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Xin Tao

Publications and source records attributed to Xin Tao.

At least 19 recordsLinked to original sources

From Evaluation to Enhancement: Benchmarking and Improving Think-with-Video Reasoning for Video Generative Models

Video generation has advanced to produce visually compelling and temporally coherent results. Yet, whether these models can genuinely think with video--executing symbolic rules, respecting physical laws, and pursuing intentional goals--remains an open question. Existing benchmarks only partially address this, often conflating visual quality with cognitive correctness. We introduce VWG-Bench (Video World Generalist Benchmark), a comprehensive benchmark spanning 9 reasoning dimensions and 38 fine-grained tasks. To enable precise diagnosis, we design a three-level VLM-as-Judge protocol that independently assesses video-level fluency, task-level rule adherence, and sample-level goal realization. Evaluations of leading models reveal a striking gap: while models achieve strong rendering scores, they consistently fail on logic-heavy and rule-constrained tasks. To address this, we propose Vid-PRE (Video Prompt Reasoner and Enhancer), a model-agnostic prompt rewriter that offloads the cognitive burden of reasoning to a dedicated VLM. Trained via reinforcement learning with purely text-based rewards, Vid-PRE produces concise, constraint-aware prompts without the instability of video-level reward signals. Experiments show that Vid-PRE yields substantial reasoning improvements across multiple generators without architectural modifications. Together, VWG-Bench and Vid-PRE offer a rigorous diagnostic lens and a scalable path toward true think-with-video capabilities. All data and code are publicly available at https://huggingface.co/datasets/KlingTeam/VWG-Bench.

cs.CV

Distributed Implicit Harm: A Compositional Safety Blind Spot in MLLM-Based Video Moderation

Despite their growing use in video moderation, multimodal large language models (MLLMs) exhibit a compositional safety blind spot: videos composed of seemingly benign components can convey harmful meaning when interpreted as a whole. We refer to this phenomenon as Distributed Implicit Harm (DIH), where harm arises from relations among components distributed along a decomposition axis of the video, rather than from any single explicit cue. Among many possible axes, we study two representative cases: temporally distributed harm across visual segments (DIH-T) and cross-modal harm between audio and visual streams (DIH-M). Studying and mitigating DIH at scale requires data that is difficult to collect: such videos lack compositional harm annotations, evade retrieval based on local visual cues, keywords, or single-modality signals, and are consequently absent from existing safety datasets. To bridge this gap, we develop a multi-agent synthesis framework that composes individually benign components into harmful scenarios and generates diverse DIH videos with explicit reasoning annotations, yielding a dataset of over 9,000 videos spanning visual-only and audio-visual settings. Benchmarking over 30 MLLMs spanning frontier proprietary models and leading open-source systems reveals substantial and consistent deficits in detecting both DIH-T and DIH-M. Notably, this failure persists even among the strongest frontier models: they often correctly assess individual components in isolation but fail to recognize the harmful meaning that emerges from their composition. We further evaluate these models on a manually collected set of real-world DIH videos from social media and observe the same failure mode, highlighting DIH as a practical and underexplored challenge for video moderation.

cs.CV

PlayWorld: Benchmarking World Models with Agent Players over Long-Horizon Objectives

Video world models simulate future states conditioned on current observations and user actions. Recent systems have demonstrated impressive video consistency and action controllability over long sequences. However, fairly comparing these interactive models remains challenging. In practice, a human player typically evaluates a world model by pursuing long-horizon objectives through interaction. For example, a user may turn around 360 degrees to see whether the environment remains consistent, or walk into the water and inspect whether realistic water ripples are generated. The action sequence required to achieve the same objective may vary substantially between models, making fixed action-conditioned evaluation unsuitable for cross-model comparison. To address this, we employ multi-modal Agent Players to interact with world models toward specified long-horizon objectives. Building on this paradigm, we introduce PlayWorld, a benchmark providing 171 scenarios, each with a specified objective. To evaluate performance thoroughly, we assess models along four core dimensions: geometry consistency, interaction fidelity, out-of-sight evolution, and insight evolution. In addition, we incorporate basic ability metrics for video quality and controllability. Experiments across nine state-of-the-art world models reveal that current models remain unreliable on long-horizon interactive objectives, particularly in maintaining spatial consistency and persistent state evolution. Code and data are available at https://github.com/kxding/PlayWorld.

cs.CV

A Self-Triggered Agentic Push Recommendation System

Push notification is a critical recommendation scenario on large-scale platforms, allowing the system to proactively reach users outside the application to improve long-term re-engagement. However, designing an optimal push system requires handling a complex action space for the "whether and when" delivery problem under strict system resource constraints. Existing solutions typically fall into two passive paradigms: pre-planned frequency methods that allocate delivery times via offline modeling, limiting real-time adaptability; and fixed-interval triggering methods that periodically poll the system, creating a strict dilemma between excessive computational overhead and diminished optimal timing capture. Furthermore, such multi-stage frameworks severely suffer from local optima. To overcome these limitations, in this paper, we propose STEPS, a proactive, Self-Triggered End-to-end Agentic Push Recommendation System, which is already fully deployed at Douyin with over 1 billion users. STEPS reformulates push recommendation as a self-triggered agentic process in which the system decides not only whether to send a push, but also when to invoke itself again, thereby forming a closed loop that balances real-time effectiveness and efficiency. Specifically, STEPS consists of two decision transformer-based agents: a planning agent that schedules the next system invocation using a gated ordinal regression method, and an execution agent that decides whether to send a push based on trajectory rewards. Furthermore, we introduce a lightweight filtering agent to both control computational overhead and act as a crucial safeguard against unreasonable planning behaviors. Online A/B testing demonstrates that STEPS significantly increases user active days by 0.2843% and reduces the push permission disablement rate by 1.9089%, while the filtering agent reduces computational overhead by 79.42%.

cs.IR

TimePLE: Rethinking Temporal Representation for Video Temporal Grounding

Video temporal grounding (VTG) aims to localize the continuous video interval described by a natural-language query. However, current VLM-based methods typically produce this interval indirectly through two endpoint outputs, represented either as discrete timestamp tokens or continuous boundary coordinates. These formulations differ in how endpoints are encoded, but not in what is predicted: the event interval remains a derived object, while interval validity, duration, and interval-level similarity are handled only implicitly. We propose TimePLE, which reformulates VTG from endpoint prediction to interval-native grounding by predicting a single joint distribution over valid temporal intervals. TimePLE maps each interval to a point in a canonical position-duration square, where every support point corresponds to a valid span and neighboring points represent geometrically similar intervals. Given a video and query, the VLM generates a single latent <|TIMESPAN|> token whose hidden state is decoded into a joint interval distribution, refined through duration-aware coordinate correction, and converted into continuous boundaries. The same interval representation is used to encode input temporal anchors, aligning video-side temporal evidence with output-side span prediction. To reliably align the latent span representation with complete event intervals, we curate 90K-scale grounded samples and human-verify 3K-scale benchmark annotations. Experiments across four VTG benchmarks show that TimePLE consistently outperforms endpoint prediction baselines, achieving an average mIoU of 58.9, with clear gains on short-duration and medium-duration events.

cs.CV

SRC-Flow: Compact Semantic Representations Enable Normalizing Flows for Image Generation

Normalizing flows (NFs) provide exact likelihoods and deterministic invertible sampling, but have historically lagged behind diffusion models for large-scale image generation. We identify a key obstacle: NFs are required to learn a single invertible transport over the full ambient space, making them highly sensitive to high-dimensional representations. This leads to a semantic-capacity mismatch in modern visual representation spaces, where semantic information is compact but encoded in overcomplete features. We propose SRC-Flow, which introduces a Semantic Representation Compressor (SRC) to compact high-dimensional RAE features into a low-dimensional semantic space before flow modeling and preserve reconstruction through the frozen RAE decoder. This compact space reduces the modeling burden of NFs and enables effective likelihood-based generation in semantic representation space. We further adopt constant noise regularization tailored to the fixed unconditional bijection learned by flows. On ImageNet $256 \times 256$ and $512 \times 512$, SRC-Flow achieves state-of-the-art generation quality among normalizing flow methods, with gFID scores of 1.65 and 2.07 under classifier-free guidance, while retaining exact likelihood computation in the compact semantic representation space and deterministic invertible sampling at the flow level. Codes and models will be available at https://github.com/longtaojiang/SRC-Flow.

cs.CV

VLMs are Good Teachers for Video Reasoning via Adaptive Test-Time Optimization

The recent "Reasoning with Video" paradigm utilizes Video Generation Models (VGMs) to generate temporally coherent visual trajectories to complete reasoning tasks. Although state-of-the-art VGMs excel at visual quality, they often struggle to understand and follow task-specific rules, leading to logical failures across diverse reasoning scenarios. Existing efforts try to utilize Vision-Language Models (VLMs) as problem pre-solvers to produce or refine textual guidance for the VGM. However, textual descriptions fail to capture intricate spatiotemporal details, and VGMs often struggle to faithfully execute fine-grained or long-tail instructions even with a valid plan. While VLMs struggle as solvers, they possess strong perception capabilities to evaluate process-constraint satisfaction and final-goal achievement. Leveraging this strength, we introduce a paradigm shift that transitions the role of VLMs to "teachers". Specifically, a VLM teacher extracts task-specific rules to formulate differentiable rewards, guiding a VGM Reasoner via test-time online optimization of a lightweight LoRA module. This strategy enables adaptive test-time optimization and extends the reasoning capabilities beyond the VGM's intrinsic boundaries. Evaluations on symbolic (VBVR-Bench) and general-purpose (RULER-Bench) video reasoning benchmarks show that the proposed method yields a 16.7-point average performance gain, outperforming the VLM-as-Solver paradigm (+0.4 points) and Best-of-N scaling (+2.2 points) by a large margin at comparable test-time cost. These findings reveal that integrating VLMs as test-time teachers offers a promising paradigm for achieving generalizable video reasoning. Project Page: https://VLM-as-Teacher.github.io/

cs.CV

Geometry-Instructed Video Editing

Object-level geometric edits, including translating, rotating, scaling, duplicating, or removing an object, are routine operations in digital content creation (DCC) workflows, yet they remain unreliable in generative video editing. The key challenge lies in specifying the target object's 3D state change unambiguously across viewpoint and time, while consistently updating geometry-dependent secondary effects such as shadows and reflections. We introduce GIVE, a geometry-instructed video editing framework that represents edits through a unified object-state formulation. Two video-aligned geometry streams describe the target object before and after editing: a depth-box encoding coarse 3D placement and extent, and an orientation-box providing an appearance-agnostic orientation cue. Together, these streams provide a compact pre/post geometric specification for object-state transitions. To provide paired supervision for learning these edits, we build a scalable graphics-engine pipeline that executes object-level edit programs and renders controlled before/after pairs, isolating the intended geometric edit while keeping secondary effects consistent with the transformation. Experimental results demonstrate that GIVE produces faithful geometric edits with temporal coherence and consistent secondary effects across operators in a unified framework, and shows promising transfer to in-the-wild videos. Project page: https://geometry-instructed-video-editing.github.io/give/

cs.CV

CineCap: Structured Reasoning with Spatio-Temporal Anchors for Cinematographic Video Captioning

Cinematographic captioning aims to describe how a video is filmed using professional film-language concepts such as camera movement, shot size, depth of field, composition, and shooting angle. This capability is important for fine-grained video understanding and controllable movie-quality video generation, yet remains underexplored in existing multimodal large language models. Unlike question-answering-based evaluation of cinematic understanding, cinematographic captioning requires a unified open-form description over multiple cinematographic dimensions. This task is challenging for two main reasons: the model must infer professional cinematographic concepts from subtle visual evidence, and it must generate captions that are both comprehensive and accurate. Accordingly, we propose CineCap, a framework that combines structured reasoning with spatio-temporal anchors and reinforcement learning with comprehensiveness, accuracy, and gated coverage rewards. The former grounds professional cinematographic descriptions in explicit visual evidence and organizes them into compact atomic reasoning for supervised fine-tuning, while the latter improves the balance between descriptive completeness and factual correctness. In addition, we construct CineCap Bench, a benchmark of 472 manually annotated video-caption pairs for systematic evaluation. Extensive experiments show that CineCap consistently outperforms strong proprietary and open-source baselines, establishing a new state of the art for cinematographic captioning. The code, model checkpoint, and benchmark are publicly available in https://github.com/Hectormxy/CineCap.git.

cs.AI

UnityShots: Memory-Driven Multi-Shot Audio-Video Generation with Boundary-Aware Gating

Generating a coherent multi-shot video requires structured cross-shot memory. Subject appearance, scene context, and speaker identity must persist across cuts. Existing approaches either train end-to-end over fixed-length sequences and cannot scale, generate shot-by-shot with memory banks that grow linearly, or orchestrate pretrained generators under an LLM planner without a multi-shot-aware backbone. We present UnityShots, a memory-driven multi-shot audio-video generation system built on LTX-2.3, trained on annotated cinematic and music-video shots. The video stream maintains two fixed-size slots, a long-term memory (LTM) slot anchored to the opening shot and a short-term memory (STM) slot holding the immediately preceding tail, both updated at every cut by a boundary-conditioned gate that fuses visual cut probability and beat-tracker signals. The audio stream injects a reference speaker token at every shot to preserve vocal timbre without a sliding audio bank. A discrete cut-type prior, learned through AdaLN, becomes an inference-time control knob over transition strength. We release a benchmark of $200$ multi-cultural multi-shot sequences spanning six ethnic regions and ten or more languages, with per-shot reference identities, reference audio, and per-boundary transition labels. Evaluated across I2V, T2V, and R2V conditioning modes, UnityShots leads open-source baselines on every cross-shot coherence metric and matches the strongest closed-source system on the multi-shot axes.

cs.CV

Less is More: Improving LLM Reasoning with Minimal Test-Time Intervention

Recent progress in large language models (LLMs) has focused on test-time scaling to improve reasoning via increased inference computation, but often at the cost of efficiency. We revisit test-time behavior and uncover a simple yet underexplored phenomenon: reasoning uncertainty is highly localized-only a small subset of high-entropy tokens dominantly affects output correctness. Motivated by this, we propose Minimal Test-Time Intervention (MTI), a training-free framework that enhances reasoning accuracy and stability with minimal overhead. MTI includes: (i) Selective CFG intervention, applying classifier-free guidance only at uncertain positions; and (ii) Lightweight negative-prompt guidance, reusing the main model's KV cache to approximate unconditional decoding efficiently. MTI yields consistent gains across general, coding, and STEM tasks-e.g., +9.28% average improvement on six benchmarks for DeepSeek-R1-7B and +11.25% on AIME2024 using Ling-mini-2.0-while remaining highly efficient.

cs.CL

Diffusing in the Right Space: A Systematic Study of Latent Diffusability

Latent diffusion models leverage visual tokenizers to compress images into latent spaces for efficient generative modeling. However, better reconstruction quality of a tokenizer does not necessarily translate into better generation quality, suggesting that latent representations should be evaluated not only by fidelity but also by their diffusability. Recent studies have proposed diverse explanations for diffusion-friendly latent spaces, including semantic separability, affine equivariance, distribution uniformity, spatial structure, spectral smoothness, and manifold continuity. Yet these properties are often validated on a limited set of tokenizers, leaving it unclear which factors are most predictive of downstream generation quality and whether such conclusions hold beyond the specific settings in which they are introduced. In this work, we conduct a systematic study of latent diffusability by training a large collection of tokenizers with diverse regularization strategies, architectures, and latent configurations, and evaluating them with multiple downstream diffusion backbones. Our analysis identifies several latent properties that consistently correlate with generation quality and exhibit strong generalization across experimental settings. Beyond existing metrics, we introduce Velocity Irreducible Variance (VIV), a measure of velocity ambiguity induced by trajectory crossings. Extensive experiments show that VIV is one of the most stable predictors of generation quality.

cs.CV

Stable Velocity: A Variance Perspective on Flow Matching

While flow matching is elegant, its reliance on single-sample conditional velocities leads to high-variance training targets that destabilize optimization and slow convergence. By explicitly characterizing this variance, we identify 1) a high-variance regime near the prior, where optimization is challenging, and 2) a low-variance regime near the data distribution, where conditional and marginal velocities nearly coincide. Leveraging this insight, we propose Stable Velocity, a unified framework that improves both training and sampling. For training, we introduce Stable Velocity Matching (StableVM), an unbiased variance-reduction objective, along with Variance-Aware Representation Alignment (VA-REPA), which adaptively strengthen auxiliary supervision in the low-variance regime. For inference, we show that dynamics in the low-variance regime admit closed-form simplifications, enabling Stable Velocity Sampling (StableVS), a finetuning-free acceleration. Extensive experiments on ImageNet $256\times256$ and large pretrained text-to-image and text-to-video models, including SD3.5, Flux, Qwen-Image, and Wan2.2, demonstrate consistent improvements in training efficiency and more than $2\times$ faster sampling within the low-variance regime without degrading sample quality. Our code is available at https://github.com/linYDTHU/StableVelocity.

cs.CV

SURF: Signature-Retained Fast Video Generation

The demand for high-resolution video generation is growing rapidly. However, the generation resolution is severely constrained by slow inference speeds. For instance, Wan2.1 requires over 50 minutes to generate a single 720p video. While previous works explore accelerating video generation from various aspects, most of them compromise the distinctive signatures (e.g., layout, semantic, motion) of the original model. In this work, we propose SURF, an efficient framework for generating high-resolution videos, while maximally keeping the signatures. Specifically, SURF divides video generation into two stages: First, we leverage the pretrained model to infer at optimal resolution and downsample latent to generate low-resolution previews in fast speed; then we design a Refiner to upscale the preview. In the preview stage, we identify that directly inferring a model (trained with higher resolution) on lower resolution causes severe losses in signatures. So we introduce noise reshifting, a training-free technique that mitigates this issue by conducting initial denoising steps on the original resolution and switching to low resolution in later steps. In the refine stage, we establish a mapping relationship between the preview and the high-resolution target, which significantly reduces the denoising steps. We further integrate shifting windows and carefully design the training paradigm to get a powerful and efficient Refiner. In this way, SURF enables generating high-resolution videos efficiently while maximally closer to the signatures of the given pretrained model. SURF is conceptually simple and could serve as a plug-in that is compatible with various base model and acceleration methods. For example, it achieves 12.5x speedup for generating 5-second, 16fps, 720p Wan 2.1 videos and 8.7x speedup for generating 5-second, 24fps, 720p HunyuanVideo.

cs.GR

Amodal SAM: A Unified Amodal Segmentation Framework with Generalization

Amodal segmentation is a challenging task that aims to predict the complete geometric shape of objects, including their occluded regions. Although existing methods primarily focus on amodal segmentation within the training domain, these approaches often lack the generalization capacity to extend effectively to novel object categories and unseen contexts. This paper introduces Amodal SAM, a unified framework that leverages SAM (Segment Anything Model) for both amodal image and amodal video segmentation. Amodal SAM preserves the powerful generalization ability of SAM while extending its inherent capabilities to the amodal segmentation task. The improvements lie in three aspects: (1) a lightweight Spatial Completion Adapter that enables occluded region reconstruction, (2) a Target-Aware Occlusion Synthesis (TAOS) pipeline that addresses the scarcity of amodal annotations by generating diverse synthetic training data, and (3) novel learning objectives that enforce regional consistency and topological regularization. Extensive experiments demonstrate that Amodal SAM achieves state-of-the-art performance on standard benchmarks, while simultaneously exhibiting robust generalization to novel scenarios. We anticipate that this research will advance the field toward practical amodal segmentation systems capable of operating effectively in unconstrained real-world environments.

cs.CV

RectifiedHR: Enable Efficient High-Resolution Synthesis via Energy Rectification

Diffusion models have achieved remarkable progress across various visual generation tasks. However, their performance significantly declines when generating content at resolutions higher than those used during training. Although numerous methods have been proposed to enable high-resolution generation, they all suffer from inefficiency. In this paper, we propose RectifiedHR, a straightforward and efficient solution for training-free high-resolution synthesis. Specifically, we propose a noise refresh strategy that unlocks the model's training-free high-resolution synthesis capability and improves efficiency. Additionally, we are the first to observe the phenomenon of energy decay, which may cause image blurriness during the high-resolution synthesis process. To address this issue, we introduce average latent energy analysis and find that tuning the classifier-free guidance hyperparameter can significantly improve generation performance. Our method is entirely training-free and demonstrates efficient performance. Furthermore, we show that RectifiedHR is compatible with various diffusion model techniques, enabling advanced features such as image editing, customized generation, and video synthesis. Extensive comparisons with numerous baseline methods validate the superior effectiveness and efficiency of RectifiedHR.

cs.CV

SALAD: Achieve High-Sparsity Attention via Efficient Linear Attention Tuning for Video Diffusion Transformer

Diffusion Transformers have demonstrated remarkable performance in video generation. However, their long input sequences incur substantial latency due to the quadratic complexity of full attention. Various sparse attention mechanisms have been proposed. Training-free approaches are limited to moderate sparsity and thus yield only modest acceleration, whereas training-based methods can reach much higher sparsity but demand substantial data and computation. In this work, we propose SALAD, introducing a lightweight linear attention branch in parallel with the sparse attention. Leveraging a Multi-level Static-Dynamic Scaling Strategy to balance the two branches, our method attains up to 90% sparsity and 1.52-2.03x inference speedup across different models and sequence lengths, while maintaining generation quality comparable to the full attention baseline. Moreover, our finetuning process is highly efficient, requiring only 2,000 video samples, fewer than 1,600 training steps, and no more than 30 GPU hours with a batch size of 8.

cs.CV

Easier Painting Than Thinking: Can Text-to-Image Models Set the Stage, but Not Direct the Play?

Text-to-image (T2I) generation aims to synthesize images from textual prompts, which jointly specify what must be shown and imply what can be inferred, which thus correspond to two core capabilities: \textbf{\textit{composition}} and \textbf{\textit{reasoning}}. Despite recent advances of T2I models in both composition and reasoning, existing benchmarks remain limited in evaluation. They not only fail to provide comprehensive coverage across and within both capabilities, but also largely restrict evaluation to low scene density and simple one-to-one reasoning. To address these limitations, we propose \textbf{\textsc{T2I-CoReBench}}, a comprehensive and complex benchmark that evaluates both composition and reasoning capabilities of T2I models. To ensure comprehensiveness, we structure composition around scene graph elements (\textit{instance}, \textit{attribute}, and \textit{relation}) and reasoning around the philosophical framework of inference (\textit{deductive}, \textit{inductive}, and \textit{abductive}), formulating a 12-dimensional evaluation taxonomy. To increase complexity, driven by the inherent real-world complexities, we curate each prompt with higher compositional density for composition and greater reasoning intensity for reasoning. To facilitate fine-grained and reliable evaluation, we also pair each evaluation prompt with a checklist that specifies individual \textit{yes/no} questions to assess each intended element independently. In statistics, our benchmark comprises 1,080 challenging prompts and around 13,500 checklist questions. Experiments across 38 current T2I models reveal that their composition capability still remains limited in high compositional scenarios, while the reasoning capability lags even further behind as a critical bottleneck, with all models struggling to infer implicit elements from prompts.

cs.CV