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Xin Shen

Publications and source records attributed to Xin Shen.

At least 19 recordsLinked to original sources

From Symbolic Perception to Logical Deduction: A Framework for Guiding Language Models in Geometric Reasoning

Plane geometry remains a significant challenge in AI, requiring the integration of visual perception and mathematical reasoning. While Large Multimodal Models (LMMs) naturally handle visuo-linguistic inputs, they are often computationally intensive and opaque. We demonstrate that a pure Large Language Model (LLM), when equipped with specialized modules, can rival state-of-the-art LMMs on complex geometry problems. Our framework integrates a Geometric Vision Parser, which translates diagrams into symbolic form, with a Symbolic Solver that performs formal deductions, thereby mitigating hallucinations and promoting interpretable reasoning. To enable rigorous evaluation, we curate a benchmark of challenging problems from the 2025 Chinese Zhongkao examinations, ensuring data novelty and testing deeper deductive skills. Experiments demonstrate that our approach achieves performance comparable to Gemini 2.5 Pro while delivering clearer, human-like solutions.

cs.AI

CameraEditor: Camera-Controlled Image Editing via Video-Prior Sequential Modeling

Beyond semantic content, camera parameters play a pivotal role in dictating the geometric perspective and appearance of any given image. While recent image editing models excel at semantic and stylistic manipulation, they struggle with explicit camera parameter control. When handling large perspective shifts, instruction-driven models face a dilemma: they either suffer from structural tearing or generate conservative outputs that ignore geometric instructions. To address this, we introduce CameraEditor, a framework that reformulates camera-controlled editing from a spatial problem into a temporal sequence prediction task. By leveraging the temporal coherence of video diffusion models, our approach integrates an explicit geometric perception module with a dynamic reference routing mechanism. This allows us to construct geometrically rigorous visual reference pairs via dynamic panorama cropping, overcoming the ambiguity of text-based instructions. Furthermore, CameraEditor strategically inserts intermediate transition frames to decompose large perspective shifts, providing a robust temporal buffer that preserves content identity and spatial coherence. We construct a training dataset of 5,760 instances. As an independent contribution, we introduce CamEditor-Bench, a model-agnostic evaluation suite of 462 test cases. Extensive experiments demonstrate that CameraEditor achieves state-of-the-art camera control precision and source identity preservation, outperforming existing methods.

cs.CV

Physics-Informed Learning for Robust Acoustic Localization with Calibrated Uncertainty

Recent advances in Passive Acoustic Monitoring (PAM) offer an opportunity to obtain ecological spatial point-process data at unprecedented scale. However, realizing this opportunity necessitates the development of accurate and scalable localization methods. In real-world outdoor soundscapes, however, the assumptions underlying classical localization methods such as hyperbolic and score-based localization are routinely violated by multipath dominance, near-field effects, and complex propagation. Under these conditions, classical localization methods become brittle, with extreme errors possible even in small detection arrays. Rather than statistically replacing the underlying physics, we propose a method to refine it and increase robustness outside of ideal operating conditions: a learned model operating on physics-informed acoustic features corrects a fast hyperbolic solver where it produces implausible solutions, substantially reducing catastrophic worst-case errors while matching its median accuracy on field data. We further provide calibrated, geometry-aware uncertainty estimates suitable for propagation into downstream spatial models. Evaluating on distributed microphone arrays in real and simulated outdoor environments, we demonstrate that the proposed method yields robust, uncertainty-aware localization, providing a step toward scalable automated wildlife monitoring in complex acoustic environments.

stat.ML

ForestIR: Physics-Informed Forest Sound Simulation for Array-Based Bioacoustic Remote Sensing

Microphone array-based passive acoustic monitoring is increasingly used for biodiversity sensing in forests. However, design and evaluation of array systems and configurations remains difficult since field recordings are costly, difficult to reproduce, and provide limited control over forest and atmospheric conditions. We present ForestIR, a physics-informed and reproducible simulation framework that links forest and environmental conditions to microphone-array recordings for bioacoustic remote sensing. Through a more realistic sound propagation method and a systematic control over array design and environmental factors, ForestIR provides a practical simulation framework for optimizing array-based monitoring systems, especially for sound source localization purposes. ForestIR generates source-microphone impulse responses (IRs) under user-controlled forest and atmospheric conditions, and renders synthetic array recordings by convolving test signals with controlled background noise. We evaluate and demonstrate realistic features of ForestIR through experiments based on localization sensitivity to forest layout and atmospheric conditions, and also comparison between simulated IRs with sine-sweep IR measurements from a field experiment. ForestIR provides a practical way to test how forest and ground conditions, atmospheric state, and array geometry affect bioacoustic localization, and can support microphone-array design, robustness testing, and synthetic-data generation for passive acoustic monitoring.

eess.AS

OmniTryOn: Video Try-On Anything at Once!

Although video virtual try-on (VVT) has achieved significant progress, existing methods still exhibit two fundamental limitations: first, they are restricted to single-garment transfer, rendering simultaneous multi-object try-on highly impractical; second, their heavy reliance on explicit external priors (e.g., garment masks) inevitably destroys crucial physical dynamics and degrades visual quality. To bridge this gap, this paper proposes the novel Try-On Anything task, which aims to simultaneously transfer diverse wearable objects onto a person in a video in a single inference pass. To support and standardize this paradigm, we introduce TryAny-Bench, a comprehensive benchmark encompassing a paired video dataset alongside a tailored evaluation protocol. Furthermore, we present OmniTryOn, an external-prior-free generative framework designed to tackle this task. Specifically, OmniTryOn employs a First Frame Wearable Cache strategy, which directly provides diverse wearable objects for the generation process through the initial video frame. To maintain consistency, we propose the Spatiotemporally Consistent RoPE (STC-RoPE), which inherently establishes robust spatiotemporal anchors to strictly preserve complex human motions and background dynamics. Optimized by the proposed Gradual Try-On (GTO) training strategy, our model progressively masters robust multi-object synthesis. Extensive experiments on TryAny-Bench demonstrate that OmniTryOn significantly outperforms existing specialized video virtual try-on models and general video editing baselines, establishing a powerful new standard for the Try-On Anything task. Our dataset, code, and models are available at https://github.com/xcltql666/OminTryOn.

cs.CV

Learning User-Aware Recall: Personalized Retrieval in Long-Term Conversational Memory

Long-term conversational agents are expected to remember past interactions, but memory is useful only when the right evidence is recalled for the right user. Existing memory-augmented LLM agents have made progress in building compact memory banks, yet retrieval is still often driven by query-centered similarity or fixed ranking rules, leaving user-conditioned relevance underexplored. To address this gap, we propose Profile-guided Personalized Retrieval Optimization (PPRO), a retrieval-centric framework that makes memory retrieval both user-aware and optimizable. PPRO builds episodic and semantic memory banks from dialogue histories and derives a user profile from accumulated memories. The profile serves as an explicit personalized prior in memory ranking, allowing retrieval to account for stable user attributes, preferences, and relationships. PPRO further trains a query rewriter with Group Relative Policy Optimization, using both evidence retrieval quality and downstream answer quality as feedback while keeping the memory banks and answer model fixed. Experiments on LoCoMo and LongMemEval-S show consistent gains over training-free memory systems and training-based baselines. Ablation studies further show that both profile-guided ranking and retrieval-oriented rewriting contribute substantially to performance, highlighting retrieval optimization as a key factor in personalized long-term memory use.

cs.IR

Echo: Learning from Experience Data via User-Driven Refinement

Static "human data" faces inherent limitations: it is expensive to scale and bounded by the knowledge of its creators. Continuous learning from "experience data" - interactions between agents and their environments - promises to transcend these barriers. Today, the widespread deployment of AI agents grants us low-cost access to massive streams of such real-world experience. However, raw interaction logs are inherently noisy, filled with trial-and-error and low information density, rendering them inefficient for direct model training. We introduce Echo, a generalized framework designed to operationalize the transition from raw experience to learnable knowledge, effectively "echoing" environmental feedback back into the training loop for model optimization. In today's agent ecosystem, user refinement serves as a primary source of such feedback: driven by responsibility for the outcome, users rigorously transform flawed agent proposals into verified solutions. These user-driven refinement sequences inherently distill agents' crude attempts into high-quality training signals. Echo systematically harvests these signals to continuously align the agent with real-world needs. Large-scale validation in a production code completion environment confirms that Echo effectively harnesses this pipeline, breaking the static performance ceiling by increasing the acceptance rate from 25.7% to 35.7%.

cs.AI

Break the Brake, Not the Wheel: Untargeted Jailbreak via Entropy Maximization

Recent studies show that gradient-based universal image jailbreaks on vision-language models (VLMs) exhibit little or no cross-model transferability, casting doubt on the feasibility of transferable multimodal jailbreaks. We revisit this conclusion under a strictly untargeted threat model without enforcing a fixed prefix or response pattern. Our preliminary experiment reveals that refusal behavior concentrates at high-entropy tokens during autoregressive decoding, and non-refusal tokens already carry substantial probability mass among the top-ranked candidates before attack. Motivated by this finding, we propose Untargeted Jailbreak via Entropy Maximization(UJEM)-KL, a lightweight attack that maximizes entropy at these decision tokens to flip refusal outcomes, while stabilizing the remaining low-entropy positions to preserve output quality. Across three VLMs and two safety benchmarks, UJEM-KL achieves competitive white-box attack success rates and consistently improves transferability, while remaining effective under representative defenses. Our experimental results indicate that the limited transferability primarily stems from overly constrained optimization objectives.

cs.CV

Dynamically Characterizing the Structures of Dirac Points via Wave Packets

Topological non-trivial band structures are the core problem in the field of topological materials. In this paper, we investigate the topological band structure in a system with controllable Dirac points from the perspective of wave packet dynamics. By adding a third-nearest-neighboring coupling to the graphene model, additional pairs of Dirac points emerge. The emergence and annihilation of Dirac points result in hybrid and parabolic points, and we show that these band structures can be revealed by the dynamical behaviors of wave packets. Particularly, for the gapped hybrid point, the motion of the wave packet shows a one-dimensional \emph{Zitterbewegung} motion. Furthermore, we also show that the winding number associated with the Dirac point and parabolic point can be determined via the center-of-mass and spin texture of wave packets, respectively. The results of this work could motivate new experimental methods to characterize the system's topological signatures through wave packet dynamics, which may also find application in systems of other exotic topological materials.

cond-mat.mes-hall

Dynamical Signatures of Floquet Topology in Wave Packet Dynamics

Periodically driven quantum systems, known as Floquet systems, provide a versatile platform for engineering novel topological phases absent in static settings. However, dynamically characterizing these non-equilibrium topological invariants remains a challenge. Here, we develop a Floquet perturbation theory in the extended Hilbert space to analytically describe the center-of-mass (CoM) dynamics of a wave packet. When applied to the driven Su-Schrieffer-Heeger model, our theory reveals that the CoM exhibits multi-frequency Zitterbewegung oscillations, whose spectral composition and phase are directly tied to the system's Floquet band structure. Crucially, we find that band inversions at topological phase transitions imprint distinct signatures in the CoM dynamics, including the emergence of low-frequency modes and phase shifts of the oscillatory trajectory. These dynamical signatures offer a practical protocol for detecting Floquet topological invariants, which we demonstrate for both high-frequency and strongly driven regimes. Our work establishes CoM dynamics as a simple and experimentally accessible probe for exploring topological phase transitions in Floquet systems.

quant-ph

Cutscene Agent: An LLM Agent Framework for Automated 3D Cutscene Generation

Cutscenes are carefully choreographed cinematic sequences embedded in video games and interactive media, serving as the primary vehicle for narrative delivery, character development, and emotional engagement. Producing cutscenes is inherently complex: it demands seamless coordination across screenwriting, cinematography, character animation, voice acting, and technical direction, often requiring days to weeks of collaborative effort from multidisciplinary teams to produce minutes of polished content. In this work, we present Cutscene Agent, an LLM agent framework for automated end-to-end cutscene generation. The framework makes three contributions: (1)~a Cutscene Toolkit built on the Model Context Protocol (MCP) that establishes \emph{bidirectional} integration between LLM agents and the game engine -- agents not only invoke engine operations but continuously observe real-time scene state, enabling closed-loop generation of editable engine-native cinematic assets; (2)~a multi-agent system where a director agent orchestrates specialist subagents for animation, cinematography, and sound design, augmented by a visual reasoning feedback loop for perception-driven refinement; and (3)~CutsceneBench, a hierarchical evaluation benchmark for cutscene generation. Unlike typical tool-use benchmarks that evaluate short, isolated function calls, cutscene generation requires long-horizon, multi-step orchestration of dozens of interdependent tool invocations with strict ordering constraints -- a capability dimension that existing benchmarks do not cover. We evaluate a range of LLMs on CutsceneBench and analyze their performance across this challenging task.

cs.GR

EOS-Bench: A Comprehensive Benchmark for Earth Observation Satellite Scheduling

Earth observation satellite imaging scheduling is a challenging NP-hard combinatorial optimisation problem central to space mission operations. While next-generation agile Earth observation satellites (EOS) increase operational flexibility, they also significantly raise scheduling complexity. The lack of a unified, open-source benchmark makes it difficult to compare algorithms across studies. This paper introduces EOS-Bench, a comprehensive framework for systematic and reproducible evaluation of scheduling methods. By integrating high-fidelity orbital dynamics and platform constraints, EOS-Bench generates 1,390 scenarios and 13,900 benchmark instances, spanning from small-scale validation cases to large coordination problems with up to 1,000 satellites and 10,000 requests. We further propose a scenario characterisation scheme to quantify structural difficulty based on factors such as opportunity density, task flexibility, conflict intensity, and satellite congestion. A multidimensional evaluation protocol is introduced, assessing performance across five metrics: task profit, completion rate, workload balance, timeliness, and runtime. The framework is evaluated using mixed-integer programming, heuristics, meta-heuristics, and deep reinforcement learning across both agile and non-agile settings. Results show that EOS-Bench effectively distinguishes solver performance across scales and conditions, revealing trade-offs between solution quality and computational efficiency, and providing deeper insight into scenario complexity. EOS-Bench offers a unified and extensible open testbed for advancing research in Earth observation satellite scheduling. The code and data are available at https://github.com/Ethan19YQ/EOS-Bench.

cs.NI

Blind Bitstream-corrupted Video Recovery via Metadata-guided Diffusion Model

Bitstream-corrupted video recovery aims to restore realistic content degraded during video storage or transmission. Existing methods typically assume that predefined masks of corrupted regions are available, but manually annotating these masks is labor-intensive and impractical in real-world scenarios. To address this limitation, we introduce a new blind video recovery setting that removes the reliance on predefined masks. This setting presents two major challenges: accurately identifying corrupted regions and recovering content from extensive and irregular degradations. We propose a Metadata-Guided Diffusion Model (M-GDM) to tackle these challenges. Specifically, intrinsic video metadata are leveraged as corruption indicators through a dual-stream metadata encoder that separately embeds motion vectors and frame types before fusing them into a unified representation. This representation interacts with corrupted latent features via cross-attention at each diffusion step. To preserve intact regions, we design a prior-driven mask predictor that generates pseudo masks using both metadata and diffusion priors, enabling the separation and recombination of intact and recovered regions through hard masking. To mitigate boundary artifacts caused by imperfect masks, a post-refinement module enhances consistency between intact and recovered regions. Extensive experiments demonstrate the effectiveness of our method and its superiority in blind video recovery. Code is available at: https://github.com/Shuyun-Wang/M-GDM.

cs.CV

DuCCAE: A Hybrid Engine for Immersive Conversation via Collaboration, Augmentation, and Evolution

Immersive conversational systems in production face a persistent trade-off between responsiveness and long-horizon task capability. Real-time interaction is achievable for lightweight turns, but requests involving planning and tool invocation (e.g., search and media generation) produce heavy-tail execution latency that degrades turn-taking, persona consistency, and user trust. To address this challenge, we propose DuCCAE (Conversation while Collaboration with Augmentation and Evolution), a hybrid engine for immersive conversation deployed within Baidu Search, serving millions of users. DuCCAE decouples real-time response generation from asynchronous agentic execution and synchronizes them via a shared state that maintains session context and execution traces, enabling asynchronous results to be integrated back into the ongoing dialogue. The system orchestrates five subsystems-Info, Conversation, Collaboration, Augmentation, and Evolution-to support multi-agent collaboration and continuous improvement. We evaluate DuCCAE through a comprehensive framework that combines offline benchmarking on the Du-Interact dataset and large-scale production evaluation within Baidu Search. Experimental results demonstrate that DuCCAE outperforms strong baselines in agentic execution reliability and dialogue quality while reducing latency to fit strict real-time budgets. Crucially, deployment metrics since June 2025 confirm substantial real-world effectiveness, evidenced by a tripling of Day-7 user retention to 34.2% and a surge in the complex task completion rate to 65.2%. Our hybrid architecture successfully preserves conversational continuity while enabling reliable agentic execution, offering practical guidelines for deploying scalable agentic systems in industrial settings.

cs.CL

Stay in Character, Stay Safe: Dual-Cycle Adversarial Self-Evolution for Safety Role-Playing Agents

LLM-based role-playing has rapidly improved in fidelity, yet stronger adherence to persona constraints commonly increases vulnerability to jailbreak attacks, especially for risky or negative personas. Most prior work mitigates this issue with training-time solutions (e.g., data curation or alignment-oriented regularization). However, these approaches are costly to maintain as personas and attack strategies evolve, can degrade in-character behavior, and are typically infeasible for frontier closed-weight LLMs. We propose a training-free Dual-Cycle Adversarial Self-Evolution framework with two coupled cycles. A Persona-Targeted Attacker Cycle synthesizes progressively stronger jailbreak prompts, while a Role-Playing Defender Cycle distills observed failures into a hierarchical knowledge base of (i) global safety rules, (ii) persona-grounded constraints, and (iii) safe in-character exemplars. At inference time, the Defender retrieves and composes structured knowledge from this hierarchy to guide generation, producing responses that remain faithful to the target persona while satisfying safety constraints. Extensive experiments across multiple proprietary LLMs show consistent gains over strong baselines on both role fidelity and jailbreak resistance, and robust generalization to unseen personas and attack prompts.

cs.AI

Video-MSR: Benchmarking Multi-hop Spatial Reasoning Capabilities of MLLMs

Spatial reasoning has emerged as a critical capability for Multimodal Large Language Models (MLLMs), drawing increasing attention and rapid advancement. However, existing benchmarks primarily focus on single-step perception-to-judgment tasks, leaving scenarios requiring complex visual-spatial logical chains significantly underexplored. To bridge this gap, we introduce Video-MSR, the first benchmark specifically designed to evaluate Multi-hop Spatial Reasoning (MSR) in dynamic video scenarios. Video-MSR systematically probes MSR capabilities through four distinct tasks: Constrained Localization, Chain-based Reference Retrieval, Route Planning, and Counterfactual Physical Deduction. Our benchmark comprises 3,052 high-quality video instances with 4,993 question-answer pairs, constructed via a scalable, visually-grounded pipeline combining advanced model generation with rigorous human verification. Through a comprehensive evaluation of 20 state-of-the-art MLLMs, we uncover significant limitations, revealing that while models demonstrate proficiency in surface-level perception, they exhibit distinct performance drops in MSR tasks, frequently suffering from spatial disorientation and hallucination during multi-step deductions. To mitigate these shortcomings and empower models with stronger MSR capabilities, we further curate MSR-9K, a specialized instruction-tuning dataset, and fine-tune Qwen-VL, achieving a +7.82% absolute improvement on Video-MSR. Our results underscore the efficacy of multi-hop spatial instruction data and establish Video-MSR as a vital foundation for future research. The code and data will be available at https://github.com/ruiz-nju/Video-MSR.

cs.CV

High-Entropy Tokens as Multimodal Failure Points in Vision-Language Models

Vision-language models (VLMs) achieve remarkable performance but remain vulnerable to adversarial attacks. Entropy, as a measure of model uncertainty, is highly correlated with VLM reliability. While prior entropy-based attacks maximize uncertainty at all decoding steps, implicitly assuming that every token equally contributes to model instability, we reveal that a small fraction (around 20%) of high-entropy tokens, in the evaluated representative open-source VLMs with diverse architectures, concentrates a disproportionate share of adversarial influence during autoregressive generation. We demonstrate that concentrating adversarial perturbations on these high-entropy positions achieves comparable semantic degradation to global methods while optimizing fewer decoding positions. Additionally, across multiple representative VLMs, such attacks induce not only semantic drift but also a substantial unsafe subset (20-31%) under the current pipeline. Remarkably, since such vulnerable high-entropy tokens recur across architecturally diverse VLMs, attacks focused on them exhibit non-trivial transferability. Motivated by these findings, we design a simple Entropy-Guided Attack (EGA) that operationalizes sparse high-entropy targeting and extends it with a reusable token bank, yielding competitive attack success rates (93-95%) with a considerable harmful rate (30.2-38.6%) on the three representative open-source VLMs.

cs.CV

$\mathrm{D}^\mathrm{3}$-Predictor: Noise-Free Deterministic Diffusion for Dense Prediction

Although diffusion models with strong visual priors have emerged as powerful dense prediction backbones, they overlook a core limitation: the stochastic noise at the core of diffusion sampling is inherently misaligned with dense prediction that requires a deterministic mapping from image to geometry. In this paper, we show that this stochastic noise corrupts fine-grained spatial cues and pushes the model toward timestep-specific noise objectives, consequently destroying meaningful geometric structure mappings. To address this, we introduce $\mathrm{D}^\mathrm{3}$-Predictor, a noise-free deterministic diffusion-based dense prediction model built by reformulating a pretrained diffusion model without stochasticity noise. Instead of relying on noisy inputs to leverage diffusion priors, $\mathrm{D}^\mathrm{3}$-Predictor views the pretrained diffusion network as an ensemble of timestep-dependent visual experts and self-supervisedly aggregates their heterogeneous priors into a single, clean, and complete geometric prior. Meanwhile, we utilize task-specific supervision to seamlessly adapt this noise-free prior to dense prediction tasks. Extensive experiments on various dense prediction tasks demonstrate that $\mathrm{D}^\mathrm{3}$-Predictor achieves competitive or state-of-the-art performance in diverse scenarios. In addition, it requires less than half the training data previously used and efficiently performs inference in a single step. Our code, data, and checkpoints are publicly available at https://x-gengroup.github.io/HomePage_D3-Predictor/.

cs.CV