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Xin Xin

Publications and source records attributed to Xin Xin.

69 records · Page 4Linked to original sources

Rethinking Reinforcement Learning for Recommendation: A Prompt Perspective

Modern recommender systems aim to improve user experience. As reinforcement learning (RL) naturally fits this objective -- maximizing an user's reward per session -- it has become an emerging topic in recommender systems. Developing RL-based recommendation methods, however, is not trivial due to the \emph{offline training challenge}. Specifically, the keystone of traditional RL is to train an agent with large amounts of online exploration making lots of `errors' in the process. In the recommendation setting, though, we cannot afford the price of making `errors' online. As a result, the agent needs to be trained through offline historical implicit feedback, collected under different recommendation policies; traditional RL algorithms may lead to sub-optimal policies under these offline training settings. Here we propose a new learning paradigm -- namely Prompt-Based Reinforcement Learning (PRL) -- for the offline training of RL-based recommendation agents. While traditional RL algorithms attempt to map state-action input pairs to their expected rewards (e.g., Q-values), PRL directly infers actions (i.e., recommended items) from state-reward inputs. In short, the agents are trained to predict a recommended item given the prior interactions and an observed reward value -- with simple supervised learning. At deployment time, this historical (training) data acts as a knowledge base, while the state-reward pairs are used as a prompt. The agents are thus used to answer the question: \emph{ Which item should be recommended given the prior interactions \& the prompted reward value}? We implement PRL with four notable recommendation models and conduct experiments on two real-world e-commerce datasets. Experimental results demonstrate the superior performance of our proposed methods.

cs.IR↗

GDSRec: Graph-Based Decentralized Collaborative Filtering for Social Recommendation

Generating recommendations based on user-item interactions and user-user social relations is a common use case in web-based systems. These connections can be naturally represented as graph-structured data and thus utilizing graph neural networks (GNNs) for social recommendation has become a promising research direction. However, existing graph-based methods fails to consider the bias offsets of users (items). For example, a low rating from a fastidious user may not imply a negative attitude toward this item because the user tends to assign low ratings in common cases. Such statistics should be considered into the graph modeling procedure. While some past work considers the biases, we argue that these proposed methods only treat them as scalars and can not capture the complete bias information hidden in data. Besides, social connections between users should also be differentiable so that users with similar item preference would have more influence on each other. To this end, we propose Graph-Based Decentralized Collaborative Filtering for Social Recommendation (GDSRec). GDSRec treats the biases as vectors and fuses them into the process of learning user and item representations. The statistical bias offsets are captured by decentralized neighborhood aggregation while the social connection strength is defined according to the preference similarity and then incorporated into the model design. We conduct extensive experiments on two benchmark datasets to verify the effectiveness of the proposed model. Experimental results show that the proposed GDSRec achieves superior performance compared with state-of-the-art related baselines. Our implementations are available in \url{https://github.com/MEICRS/GDSRec}.

cs.IR↗

Learning Robust Recommenders through Cross-Model Agreement

Learning from implicit feedback is one of the most common cases in the application of recommender systems. Generally speaking, interacted examples are considered as positive while negative examples are sampled from uninteracted ones. However, noisy examples are prevalent in real-world implicit feedback. A noisy positive example could be interacted but it actually leads to negative user preference. A noisy negative example which is uninteracted because of unawareness of the user could also denote potential positive user preference. Conventional training methods overlook these noisy examples, leading to sub-optimal recommendations. In this work, we propose a novel framework to learn robust recommenders from implicit feedback. Through an empirical study, we find that different models make relatively similar predictions on clean examples which denote the real user preference, while the predictions on noisy examples vary much more across different models. Motivated by this observation, we propose denoising with cross-model agreement(DeCA) which aims to minimize the KL-divergence between the real user preference distributions parameterized by two recommendation models while maximizing the likelihood of data observation. We employ the proposed DeCA on four state-of-the-art recommendation models and conduct experiments on four datasets. Experimental results demonstrate that DeCA significantly improves recommendation performance compared with normal training and other denoising methods. Codes will be open-sourced.

cs.IR↗

ReMeDi: Resources for Multi-domain, Multi-service, Medical Dialogues

Medical dialogue systems (MDSs) aim to assist doctors and patients with a range of professional medical services, i.e., diagnosis, treatment and consultation. The development of MDSs is hindered because of a lack of resources. In particular. (1) there is no dataset with large-scale medical dialogues that covers multiple medical services and contains fine-grained medical labels (i.e., intents, actions, slots, values), and (2) there is no set of established benchmarks for MDSs for multi-domain, multi-service medical dialogues. In this paper, we present ReMeDi, a set of resource for medical dialogues. ReMeDi consists of two parts, the ReMeDi dataset and the ReMeDi benchmarks. The ReMeDi dataset contains 96,965 conversations between doctors and patients, including 1,557 conversations with fine-gained labels. It covers 843 types of diseases, 5,228 medical entities, and 3 specialties of medical services across 40 domains. To the best of our knowledge, the ReMeDi dataset is the only medical dialogue dataset that covers multiple domains and services, and has fine-grained medical labels. The second part of the ReMeDi resources consists of a set of state-of-the-art models for (medical) dialogue generation. The ReMeDi benchmark has the following methods: (1) pretrained models (i.e., BERT-WWM, BERT-MED, GPT2, and MT5) trained, validated, and tested on the ReMeDi dataset, and (2) a self-supervised contrastive learning(SCL) method to expand the ReMeDi dataset and enhance the training of the state-of-the-art pretrained models. We describe the creation of the ReMeDi dataset, the ReMeDi benchmarking methods, and establish experimental results using the ReMeDi benchmarking methods on the ReMeDi dataset for future research to compare against. With this paper, we share the dataset, implementations of the benchmarks, and evaluation scripts.

cs.CL↗

Supervised Advantage Actor-Critic for Recommender Systems

Casting session-based or sequential recommendation as reinforcement learning (RL) through reward signals is a promising research direction towards recommender systems (RS) that maximize cumulative profits. However, the direct use of RL algorithms in the RS setting is impractical due to challenges like off-policy training, huge action spaces and lack of sufficient reward signals. Recent RL approaches for RS attempt to tackle these challenges by combining RL and (self-)supervised sequential learning, but still suffer from certain limitations. For example, the estimation of Q-values tends to be biased toward positive values due to the lack of negative reward signals. Moreover, the Q-values also depend heavily on the specific timestamp of a sequence. To address the above problems, we propose negative sampling strategy for training the RL component and combine it with supervised sequential learning. We call this method Supervised Negative Q-learning (SNQN). Based on sampled (negative) actions (items), we can calculate the "advantage" of a positive action over the average case, which can be further utilized as a normalized weight for learning the supervised sequential part. This leads to another learning framework: Supervised Advantage Actor-Critic (SA2C). We instantiate SNQN and SA2C with four state-of-the-art sequential recommendation models and conduct experiments on two real-world datasets. Experimental results show that the proposed approaches achieve significantly better performance than state-of-the-art supervised methods and existing self-supervised RL methods . Code will be open-sourced.

cs.LG↗

Choosing the Best of Both Worlds: Diverse and Novel Recommendations through Multi-Objective Reinforcement Learning

Since the inception of Recommender Systems (RS), the accuracy of the recommendations in terms of relevance has been the golden criterion for evaluating the quality of RS algorithms. However, by focusing on item relevance, one pays a significant price in terms of other important metrics: users get stuck in a "filter bubble" and their array of options is significantly reduced, hence degrading the quality of the user experience and leading to churn. Recommendation, and in particular session-based/sequential recommendation, is a complex task with multiple - and often conflicting objectives - that existing state-of-the-art approaches fail to address. In this work, we take on the aforementioned challenge and introduce Scalarized Multi-Objective Reinforcement Learning (SMORL) for the RS setting, a novel Reinforcement Learning (RL) framework that can effectively address multi-objective recommendation tasks. The proposed SMORL agent augments standard recommendation models with additional RL layers that enforce it to simultaneously satisfy three principal objectives: accuracy, diversity, and novelty of recommendations. We integrate this framework with four state-of-the-art session-based recommendation models and compare it with a single-objective RL agent that only focuses on accuracy. Our experimental results on two real-world datasets reveal a substantial increase in aggregate diversity, a moderate increase in accuracy, reduced repetitiveness of recommendations, and demonstrate the importance of reinforcing diversity and novelty as complementary objectives.

cs.LG↗

AutoDebias: Learning to Debias for Recommendation

Recommender systems rely on user behavior data like ratings and clicks to build personalization model. However, the collected data is observational rather than experimental, causing various biases in the data which significantly affect the learned model. Most existing work for recommendation debiasing, such as the inverse propensity scoring and imputation approaches, focuses on one or two specific biases, lacking the universal capacity that can account for mixed or even unknown biases in the data. Towards this research gap, we first analyze the origin of biases from the perspective of \textit{risk discrepancy} that represents the difference between the expectation empirical risk and the true risk. Remarkably, we derive a general learning framework that well summarizes most existing debiasing strategies by specifying some parameters of the general framework. This provides a valuable opportunity to develop a universal solution for debiasing, e.g., by learning the debiasing parameters from data. However, the training data lacks important signal of how the data is biased and what the unbiased data looks like. To move this idea forward, we propose \textit{AotoDebias} that leverages another (small) set of uniform data to optimize the debiasing parameters by solving the bi-level optimization problem with meta-learning. Through theoretical analyses, we derive the generalization bound for AutoDebias and prove its ability to acquire the appropriate debiasing strategy. Extensive experiments on two real datasets and a simulated dataset demonstrated effectiveness of AutoDebias. The code is available at \url{https://github.com/DongHande/AutoDebias}.

cs.LG↗

Extracting Attentive Social Temporal Excitation for Sequential Recommendation

In collaborative filtering, it is an important way to make full use of social information to improve the recommendation quality, which has been proved to be effective because user behavior will be affected by her friends. However, existing works leverage the social relationship to aggregate user features from friends' historical behavior sequences in a user-level indirect paradigm. A significant defect of the indirect paradigm is that it ignores the temporal relationships between behavior events across users. In this paper, we propose a novel time-aware sequential recommendation framework called Social Temporal Excitation Networks (STEN), which introduces temporal point processes to model the fine-grained impact of friends' behaviors on the user s dynamic interests in an event-level direct paradigm. Moreover, we propose to decompose the temporal effect in sequential recommendation into social mutual temporal effect and ego temporal effect. Specifically, we employ a social heterogeneous graph embedding layer to refine user representation via structural information. To enhance temporal information propagation, STEN directly extracts the fine-grained temporal mutual influence of friends' behaviors through the mutually exciting temporal network. Besides, the user s dynamic interests are captured through the self-exciting temporal network. Extensive experiments on three real-world datasets show that STEN outperforms state-of-the-art baseline methods. Moreover, STEN provides event-level recommendation explainability, which is also illustrated experimentally.

cs.SI↗

Should Graph Convolution Trust Neighbors? A Simple Causal Inference Method

Graph Convolutional Network (GCN) is an emerging technique for information retrieval (IR) applications. While GCN assumes the homophily property of a graph, real-world graphs are never perfect: the local structure of a node may contain discrepancy, e.g., the labels of a node's neighbors could vary. This pushes us to consider the discrepancy of local structure in GCN modeling. Existing work approaches this issue by introducing an additional module such as graph attention, which is expected to learn the contribution of each neighbor. However, such module may not work reliably as expected, especially when there lacks supervision signal, e.g., when the labeled data is small. Moreover, existing methods focus on modeling the nodes in the training data, and never consider the local structure discrepancy of testing nodes. This work focuses on the local structure discrepancy issue for testing nodes, which has received little scrutiny. From a novel perspective of causality, we investigate whether a GCN should trust the local structure of a testing node when predicting its label. To this end, we analyze the working mechanism of GCN with causal graph, estimating the causal effect of a node's local structure for the prediction. The idea is simple yet effective: given a trained GCN model, we first intervene the prediction by blocking the graph structure; we then compare the original prediction with the intervened prediction to assess the causal effect of the local structure on the prediction. Through this way, we can eliminate the impact of local structure discrepancy and make more accurate prediction. Extensive experiments on seven node classification datasets show that our method effectively enhances the inference stage of GCN.

cs.LG↗

Graph Convolutional Embeddings for Recommender Systems

Modern recommender systems (RS) work by processing a number of signals that can be inferred from large sets of user-item interaction data. The main signal to analyze stems from the raw matrix that represents interactions. However, we can increase the performance of RS by considering other kinds of signals like the context of interactions, which could be, for example, the time or date of the interaction, the user location, or sequential data corresponding to the historical interactions of the user with the system. These complex, context-based interaction signals are characterized by a rich relational structure that can be represented by a multi-partite graph. Graph Convolutional Networks (GCNs) have been used successfully in collaborative filtering with simple user-item interaction data. In this work, we generalize the use of GCNs for N-partite graphs by considering N multiple context dimensions and propose a simple way for their seamless integration in modern deep learning RS architectures. More specifically, we define a graph convolutional embedding layer for N-partite graphs that processes user-item-context interactions, and constructs node embeddings by leveraging their relational structure. Experiments on several datasets from recommender systems to drug re-purposing show the benefits of the introduced GCN embedding layer by measuring the performance of different context-enriched tasks.

cs.IR↗

Self-Supervised Reinforcement Learning for Recommender Systems

In session-based or sequential recommendation, it is important to consider a number of factors like long-term user engagement, multiple types of user-item interactions such as clicks, purchases etc. The current state-of-the-art supervised approaches fail to model them appropriately. Casting sequential recommendation task as a reinforcement learning (RL) problem is a promising direction. A major component of RL approaches is to train the agent through interactions with the environment. However, it is often problematic to train a recommender in an on-line fashion due to the requirement to expose users to irrelevant recommendations. As a result, learning the policy from logged implicit feedback is of vital importance, which is challenging due to the pure off-policy setting and lack of negative rewards (feedback). In this paper, we propose self-supervised reinforcement learning for sequential recommendation tasks. Our approach augments standard recommendation models with two output layers: one for self-supervised learning and the other for RL. The RL part acts as a regularizer to drive the supervised layer focusing on specific rewards(e.g., recommending items which may lead to purchases rather than clicks) while the self-supervised layer with cross-entropy loss provides strong gradient signals for parameter updates. Based on such an approach, we propose two frameworks namely Self-Supervised Q-learning(SQN) and Self-Supervised Actor-Critic(SAC). We integrate the proposed frameworks with four state-of-the-art recommendation models. Experimental results on two real-world datasets demonstrate the effectiveness of our approach.

cs.LG↗

Graph Highway Networks

Graph Convolution Networks (GCN) are widely used in learning graph representations due to their effectiveness and efficiency. However, they suffer from the notorious over-smoothing problem, in which the learned representations of densely connected nodes converge to alike vectors when many (>3) graph convolutional layers are stacked. In this paper, we argue that there-normalization trick used in GCN leads to overly homogeneous information propagation, which is the source of over-smoothing. To address this problem, we propose Graph Highway Networks(GHNet) which utilize gating units to automatically balance the trade-off between homogeneity and heterogeneity in the GCN learning process. The gating units serve as direct highways to maintain heterogeneous information from the node itself after feature propagation. This design enables GHNet to achieve much larger receptive fields per node without over-smoothing and thus access to more of the graph connectivity information. Experimental results on benchmark datasets demonstrate the superior performance of GHNet over GCN and related models.

cs.LG↗

Generalized Embedding Machines for Recommender Systems

Factorization machine (FM) is an effective model for feature-based recommendation which utilizes inner product to capture second-order feature interactions. However, one of the major drawbacks of FM is that it couldn't capture complex high-order interaction signals. A common solution is to change the interaction function, such as stacking deep neural networks on the top of FM. In this work, we propose an alternative approach to model high-order interaction signals in the embedding level, namely Generalized Embedding Machine (GEM). The embedding used in GEM encodes not only the information from the feature itself but also the information from other correlated features. Under such situation, the embedding becomes high-order. Then we can incorporate GEM with FM and even its advanced variants to perform feature interactions. More specifically, in this paper we utilize graph convolution networks (GCN) to generate high-order embeddings. We integrate GEM with several FM-based models and conduct extensive experiments on two real-world datasets. The results demonstrate significant improvement of GEM over corresponding baselines.

cs.LG↗

Pulsar Candidate Identification with Artificial Intelligence Techniques

Discovering pulsars is a significant and meaningful research topic in the field of radio astronomy. With the advent of astronomical instruments such as he Five-hundred-meter Aperture Spherical Telescope (FAST) in China, data volumes and data rates are exponentially growing. This fact necessitates a focus on artificial intelligence (AI) technologies that can perform the automatic pulsar candidate identification to mine large astronomical data sets. Automatic pulsar candidate identification can be considered as a task of determining potential candidates for further investigation and eliminating noises of radio frequency interferences or other non-pulsar signals. It is very hard to raise the performance of DCNN-based pulsar identification because the limited training samples restrict network structure to be designed deep enough for learning good features as well as the crucial class imbalance problem due to very limited number of real pulsar samples. To address these problems, we proposed a framework which combines deep convolution generative adversarial network (DCGAN) with support vector machine (SVM) to deal with imbalance class problem and to improve pulsar identification accuracy. DCGAN is used as sample generation and feature learning model, and SVM is adopted as the classifier for predicting candidate's labels in the inference stage. The proposed framework is a novel technique which not only can solve imbalance class problem but also can learn discriminative feature representations of pulsar candidates instead of computing hand-crafted features in preprocessing steps too, which makes it more accurate for automatic pulsar candidate selection. Experiments on two pulsar datasets verify the effectiveness and efficiency of our proposed method.

astro-ph.IM↗

Relational Collaborative Filtering:Modeling Multiple Item Relations for Recommendation

Existing item-based collaborative filtering (ICF) methods leverage only the relation of collaborative similarity. Nevertheless, there exist multiple relations between items in real-world scenarios. Distinct from the collaborative similarity that implies co-interact patterns from the user perspective, these relations reveal fine-grained knowledge on items from different perspectives of meta-data, functionality, etc. However, how to incorporate multiple item relations is less explored in recommendation research. In this work, we propose Relational Collaborative Filtering (RCF), a general framework to exploit multiple relations between items in recommender system. We find that both the relation type and the relation value are crucial in inferring user preference. To this end, we develop a two-level hierarchical attention mechanism to model user preference. The first-level attention discriminates which types of relations are more important, and the second-level attention considers the specific relation values to estimate the contribution of a historical item in recommending the target item. To make the item embeddings be reflective of the relational structure between items, we further formulate a task to preserve the item relations, and jointly train it with the recommendation task of preference modeling. Empirical results on two real datasets demonstrate the strong performance of RCF. Furthermore, we also conduct qualitative analyses to show the benefits of explanations brought by the modeling of multiple item relations.

cs.IR↗