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Xin Tan

Publications and source records attributed to Xin Tan.

At least 19 recordsLinked to original sources

FLEG: Feed-Forward Language Embedded Gaussian Splatting from Any Views via Compact Semantic Representation

We present FLEG, a feed-forward network that reconstructs language-embedded 3D Gaussians from multi-view images. Previous feed-forward language-embedded Gaussian reconstruction methods are restricted to a fixed number of input views and typically attach a language-aligned semantic embedding to each Gaussian, resulting in impractical input settings and semantic redundancy. In contrast, we introduce a geometry-semantic dual-branch distillation framework that supports a variable number of uncalibrated and unposed multi-view images as input. We also propose a novel-view-based distillation strategy during training that mitigates overfitting to input views. In addition, we observe that semantic representations are significantly sparser than geometric ones, and per-Gaussian language embedding is unnecessary. To exploit this sparsity, we design a decoupled language embedding strategy that represents language information with a sparse set of semantic Gaussians, rather than attaching embeddings to every Gaussian. Compared with dense pixel-aligned per-Gaussian embedding schemes, our method uses only 5% of the language embeddings while maintaining comparable semantic fidelity, effectively reducing storage costs. Extensive experiments demonstrate that FLEG outperforms state-of-the-art feed-forward reconstruction and language-embedded Gaussian methods in both reconstruction quality and language-aligned semantic representation.

cs.CV↗

Movens-Zero: Scaling Humanoid Motion Foundation Models with Large-Scale Human Videos

Scaling humanoid motion foundation models is constrained by the scarcity of diverse, robot-executable data and by the difficulty of jointly learning from heterogeneous multimodal inputs while supporting real-time closed-loop control. We present Movens-5M, constructed from raw Internet videos through clip generation, quality filtering, semantic annotation, motion recovery, and physical refinement with humanoid retargeting and execution verification. It contains 15 million human-motion sequences and 5 million physically executable humanoid-motion sequences spanning over 10,000 hours, aligned with text, RGB video, speech, and music. Building on this data, we introduce Movens-Zero, a scalable understanding-generation-execution architecture that supports joint learning across modalities and real-time closed-loop execution. Task-mixed flow-matching training jointly optimizes a single action expert across seven generation tasks, enabling direct motion generation from text, speech, music, and video. Multimodal Real-Time Chunking connects overlapping chunks under continuously updated instructions and robot states for continuous closed-loop execution. We further introduce Movens-Intent, a four-track benchmark with 8,192 expert-verified condition-motion pairs across text, speech, music, and video. Experiments show consistent gains across all four modalities when scaling execution-verified data from 1% to 100% and action-expert capacity from 64M to 911M parameters, while demonstrating that data quality and cross-modal supervision improve generation and execution.

cs.RO↗

MRC-MMAgent: Reinforcement Learning for Multi-Role Collaboration in Multimodal Tool-Using Agents

Multimodal tool-using agents augment vision-language models with access to external information and capabilities, enabling them to solve knowledge-intensive and visually complex tasks that cannot be addressed using visual context alone. However, existing reinforcement learning pipelines largely train single-role agents to search and answer using terminal rewards, overlooking how humans inspect retrieved evidence, reformulate queries, and revise conclusions during search. Consequently, they fail to optimize this self-corrective process over complete interaction trajectories. We propose MRC-MMAgent, a multi-role collaborative reinforcement learning framework that incorporates trajectory assessment and continuation directly into the executable agent loop. First, the framework establishes a multi-role collaborative loop that integrates solving, inspection, and continuation, enabling the agent to acquire evidence through tools, evaluate the preceding trajectory, and resume problem solving when the current answer is insufficiently supported. Second, we introduce a role-coupled learning objective that combines task success, interaction validity, and successful correction with full-trajectory policy optimization across the decisions generated by all roles. Extensive experiments show that, using only the original baseline training set without constructing additional datasets, our method consistently outperforms the corresponding base models and achieves leading or highly competitive performance across benchmarks.

cs.CV↗

MAST-VLA: Skill-Conditioned Adaptation with Trajectory-Affordance Priors for Multi-Skill Robot Manipulation

Generalist robot manipulation requires a single vision-language-action (VLA) policy to execute diverse skills across scenes and instructions. However, current multi-skill VLA policies often leave two aspects of an instruction insufficiently modeled: which primitive skill to execute and where/how to contact and move objects. We propose MAST-VLA (Multi-skill Adaptation with Skill-conditioned experts and Trajectory-affordance priors), a dual-conditioning framework for robot manipulation. MAST-VLA introduces skill-conditioned LoRA Mixture-of-Experts (LoRA-MoE) adapters in the LLM backbone, where skill-query tokens and routing biases guide low-rank expert specialization, and converts a predicted affordance heatmap into a patch-level trajectory-affordance spatial prior for the action head. On the CALVIN ABC$\rightarrow$D long-horizon multi-skill cross-scene generalization setting, MAST-VLA achieves state-of-the-art performance, reaching an Avg. Len of 4.65 over five-subtask evaluation sequences. Real-robot multi-skill sequence experiments further validate its deployability under real perception and control noise.

cs.RO↗

From Views to Worlds: Active Exploration over 3D Worlds for Vision-Language Models

Vision-language models (VLMs) have achieved remarkable progress in 2D visual understanding tasks, yet the passive view-centric perception paradigm limits their capacity for 3D spatial reasoning. Such reasoning often requires actively acquiring spatial evidence beyond the currently visible views, such as camera poses and cross-view spatial relationships, to infer 3D relationships that are not explicitly represented in 2D images. However, existing methods either lack active exploration or merely provide additional views during inference, without explicitly acquiring such spatial evidence beyond 2D images. In this paper, we propose View-to-World (V2W), an active exploration framework that enables VLMs to actively explore 3D worlds and lifts VLMs from passive view-centric perception to active world-centric spatial reasoning. Given a spatial reasoning task with multi-view images, V2W first reconstructs an explicit 3D world with geometry, camera poses, and language-grounded semantics, and exposes it to VLMs through visual and linguistic interfaces. Through multi-turn interaction with these interfaces, VLMs iteratively acquire spatial evidence from the constructed 3D world, enabling active world-centric spatial reasoning. V2W can be integrated with existing VLMs in a training-free manner and can be further enhanced by optimizing the exploration policy via reinforcement learning. Experiments on spatial mental modeling benchmarks demonstrate that V2W substantially improves VLM baselines in the training-free setting and achieves state-of-the-art performance with the learned exploration policy, highlighting the importance of active exploration for spatial intelligence. Project page: \url{https://fangzhou2000.github.io/projects/v2w}.

cs.CV↗

When CONTRIBUTING Files Fall Short: Revising OSS Contribution Guidelines with Repository Evidence

Contribution guidelines help newcomers participate in open-source software projects, yet often contain incomplete or outdated information. Existing studies characterize newcomers' information needs and documentation gaps, but revising these guidelines requires recovering and validating project-specific knowledge from scattered sources. We present ContribAlign, a framework for automatically revising CONTRIBUTING files through category-guided evidence integration. A qualitative analysis yields a taxonomy of 30 fine-grained guidance types across six contribution categories. ContribAlign uses a classifier to diagnose coverage of the six categories in the original guidance, then uses the taxonomy to collect and organize project-specific evidence. It filters detected conflicts and uses a large language model to generate category-level revisions. The classifier achieves a weighted F1 score of 0.764, improving on the existing classifier by 0.156, while the verifier detects factual conflicts with 97.3% precision and 91.5% estimated recall. Human evaluation shows that ContribAlign achieves the highest overall quality among the original guidelines and three baselines, with significant improvements in usefulness, beginner-friendliness, and completeness. These results suggest that ContribAlign can help maintain more accurate and useful contribution guidelines.

cs.SE↗

JointEdit3D: Feed-Forward 3D Scene Editing in a Unified Latent Space

Existing 3D scene editing methods typically rely on per-scene optimization over explicit 3D representations or cascaded edit-and-reconstruct pipelines, resulting in high test-time cost, limited 3D awareness, and structural inconsistencies. To couple appearance synthesis with geometry prediction, we adapt a pretrained unified RGB-geometry latent space to feed-forward scene editing. Given a source video and an edited reference image, JointEdit3D performs asymmetric latent inpainting: it observes only the edited RGB reference latent and jointly generates the remaining RGB latents and the entire geometry latent along the source trajectory. JointEdit3D introduces a dedicated SceneAnchor Branch to inject source-scene structure without forcing direct copying, and adopts edit/background-aware losses to balance edited-region fidelity with unedited-content preservation. To address the lack of paired resources for standardized 3D scene editing evaluation, we introduce SceneEdit3D-15K, a dataset with 15K paired editing samples and renderer-provided 3D annotations, together with SceneEdit3D-Bench, a curated 100-sample benchmark. Experiments show that JointEdit3D improves edited-region quality and 3D structural completeness over prior baselines while maintaining competitive background preservation.

cs.CV↗

Exemplar2VQA: A Scalable Exemplar-Driven Visual Question Answering Generation Framework via Multi-Agent Coding

Advancing spatial intelligence in Multimodal Large Language Models (MLLMs) is bottlenecked by the scarcity of complex, scalable 3D question-answer (QA) data. While manual annotation is labor-intensive, directly utilizing LLMs to synthesize these QA pairs often fails due to their inherent deficiencies in spatial and geometric computation. We introduce Exemplar2VQA, a scalable exemplar-driven visual question answering generation framework that rapidly synthesizes large-scale spatial QA pairs in simulated environments via multi-agent coding. By equipping collaborative agents with a meticulously designed library of geometric utilities, Exemplar2VQA bypasses LLMs' spatial reasoning flaws through deterministic code execution. Crucially, the framework exhibits remarkable versatility: taking diverse static object-centric spatial query templates as exemplars, it seamlessly and autonomously scales them into massive, high-fidelity synthetic datasets. Fine-tuning Qwen2.5-VL (3B/7B) exclusively on Exemplar2VQA-generated synthetic indoor data yields significant performance improvements across various diverse benchmarks. Furthermore, its effectiveness is not limited to in-domain indoor datasets but also robustly extends to outdoor and mixed-scene benchmarks. These results establish Exemplar2VQA as a scalable and powerful paradigm for bridging the sim-to-real gap in Embodied AI. Our code is at https://github.com/yingjiayu12/Exemplar2VQA

cs.CV↗

Affix Cache for Diffusion Large Language Models

Diffusion Large Language Models (DLLMs) enable non-autoregressive decoding, but efficient inference support remains immature: unlike autoregressive models, whose requests reuse a shared prefix key-value (KV) cache, DLLMs use bidirectional attention, so a shared context's KV states depend on the tokens still being decoded, leaving directly reused caches stale and full recomputation necessary. We present ACache, a cross-request cache reuse mechanism for shared spans, or affixes, at any position: prefix, infix, or suffix. ACache measures the influence of affix tokens on the masked generation region to identify a small request-specific subset as Anchor Tokens, and recomputes only their KV states while reusing the remaining affix cache. Built on state-of-the-art intra-request caching mechanisms, ACache recovers most of the accuracy lost to direct affix-cache reuse on average when recomputing around 20% of affix tokens, and at that budget preserves more accuracy than selection criteria adapted from prior cross-request cache-reuse systems. We co-design ACache with a modern inference engine, whose attention reads each request's recomputed Anchor KV states alongside one affix cache shared across concurrent requests. Against the same system with only intra-request caching, ACache cuts recompute latency by up to 56.7%, translating to as much as 1.71$\times$ end-to-end throughput, while reducing peak KV cache memory by up to 45.8%.

cs.CL↗

Mandela-Bench: Multimodal Models Remember Canonical Images Instead of Seeing Them

Historical photographs and other canonical images can now be edited seamlessly with a single instruction, often leaving no reliable pixel-level trace. In such cases, the only evidence of manipulation may be a fact about what the image depicts. Existing benchmarks instead rely on generator artefacts, image-caption inconsistencies, visual implausibilities, or external references, and therefore do not test whether a model can use its own world knowledge to verify a recognized image. We introduce Mandela-Bench, containing 1,507 edits of canonical images: 1,359 knowledge-only forgeries, each contradicting one verifiable fact, and 148 anchor-free controls that preserve the editing process without introducing a factual contradiction, together with 474 untouched originals. We score not only whether a model detects a forgery, but whether its explanation identifies the inserted entity or the fact being violated. Across 36 multimodal models, from 0.8B parameters to frontier scale, we find a consistent failure mode. When a public figure is removed from a familiar photograph, models still name that person in up to 72.7% of responses. Some models can distinguish the replacement face from the original when shown in isolation, yet still judge the full edited photograph as authentic. Providing the true event and date does not improve knowledge-grounded detection, whereas providing the same information after cropping away the recognizable composition does. Even under explicit verification prompts, only one of the 36 models meets the KGR criterion on at least half of the forged images. These results suggest that the failures cannot be explained by missing knowledge or inadequate perception alone. Instead, they are consistent with recognition biasing verification toward the remembered canonical image rather than the observed edit.

cs.AI↗

Libra: Efficient Resource Management for Agentic RL Post-Training

Reinforcement learning (RL) has emerged as a standard post-training paradigm for shaping large language models (LLMs) into capable agents. In agentic RL, the rollout stage generates trajectories while invoking tools, producing long-tailed and non-stationary workloads that expose two fundamental challenges. First, due to the long-tailed response distribution, a small fraction of trajectories dominates rollout makespan.Second, rollout and training differ in their compute patterns, memory demands, and sensitivity to sequence length. As the policy evolves, shifts in the workload distribution further change their relative resource demands, making it difficult to maintain balanced execution across the two stages. We present Libra, an adaptive runtime for agentic RL post-training with two complementary components: (1) intra-stage scheduling via a Causality-Guided Bucket Scheduler that routes requests across execution buckets with different parallelism configurations, reducing delays from rollout stragglers; and (2) cross-stage coordination that dynamically reallocates workers between rollout and training as the workload changes. It moves workers between the two stages through a non-blocking protocol without interrupting ongoing training. Evaluated on a 48x NVIDIA A800 GPU cluster and a 160x Ascend 910B3 NPU cluster across three agentic benchmarks, Libra achieves up to 4.2x higher throughput and up to 2.7x faster reward convergence

cs.LG↗

Valid inference for regression with best subset selection

Best subset selection is widely implemented in statistical software and is routinely used by practitioners in scientific fields for variable selection. However, classical confidence intervals and $p$-values constructed after model selection generally fail to achieve their nominal frequentist guarantees, which can invalidate subsequent findings. In this article, we characterize the altered conditional sampling distributions of pivotal quantities after best subset selection. Building on selective-inference techniques developed in related settings, our finite-sample characterization of the AIC selection event reveals that its geometry is a union of finitely many intervals on the real line. This geometry enables exact conditioning and avoids the excessive conditioning common in other post-selection methods. We use this characterization to develop valid inference procedures that provide $p$-values with nominal Type~I error and confidence intervals with finite-sample coverage guarantees. The proposed methods are easy to implement, computationally efficient, and broadly applicable to other commonly used best subset selection criteria. We also study inference with unknown noise level using a Monte Carlo selective test conditional on the AIC-selected model, which controls finite-sample Type~I error at the nominal level under the selected model null. In an application to a classical U.S. consumption dataset, the proposed confidence intervals lead to different conclusions from the conventional intervals, even when the selected model is the full model, producing interpretable findings that better align with empirical observations.

stat.ME↗

GroupForward: Building Referable 3D Scenes via Instance-Grouped Feed-Forward Gaussian Splatting

Simultaneously reconstructing and understanding 3D environments is essential for embodied agents. Toward this goal, feed-forward semantic 3D Gaussian Splatting (3DGS) efficiently constructs semantic scene representations from sparse multi-view observations. However, existing methods lack explicit instance discrimination and mainly support category- or phrase-based semantic queries. To this end, we propose GroupForward, an instance-grouped feed-forward Gaussian splatting model that reconstructs geometry, appearance, instance structure, and semantics from sparse, unposed, and uncalibrated multi-view images. Unlike existing methods that attach high-dimensional semantic features to each Gaussian, GroupForward learns compact instance embeddings that group Gaussians into cross-view consistent 3D instances, reformulating feed-forward semantic 3DGS from per-Gaussian semantic feature rendering to instance-level semantic aggregation and propagation. Building on these instance groups, we further propose a Referential Scene Reasoning Framework (RSRF) for complex 3D referring segmentation. RSRF constructs an instance-grouped 3D scene graph and retrieves candidate instances for a given referring expression. A vision-language model then reasons over structured instance evidence and multi-view observations to identify the referred instance among the candidates. RSRF thereby extends language interaction from simple semantic querying to complex referential scene reasoning. Experiments on semantic reconstruction and referential reasoning demonstrate the effectiveness of our instance-grouped reconstruction and reasoning framework.

cs.CV↗

SPARED: Reasoning-Based AI-Generated Image Detection via Adversarially Edited Data

Detecting AI-generated images is only half the task: a deployed detector must also justify its verdict, yet existing detectors inherit three failure modes from their training data: real and fake images collected from different sources invite provenance shortcuts, supervised explanation corpora teach templated rationales, and a static forgery corpus leaves the decision boundary standing still while generators keep moving. We introduce \methodname{}, an adversarial reinforcement learning framework that pits two heterogeneous models against each other. A diffusion image editor learns to edit real photographs into fake counterparts of those same photographs that fool the current detector, while a reasoning MLLM learns to expose them with a verdict grounded in free-form reasoning. Both rewards are shortcut-proof by design: the attacker is credited only when its edit is faithfully executed, and the defender only when its verdict is correct. As the two models alternate, each round's attacker regenerates a harder training pool aimed at the current detector's blind spots, so the detector must generalize rather than memorize any fixed artifact distribution. Although the explanation is never rewarded, its quality rises round over round as a side effect of accuracy-only training. A detector trained within this loop improves monotonically across rounds on each of three external benchmarks.

cs.CV↗

YouTube-Occ: Learning Indoor 3D Semantic Occupancy Prediction from YouTube Videos

3D semantic occupancy prediction is crucial for fine-grained scene understanding, yet its advancement in privacy-sensitive indoor environments is fundamentally hindered by the scarcity of large-scale annotated 3D data. To overcome this limitation, we explore learning indoor 3D semantic occupancy prediction from abundant, uncalibrated in-the-wild internet videos while simultaneously bypassing the extensive manual annotation. Specifically, we introduce \textit{YouTube-Occ}, including an automated data pipeline that leverages 2D and 3D foundation models to process raw web videos, estimating camera geometry, reconstructing scene point clouds, and enriching them with dense semantic pseudo-labels. However, these plausible pseudo-labels fail to yield performance gains under naive supervision. To address this impasse, we further propose a pre-training framework driven by feature distillation with a dual-alignment strategy. Within it, an intra-frame alignment utilizes a voxel-anchored Gaussianization module to align 3D features with corresponding 2D priors, whereas a cross-scene alignment achieves global semantic consistency via class-prototype distillation. Empirically, YouTube-Occ delivers consistent gains across three mainstream architectures on the NYUv2 and Occ-ScanNet benchmarks, especially under limited-data conditions. We will publicly release our code and data, hoping to inspire future research.

cs.CV↗

Scene-SAM3D: Multi-View Scene Asset Generation Without Fine-Tuning

High-quality 3D scene assets are critical for embodied applications such as robotic manipulation, navigation, and simulation. Despite their strong object priors, recent single-image 3D generation models such as SAM3D remain insufficient for real-world scenes, where severe occlusions, redundant observations, and cross-view inconsistencies make reliable scene generation challenging. We introduce Scene-SAM3D, a training-free framework that extends SAM3D from single-view object generation to calibrated multi-view scene asset generation. Scene-SAM3D selects a compact set of complementary views, reducing observation redundancy while providing additional evidence for regions occluded in individual views. Based on the selected views, it performs step-efficient latent velocity fusion to integrate multi-view evidence and suppress cross-view conflicts in canonical space. Finally, a lightweight rigid-object Gaussian optimization refines the scene layout within 200 iterations while preserving the generated object geometry. Experiments on Replica and ScanNet++ demonstrate consistent improvements at both instance and scene levels, with our method reducing scene-level CD by 43.8% on Replica and 30.9% on ScanNet++, while cutting flow-model sampling FLOPs and wall-time latency by nearly 20% under the same multi-view setting. Code will be released at https://github.com/xibi777/Scene-SAM3D.

cs.CV↗

TSHA: A Benchmark for Visual Language Models in Trustworthy Safety Hazard Assessment Scenarios

Recent advances in vision-language models (VLMs) have accelerated their application to indoor safety hazards assessment. However, existing benchmarks suffer from three fundamental limitations: (1) heavy reliance on synthetic datasets constructed via simulation software, creating a significant domain gap with real-world environments; (2) oversimplified safety tasks with artificial constraints on hazard and scene types, thereby limiting model generalization; and (3) absence of rigorous evaluation protocols to thoroughly assess model capabilities in complex home safety scenarios. To address these challenges, we introduce TSHA (\textbf{T}rustworthy \textbf{S}afety \textbf{H}azards \textbf{A}ssessment), a comprehensive benchmark comprising 66,668 validated question-answer pairs, including 64,961 carefully curated training QA pairs drawn from existing indoor datasets, internet frames/images, AIGC images, newly captured images, and Hunyuan panoramic images. This benchmark also includes a highly challenging test set with 1,707 QA pairs, comprising not only a carefully selected subset from the training distribution but also newly added Sora-generated videos and Hunyuan panoramic images containing multiple safety hazards, used to evaluate the model's robustness in complex safety scenarios. Extensive experiments on 22 popular VLMs demonstrate that current VLMs lack robust capabilities for safety hazard assessment. Importantly, models trained on the TSHA training set achieve a significant performance improvement of up to +18.3 points on the TSHA test set and also exhibit enhanced generalizability across other benchmarks, underscoring the substantial contribution and importance of the TSHA benchmark.

cs.CV↗

LLM-Driven Collaborative Model for Untangling Commits via Explicit and Implicit Dependency Reasoning

Atomic commits, which address a single development concern, are a best practice in software development. In practice, however, developers often produce tangled commits that mix unrelated changes, complicating code review and maintenance. Prior untangling approaches (rule-based, feature-based, or graph-based) have made progress but typically rely on shallow signals and struggle to distinguish explicit dependencies (e.g., control/data flow) from implicit ones (e.g., semantic or conceptual relationships). In this paper, we propose ColaUntangle, a new collaborative consultation framework for commit untangling that models both explicit and implicit dependencies among code changes. ColaUntangle integrates Large Language Model (LLM)-driven agents in a multi-agent architecture: one agent specializes in explicit dependencies, another in implicit ones, and a reviewer agent synthesizes their perspectives through iterative consultation. To capture structural and contextual information, we construct Explicit and Implicit Contexts, enabling agents to reason over code relationships with both symbolic and semantic depth. We evaluate ColaUntangle on two widely-used datasets (1,612 C# and 14k Java tangled commits). Experimental results show that ColaUntangle outperforms the best-performing baseline, achieving an improvement of 44% on the C# dataset and 82% on the Java dataset. These findings highlight the potential of LLM-based collaborative frameworks for advancing automated commit untangling tasks.

cs.AI↗