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Xin Lin

Publications and source records attributed to Xin Lin.

At least 19 recordsLinked to original sources

Rotatable Antenna Enabled Multi-Satellite Communications: Joint Satellite Selection and Boresight Trajectory Optimization

This paper considers a satellite-to-ground communication system in which a ground station (GS) equipped with independently rotatable antenna (RA) elements jointly decodes independent streams from multiple low-Earth-orbit (LEO) satellites over a shared time--frequency resource. Specifically, we formulate a two-timescale throughput maximization problem under exogenous cochannel interference, capturing serving-set composition, RA-enabled channel shaping, time-varying satellite geometry, and mechanically constrained inter-epoch reconfiguration. We first characterize the joint effects of interference-whitened channel strength and spatial separability on multi-satellite reception, motivating the joint design of satellite selection and RA control. With the RA trajectory fixed, we establish the monotone submodularity of the epoch-level selection objective and construct an incumbent-tight modular lower-bound surrogate, leading to an efficient discrete Minorization-Maximization (MM) selection algorithm. For fixed serving sets, we develop slew-feasible RA updates based on Riemannian gradients and organize them into a two-color parallel update scheme. The two blocks are integrated into a monotone alternating algorithm with guaranteed objective convergence. Simulations demonstrate consistent gains over benchmark schemes and reveal an optimal balance between channel strength and spatial separability. The results further show that satellite selection is particularly important in underloaded and actuator-limited regimes, whereas RA shaping becomes more influential near full spatial loading.

eess.SP

OmniPhys: A Unified Multimodal Benchmark for Physics Understanding and Generation from Chinese Educational Corpora

Multimodal Large Language Models (MLLMs) have demonstrated strong abilities in solving diverse visual and textual reasoning tasks. However, their development in the physics domain is significantly hindered by the lack of a comprehensive benchmark. To fill this gap, we introduce OmniPhys, a large-scale benchmark for multimodal physics understanding and reasoning, covering middle school through university-level problems from Chinese Educational Corpora. OmniPhys consists of 15,246 questions and 19,850 images, accompanied by detailed annotations that support fine-grained analysis of reasoning processes and knowledge usage. Beyond conventional evaluation, OmniPhys is a benchmark that systematically evaluates multimodal outputs in the physics domain, including models' ability to generate structured physics diagrams, which constitute a fundamental component of authentic physics problem solving. Extensive evaluations reveal critical gaps in the capabilities of current MLLMs, especially in complex reasoning and visual generation. To address this, we release OmniPhys to serve as a foundational resource for advancing multimodal intelligence in physics and scientific domains. Codes and data are available at https://github.com/ECNU-RAIL/OmniPhys-EMNLP2026.

cs.CL

ADE: Agentic Data Evolution Framework for Human-Centered Objectives

Aligning large language models to human-centered objectives is difficult when targets are non-executable and context-dependent, limiting reliable verification and scalable supervision. Although synthetic data expands coverage, weak verification shifts the bottleneck from generation to selection. Noisy signals destabilize iterative refinement and can cause silent regressions. We propose Agentic Data Evolution (ADE), a data-centric framework that organizes synthetic supervision as evolving data snapshots. ADE improves data snapshots through a closed-loop Observation-Variation-Selection (OVS) procedure, where a steady-state admission mechanism acts as a quality ratchet that conservatively gates updates for sustained cross-round improvement. We validate these improvements through complementary intrinsic trend tracking and extrinsic post-training evaluation. On DEV300, ADE raises the intrinsic win rate from 50% to 75.81% and the extrinsic win rate from 55.20% to 68.86%, consistent performance gains across diverse benchmarks. Blind expert evaluation further confirms this, with a 66.11% preference for evolved answers. These gains extend across post-training methods, model scales, and tasks beyond the target weakly verifiable educational objectives. Resources are available at https://github.com/ZeroLoss-Lab/Agentic-Data-Evolution.

cs.CL

PixelControl: Fine-Grained Condition Fidelity in Text-to-Image Diffusion

Controllable text-to-image diffusion models can often follow the global layout of spatial conditions, yet still violate fine-grained structures such as object boundaries, thin contours, and medium/small conditioned regions. This limitation is especially problematic for VAE-based latent diffusion, where spatial compression can weaken high-frequency and low-area condition signals. We propose PixelControl, a pixel-space controllable diffusion framework for fine-grained condition fidelity. Built on a PixelDiT-style backbone, PixelControl avoids the latent bottleneck and introduces two complementary designs. First, Structure-Aware Control Injection derives a condition structure map and uses it to strengthen injected control residuals around spatially sensitive regions. Second, Multi-Scale Pyramid Cycle Loss verifies generated images against condition-derived structures across multiple resolutions, balancing global layout consistency with local boundary and detail accuracy. PixelControl supports depth, segmentation, edge, and their combinations through modality-specific control branches with lightweight gated fusion. Experiments across depth, segmentation, and edge control show that PixelControl improves structural fidelity and visual quality over existing controllable generation methods, with especially strong gains on boundaries and medium/small conditioned regions. The project page can be found at: https://linxin0.github.io/pixelcontrol_homepage/pixelcontrol-site/

cs.CV

Learning How the World Evolves: Extrapolative Video World Models via Latent Dynamics Reasoning

The world evolves following its dynamics, i.e., its laws of motion. However, leading video diffusion models largely fit the pixels without modeling how the pixels transit over time. Thus, they render visually plausible frames but may not accurately obey the laws. To capture the dynamics purely from pixels, we introduce Latent Dynamics Reasoning (LDR). LDR casts the latent transition as an explicit kinematic integration, where the lower-order dynamics are integrated numerically and the model regresses only the third- and higher-order residual that drives the rollout. For this integration to extrapolate better, LDR runs it on a structured latent rather than dense convolutional features. Following PhyWorld, we validate LDR on a controlled white-box physics benchmark spanning five tasks (uniform motion, parabola, collision, bouncing, looming), focusing on out-of-distribution scenarios that reveal whether a model has truly learned the underlying dynamics. LDR extrapolates the learned dynamics far better: the gap between its in- and out-of-distribution error is over 20$\times$ smaller than the video diffusion baseline's, under both single- and joint-task training at 256$^2$ resolution, while using 26$\times$ fewer parameters and running 143$\times$ faster. LDR can even generalize under severe shift: for example, trained only on red balls moving left-to-right, it correctly predicts the motion of a blue square moving right-to-left. To our knowledge, this is the first video world model that extrapolates learned dynamics beyond its training distribution. Project page: https://lat-dyn-reason.github.io/

cs.CV

Unified Agent: Managing Interactions across Devices

As capabilities rapidly increase, AI agents can move from running inside one app to acting across a user's devices over time. Yet existing agent systems still fall short in this scenario. This is because observations are scattered across devices and moments, but mainstream systems are not designed around this fact: a single agent that treats devices as tools lacks effective state management for all devices across time, and multi-agent systems coordinate across agents but do not maintain the compact carried state a cross-device, cross-time request needs. We argue that the agent should maintain an effectively designed state that organizes engagement evidence, stated facts, and the standing request in a compact, action-ready form for deciding its action given the current observation. To compare state designs, we construct a benchmark of user-agent interaction across devices and time. We instantiate this principle in Unified Agent, a stateful agent that carries interaction evidence across devices and moments and uses it with the current observation to act. In the default setting, it significantly outperforms our adaptations of four published designs. Across changes in multimodal large language model (MLLM) family, capability, and reasoning effort, it remains ahead of all compared systems, demonstrating that the state-design advantage is robust across MLLM settings. Our code and data will be publicly available on GitHub.

cs.AI

ChartAnno: Evaluating MLLMs for Chart Annotation Generation

Multimodal large language models (MLLMs) have made significant progress in chart understanding, generation, and editing, but their ability to annotate existing charts remains underexplored. Annotating charts is a common yet challenging communicative task, requiring models to infer intended messages, interpret chart semantics, and place appropriate textual or graphical elements. To address this gap, we introduce ChartAnno, a benchmark for evaluating MLLMs on chart annotation generation. It contains 1,200 real-world charts with paired code and annotation instructions across three levels of instruction specificity. We evaluate 10 representative MLLMs under two primary input settings: (1) chart code alone and (2) both chart code and chart image, and further include a chart image-only ablation study. Results show that proprietary models remain stronger overall, although large-scale open-source models narrow the gap. More specific instructions improve annotation quality, while inferring abstract intent remains most difficult for current MLLMs. Providing chart images brings limited overall gains, with improvements mainly appearing in design-related metrics. These findings highlight chart annotation generation as a challenging task requiring semantic grounding and effective annotation design. Code and data will be released in a future version.

cs.AI

Local Margin Restoration for Test-Time Adaptation of Vision-Language Models

Vision-language models (VLMs) such as CLIP exhibit remarkable zero-shot capabilities, yet their performance frequently degrades sharply under unexpected test-time distribution shifts. While Test-Time Adaptation (TTA) offers a promising solution, continuously adapting VLMs over an unlabeled test stream presents fundamental challenges. Conventional top-1-centric updates often reinforce errors by corrupting the local semantic geometry among related classes, while iterative adaptation exacerbates progressive bias accumulation, ultimately driving the model toward mode collapse. To overcome these coupled vulnerabilities, we propose Local Margin Restoration (LMR), a lightweight, one-step TTA framework. At the sample level, our Protected Margin Restoration (PMR) objective recovers local semantic geometry by shielding plausible near-top candidates from external hard negatives. Concurrently, to combat stream-level degradation, we introduce a dual-stage stabilization mechanism, featuring an Adaptive Margin (AM) controller and Bias Correction (BC), to dynamically disrupt progressive bias accumulation and prevent mode collapse. Extensive experiments on CIFAR-C, ImageNet-C, and ImageNet variants demonstrate that LMR consistently outperforms state-of-the-art TTA baselines, proving exceptionally robust and efficient even in challenging low-batch test-time regimes. Our code is available at https://github.com/DennisHuangYan/LMR.

cs.CV

GaussianSelector: Lightweight Human-Guided Object Selection in 3D Gaussian Splatting with Graph Optimization

Selecting a complete 3D object from a reconstructed scene with minimal user effort is essential for practical scene editing and embodied interaction. Existing 3DGS-based methods either retrain the Gaussian representation to embed per-object labels, or build dense multi-view SAM observations, both requiring heavy computation and dense viewpoint coverage that is rarely available in practice. We present GaussianSelector, a training-free framework for interactive 3D object selection from sparse views and sparse scribble guidance. Operating directly on native Gaussian primitives, we coarsen dense Gaussians into geometrically coherent superpoints and construct a continuity-weighted graph using appearance and spatial cues. Sparse user scribbles are lifted into 3D via visibility-aware transmittance coverage, and selection is solved as a global graph-cut energy minimization that propagates sparse evidence to a complete 3D object. This design naturally supports multi-round refinement, where users iteratively correct the selection from additional viewpoints to progressively improve the result. Experiments demonstrate that GaussianSelector achieves competitive selection quality against state-of-the-art multi-view SAM-based methods, while requiring significantly fewer interaction views and substantially lower computational overhead. These properties make it well suited for human-in-the-loop 3D scene editing and 3D asset extraction in real-world deployment scenarios.

cs.CV

From RGB Generation to Dense Field Readout: Pixel-Space Dense Prediction with Text-to-Image Models

Large-scale text-to-image models are attractive backbones for dense prediction because RGB generation pretraining learns rich semantic, structural, and geometric priors. Existing generative and editing approaches reuse these priors by casting dense prediction as target generation: annotations such as depth, normals, alpha mattes, masks, and heatmaps are encoded into an RGB-trained VAE latent space and decoded back as image-like targets. We argue this inherits more of the generative output interface than dense prediction requires: unlike RGB synthesis, dense prediction asks for pixel-correct, task-native fields on the same image plane, not new RGB content to be rendered. Our key observation is that a pretrained DiT already organizes RGB inputs through a patch-to-token-to-patch lattice on the image plane, so each token indexes a fixed output patch whose channels can carry task-native quantities instead of RGB appearance. We instantiate this as ReChannel: we keep the VAE encoder for the DiT's input distribution but drop the target-side decoder, adapt the frozen DiT with task LoRA, and map each token to its p x p x K_t pixel-space patch through a shared token-local linear head--about 33K parameters, no spatial mixing. Using FLUX-Klein, we evaluate on six dense prediction tasks and over a dozen benchmarks. This minimal interface sets new state-of-the-art on trimap-free matting, KITTI depth, and referring segmentation, and stays competitive on normals, saliency, and pose. In a matched 4B setting it is more accurate and 2.48x faster than an edit-plus-latent-decode counterpart--dense perception can benefit from generative pretraining without inheriting its output interface.

cs.CV

Learning Video Dynamics with Predictive Differentiable Rendering

How to accurately predict a high-fidelity future world? While the visual world is inherently continuous, existing deterministic video prediction models operate in discrete pixel space and are mainly optimized with pixel-wise mean squared error (MSE), which often leads to over-smoothed predictions and a lack of fine-grained visual details. To address these limitations, we propose Predictive Differentiable Rendering (PDR), a novel end-to-end video prediction paradigm that bridges the gap between discrete and continuous representations. Inspired by recent progress in 3D reconstruction with 3D Gaussian Splatting, we introduce PredGS, a lightweight and plug-and-play adapter based on 2D Gaussian representation, which could be seamlessly integrated with existing pixel space predictors, significantly improving spatial detail preservation with negligible computational overhead. Furthermore, we develop predgsplat, a CUDA-accelerated differentiable 2D Gaussian renderer supporting arbitrary channels. Each Gaussian is defined by 5 + C learnable parameters (position, scale, rotation, and C channel amplitudes) and achieves up to 10x faster rendering than the baseline. Optimized by a combined L1 and SSIM loss, PDR overcomes the inherent blurring tendencies of MSE Loss, significantly enhancing the prediction performance. Extensive experiments on diverse real-world benchmarks, including TaxiBJ, WeatherBench, KTH, and Human3.6M, demonstrate that PDR consistently surpasses existing methods, delivering superior detail preservation, visual fidelity, and predictive accuracy.

cs.CV

ReaORE: Reasoning-Guided Progressive Open Relation Extraction Empowered by Large Reasoning Models

Open Relation Extraction (OpenRE) requires a model to extract unseen relations between head and tail entities from unstructured text for real-world applications. The core challenge of OpenRE lies in achieving reliable generalization to unseen relation types. Current OpenRE approaches either employ clustering techniques, which cannot generate relation labels and suffer from poor generalization, or rely on direct relation label generation via Large Language Models (LLMs), which lack sufficient discriminative capacity to distinguish easily confused relations. To address these limitations, we propose Reasoning-guided progressive OpenRE (ReaORE), a framework for performing relation extraction through coarse-to-fine relation reasoning. Specifically, ReaORE consists of two key stages: (i) relation filtering, which reasons over multiple aspects to understand relations and instances, yielding an initial relation set, and further supplements and filters relations via embedding-based similarity to ensure the target relation is included; (ii) relation prediction, which aims to predict the target relations from the above set via fine-grained comparative reasoning to better distinguish easily confused relations. Extensive experiments on two widely used OpenRE datasets demonstrate that ReaORE outperforms existing baselines.

cs.CL

MetaForge: A Self-Evolving Multimodal Agent that Retrieves, Adapts, and Forges Tools On Demand

Multimodal agents have achieved notable progress on complex reasoning tasks through tool use, yet remain limited by two issues: statically predefined tool inventories fail to generalize to unseen scenarios, and indiscriminate tool invocation incurs redundant cost and noise-induced errors. We propose MetaForge, a multimodal agent framework that learns when to invoke tools and how to evolve its toolset on demand. MetaForge factorizes agentic behavior into four coupled stages: Decide (judging whether tool use is warranted), Retrieve (selecting suitable tools), Adapt (grounding tool parameters in task context), and Forge (synthesizing new skills online and recycling them into the tool library for reuse), forming a closed judge-retrieve-adapt-forge-recycle loop. A unified orchestration policy enables the agent to choose among answering directly, reusing existing tools, or forging new ones. We jointly optimize invocation necessity, retrieval accuracy, execution effectiveness, and forged-skill reusability via reinforcement learning, with an explicit invocation-cost penalty discouraging redundant calls. Across 12 benchmarks, MetaForge consistently surpasses 16 baselines in accuracy, efficiency, and generalization, validating a paradigm shift from static tool inventories to on-demand self-evolution.

cs.MA

PanoWorld: Towards Spatial Supersensing in 360$^\circ$ Panorama World

Multimodal large laboratory models (MLLMs) still struggle with spatial understanding under the dominant perspective-image paradigm, which inherits the narrow field of view of human-like perception. For navigation, robotic search, and 3D scene understanding, 360-degree panoramic sensing offers a form of supersensing by capturing the entire surrounding environment at once. However, existing MLLM pipelines typically decompose panoramas into multiple perspective views, leaving the spherical structure of equirectangular projection (ERP) largely implicit. In this paper, we study pano-native understanding, which requires an MLLM to reason over an ERP panorama as a continuous, observer-centered space. To this end, we first define the key abilities for pano-native understanding, including semantic anchoring, spherical localization, reference-frame transformation, and depth-aware 3D spatial reasoning. We then build a large-scale metadata construction pipeline that converts mixed-source ERP panoramas into geometry-aware, language-grounded, and depth-aware supervision, and instantiate these signals as capability-aligned instruction tuning data. On the model side, we introduce PanoWorld with Spherical Spatial Cross-Attention, which injects spherical geometry into the visual stream. We further construct PanoSpace-Bench, a diagnostic benchmark for evaluating ERP-native spatial reasoning. Experiments show that PanoWorld substantially outperforms both proprietary and open-source baselines on PanoSpace-Bench, H* Bench, and R2R-CE Val-Unseen benchmarks. These results demonstrate that robust panoramic reasoning requires dedicated pano-native supervision and geometry-aware model adaptation. All source code and proposed data will be publicly released.

cs.CV

SOD: Step-wise On-policy Distillation for Small Language Model Agents

Tool-integrated reasoning (TIR) is difficult to scale to small language models due to instability in long-horizon tool interactions and limited model capacity. While reinforcement learning methods like group relative policy optimization provide only sparse outcome-level rewards. Recently, on-policy distillation (OPD) has gained popularity by supplying dense token-level supervision from a teacher on student-generated trajectories. However, our experiments indicate that applying OPD to TIR leads to a critical failure mode: erroneous tool calls tend to cascade across subsequent reasoning steps, progressively amplifying student-teacher divergence and rendering the teacher's token-level supervision increasingly unreliable. To address this, we propose SOD, a step-wise on-policy distillation framework for small language model agents, which adaptively reweights distillation strength at each step based on step-level divergence. Therefore, SOD can attenuate potentially misleading teacher signals in high-divergence regions while preserving dense guidance in well-aligned states. Experiments on challenging math, science, and code benchmarks show that SOD achieves up to 20.86% improvement over the second-best baseline. Notably, our 0.6B student achieves 26.13% on AIME 2025, demonstrating effective transfer of agentic reasoning to lightweight models. Our code is available at https://github.com/YoungZ365/SOD.

cs.CL

OmniRoam: World Wandering via Long-Horizon Panoramic Video Generation

Modeling scenes using video generation models has garnered growing research interest in recent years. However, most existing approaches rely on perspective video models that synthesize only limited observations of a scene, leading to issues of completeness and global consistency. We propose OmniRoam, a controllable panoramic video generation framework that exploits the rich per-frame scene coverage and inherent long-term spatial and temporal consistency of panoramic representation, enabling long-horizon scene wandering. Our framework begins with a preview stage, where a trajectory-controlled video generation model creates a quick overview of the scene from a given input image or video. Then, in the refine stage, this video is temporally extended and spatially upsampled to produce long-range, high-resolution videos, thus enabling high-fidelity world wandering. To train our model, we introduce two panoramic video datasets that incorporate both synthetic and real-world captured videos. Experiments show that our framework consistently outperforms state-of-the-art methods in terms of visual quality, controllability, and long-term scene consistency, both qualitatively and quantitatively. We further showcase several extensions of this framework, including real-time video generation and 3D reconstruction. Code is available at https://github.com/yuhengliu02/OmniRoam.

cs.CV

Evolutionary Biparty Multiobjective UAV Path Planning: Problems and Empirical Comparisons

Unmanned aerial vehicles (UAVs) have been widely used in urban missions, and proper planning of UAV paths can improve mission efficiency while reducing the risk of potential third-party impact. Existing work has considered all efficiency and safety objectives for a single decision-maker (DM) and regarded this as a multiobjective optimization problem (MOP). However, there is usually not a single DM but two DMs, i.e., an efficiency DM and a safety DM, and the DMs are only concerned with their respective objectives. The final decision is made based on the solutions of both DMs. In this paper, for the first time, biparty multiobjective UAV path planning (BPMO-UAVPP) problems involving both efficiency and safety departments are modeled. The existing multiobjective immune algorithm with nondominated neighbor-based selection (NNIA), the hybrid evolutionary framework for the multiobjective immune algorithm (HEIA), and the adaptive immune-inspired multiobjective algorithm (AIMA) are modified for solving the BPMO-UAVPP problem, and then biparty multiobjective optimization algorithms, including the BPNNIA, BPHEIA, and BPAIMA, are proposed and comprehensively compared with traditional multiobjective evolutionary algorithms and typical multiparty multiobjective evolutionary algorithms (i.e., OptMPNDS and OptMPNDS2). The experimental results show that BPAIMA performs better than ordinary multiobjective evolutionary algorithms such as NSGA-II and multiparty multiobjective evolutionary algorithms such as OptMPNDS, OptMPNDS2, BPNNIA and BPHEIA.

cs.NE