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Xin Lai

Publications and source records attributed to Xin Lai.

At least 19 recordsLinked to original sources

HyMobileAgent: Data-Environment Co-Scaling for Efficient GUI Agents

As large multimodal models move from understanding content to operating on digital environments, mobile GUI has emerged as a challenging and consequential testbed for digital embodied intelligence. Mobile agents operate under three coupled constraints: precise perception of complex interfaces, scalable acquisition of high-quality interaction data, and robust long-horizon decision making under compounding execution errors. This report presents HyMobileAgent, a mobile GUI agent built on Hy3.0-VL-A3B, a vision-native foundation model featuring native any-resolution input, an A3B-scale deployment budget, and a 32K context window to model extended interaction histories. Rather than relying solely on model scaling, we develop a joint data and environment centric scaling framework to address the key bottlenecks of mobile interaction. Our framework integrates a GUI perception flywheel combining mock-interface synthesis, rejection sampling, and icon-specific augmentation; a knowledge pipeline that transforms tutorial videos into structured interaction data; a million-scale action data pipeline deployed across more than 2000 sandbox and real-device instances with automated failure attribution; the PhoneWorld Mock App Factory, providing a resettable training environment with 34 mock applications and over 34000 tasks; and a structured Planning-and-Reflection mechanism with explicit dead-loop detection for reliable long-horizon execution. We also introduce a progressive training recipe consisting of mid-training, supervised fine-tuning, and reinforcement learning with task-specific reward designs.

cs.CV

PhoneBuddy: Training Open Models for Agentic Phone Use

Phones are becoming an important execution surface for general-purpose agents, but training open models for reliable phone use remains difficult because the environment that matters at deployment, real devices running real apps, is slow, stateful, side-effectful, and hard to reset or verify, while scalable mock environments only approximate real behavior. We present PhoneBuddy, a training recipe and open-model line for agentic phone use that combines a real-app environment with a mock-app environment, PhoneWorld, which reconstructs runnable mock apps from real GUI usage structure. PhoneBuddy first builds a shared supervised fine-tuning stage from trajectories collected in both environments, then compares real-app RL against mixed RL across both environments. Across a 150-task human evaluation on real phones spanning apps, mini-apps, and cross-app workflows, task success rate improves from 36.67\% after supervised fine-tuning to 40.67\% after real-app RL and 45.33\% after mixed RL. On AndroidWorld, the same progression rises from 60.3\% to 77.2\% to 83.2\%. These results show that mock-app training is not a replacement for real-app RL, but a complementary source of scalable, resettable, and automatically checked interaction. The gains are strongest on app and mini-app tasks, while long-horizontal cross-app workflows remain an important open challenge.

cs.CL

GameCraft-Bench: Can Agents Build Playable Games End-to-End in a Real Game Engine?

Game generation is an emerging application of coding agents, requiring models to transform natural-language specifications into playable interactive systems. Unlike traditional coding tasks, game generation takes place within a game engine, where scripts, scenes, assets, rendering, and runtime interactions must jointly produce coherent gameplay. We formalize end-to-end game generation as the problem of producing a complete game artifact that realizes a specification through observable player-game interaction in a target environment. We argue that evaluating this setting requires three desiderata: Engine Grounding, Artifact Completeness, and Interactive Verification. We propose an interaction-grounded evaluation framework that assesses executable gameplay through replayed demonstrations and rubric-guided multimodal judging. We instantiate this framework as GameCraft-Bench, a benchmark comprising 140 Godot tasks across 15 game families. Evaluations of frontier coding agents show that end-to-end game generation remains highly challenging: the strongest agent achieves only 41.46%, and most agents score below 40%. Further analysis reveals that while agents often implement recognizable mechanics, they struggle to deliver complete games with sufficient content, functional visual feedback, and coherent presentation. See https://tongxuluo.github.io/gamecraft-bench-website for demos, code, and data.

cs.CL

PhoneHarness: Harnessing Phone-Use Agents through Mixed GUI, CLI, and Tool Actions

Phone agents are increasingly expected to complete real mobile workflows rather than merely predict the next screen action. However, much of the current mobile-agent literature still evaluates agents primarily as GUI controllers that observe a screen, emit taps and swipes, and are scored by target app state. Real phone-use tasks are broader: they require deciding when to use app GUIs, device-side commands, or structured tools, while leaving evidence that the intended side effect actually occurred. We introduce PhoneHarness, a mixed-action benchmark and execution harness for studying phone-use agents on verifiable mobile workflows. PhoneHarness runs a device-side agent loop over GUI, CLI, and host-side tool actions, combining deterministic action routing with bounded GUI delegation and auditable execution traces. Its benchmark, PhoneHarness Bench, evaluates whether agents complete tasks with observable side effects, not only whether they produce plausible final answers. On the annotated evaluation split, PhoneHarness reaches a 75.0% pass rate, outperforming the strongest non-PhoneHarness settings by 12.9 percentage points. PhoneHarness and PhoneHarness Bench therefore play distinct but mutually dependent roles: the harness makes mixed phone workflows executable, while the benchmark measures whether agents can use that harness reliably and safely. Our findings suggest that reliable phone automation depends on action-surface routing and verifiable execution, not only visual GUI control.

cs.CL

Regret Pre-training: Bridging Prior and Posterior Views for Enhanced Knowledge Grounding

Causal language models factorize sequence probabilities using only preceding context, leaving future information unexploited during training despite its availability in the training data. This paper introduces Regret Pre-training, a self-supervised framework grounded in the Learning Using Privileged Information (LUPI) paradigm. The framework employs a dual-view architecture in which a single model generates both a causal Student distribution and a future-conditioned Teacher distribution. The training objective augments standard language modeling with a regret loss that minimizes the KL divergence from teacher to student, transferring future-aware signals to the causal representations. We investigate two teacher configurations on the OLMoE-1B-7B architecture:LocalRegret, which extends attention by one future token, andGlobalRegret, which conditions on bidirectional context with the target position masked. Experiments on nine downstream tasks following 4 billion tokens of training demonstrate that both configurations consistently outperform the baseline. On average,GlobalRegret andLocalRegret achieve 33.9% and 32.2% accuracy respectively, surpassing the baseline's 30.2%. Most notably,GlobalRegret improves BoolQ performance by 18.1 percentage points (61.0% vs 42.9%). The framework introduces no additional parameters and requires only one extra inference-mode forward pass per training step.

cs.CL

PhoneWorld: Scaling Phone-Use Agent Environments

A central bottleneck for phone-use agents is that controllable, reproducible environments covering real mobile behavior are hard to build at scale. Existing mobile-agent benchmarks have made important progress on evaluation, but they do not by themselves provide a scalable way to construct many new phone-use environments. We present PhoneWorld, a reusable pipeline that converts real GUI trajectories and screenshots into controllable phone-use environments, executable tasks, automatic verifiers, and training rollouts. Rather than hand-building one mobile benchmark at a time, PhoneWorld uses real trajectories to recover which screens matter, how screens connect, which interactions must change environment state, and which user goals admit automatic verification. From these signals, it builds runnable mock Android apps backed by read-only app content and mutable state, then derives executable tasks, rule-based verifiers, and training rollouts from the same environments. In its current instantiation, PhoneWorld covers 34 apps across 16 domains, spanning common consumer mobile behaviors such as search, browsing, shopping, booking, media, and social interaction. Under a fixed training budget, replacing 10K steps from an auxiliary AndroidWorld corpus in an AndroidWorld-based baseline with broad PhoneWorld supervision improves all four evaluation benchmarks at once, raising HYMobileBench by 17.7 points, AndroidControl by 6.0 points, AndroidWorld by 14.7 points, and PhoneWorld by 52.5 points. We then study two additional scaling questions: increasing the amount of PhoneWorld supervision strongly improves PhoneWorld performance, and under a fixed PhoneWorld budget, expanding app coverage yields even larger gains. Overall, PhoneWorld shifts the focus from building one mobile benchmark at a time to scaling the supply of phone-use environments themselves.

cs.CL

BioDefect: The First Dataset for Defect Detection in Bioinformatics Software

Software defect detection is a critical task in software engineering. However, no prior studies have specifically addressed defect detection in bioinformatics software. Given that the performance of defect detection tasks is primarily influenced by both models and datasets, our experiments controlled for model-related factors and confirmed the limitations of existing datasets in bioinformatics software. To address this issue, we introduce BioDefect, the first dataset specifically designed for defect detection in bioinformatics software, aiming to overcome the limitations of existing datasets in this context. Unlike prior datasets, BioDefect includes complete source code repositories, preserving the actual contextual information of defective code, thereby more accurately reflecting real-world defect scenarios in bioinformatics software. Additionally, BioDefect mitigates issues related to label inconsistency and data leakage, ensuring high data quality and experimental reliability. To evaluate the effectiveness of BioDefect, we conduct a systematic assessment on nine language models (LMs), including DeepSeek-R1. The results demonstrate that BioDefect significantly enhances defect detection performance for bioinformatics software. Compared to existing datasets, BioDefect achieves an average F1-score improvement of 29.61% to 38.04% across all models, highlighting its superior advantages. This study fills a critical research gap in bioinformatics software defect detection, laying a foundation for future studies in this field and offering new insights for improving bioinformatics software quality assurance.

cs.SE

ClaHF: A Human Feedback-inspired Reinforcement Learning Framework for Improving Classification Tasks

Text classification models are typically trained via supervised fine-tuning (SFT). However, SFT essentially performs behavior cloning from instance-wise labels and thus fails to adequately capture relative preference relations among samples, which limits the model's ability to shape decision boundaries and calibrate predictive confidence. In this paper, we propose ClaHF, a human feedback-inspired reinforcement learning (RL) framework for text classification that integrates preference modeling and RL optimization into the classification pipeline without requiring additional human annotations. Unlike prior work that relies solely on instance-wise supervision, ClaHF constructs multiple candidate predictions together with their relative ranking relations, and jointly models the Top-1 preference and the ordering among non-optimal candidates within a reward model (RM). This design converts conventional label supervision into preference signals that are directly applicable to policy optimization. We conduct systematic evaluations on eight classification tasks spanning three categories of scenarios. Results demonstrate that ClaHF consistently improves both classification performance and confidence calibration across diverse language models (LMs). The data and code are available at https://anonymous.4open.science/r/ClaHF.

cs.LG

FePySR: A Neural Feature Extraction Framework for Efficient and Scalable Symbolic Regression

A fundamental challenge in symbolic regression (SR) is efficiently recovering complex mathematical expressions from observational data. Although this problem is NP-hard, many expressions of practical interest decompose naturally into combinations of nonlinear feature modules, concentrating structural complexity into a small number of reusable components. Here, we introduce FePySR, a two-stage framework that reduces the SR search space by extracting valid features prior to equation search. FePySR first employs a heterogeneous neural network to constrain observational data to a set of candidate expressions, then performs structural optimization within this refined expression space using PySR. Across five standard benchmarks, FePySR outperforms state-of-the-art methods by achieving higher equation recovery rates. On a set of 75 highly complex synthesized equations, FePySR recovers 36 equations, while producing substantially smaller mean squared errors on the remaining unrecovered cases, with reduced computation time compared to PySR. FePySR's first stage also maintains consistent performance under varying numbers of selected top features and increasing levels of noise in the observational data. Applied to ordinary differential equations governing biological systems, FePySR successfully identifies governing equations in 24 out of 100 tests where PySR recovers none. Taken together, FePySR is a generalizable framework that can enhance the SR solvers, enabling the efficient and reliable recovery of symbolic expressions across scientific domains.

cs.SC

Safe, or Simply Incapable? Rethinking Safety Evaluation for Phone-Use Agents

When a phone-use agent avoids harm, does that show safety, or simply inability to act? Existing evaluations often cannot tell. A harmful outcome may be avoided because the agent recognized the risk and chose the safe action, or because it failed to understand the screen or execute any relevant action at all. These cases have different causes and call for different fixes, yet current benchmarks often merge them under task success, refusal, or final harmful outcome. We address this problem with PhoneSafety, a benchmark of 700 safety-critical moments drawn from real phone interactions across more than 130 apps. Each instance isolates the next decision at a risky moment and asks a simple question: does the model take the safe action, take the unsafe action, or fail to do anything useful? We evaluate eight representative phone-use agents under this framework. Our results reveal two main patterns. First, stronger general phone-use ability does not reliably imply safer choices at risky moments. Models that perform better on ordinary app tasks are not always the ones that behave more safely when the next action matters. Second, failures to do anything useful behave like a capability signal rather than a safety signal: they are concentrated in more visually and operationally demanding settings and remain stable when the evaluation protocol changes. Across models, failures split into two recurring patterns: unsafe choices in settings where the model can act but chooses wrongly, and inability to act in more visually and operationally demanding screens. Overall, a harmless outcome is not enough to count as evidence of safety. Evaluating phone-use agents requires separating unsafe judgment from inability to act.

cs.CL

Do Phone-Use Agents Respect Your Privacy?

We study whether phone-use agents respect privacy while completing benign mobile tasks. This question has remained hard to answer because privacy-compliant behavior is not operationalized for phone-use agents, and ordinary apps do not reveal exactly what data agents type into which form entries during execution. To make this question measurable, we introduce MyPhoneBench, a verifiable evaluation framework for privacy behavior in mobile agents. We operationalize privacy-respecting phone use as permissioned access, minimal disclosure, and user-controlled memory through a minimal privacy contract, iMy, and pair it with instrumented mock apps plus rule-based auditing that make unnecessary permission requests, deceptive re-disclosure, and unnecessary form filling observable and reproducible. Across five frontier models on 10 mobile apps and 300 tasks, we find that task success, privacy-compliant task completion, and later-session use of saved preferences are distinct capabilities, and no single model dominates all three. Evaluating success and privacy jointly reshuffles the model ordering relative to either metric alone. The most persistent failure mode across models is simple data minimization: agents still fill optional personal entries that the task does not require. These results show that privacy failures arise from over-helpful execution of benign tasks, and that success-only evaluation overestimates the deployment readiness of current phone-use agents. All code, mock apps, and agent trajectories are publicly available at~ https://github.com/FreedomIntelligence/MyPhoneBench.

cs.CR

Do Papers Tell the Whole Story? A Benchmark and Framework for Uncovering Hidden Implementation Gaps in Bioinformatics

Ensuring consistency between research papers and their corresponding software code implementations is a fundamental prerequisite for guaranteeing the reproducibility of scientific findings and the reliability of software systems. However, this issue has received limited attention to date, particularly in the field of bioinformatics, where inconsistencies between methodological descriptions in papers and their actual code implementations are prevalent. To address this gap, we introduce a novel research task, namely paper-code consistency detection, which aims to characterize the cross-modal semantic alignment between methodological descriptions in papers and their corresponding code implementations. At the data level, we construct the first benchmark dataset for this task in the bioinformatics domain, termed BioCon, comprising 48 bioinformatics software projects and their associated publications. BioCon is built by fine-grained alignment between sentence-level methodological descriptions in papers and function-level code snippets, combined with expert annotation and hard negative sampling strategies, resulting in a high-quality sentence-code paired dataset. At the methodological level, we propose a unified cross-modal consistency detection framework that leverages pre-trained models to jointly encode paper sentences and code functions. We conduct a systematic analysis from three perspectives: sentence-level classification, cross-modal retrieval, and project-level consistency assessment. Experimental results demonstrate that the proposed approach achieves strong performance in both consistency discrimination and semantic alignment. Overall, this work establishes the first systematic benchmark and framework for paper-code consistency analysis, opening a new research direction and providing a foundation for improving reproducibility and reliability in bioinformatics software.

cs.LG

Rethinking Recurrent Neural Networks for Time Series Forecasting: A Reinforced Recurrent Encoder with Prediction-Oriented Proximal Policy Optimization

Time series forecasting plays a crucial role in contemporary engineering information systems for supporting decision-making across various industries, where Recurrent Neural Networks (RNNs) have been widely adopted due to their capability in modeling sequential data. Conventional RNN-based predictors adopt an encoder-only strategy with sliding historical windows as inputs to forecast future values. However, this approach treats all time steps and hidden states equally without considering their distinct contributions to forecasting, leading to suboptimal performance. To address this limitation, we propose a novel Reinforced Recurrent Encoder with Prediction-oriented Proximal Policy Optimization, RRE-PPO4Pred, which significantly improves time series modeling capacity and forecasting accuracy of the RNN models. The core innovations of this method are: (1) A novel Reinforced Recurrent Encoder (RRE) framework that enhances RNNs by formulating their internal adaptation as a Markov Decision Process, creating a unified decision environment capable of learning input feature selection, hidden skip connection, and output target selection; (2) An improved Prediction-oriented Proximal Policy Optimization algorithm, termed PPO4Pred, which is equipped with a Transformer-based agent for temporal reasoning and develops a dynamic transition sampling strategy to enhance sampling efficiency; (3) A co-evolutionary optimization paradigm to facilitate the learning of the RNN predictor and the policy agent, providing adaptive and interactive time series modeling. Comprehensive evaluations on five real-world datasets indicate that our method consistently outperforms existing baselines, and attains accuracy better than state-of-the-art Transformer models, thus providing an advanced time series predictor in engineering informatics.

cs.LG

The weighted Forman and Lin-Lu-Yau Ricci flow on graphs

In this paper, we propose a type of Ricci flow on graphs where the probability distribution for the Lin-Lu-Yau curvature remains constant over time, and also study the related Forman curvature flow. These two curvature flows coincide on trees. We first prove the existence and uniqueness of solutions for both curvature flows in general graphs. Then, we obtain that the normalized curvature flow on trees converges to a constant curvature metric, and under the uniform measure, a complete classification of trees can be obtained based on the convergence results.

math.DG

VideoZoomer: Reinforcement-Learned Temporal Focusing for Long Video Reasoning

Multimodal Large Language Models (MLLMs) have achieved remarkable progress in vision-language tasks yet remain limited in long video understanding due to the limited context window. Consequently, prevailing approaches tend to rely on uniform frame sampling or static pre-selection, which might overlook critical evidence and unable to correct its initial selection error during its reasoning process. To overcome these limitations, we propose VideoZoomer, a novel agentic framework that enables MLLMs to dynamically control their visual focus during reasoning. Starting from a coarse low-frame-rate overview, VideoZoomer invokes a temporal zoom tool to obtain high-frame-rate clips at autonomously chosen moments, thereby progressively gathering fine-grained evidence in a multi-turn interactive manner. Accordingly, we adopt a two-stage training strategy: a cold-start supervised fine-tuning phase on a curated dataset of distilled exemplar and reflection trajectories, followed by reinforcement learning to further refine the agentic policy. Extensive experiments demonstrate that our 7B model delivers diverse and complex reasoning patterns, yielding strong performance across a broad set of long video understanding and reasoning benchmarks. These emergent capabilities allow it to consistently surpass existing open-source models and even rival proprietary systems on challenging tasks, while achieving superior efficiency under reduced frame budgets.

cs.CV

Adaptive Lighting Control in Visible Light Systems: An Integrated Sensing, Communication, and Illumination Framework

Indoor visible light communication (VLC) is a promising sixth-generation (6G) technology, as its directional and sensitive optical signals are naturally suited for integrated sensing and communication (ISAC). However, current research mainly focuses on maximizing data rates and sensing accuracy, creating a conflict between high performance, high energy consumption, and user visual comfort. This paper proposes an adaptive integrated sensing, communication, and illumination (ISCI) framework that resolves this conflict by treating energy savings as a primary objective. The framework's mechanism first partitions the receiving plane using a geometric methodology, defining an activity area and a surrounding non-activity area to match distinct user requirements. User location, determined using non-line-of-sight (NLOS) sensing, then acts as a dynamic switch for the system's optimization objective. The system adaptively shifts between minimizing total transmit power while guaranteeing communication and illumination performance in the activity area and maximizing signal-to-noise ratio (SNR) uniformity in the non-activity area. Numerical results confirm that this adaptive ISCI approach achieves 53.59% energy savings over a non-adaptive system and improves SNR uniformity by 57.79%, while satisfying all illumination constraints and maintaining a mean localization error of 0.071 m.

eess.SY

Mosaic Pruning: A Hierarchical Framework for Generalizable Pruning of Mixture-of-Experts Models

Sparse Mixture-of-Experts (SMoE) architectures have enabled a new frontier in scaling Large Language Models (LLMs), offering superior performance by activating only a fraction of their total parameters during inference. However, their practical deployment is severely hampered by substantial static memory overhead, as all experts must be loaded into memory. Existing post-training pruning methods, while reducing model size, often derive their pruning criteria from a single, general-purpose corpus. This leads to a critical limitation: a catastrophic performance degradation when the pruned model is applied to other domains, necessitating a costly re-pruning for each new domain. To address this generalization gap, we introduce Mosaic Pruning (MoP). The core idea of MoP is to construct a functionally comprehensive set of experts through a structured ``cluster-then-select" process. This process leverages a similarity metric that captures expert performance across different task domains to functionally cluster the experts, and subsequently selects the most representative expert from each cluster based on our proposed Activation Variability Score. Unlike methods that optimize for a single corpus, our proposed Mosaic Pruning ensures that the pruned model retains a functionally complementary set of experts, much like the tiles of a mosaic that together form a complete picture of the original model's capabilities, enabling it to handle diverse downstream tasks.Extensive experiments on various MoE models demonstrate the superiority of our approach. MoP significantly outperforms prior work, achieving a 7.24\% gain on general tasks and 8.92\% on specialized tasks like math reasoning and code generation.

cs.LG

Making Every Head Count: Sparse Attention Without the Speed-Performance Trade-off

The design of Large Language Models (LLMs) has long been hampered by a fundamental conflict within their core attention mechanism: its remarkable expressivity is built upon a computational complexity of O(H N^2) that grows quadratically with the context size (N) and linearly with the number of heads (H). This standard implementation harbors significant computational redundancy, as all heads independently compute attention over the same sequence space. Existing sparse methods, meanwhile, often trade information integrity for computational efficiency. To resolve this efficiency-performance trade-off, we propose SPAttention, whose core contribution is the introduction of a new paradigm we term Principled Structural Sparsity. SPAttention does not merely drop connections but instead reorganizes the computational task by partitioning the total attention workload into balanced, non-overlapping distance bands, assigning each head a unique segment. This approach transforms the multi-head attention mechanism from H independent O(N^2) computations into a single, collaborative O(N^2) computation, fundamentally reducing complexity by a factor of H. The structured inductive bias compels functional specialization among heads, enabling a more efficient allocation of computational resources from redundant modeling to distinct dependencies across the entire sequence span. Our work demonstrates that thoughtfully designed structural sparsity can serve as an effective inductive bias that simultaneously improves both computational efficiency and model performance, opening a new avenue for the architectural design of next-generation, high-performance LLMs.

cs.LG