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Xin Ning

Publications and source records attributed to Xin Ning.

34 records · Page 2Linked to original sources

TalkingGaussian: Structure-Persistent 3D Talking Head Synthesis via Gaussian Splatting

Radiance fields have demonstrated impressive performance in synthesizing lifelike 3D talking heads. However, due to the difficulty in fitting steep appearance changes, the prevailing paradigm that presents facial motions by directly modifying point appearance may lead to distortions in dynamic regions. To tackle this challenge, we introduce TalkingGaussian, a deformation-based radiance fields framework for high-fidelity talking head synthesis. Leveraging the point-based Gaussian Splatting, facial motions can be represented in our method by applying smooth and continuous deformations to persistent Gaussian primitives, without requiring to learn the difficult appearance change like previous methods. Due to this simplification, precise facial motions can be synthesized while keeping a highly intact facial feature. Under such a deformation paradigm, we further identify a face-mouth motion inconsistency that would affect the learning of detailed speaking motions. To address this conflict, we decompose the model into two branches separately for the face and inside mouth areas, therefore simplifying the learning tasks to help reconstruct more accurate motion and structure of the mouth region. Extensive experiments demonstrate that our method renders high-quality lip-synchronized talking head videos, with better facial fidelity and higher efficiency compared with previous methods.

cs.CV↗

Reconfigurable, Multifunctional Origami Electronic Membranes for Mechanical and Environmental Sensing

This work introduces a concept of origami electronic membranes that leverages the design and fabrication of flexible electronics and the mechanical behavior of engineering origami to achieve unique multifunctional, shape-reconfigurable, and adaptive membranes for mechanical and environmental sensing in benign and harsh conditions. This paper presents the materials, design, and fabrication methods for realizing six origami electronic membranes capable of reconfiguring planar or three-dimensional shapes based on the modified flasher, Kresling, Miura-ori, circular, letter, and Tachi-Miura origami patterns. These origami-based, thin-film flexible electronics can obtain both expansion and folding of their shapes, as well as transformation between different geometries. The origami electronic membranes can achieve mechanical and environmental sensing functions such as measuring motions, mechanical strains, temperatures, UV light, and humidity. The results reported here demonstrate the promise of combining engineering origami with flexible electronics to advance the state-of-the-art in multifunctional foldable and deployable electronics and systems.

physics.app-ph↗

Debiasing Machine Unlearning with Counterfactual Examples

The right to be forgotten (RTBF) seeks to safeguard individuals from the enduring effects of their historical actions by implementing machine-learning techniques. These techniques facilitate the deletion of previously acquired knowledge without requiring extensive model retraining. However, they often overlook a critical issue: unlearning processes bias. This bias emerges from two main sources: (1) data-level bias, characterized by uneven data removal, and (2) algorithm-level bias, which leads to the contamination of the remaining dataset, thereby degrading model accuracy. In this work, we analyze the causal factors behind the unlearning process and mitigate biases at both data and algorithmic levels. Typically, we introduce an intervention-based approach, where knowledge to forget is erased with a debiased dataset. Besides, we guide the forgetting procedure by leveraging counterfactual examples, as they maintain semantic data consistency without hurting performance on the remaining dataset. Experimental results demonstrate that our method outperforms existing machine unlearning baselines on evaluation metrics.

cs.LG↗

DNGaussian: Optimizing Sparse-View 3D Gaussian Radiance Fields with Global-Local Depth Normalization

Radiance fields have demonstrated impressive performance in synthesizing novel views from sparse input views, yet prevailing methods suffer from high training costs and slow inference speed. This paper introduces DNGaussian, a depth-regularized framework based on 3D Gaussian radiance fields, offering real-time and high-quality few-shot novel view synthesis at low costs. Our motivation stems from the highly efficient representation and surprising quality of the recent 3D Gaussian Splatting, despite it will encounter a geometry degradation when input views decrease. In the Gaussian radiance fields, we find this degradation in scene geometry primarily lined to the positioning of Gaussian primitives and can be mitigated by depth constraint. Consequently, we propose a Hard and Soft Depth Regularization to restore accurate scene geometry under coarse monocular depth supervision while maintaining a fine-grained color appearance. To further refine detailed geometry reshaping, we introduce Global-Local Depth Normalization, enhancing the focus on small local depth changes. Extensive experiments on LLFF, DTU, and Blender datasets demonstrate that DNGaussian outperforms state-of-the-art methods, achieving comparable or better results with significantly reduced memory cost, a $25 \times$ reduction in training time, and over $3000 \times$ faster rendering speed.

cs.CV↗

Towards Fully Decoupled End-to-End Person Search

End-to-end person search aims to jointly detect and re-identify a target person in raw scene images with a unified model. The detection task unifies all persons while the re-id task discriminates different identities, resulting in conflict optimal objectives. Existing works proposed to decouple end-to-end person search to alleviate such conflict. Yet these methods are still sub-optimal on one or two of the sub-tasks due to their partially decoupled models, which limits the overall person search performance. In this paper, we propose to fully decouple person search towards optimal person search. A task-incremental person search network is proposed to incrementally construct an end-to-end model for the detection and re-id sub-task, which decouples the model architecture for the two sub-tasks. The proposed task-incremental network allows task-incremental training for the two conflicting tasks. This enables independent learning for different objectives thus fully decoupled the model for persons earch. Comprehensive experimental evaluations demonstrate the effectiveness of the proposed fully decoupled models for end-to-end person search.

cs.CV↗

Legendre-Moment Transform for Linear Ensemble Control and Computation

Ensemble systems, pervasive in diverse scientific and engineering domains, pose challenges to existing control methods due to their massive scale and underactuated nature. This paper presents a dynamic moment approach to addressing theoretical and computational challenges in systems-theoretic analysis and control design for linear ensemble systems. We introduce the Legendre-moments and Legendre-moment transform, which maps an ensemble system defined on the $L^2$-space to a Legendre-moment system defined on the $\ell^2$-space. We show that this pair of systems is of one-to-one correspondence and shares the same controllability property. This equivalence admits the control of an ensemble system through the control of the corresponding Legendre-moment system and inspires a unified control design scheme for linear ensemble systems using structured truncated moment systems. In particular, we develop a sampling-free ensemble control design algorithm, then conduct error analysis for control design using truncated moment systems and derive error bounds with respect to the truncation orders, which are illustrated with numerical examples.

math.OC↗

Deep Learning-based 3D Point Cloud Classification: A Systematic Survey and Outlook

In recent years, point cloud representation has become one of the research hotspots in the field of computer vision, and has been widely used in many fields, such as autonomous driving, virtual reality, robotics, etc. Although deep learning techniques have achieved great success in processing regular structured 2D grid image data, there are still great challenges in processing irregular, unstructured point cloud data. Point cloud classification is the basis of point cloud analysis, and many deep learning-based methods have been widely used in this task. Therefore, the purpose of this paper is to provide researchers in this field with the latest research progress and future trends. First, we introduce point cloud acquisition, characteristics, and challenges. Second, we review 3D data representations, storage formats, and commonly used datasets for point cloud classification. We then summarize deep learning-based methods for point cloud classification and complement recent research work. Next, we compare and analyze the performance of the main methods. Finally, we discuss some challenges and future directions for point cloud classification.

cs.CV↗

Occluded Person Re-Identification with Deep Learning: A Survey and Perspectives

Person re-identification (Re-ID) technology plays an increasingly crucial role in intelligent surveillance systems. Widespread occlusion significantly impacts the performance of person Re-ID. Occluded person Re-ID refers to a pedestrian matching method that deals with challenges such as pedestrian information loss, noise interference, and perspective misalignment. It has garnered extensive attention from researchers. Over the past few years, several occlusion-solving person Re-ID methods have been proposed, tackling various sub-problems arising from occlusion. However, there is a lack of comprehensive studies that compare, summarize, and evaluate the potential of occluded person Re-ID methods in detail. In this review, we start by providing a detailed overview of the datasets and evaluation scheme used for occluded person Re-ID. Next, we scientifically classify and analyze existing deep learning-based occluded person Re-ID methods from various perspectives, summarizing them concisely. Furthermore, we conduct a systematic comparison among these methods, identify the state-of-the-art approaches, and present an outlook on the future development of occluded person Re-ID.

cs.CV↗

A Survey on Few-Shot Class-Incremental Learning

Large deep learning models are impressive, but they struggle when real-time data is not available. Few-shot class-incremental learning (FSCIL) poses a significant challenge for deep neural networks to learn new tasks from just a few labeled samples without forgetting the previously learned ones. This setup easily leads to catastrophic forgetting and overfitting problems, severely affecting model performance. Studying FSCIL helps overcome deep learning model limitations on data volume and acquisition time, while improving practicality and adaptability of machine learning models. This paper provides a comprehensive survey on FSCIL. Unlike previous surveys, we aim to synthesize few-shot learning and incremental learning, focusing on introducing FSCIL from two perspectives, while reviewing over 30 theoretical research studies and more than 20 applied research studies. From the theoretical perspective, we provide a novel categorization approach that divides the field into five subcategories, including traditional machine learning methods, meta-learning based methods, feature and feature space-based methods, replay-based methods, and dynamic network structure-based methods. We also evaluate the performance of recent theoretical research on benchmark datasets of FSCIL. From the application perspective, FSCIL has achieved impressive achievements in various fields of computer vision such as image classification, object detection, and image segmentation, as well as in natural language processing and graph. We summarize the important applications. Finally, we point out potential future research directions, including applications, problem setups, and theory development. Overall, this paper offers a comprehensive analysis of the latest advances in FSCIL from a methodological, performance, and application perspective.

cs.CV↗

Learning Adversarial Semantic Embeddings for Zero-Shot Recognition in Open Worlds

Zero-Shot Learning (ZSL) focuses on classifying samples of unseen classes with only their side semantic information presented during training. It cannot handle real-life, open-world scenarios where there are test samples of unknown classes for which neither samples (e.g., images) nor their side semantic information is known during training. Open-Set Recognition (OSR) is dedicated to addressing the unknown class issue, but existing OSR methods are not designed to model the semantic information of the unseen classes. To tackle this combined ZSL and OSR problem, we consider the case of "Zero-Shot Open-Set Recognition" (ZS-OSR), where a model is trained under the ZSL setting but it is required to accurately classify samples from the unseen classes while being able to reject samples from the unknown classes during inference. We perform large experiments on combining existing state-of-the-art ZSL and OSR models for the ZS-OSR task on four widely used datasets adapted from the ZSL task, and reveal that ZS-OSR is a non-trivial task as the simply combined solutions perform badly in distinguishing the unseen-class and unknown-class samples. We further introduce a novel approach specifically designed for ZS-OSR, in which our model learns to generate adversarial semantic embeddings of the unknown classes to train an unknowns-informed ZS-OSR classifier. Extensive empirical results show that our method 1) substantially outperforms the combined solutions in detecting the unknown classes while retaining the classification accuracy on the unseen classes and 2) achieves similar superiority under generalized ZS-OSR settings.

cs.CV↗

Learning Continuous Face Representation with Explicit Functions

How to represent a face pattern? While it is presented in a continuous way in our visual system, computers often store and process the face image in a discrete manner with 2D arrays of pixels. In this study, we attempt to learn a continuous representation for face images with explicit functions. First, we propose an explicit model (EmFace) for human face representation in the form of a finite sum of mathematical terms, where each term is an analytic function element. Further, to estimate the unknown parameters of EmFace, a novel neural network, EmNet, is designed with an encoder-decoder structure and trained using the backpropagation algorithm, where the encoder is defined by a deep convolutional neural network and the decoder is an explicit mathematical expression of EmFace. Experimental results show that EmFace has a higher representation performance on faces with various expressions, postures, and other factors, compared to that of other methods. Furthermore, EmFace achieves reasonable performance on several face image processing tasks, including face image restoration, denoising, and transformation.

cs.CV↗

Costly Features Classification using Monte Carlo Tree Search

We consider the problem of costly feature classification, where we sequentially select the subset of features to make a balance between the classification error and the feature cost. In this paper, we first cast the task into a MDP problem and use Advantage Actor Critic algorithm to solve it. In order to further improve the agent's performance and make the policy explainable, we employ the Monte Carlo Tree Search to update the policy iteratively. During the procedure, we also consider its performance on the unbalanced dataset and its sensitivity to the missing value. We evaluate our model on multiple datasets and find it outperforms other methods.

cs.LG↗

GmFace: A Mathematical Model for Face Image Representation Using Multi-Gaussian

Establishing mathematical models is a ubiquitous and effective method to understand the objective world. Due to complex physiological structures and dynamic behaviors, mathematical representation of the human face is an especially challenging task. A mathematical model for face image representation called GmFace is proposed in the form of a multi-Gaussian function in this paper. The model utilizes the advantages of two-dimensional Gaussian function which provides a symmetric bell surface with a shape that can be controlled by parameters. The GmNet is then designed using Gaussian functions as neurons, with parameters that correspond to each of the parameters of GmFace in order to transform the problem of GmFace parameter solving into a network optimization problem of GmNet. The face modeling process can be described by the following steps: (1) GmNet initialization; (2) feeding GmNet with face image(s); (3) training GmNet until convergence; (4) drawing out the parameters of GmNet (as the same as GmFace); (5) recording the face model GmFace. Furthermore, using GmFace, several face image transformation operations can be realized mathematically through simple parameter computation.

cs.CV↗

A Local Descriptor with Physiological Characteristic for Finger Vein Recognition

Local feature descriptors exhibit great superiority in finger vein recognition due to their stability and robustness against local changes in images. However, most of these are methods use general-purpose descriptors that do not consider finger vein-specific features. In this work, we propose a finger vein-specific local feature descriptors based physiological characteristic of finger vein patterns, i.e., histogram of oriented physiological Gabor responses (HOPGR), for finger vein recognition. First, prior of directional characteristic of finger vein patterns is obtained in an unsupervised manner. Then the physiological Gabor filter banks are set up based on the prior information to extract the physiological responses and orientation. Finally, to make feature has robustness against local changes in images, histogram is generated as output by dividing the image into non-overlapping cells and overlapping blocks. Extensive experimental results on several databases clearly demonstrate that the proposed method outperforms most current state-of-the-art finger vein recognition methods.

cs.CV↗

Continuous learning of face attribute synthesis

The generative adversarial network (GAN) exhibits great superiority in the face attribute synthesis task. However, existing methods have very limited effects on the expansion of new attributes. To overcome the limitations of a single network in new attribute synthesis, a continuous learning method for face attribute synthesis is proposed in this work. First, the feature vector of the input image is extracted and attribute direction regression is performed in the feature space to obtain the axes of different attributes. The feature vector is then linearly guided along the axis so that images with target attributes can be synthesized by the decoder. Finally, to make the network capable of continuous learning, the orthogonal direction modification module is used to extend the newly-added attributes. Experimental results show that the proposed method can endow a single network with the ability to learn attributes continuously, and, as compared to those produced by the current state-of-the-art methods, the synthetic attributes have higher accuracy.

cs.CV↗

Initial Sampling in Symmetrical Quasiclassical Dynamics Based on Li-Miller Mapping Hamiltonian

A symmetrical quasiclassical (SQC) dynamics approach based on the Li-Miller (LM) mapping Hamiltonian (SQC-LM) was employed to describe nonadiabatic dynamics. In principle, the different initial sampling procedures may be applied in the SQC-LM dynamics, and the results may be dependent on the initial sampling. We provided various initial sampling approaches and checked their influence. We selected two groups of models including site-exciton models for exciton dynamics and linear vibronic coupling models for conical intersections to test the performance of SQC-LM dynamics with the different initial sampling methods. The results were examined with respect to those of the accurate multilayer multiconfigurational time-dependent Hartree (ML-MCTDH) quantum dynamics. For both two models, the SQC-LM method more-or-less gives a reasonable description of the population dynamics, while the influence of the initial sampling approaches on the final results is noticeable. It seems that the proper initial sampling methods should be determined by the system under study. This indicates that the combination of the SQC-LM method with a suitable sampling approach may be a potential method in the description of nonadiabatic dynamics.

physics.chem-ph↗