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Xin Jin

Publications and source records attributed to Xin Jin.

At least 145 records · Page 8Linked to original sources

Anharmonicity-driven phonon avoided crossing and anomalous thermal transport in nodal-line semimetal ZrSiS

Understanding thermal and electrical transport in topological materials is essential for advancing their applications in quantum technologies and energy conversion. Herein, we employ first-principles calculations to systematically investigate phonon and charge transport in the prototypical nodal-line semimetal ZrSiS. The results unveil that anharmonic phonon renormalization results in the pronounced softening of heat-carrying phonons and suppressed lattice thermal conductivity ($κ_{\rm L}$). Crucially, anharmonic effects are found to noticeably weaken Zr-S interactions, triggering avoided-crossing behavior of low-frequency optical phonons. The combination of phonon softening and avoided crossing synergistically reduces phonon group velocities, yielding a 16\% suppression in $κ_{\rm L}$ along the $c$-axis at room temperature. Contrary to conventional metals, we discover that the lattice contribution to thermal conductivity in ZrSiS is abnormally large, even dominating heat conduction along the $c$-axis. This unusual behavior results in a substantial deviation of the Lorenz number from the Sommerfeld value -- exceeding it by up to threefold -- thereby challenging the validation of standard Wiedemann-Franz law for thermal conductivity estimation. Moreover, our calculations demonstrate that ZrSiS exhibits exceptional electrical conductivity, attributed to its topological electronic Dirac states that account for both high Fermi velocities and weak electron-phonon coupling. This study provides critical insights into the electrical and thermal transport mechanisms in ZrSiS and highlights the importance of anharmonic effects in the lattice dynamics and thermal transport of metallic materials.

cond-mat.mtrl-sci↗

Quantum-Resistant Networks Using Post-Quantum Cryptography

Quantum networks rely on both quantum and classical channels for coordinated operation. Current architectures employ entanglement distribution and key exchange over quantum channels but often assume that classical communication is sufficiently secure. In practice, classical channels protected by traditional cryptography remain vulnerable to quantum adversaries, since large-scale quantum computers could break widely used public-key schemes and reduce the effective security of symmetric cryptography. This perspective presents a quantum-resistant network architecture that secures classical communication with post-quantum cryptographic techniques while supporting entanglement-based communication over quantum channels. Beyond cryptographic protection, the framework incorporates continuous monitoring of both quantum and classical layers, together with orchestration across heterogeneous infrastructures, to ensure end-to-end security. Collectively, these mechanisms provide a pathway toward scalable, robust, and secure quantum networks that remain dependable against both classical and quantum-era threats.

quant-ph↗

Vision-Centric Activation and Coordination for Multimodal Large Language Models

Multimodal large language models (MLLMs) integrate image features from visual encoders with LLMs, demonstrating advanced comprehension capabilities. However, mainstream MLLMs are solely supervised by the next-token prediction of textual tokens, neglecting critical vision-centric information essential for analytical abilities. To track this dilemma, we introduce VaCo, which optimizes MLLM representations through Vision-Centric activation and Coordination from multiple vision foundation models (VFMs). VaCo introduces visual discriminative alignment to integrate task-aware perceptual features extracted from VFMs, thereby unifying the optimization of both textual and visual outputs in MLLMs. Specifically, we incorporate the learnable Modular Task Queries (MTQs) and Visual Alignment Layers (VALs) into MLLMs, activating specific visual signals under the supervision of diverse VFMs. To coordinate representation conflicts across VFMs, the crafted Token Gateway Mask (TGM) restricts the information flow among multiple groups of MTQs. Extensive experiments demonstrate that VaCo significantly improves the performance of different MLLMs on various benchmarks, showcasing its superior capabilities in visual comprehension.

cs.CV↗

UniMamba: Unified Spatial-Channel Representation Learning with Group-Efficient Mamba for LiDAR-based 3D Object Detection

Recent advances in LiDAR 3D detection have demonstrated the effectiveness of Transformer-based frameworks in capturing the global dependencies from point cloud spaces, which serialize the 3D voxels into the flattened 1D sequence for iterative self-attention. However, the spatial structure of 3D voxels will be inevitably destroyed during the serialization process. Besides, due to the considerable number of 3D voxels and quadratic complexity of Transformers, multiple sequences are grouped before feeding to Transformers, leading to a limited receptive field. Inspired by the impressive performance of State Space Models (SSM) achieved in the field of 2D vision tasks, in this paper, we propose a novel Unified Mamba (UniMamba), which seamlessly integrates the merits of 3D convolution and SSM in a concise multi-head manner, aiming to perform "local and global" spatial context aggregation efficiently and simultaneously. Specifically, a UniMamba block is designed which mainly consists of spatial locality modeling, complementary Z-order serialization and local-global sequential aggregator. The spatial locality modeling module integrates 3D submanifold convolution to capture the dynamic spatial position embedding before serialization. Then the efficient Z-order curve is adopted for serialization both horizontally and vertically. Furthermore, the local-global sequential aggregator adopts the channel grouping strategy to efficiently encode both "local and global" spatial inter-dependencies using multi-head SSM. Additionally, an encoder-decoder architecture with stacked UniMamba blocks is formed to facilitate multi-scale spatial learning hierarchically. Extensive experiments are conducted on three popular datasets: nuScenes, Waymo and Argoverse 2. Particularly, our UniMamba achieves 70.2 mAP on the nuScenes dataset.

cs.CV↗

MegaScale-MoE: Large-Scale Communication-Efficient Training of Mixture-of-Experts Models in Production

We present MegaScale-MoE, a production system tailored for the efficient training of large-scale mixture-of-experts (MoE) models. MoE emerges as a promising architecture to scale large language models (LLMs) to unprecedented sizes, thereby enhancing model performance. However, existing MoE training systems experience a degradation in training efficiency, exacerbated by the escalating scale of MoE models and the continuous evolution of hardware. Recognizing the pivotal role of efficient communication in enhancing MoE training, MegaScale-MoE customizes communication-efficient parallelism strategies for attention and FFNs in each MoE layer and adopts a holistic approach to overlap communication with computation at both inter- and intra-operator levels. Additionally, MegaScale-MoE applies communication compression with adjusted communication patterns to lower precision, further improving training efficiency. When training a 352B MoE model on 1,440 NVIDIA Hopper GPUs, MegaScale-MoE achieves a training throughput of 1.41M tokens/s, improving the efficiency by 1.88$\times$ compared to Megatron-LM. We share our operational experience in accelerating MoE training and hope that by offering our insights in system design, this work will motivate future research in MoE systems.

cs.LG↗

Learning with errors may remain hard against quantum holographic attacks

The Learning with Errors (LWE) problem underlies modern lattice-based cryptography and is assumed to be quantum hard. Recent results show that estimating entanglement entropy is as hard as LWE, creating tension with quantum gravity and AdS/CFT, where entropies are computed by extremal surface areas. This suggests a paradoxical route to solving LWE by building holographic duals and measuring extremal surfaces, seemingly an easy task. Three possible resolutions arise: that AdS/CFT duality is intractable, that the quantum-extended Church-Turing thesis (QECTT) fails, or that LWE is easier than believed. We develop and analyze a fourth resolution: that estimating surface areas with the precision required for entropy is itself computationally hard. We construct two holographic quantum algorithms to formalize this. For entropy differences of order N, we show that measuring Ryu-Takayanagi geodesic lengths via heavy-field two-point functions needs exponentially many measurements in N, even when the boundary state is efficiently preparable. For order one corrections, we show that reconstructing the bulk covariance matrix and extracting entropy requires exponential time in N. Although these tasks are computationally intractable, we compare their efficiency with the Block Korkine-Zolotarev lattice reduction algorithm for LWE. Our results reconcile the tension with QECTT, showing that holographic entropy remains consistent with quantum computational limits without requiring an intractable holographic dictionary, and provide new insights into the quantum cryptanalysis of lattice-based cryptography.

quant-ph↗

Reasoning in Space via Grounding in the World

In this paper, we claim that 3D visual grounding is the cornerstone of spatial reasoning and introduce the Grounded-Spatial Reasoner (GS-Reasoner) to explore the effective spatial representations that bridge the gap between them. Existing 3D LLMs suffer from the absence of a unified 3D representation capable of jointly capturing semantic and geometric information. This deficiency is manifested either in poor performance on grounding or in an excessive reliance on external modules, ultimately hindering the seamless integration of grounding and spatial reasoning. To address this, we propose a simple yet effective dual-path pooling mechanism that tightly aligns geometric features with both semantic and positional cues, constructing a unified image patch-based 3D representation that encapsulates all essential information without increasing the number of input tokens. Leveraging this holistic representation, GS-Reasoner is the first 3D LLM that achieves autoregressive grounding entirely without external modules while delivering performance comparable to state-of-the-art models, establishing a unified and self-contained framework for 3D spatial reasoning. To further bridge grounding and spatial reasoning, we introduce the Grounded Chain-of-Thought (GCoT) dataset. This dataset is meticulously curated to include both 3D bounding box annotations for objects referenced in reasoning questions and step-by-step reasoning paths that integrate grounding as a core component of the problem-solving process. Extensive experiments demonstrate that GS-Reasoner achieves impressive results on 3D visual grounding, which in turn significantly enhances its spatial reasoning capabilities, leading to state-of-the-art performance.

cs.CV↗

OmniBal: Towards Fast Instruction-Tuning for Vision-Language Models via Omniverse Computation Balance

Vision-language instruction-tuning models have recently achieved significant performance improvements. In this work, we discover that large-scale 3D parallel training on those models leads to an imbalanced computation load across different devices. The vision and language parts are inherently heterogeneous: their data distribution and model architecture differ significantly, which affects distributed training efficiency. To address this issue, we rebalance the computational load from data, model, and memory perspectives, achieving more balanced computation across devices. Specifically, for the data, instances are grouped into new balanced mini-batches within and across devices. A search-based method is employed for the model to achieve a more balanced partitioning. For memory optimization, we adaptively adjust the re-computation strategy for each partition to utilize the available memory fully. These three perspectives are not independent but are closely connected, forming an omniverse balanced training framework. Extensive experiments are conducted to validate the effectiveness of our method. Compared with the open-source training code of InternVL-Chat, training time is reduced greatly, achieving about 1.8$\times$ speed-up. Our method's efficacy and generalizability are further validated across various models and datasets. Codes will be released at https://github.com/ModelTC/OmniBal.

cs.AI↗

Multimodal Language Models See Better When They Look Shallower

Multimodal large language models (MLLMs) typically extract visual features from the final layers of a pretrained Vision Transformer (ViT). This widespread deep-layer bias, however, is largely driven by empirical convention rather than principled analysis. While prior studies suggest that different ViT layers capture different types of information, with shallower layers focusing on fine visual details and deeper layers aligning more closely with textual semantics, the impact of this variation on MLLM performance remains underexplored. We present the first comprehensive study of visual layer selection for MLLMs, analyzing representation similarity across ViT layers to establish shallow, middle, and deep layer groupings. Through extensive evaluation of MLLMs (1.4B-7B parameters) across 10 benchmarks encompassing 60+ tasks, we find that while deep layers excel in semantic-rich tasks like OCR, shallow and middle layers significantly outperform them on fine-grained visual tasks including counting, positioning, and object localization. Building on these insights, we propose a lightweight feature fusion method that strategically incorporates shallower layers, achieving consistent improvements over both single-layer and specialized fusion baselines. Our work offers the first principled study of visual layer selection in MLLMs, showing that MLLMs can often see better when they look shallower.

cs.CV↗

Hybrid-grained Feature Aggregation with Coarse-to-fine Language Guidance for Self-supervised Monocular Depth Estimation

Current self-supervised monocular depth estimation (MDE) approaches encounter performance limitations due to insufficient semantic-spatial knowledge extraction. To address this challenge, we propose Hybrid-depth, a novel framework that systematically integrates foundation models (e.g., CLIP and DINO) to extract visual priors and acquire sufficient contextual information for MDE. Our approach introduces a coarse-to-fine progressive learning framework: 1) Firstly, we aggregate multi-grained features from CLIP (global semantics) and DINO (local spatial details) under contrastive language guidance. A proxy task comparing close-distant image patches is designed to enforce depth-aware feature alignment using text prompts; 2) Next, building on the coarse features, we integrate camera pose information and pixel-wise language alignment to refine depth predictions. This module seamlessly integrates with existing self-supervised MDE pipelines (e.g., Monodepth2, ManyDepth) as a plug-and-play depth encoder, enhancing continuous depth estimation. By aggregating CLIP's semantic context and DINO's spatial details through language guidance, our method effectively addresses feature granularity mismatches. Extensive experiments on the KITTI benchmark demonstrate that our method significantly outperforms SOTA methods across all metrics, which also indeed benefits downstream tasks like BEV perception. Code is available at https://github.com/Zhangwenyao1/Hybrid-depth.

cs.CV↗

UltraLED: Learning to See Everything in Ultra-High Dynamic Range Scenes

Ultra-high dynamic range (UHDR) scenes exhibit significant exposure disparities between bright and dark regions. Such conditions are commonly encountered in nighttime scenes with light sources. Even with standard exposure settings, a bimodal intensity distribution with boundary peaks often emerges, making it difficult to preserve both highlight and shadow details simultaneously. RGB-based bracketing methods can capture details at both ends using short-long exposure pairs, but are susceptible to misalignment and ghosting artifacts. We found that a short-exposure image already retains sufficient highlight detail. The main challenge of UHDR reconstruction lies in denoising and recovering information in dark regions. In comparison to the RGB images, RAW images, thanks to their higher bit depth and more predictable noise characteristics, offer greater potential for addressing this challenge. This raises a key question: can we learn to see everything in UHDR scenes using only a single short-exposure RAW image? In this study, we rely solely on a single short-exposure frame, which inherently avoids ghosting and motion blur, making it particularly robust in dynamic scenes. To achieve that, we introduce UltraLED, a two-stage framework that performs exposure correction via a ratio map to balance dynamic range, followed by a brightness-aware RAW denoiser to enhance detail recovery in dark regions. To support this setting, we design a 9-stop bracketing pipeline to synthesize realistic UHDR images and contribute a corresponding dataset based on diverse scenes, using only the shortest exposure as input for reconstruction. Extensive experiments show that UltraLED significantly outperforms existing single-frame approaches. Our code and dataset are made publicly available at https://srameo.github.io/projects/ultraled.

cs.CV↗

PrismGS: Physically-Grounded Anti-Aliasing for High-Fidelity Large-Scale 3D Gaussian Splatting

3D Gaussian Splatting (3DGS) has recently enabled real-time photorealistic rendering in compact scenes, but scaling to large urban environments introduces severe aliasing artifacts and optimization instability, especially under high-resolution (e.g., 4K) rendering. These artifacts, manifesting as flickering textures and jagged edges, arise from the mismatch between Gaussian primitives and the multi-scale nature of urban geometry. While existing ``divide-and-conquer'' pipelines address scalability, they fail to resolve this fidelity gap. In this paper, we propose PrismGS, a physically-grounded regularization framework that improves the intrinsic rendering behavior of 3D Gaussians. PrismGS integrates two synergistic regularizers. The first is pyramidal multi-scale supervision, which enforces consistency by supervising the rendering against a pre-filtered image pyramid. This compels the model to learn an inherently anti-aliased representation that remains coherent across different viewing scales, directly mitigating flickering textures. This is complemented by an explicit size regularization that imposes a physically-grounded lower bound on the dimensions of the 3D Gaussians. This prevents the formation of degenerate, view-dependent primitives, leading to more stable and plausible geometric surfaces and reducing jagged edges. Our method is plug-and-play and compatible with existing pipelines. Extensive experiments on MatrixCity, Mill-19, and UrbanScene3D demonstrate that PrismGS achieves state-of-the-art performance, yielding significant PSNR gains around 1.5 dB against CityGaussian, while maintaining its superior quality and robustness under demanding 4K rendering.

cs.CV↗

When MLLMs Meet Compression Distortion: A Coding Paradigm Tailored to MLLMs

The increasing deployment of powerful Multimodal Large Language Models (MLLMs), typically hosted on cloud platforms, urgently requires effective compression techniques to efficiently transmit signal inputs (e.g., images, videos) from edge devices with minimal bandwidth usage. However, conventional image codecs are optimized for fidelity to serve the Human Visual System (HVS) and ill-suited for MLLMs, in which diverse downstream tasks are jointly considered. In this paper, we first systematically analyze the impact of compression artifacts on several mainstream MLLMs. We find that: Compression distortion unevenly impacts different-level image features, leading to varying effects on MLLMs' downstream tasks depending on their feature-level reliance. Motivated by this discovery, we propose an image Codec TAilored to MLLMs (CoTAM) designed to adaptively protect multi-level features and suit different demands of downstream tasks. The encoder leverages CLIP's shallow-layer attention to generate an importance map for bit allocation, preserving critical semantic regions. Concurrently, the decoder integrates a lightweight adapter with a multi-level loss function to ensure the faithful reconstruction both of low-level details and high-level semantic context for robust synthesis of cross-level features. Extensive experiments validate that our method achieves up to 35.99\% bitrate saving while maintaining the same performance on the MLLM tasks, outperforming previous SOTA neural codecs.

cs.CV↗

Discovering "Words" in Music: Unsupervised Learning of Compositional Sparse Code for Symbolic Music

This paper presents an unsupervised machine learning algorithm that identifies recurring patterns -- referred to as ``music-words'' -- from symbolic music data. These patterns are fundamental to musical structure and reflect the cognitive processes involved in composition. However, extracting these patterns remains challenging because of the inherent semantic ambiguity in musical interpretation. We formulate the task of music-word discovery as a statistical optimization problem and propose a two-stage Expectation-Maximization (EM)-based learning framework: 1. Developing a music-word dictionary; 2. Reconstructing the music data. When evaluated against human expert annotations, the algorithm achieved an Intersection over Union (IoU) score of 0.61. Our findings indicate that minimizing code length effectively addresses semantic ambiguity, suggesting that human optimization of encoding systems shapes musical semantics. This approach enables computers to extract ``basic building blocks'' from music data, facilitating structural analysis and sparse encoding. The method has two primary applications. First, in AI music, it supports downstream tasks such as music generation, classification, style transfer, and improvisation. Second, in musicology, it provides a tool for analyzing compositional patterns and offers insights into the principle of minimal encoding across diverse musical styles and composers.

cs.SD↗

InteractMove: Text-Controlled Human-Object Interaction Generation in 3D Scenes with Movable Objects

We propose a novel task of text-controlled human object interaction generation in 3D scenes with movable objects. Existing human-scene interaction datasets suffer from insufficient interaction categories and typically only consider interactions with static objects (do not change object positions), and the collection of such datasets with movable objects is difficult and costly. To address this problem, we construct the InteractMove dataset for Movable Human-Object Interaction in 3D Scenes by aligning existing human object interaction data with scene contexts, featuring three key characteristics: 1) scenes containing multiple movable objects with text-controlled interaction specifications (including same-category distractors requiring spatial and 3D scene context understanding), 2) diverse object types and sizes with varied interaction patterns (one-hand, two-hand, etc.), and 3) physically plausible object manipulation trajectories. With the introduction of various movable objects, this task becomes more challenging, as the model needs to identify objects to be interacted with accurately, learn to interact with objects of different sizes and categories, and avoid collisions between movable objects and the scene. To tackle such challenges, we propose a novel pipeline solution. We first use 3D visual grounding models to identify the interaction object. Then, we propose a hand-object joint affordance learning to predict contact regions for different hand joints and object parts, enabling accurate grasping and manipulation of diverse objects. Finally, we optimize interactions with local-scene modeling and collision avoidance constraints, ensuring physically plausible motions and avoiding collisions between objects and the scene. Comprehensive experiments demonstrate our method's superiority in generating physically plausible, text-compliant interactions compared to existing approaches.

cs.CV↗

HydraServe: Minimizing Cold Start Latency for Serverless LLM Serving in Public Clouds

With the proliferation of large language model (LLM) variants, developers are turning to serverless computing for cost-efficient LLM deployment. However, public cloud providers often struggle to provide performance guarantees for serverless LLM serving due to significant cold start latency caused by substantial model sizes and complex runtime dependencies. To address this problem, we present HydraServe, a serverless LLM serving system designed to minimize cold start latency in public clouds. HydraServe proactively distributes models across servers to quickly fetch them, and overlaps cold-start stages within workers to reduce startup latency. Additionally, HydraServe strategically places workers across GPUs to avoid network contention among cold-start instances. To minimize resource consumption during cold starts, HydraServe further introduces pipeline consolidation that can merge groups of workers into individual serving endpoints. Our comprehensive evaluations under diverse settings demonstrate that HydraServe reduces the cold start latency by 1.7$\times$-- 4.7$\times$ and improves service level objective attainment by 1.43$\times$--1.74$\times$ compared to baselines.

cs.DC↗

SoFar: Language-Grounded Orientation Bridges Spatial Reasoning and Object Manipulation

While spatial reasoning has made progress in object localization relationships, it often overlooks object orientation-a key factor in 6-DoF fine-grained manipulation. Traditional pose representations rely on pre-defined frames or templates, limiting generalization and semantic grounding. In this paper, we introduce the concept of semantic orientation, which defines object orientations using natural language in a reference-frame-free manner (e.g., the "plug-in" direction of a USB or the "handle" direction of a cup). To support this, we construct OrienText300K, a large-scale dataset of 3D objects annotated with semantic orientations, and develop PointSO, a general model for zero-shot semantic orientation prediction. By integrating semantic orientation into VLM agents, our SoFar framework enables 6-DoF spatial reasoning and generates robotic actions. Extensive experiments demonstrated the effectiveness and generalization of our SoFar, e.g., zero-shot 48.7% successful rate on Open6DOR and zero-shot 74.9% successful rate on SIMPLER-Env.

cs.RO↗

EDBench: Large-Scale Electron Density Data for Molecular Modeling

Existing molecular machine learning force fields (MLFFs) generally focus on the learning of atoms, molecules, and simple quantum chemical properties (such as energy and force), but ignore the importance of electron density (ED) $ρ(r)$ in accurately understanding molecular force fields (MFFs). ED describes the probability of finding electrons at specific locations around atoms or molecules, which uniquely determines all ground state properties (such as energy, molecular structure, etc.) of interactive multi-particle systems according to the Hohenberg-Kohn theorem. However, the calculation of ED relies on the time-consuming first-principles density functional theory (DFT) which leads to the lack of large-scale ED data and limits its application in MLFFs. In this paper, we introduce EDBench, a large-scale, high-quality dataset of ED designed to advance learning-based research at the electronic scale. Built upon the PCQM4Mv2, EDBench provides accurate ED data, covering 3.3 million molecules. To comprehensively evaluate the ability of models to understand and utilize electronic information, we design a suite of ED-centric benchmark tasks spanning prediction, retrieval, and generation. Our evaluation on several state-of-the-art methods demonstrates that learning from EDBench is not only feasible but also achieves high accuracy. Moreover, we show that learning-based method can efficiently calculate ED with comparable precision while significantly reducing the computational cost relative to traditional DFT calculations. All data and benchmarks from EDBench will be freely available, laying a robust foundation for ED-driven drug discovery and materials science.

physics.chem-ph↗