?

World Action Models (WAMs) commonly rely on video generation to bridge visual world modeling and robot control. However, video-based WAMs face three coupled limitations: dense multi-frame future tokens make inference costly, full video prediction spends capacity on action-irrelevant temporal and appearance details, and long-horizon future imagination may introduce errors that mislead action prediction. These issues raise a simple question: Does world action model really need video generation? We propose ImageWAM, a simple WAM framework that repurposes pretrained image editing models for robot action prediction. In contrast to video generation, image editing provides a better-matched prior: it only needs to model a target-frame transformation, focuses on action-relevant current-to-target visual differences, and grounds task instructions to localized visual changes through edit pretraining. In practice, ImageWAM does not decode the target frame at inference time; instead, it conditions a flow-matching action expert on the KV caches produced by image-editing denoising, using them as a compact world-action context. ImageWAM outperforms standard VLA baselines and matching competitive WAMs without additional policy pretraining across different simulator and real-world experiments. It also reduces FLOPs to 1/6 and latency to 1/4 of video-based WAMs. Attention analysis further shows that editing caches focus on task-relevant change regions, supporting image editing as an effective alternative to video-based world-action modeling.

cs.CV↗

AutoPDE: Reliable Agentic PDE Solving via Explicitly Represented Solver Strategies

Numerical solvers for partial differential equations (PDEs) are core computational tools in science and engineering. Building reliable PDE solvers requires not only executable code, but a numerical solver strategy, a set of decisions about discretization, stabilization, solver configuration, and resolution control, that matches the PDE structure. Recent LLM-based coding agents have begun to reduce the programming burden by generating and debugging solver implementations. However, they typically move directly from a PDE problem to solver code, leaving the solver strategy implicit in implementation details. Feedback from a failed solve is therefore routed back to code edits rather than to the underlying strategy, so numerical decisions remain hard to check before code is generated and hard to revise using numerical evidence when it fails. To address this limitation, we propose AutoPDE, a code agent that maintains the solver strategy as an explicitly represented object throughout the solving process: an independent, inspectable object that is built before any code is written and can be revised, using numerical evidence, whenever a solve fails. AutoPDE builds and maintains this object in three stages, all drawing from a library of reusable PDE-solving skills: PDE analysis identifies the equation type and algebraic structure; numerical method selection chooses a numerical method that matches the analysis result and commits to a discretization, stabilization, and linear solver accordingly; and adaptive tuning runs low-cost pilot solves to calibrate resolution and tolerances under the prescribed accuracy and runtime budget. We evaluate AutoPDE on the PDE Agent Bench, where experimental results show that AutoPDE achieves a pass rate of $54.5%$, improving over the strongest baseline by $14.2$ percentage points.

cs.AI↗

CP4D: Compositional Physics-aware 4D Scene Generation

4D generation (\textit{i.e.}, dynamic 3D generation) has recently emerged as a rapidly growing research frontier due to its powerful spatiotemporal modeling capabilities. However, despite notable advances, existing approaches typically fail to capture the underlying physical principles, producing results that are both physically inconsistent and visually implausible. To overcome this limitation, we present CP4D, a novel paradigm for photorealistic 4D scene synthesis with faithful adherence to complex physical dynamics. Drawing inspiration from the compositional nature of real-world scenes, where immutable static backgrounds coexist with dynamic, physically plausible foregrounds, CP4D reformulates 4D generation as the integration of a static 3D environment with physically grounded dynamic objects. On this basis, our framework follows a three-stage pipeline: \textbf{1)} Firstly, we leverage pre-trained expert models to generate high-fidelity 3D representations of the environment and foreground objects respectively. \textbf{2)} Subsequently, to produce physically plausible trajectories and realistic interactions for these objects, we propose a hybrid motion synthesis strategy that integrates priors from physical simulators with the common sense embedded in video diffusion models. \textbf{3)} Finally, we develop an automated composition mechanism that seamlessly fuses the static environment and dynamic objects into coherent, physically consistent 4D scenes. Extensive experiments demonstrate that CP4D can generate explorable and interactive 4D scenes with high visual fidelity, strong physical plausibility, and fine-grained controllability, significantly outperforming existing methods. The project page: https://anonymous.4open.science/w/CP4D/.

cs.CV↗

Physics-Informed Video Generation via Mixture-of-Experts Latent Alignment

Large-scale video generation models have made remarkable progress in semantic consistency and visual quality, producing videos that are increasingly coherent and visually convincing. Nevertheless, the dynamics induced by pixel-level fitting do not naturally accommodate the regularities that govern real-world motion and interaction, resulting in persistent shortcomings in physical plausibility. To address this limitation, we propose \textbf{PILA} (Physics-Informed Latent Alignment), a framework that injects physics-structured latent guidance into the frozen flow-matching dynamics of pretrained video models. Specifically, PILA first employs anchored field estimation to map frozen-generator latents into an operational physical attribute bank organized by field-proxy slots, using observable motion as a kinematic anchor for constructing less directly observed proxies. To handle the heterogeneity of real-world dynamics, PILA adopts a mixture-of-experts design over physical categories. Label-prior masked expert routing selects category-specific operator experts, whose refinements are regularized by operational residuals abstracted from physical relations. Finally, the refined proxies are fused into the physical attribute bank and decoded into a correction to the flow-matching vector field, injecting physics-aware guidance while preserving the visual prior of the pretrained backbone. With staged adapter training on Wan 2.1-1.3B and direct transfer of the learned adapter to Wan 2.2-14B, PILA achieves state-of-the-art results on VBench-2.0, VideoPhy-2, and PhyGenBench in both visual quality and benchmark-measured physical plausibility.

cs.CV↗