Searcharxiv⌕ Search

arXiv subjects

Xin Meng

Publications and source records attributed to Xin Meng.

At least 37 records · Page 2Linked to original sources

Some remarks about an effective description of high-frequency wave-packet propagation

We consider systems of the form $ \partial_τ \mathcal U + \mathcal A(\partial_ξ) \mathcal U + \frac{1}{\varepsilon} \mathcal E \mathcal U = \mathcal T_{2}( \mathcal U , \mathcal U ) + \varepsilon \mathcal T_3( \mathcal U , \mathcal U , \mathcal U ), $ with $ 0 < \varepsilon \ll 1 $ a small perturbation parameter. We are interested in an effective description of high-frequency wave-packet propagation associated to highly oscillatory initial conditions $ \mathcal U (ξ,0) = \mathcal U_*(ξ) e^{ik_0 ξ/\varepsilon} + c.c.. $ By classical perturbation analysis for polarized initial conditions NLS approximations up to an arbitrary order and for non-polarized initial conditions a system of decoupled NLS equations can be derived for the approximate description of the associated solutions. Under the validity of a number of non-resonance conditions we prove error estimates between these formal approximations and true solutions of the original system. The result improves results from the existing literature in at least two directions, firstly, the handling of higher order approximations in case of quadratic nonlinearities $ \mathcal T_2(\mathcal U,\mathcal U)$ and secondly, the handling of non-polarized initial conditions.

math.AP↗

Photon loss effects on light-mediated non-Gaussian entangled Bose-Einstein condensates projecting with different photon measurement outcomes

The theory of quantum information processing for macroscopic qubits is based on the fact that every macroscopic qubit has a conserved number of particles. However, from an experimental point of view, every such qubit experiences processes of decoherence that impact the possibilities for entanglement generation between such qubits and use in quantum information processing efficiently. One of the most prospective methods for generating entanglement between distant atomic BECs is quantum nondemolition measurements. Here, we study how the effects of photon measurement impact the entanglement when photon loss decoherence is included. We employ the thermally entangled state representation (TESR) and integral within the ordered operator(IWOP) approach to obtain the accurate density matrix in a photon loss channel. We demonstrate that varying outcomes of photon number measurements lead to the generation of distinct entangled states, each exhibiting unique characteristics. We find that using the Hofmann-Takeuchi and Duan-Giedke-Cirac-Zoller criterion provides advantages in entanglement detection compared to the Wineland squeezing and EPR steering criterion in such settings.

quant-ph↗

EventGPT: Event Stream Understanding with Multimodal Large Language Models

Event cameras record visual information as asynchronous pixel change streams, excelling at scene perception under unsatisfactory lighting or high-dynamic conditions. Existing multimodal large language models (MLLMs) concentrate on natural RGB images, failing in scenarios where event data fits better. In this paper, we introduce EventGPT, the first MLLM for event stream understanding, to the best of our knowledge, marking a pioneering attempt to integrate large language models (LLMs) with event stream comprehension. To mitigate the huge domain gaps, we develop a three-stage optimization paradigm to gradually equip a pre-trained LLM with the capability of understanding event-based scenes. Our EventGPT comprises an event encoder, followed by a spatio-temporal aggregator, a linear projector, an event-language adapter, and an LLM. Firstly, RGB image-text pairs generated by GPT are leveraged to warm up the linear projector, referring to LLaVA, as the gap between natural image and language modalities is relatively smaller. Secondly, we construct a synthetic yet large dataset, N-ImageNet-Chat, consisting of event frames and corresponding texts to enable the use of the spatio-temporal aggregator and to train the event-language adapter, thereby aligning event features more closely with the language space. Finally, we gather an instruction dataset, Event-Chat, which contains extensive real-world data to fine-tune the entire model, further enhancing its generalization ability. We construct a comprehensive benchmark, and experiments show that EventGPT surpasses previous state-of-the-art MLLMs in generation quality, descriptive accuracy, and reasoning capability.

cs.CV↗

Multiagent Reinforcement Learning Enhanced Decision-making of Crew Agents During Floor Construction Process

Fine-grained simulation of floor construction processes is essential for supporting lean management and the integration of information technology. However, existing research does not adequately address the on-site decision-making of constructors in selecting tasks and determining their sequence within the entire construction process. Moreover, decision-making frameworks from computer science and robotics are not directly applicable to construction scenarios. To facilitate intelligent simulation in construction, this study introduces the Construction Markov Decision Process (CMDP). The primary contribution of this CMDP framework lies in its construction knowledge in decision, observation modifications and policy design, enabling agents to perceive the construction state and follow policy guidance to evaluate and reach various range of targets for optimizing the planning of construction activities. The CMDP is developed on the Unity platform, utilizing a two-stage training approach with the multi-agent proximal policy optimization algorithm. A case study demonstrates the effectiveness of this framework: the low-level policy successfully simulates the construction process in continuous space, facilitating policy testing and training focused on reducing conflicts and blockages among crews; and the high-level policy improving the spatio-temporal planning of construction activities, generating construction patterns in distinct phases, leading to the discovery of new construction insights.

cs.CE↗

RAIL: Robot Affordance Imagination with Large Language Models

This paper introduces an automatic affordance reasoning paradigm tailored to minimal semantic inputs, addressing the critical challenges of classifying and manipulating unseen classes of objects in household settings. Inspired by human cognitive processes, our method integrates generative language models and physics-based simulators to foster analytical thinking and creative imagination of novel affordances. Structured with a tripartite framework consisting of analysis, imagination, and evaluation, our system "analyzes" the requested affordance names into interaction-based definitions, "imagines" the virtual scenarios, and "evaluates" the object affordance. If an object is recognized as possessing the requested affordance, our method also predicts the optimal pose for such functionality, and how a potential user can interact with it. Tuned on only a few synthetic examples across 3 affordance classes, our pipeline achieves a very high success rate on affordance classification and functional pose prediction of 8 classes of novel objects, outperforming learning-based baselines. Validation through real robot manipulating experiments demonstrates the practical applicability of the imagined user interaction, showcasing the system's ability to independently conceptualize unseen affordances and interact with new objects and scenarios in everyday settings.

cs.RO↗

High-speed Low-consumption sEMG-based Transient-state micro-Gesture Recognition

Gesture recognition on wearable devices is extensively applied in human-computer interaction. Electromyography (EMG) has been used in many gesture recognition systems for its rapid perception of muscle signals. However, analyzing EMG signals on devices, like smart wristbands, usually needs inference models to have high performances, such as low inference latency, low power consumption, and low memory occupation. Therefore, this paper proposes an improved spiking neural network (SNN) to achieve these goals. We propose an adaptive multi-delta coding as a spiking coding method to improve recognition accuracy. We propose two additive solvers for SNN, which can reduce inference energy consumption and amount of parameters significantly, and improve the robustness of temporal differences. In addition, we propose a linear action detection method TAD-LIF, which is suitable for SNNs. TAD-LIF is an improved LIF neuron that can detect transient-state gestures quickly and accurately. We collected two datasets from 20 subjects including 6 micro gestures. The collection devices are two designed lightweight consumer-level sEMG wristbands (3 and 8 electrode channels respectively). Compared to CNN, FCN, and normal SNN-based methods, the proposed SNN has higher recognition accuracy. The accuracy of the proposed SNN is 83.85% and 93.52% on the two datasets respectively. In addition, the inference latency of the proposed SNN is about 1% of CNN, the power consumption is about 0.1% of CNN, and the memory occupation is about 20% of CNN. The proposed methods can be used for precise, high-speed, and low-power micro-gesture recognition tasks, and are suitable for consumer-level intelligent wearable devices, which is a general way to achieve ubiquitous computing.

eess.SP↗

Breather solutions for a radially symmetric curl-curl wave equation with double power nonlinearity

This paper is concerned with breather solutions of a radially symmetric curl-curl wave equation with double power nonlinearity. By considering the solutions with a special form, we obtain a family of ordinary differential equations (ODEs) parameterized by the radial variable. Then we characterize periodic behaviors and analyze the joint effects of the double power nonlinear terms on the minimal period and the maximal amplitude. Under certain conditions, we construct a breather solution for the original curl-curl wave equation and find such a solution which can generate a continuum of phase-shifted breathers.

math.AP↗

Machine Learning Assisted Vector Atomic Magnetometry

We propose a novel paradigm to vector magnetometry based on machine learning. Unlike conventional schemes where one measured signal explicitly connects to one parameter, here we encode the three-dimensional magnetic-field information in the set of four simultaneously acquired signals, i.e., the oscillating optical rotation signal's harmonics of a frequency modulated laser beam traversing the atomic sample. The map between the recorded signals and the vectorial field information is established through a pre-trained deep neural network. We demonstrate experimentally a single-shot all optical vector atomic magnetometer, with a simple scalar-magnetometer design employing only one elliptically-polarized laser beam and no additional coils. Magnetic field amplitude sensitivities of about 100 $\textrm{fT}/\sqrt{\textrm{Hz}}$ and angular sensitivities of about 100 $μrad/\sqrt{\textrm{Hz}}$ (for a magnetic field of about 140 nT) are derived from the neural network. Our approach can reduce the complexity of the architecture of vector magnetometers, and may shed light on the general design of multiparameter sensing.

physics.ins-det↗

Prepare the Chair for the Bear! Robot Imagination of Sitting Affordance to Reorient Previously Unseen Chairs

In this letter, a paradigm for the classification and manipulation of previously unseen objects is established and demonstrated through a real example of chairs. We present a novel robot manipulation method, guided by the understanding of object stability, perceptibility, and affordance, which allows the robot to prepare previously unseen and randomly oriented chairs for a teddy bear to sit on. Specifically, the robot encounters an unknown object and first reconstructs a complete 3D model from perceptual data via active and autonomous manipulation. By inserting this model into a physical simulator (i.e., the robot's "imagination"), the robot assesses whether the object is a chair and determines how to reorient it properly to be used, i.e., how to reorient it to an upright and accessible pose. If the object is classified as a chair, the robot reorients the object to this pose and seats the teddy bear onto the chair. The teddy bear is a proxy for an elderly person, hospital patient, or child. Experiment results show that our method achieves a high success rate on the real robot task of chair preparation. Also, it outperforms several baseline methods on the task of upright pose prediction for chairs.

cs.RO↗

Data Level Lottery Ticket Hypothesis for Vision Transformers

The conventional lottery ticket hypothesis (LTH) claims that there exists a sparse subnetwork within a dense neural network and a proper random initialization method called the winning ticket, such that it can be trained from scratch to almost as good as the dense counterpart. Meanwhile, the research of LTH in vision transformers (ViTs) is scarcely evaluated. In this paper, we first show that the conventional winning ticket is hard to find at the weight level of ViTs by existing methods. Then, we generalize the LTH for ViTs to input data consisting of image patches inspired by the input dependence of ViTs. That is, there exists a subset of input image patches such that a ViT can be trained from scratch by using only this subset of patches and achieve similar accuracy to the ViTs trained by using all image patches. We call this subset of input patches the em winning tickets, which represent a significant amount of information in the input data. We use a ticket selector to generate the winning tickets based on the informativeness of patches for various types of ViT, including DeiT, LV-ViT, and Swin Transformers. The experiments show that there is a clear difference between the performance of models trained with winning tickets and randomly selected subsets, which verifies our proposed theory. We elaborate on the analogical similarity between our proposed Data-LTH-ViTs and the conventional LTH to further verify the integrity of our theory. The Source codes are available at https://github.com/shawnricecake/vit-lottery-ticket-input.

cs.CV↗

PRIMP: PRobabilistically-Informed Motion Primitives for Efficient Affordance Learning from Demonstration

This paper proposes a learning-from-demonstration method using probability densities on the workspaces of robot manipulators. The method, named "PRobabilistically-Informed Motion Primitives (PRIMP)", learns the probability distribution of the end effector trajectories in the 6D workspace that includes both positions and orientations. It is able to adapt to new situations such as novel via poses with uncertainty and a change of viewing frame. The method itself is robot-agnostic, in which the learned distribution can be transferred to another robot with the adaptation to its workspace density. The learned trajectory distribution is then used to guide an optimization-based motion planning algorithm to further help the robot avoid novel obstacles that are unseen during the demonstration process. The proposed methods are evaluated by several sets of benchmark experiments. PRIMP runs more than 5 times faster while generalizing trajectories more than twice as close to both the demonstrations and novel desired poses. It is then combined with our robot imagination method that learns object affordances, illustrating the applicability of PRIMP to learn tool use through physical experiments.

cs.RO↗

Pink-Eggs Dataset V1: A Step Toward Invasive Species Management Using Deep Learning Embedded Solutions

We introduce a novel dataset consisting of images depicting pink eggs that have been identified as Pomacea canaliculata eggs, accompanied by corresponding bounding box annotations. The purpose of this dataset is to aid researchers in the analysis of the spread of Pomacea canaliculata species by utilizing deep learning techniques, as well as supporting other investigative pursuits that require visual data pertaining to the eggs of Pomacea canaliculata. It is worth noting, however, that the identity of the eggs in question is not definitively established, as other species within the same taxonomic family have been observed to lay similar-looking eggs in regions of the Americas. Therefore, a crucial prerequisite to any decision regarding the elimination of these eggs would be to establish with certainty whether they are exclusively attributable to invasive Pomacea canaliculata or if other species are also involved. The dataset is available at https://www.kaggle.com/datasets/deeshenzhen/pinkeggs

cs.CV↗

Positive ground state solutions for generalized quasilinear Schrödinger equations with critical growth

This paper concerns the existence of positive ground state solutions for generalized quasilinear Schrödinger equations in $\mathbb{R}^N$ with critical growth which arise from plasma physics, as well as high-power ultrashort laser in matter. By applying a variable replacement, the quasilinear problem reduces to a semilinear problem which the associated functional is well defined in the Sobolev space $H^1(\mathbb{R}^N)$. We use the method of Nehari manifold for the modified equation, establish the minimax characterization, then obtain each Palais-Smale sequence of the associated energy functional is bounded. By combining Lions's concentration-compactness lemma together with some classical arguments developed by Brézis and Nirenberg \cite{bn}, we establish that the bounded Palais-Smale sequence has a nonvanishing behaviour. Finally, we obtain the existence of a positive ground state solution under some appropriate assumptions. Our results extend and generalize some known results.

math.AP↗

HeatViT: Hardware-Efficient Adaptive Token Pruning for Vision Transformers

While vision transformers (ViTs) have continuously achieved new milestones in the field of computer vision, their sophisticated network architectures with high computation and memory costs have impeded their deployment on resource-limited edge devices. In this paper, we propose a hardware-efficient image-adaptive token pruning framework called HeatViT for efficient yet accurate ViT acceleration on embedded FPGAs. By analyzing the inherent computational patterns in ViTs, we first design an effective attention-based multi-head token selector, which can be progressively inserted before transformer blocks to dynamically identify and consolidate the non-informative tokens from input images. Moreover, we implement the token selector on hardware by adding miniature control logic to heavily reuse existing hardware components built for the backbone ViT. To improve the hardware efficiency, we further employ 8-bit fixed-point quantization, and propose polynomial approximations with regularization effect on quantization error for the frequently used nonlinear functions in ViTs. Finally, we propose a latency-aware multi-stage training strategy to determine the transformer blocks for inserting token selectors and optimize the desired (average) pruning rates for inserted token selectors, in order to improve both the model accuracy and inference latency on hardware. Compared to existing ViT pruning studies, under the similar computation cost, HeatViT can achieve 0.7%$\sim$8.9% higher accuracy; while under the similar model accuracy, HeatViT can achieve more than 28.4%$\sim$65.3% computation reduction, for various widely used ViTs, including DeiT-T, DeiT-S, DeiT-B, LV-ViT-S, and LV-ViT-M, on the ImageNet dataset. Compared to the baseline hardware accelerator, our implementations of HeatViT on the Xilinx ZCU102 FPGA achieve 3.46$\times$$\sim$4.89$\times$ speedup.

cs.AR↗

Peeling the Onion: Hierarchical Reduction of Data Redundancy for Efficient Vision Transformer Training

Vision transformers (ViTs) have recently obtained success in many applications, but their intensive computation and heavy memory usage at both training and inference time limit their generalization. Previous compression algorithms usually start from the pre-trained dense models and only focus on efficient inference, while time-consuming training is still unavoidable. In contrast, this paper points out that the million-scale training data is redundant, which is the fundamental reason for the tedious training. To address the issue, this paper aims to introduce sparsity into data and proposes an end-to-end efficient training framework from three sparse perspectives, dubbed Tri-Level E-ViT. Specifically, we leverage a hierarchical data redundancy reduction scheme, by exploring the sparsity under three levels: number of training examples in the dataset, number of patches (tokens) in each example, and number of connections between tokens that lie in attention weights. With extensive experiments, we demonstrate that our proposed technique can noticeably accelerate training for various ViT architectures while maintaining accuracy. Remarkably, under certain ratios, we are able to improve the ViT accuracy rather than compromising it. For example, we can achieve 15.2% speedup with 72.6% (+0.4) Top-1 accuracy on Deit-T, and 15.7% speedup with 79.9% (+0.1) Top-1 accuracy on Deit-S. This proves the existence of data redundancy in ViT.

cs.CV↗

SPViT: Enabling Faster Vision Transformers via Soft Token Pruning

Recently, Vision Transformer (ViT) has continuously established new milestones in the computer vision field, while the high computation and memory cost makes its propagation in industrial production difficult. Pruning, a traditional model compression paradigm for hardware efficiency, has been widely applied in various DNN structures. Nevertheless, it stays ambiguous on how to perform exclusive pruning on the ViT structure. Considering three key points: the structural characteristics, the internal data pattern of ViTs, and the related edge device deployment, we leverage the input token sparsity and propose a computation-aware soft pruning framework, which can be set up on vanilla Transformers of both flatten and CNN-type structures, such as Pooling-based ViT (PiT). More concretely, we design a dynamic attention-based multi-head token selector, which is a lightweight module for adaptive instance-wise token selection. We further introduce a soft pruning technique, which integrates the less informative tokens generated by the selector module into a package token that will participate in subsequent calculations rather than being completely discarded. Our framework is bound to the trade-off between accuracy and computation constraints of specific edge devices through our proposed computation-aware training strategy. Experimental results show that our framework significantly reduces the computation cost of ViTs while maintaining comparable performance on image classification. Moreover, our framework can guarantee the identified model to meet resource specifications of mobile devices and FPGA, and even achieve the real-time execution of DeiT-T on mobile platforms. For example, our method reduces the latency of DeiT-T to 26 ms (26%$\sim $41% superior to existing works) on the mobile device with 0.25%$\sim $4% higher top-1 accuracy on ImageNet.

cs.CV↗

Transporters with Visual Foresight for Solving Unseen Rearrangement Tasks

Rearrangement tasks have been identified as a crucial challenge for intelligent robotic manipulation, but few methods allow for precise construction of unseen structures. We propose a visual foresight model for pick-and-place rearrangement manipulation which is able to learn efficiently. In addition, we develop a multi-modal action proposal module which builds on the Goal-Conditioned Transporter Network, a state-of-the-art imitation learning method. Our image-based task planning method, Transporters with Visual Foresight, is able to learn from only a handful of data and generalize to multiple unseen tasks in a zero-shot manner. TVF is able to improve the performance of a state-of-the-art imitation learning method on unseen tasks in simulation and real robot experiments. In particular, the average success rate on unseen tasks improves from 55.4% to 78.5% in simulation experiments and from 30% to 63.3% in real robot experiments when given only tens of expert demonstrations. Video and code are available on our project website: https://chirikjianlab.github.io/tvf/

cs.RO↗

Put the Bear on the Chair! Intelligent Robot Interaction with Previously Unseen Chairs via Robot Imagination

In this paper, we study the problem of autonomously seating a teddy bear on a previously unseen chair. To achieve this goal, we present a novel method for robots to imagine the sitting pose of the bear by physically simulating a virtual humanoid agent sitting on the chair. We also develop a robotic system which leverages motion planning to plan SE(2) motions for a humanoid robot to walk to the chair and whole-body motions to put the bear on it. Furthermore, to cope with cases where the chair is not in an accessible pose for placing the bear, a human assistance module is introduced for a human to follow language instructions given by the robot to rotate the chair and help make the chair accessible. We implement our method with a robot arm and a humanoid robot. We calibrate the proposed system with 3 chairs and test on 12 previously unseen chairs in both accessible and inaccessible poses extensively. Results show that our method enables the robot to autonomously seat the teddy bear on the 12 previously unseen chairs with a very high success rate. The human assistance module is also shown to be very effective in changing the accessibility of the chair. Video demos and more details are available at https://chirikjianlab.github.io/putbearonchair/.

cs.RO↗