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Xin Yu

Publications and source records attributed to Xin Yu.

At least 235 records · Page 13Linked to original sources

Gait Recognition via Effective Global-Local Feature Representation and Local Temporal Aggregation

Gait recognition is one of the most important biometric technologies and has been applied in many fields. Recent gait recognition frameworks represent each gait frame by descriptors extracted from either global appearances or local regions of humans. However, the representations based on global information often neglect the details of the gait frame, while local region based descriptors cannot capture the relations among neighboring regions, thus reducing their discriminativeness. In this paper, we propose a novel feature extraction and fusion framework to achieve discriminative feature representations for gait recognition. Towards this goal, we take advantage of both global visual information and local region details and develop a Global and Local Feature Extractor (GLFE). Specifically, our GLFE module is composed of our newly designed multiple global and local convolutional layers (GLConv) to ensemble global and local features in a principle manner. Furthermore, we present a novel operation, namely Local Temporal Aggregation (LTA), to further preserve the spatial information by reducing the temporal resolution to obtain higher spatial resolution. With the help of our GLFE and LTA, our method significantly improves the discriminativeness of our visual features, thus improving the gait recognition performance. Extensive experiments demonstrate that our proposed method outperforms state-of-the-art gait recognition methods on two popular datasets.

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Audio2Head: Audio-driven One-shot Talking-head Generation with Natural Head Motion

We propose an audio-driven talking-head method to generate photo-realistic talking-head videos from a single reference image. In this work, we tackle two key challenges: (i) producing natural head motions that match speech prosody, and (ii) maintaining the appearance of a speaker in a large head motion while stabilizing the non-face regions. We first design a head pose predictor by modeling rigid 6D head movements with a motion-aware recurrent neural network (RNN). In this way, the predicted head poses act as the low-frequency holistic movements of a talking head, thus allowing our latter network to focus on detailed facial movement generation. To depict the entire image motions arising from audio, we exploit a keypoint based dense motion field representation. Then, we develop a motion field generator to produce the dense motion fields from input audio, head poses, and a reference image. As this keypoint based representation models the motions of facial regions, head, and backgrounds integrally, our method can better constrain the spatial and temporal consistency of the generated videos. Finally, an image generation network is employed to render photo-realistic talking-head videos from the estimated keypoint based motion fields and the input reference image. Extensive experiments demonstrate that our method produces videos with plausible head motions, synchronized facial expressions, and stable backgrounds and outperforms the state-of-the-art.

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VidFace: A Full-Transformer Solver for Video FaceHallucination with Unaligned Tiny Snapshots

In this paper, we investigate the task of hallucinating an authentic high-resolution (HR) human face from multiple low-resolution (LR) video snapshots. We propose a pure transformer-based model, dubbed VidFace, to fully exploit the full-range spatio-temporal information and facial structure cues among multiple thumbnails. Specifically, VidFace handles multiple snapshots all at once and harnesses the spatial and temporal information integrally to explore face alignments across all the frames, thus avoiding accumulating alignment errors. Moreover, we design a recurrent position embedding module to equip our transformer with facial priors, which not only effectively regularises the alignment mechanism but also supplants notorious pre-training. Finally, we curate a new large-scale video face hallucination dataset from the public Voxceleb2 benchmark, which challenges prior arts on tackling unaligned and tiny face snapshots. To the best of our knowledge, we are the first attempt to develop a unified transformer-based solver tailored for video-based face hallucination. Extensive experiments on public video face benchmarks show that the proposed method significantly outperforms the state of the arts.

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VTNet: Visual Transformer Network for Object Goal Navigation

Object goal navigation aims to steer an agent towards a target object based on observations of the agent. It is of pivotal importance to design effective visual representations of the observed scene in determining navigation actions. In this paper, we introduce a Visual Transformer Network (VTNet) for learning informative visual representation in navigation. VTNet is a highly effective structure that embodies two key properties for visual representations: First, the relationships among all the object instances in a scene are exploited; Second, the spatial locations of objects and image regions are emphasized so that directional navigation signals can be learned. Furthermore, we also develop a pre-training scheme to associate the visual representations with navigation signals, and thus facilitate navigation policy learning. In a nutshell, VTNet embeds object and region features with their location cues as spatial-aware descriptors and then incorporates all the encoded descriptors through attention operations to achieve informative representation for navigation. Given such visual representations, agents are able to explore the correlations between visual observations and navigation actions. For example, an agent would prioritize "turning right" over "turning left" when the visual representation emphasizes on the right side of activation map. Experiments in the artificial environment AI2-Thor demonstrate that VTNet significantly outperforms state-of-the-art methods in unseen testing environments.

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Write-a-speaker: Text-based Emotional and Rhythmic Talking-head Generation

In this paper, we propose a novel text-based talking-head video generation framework that synthesizes high-fidelity facial expressions and head motions in accordance with contextual sentiments as well as speech rhythm and pauses. To be specific, our framework consists of a speaker-independent stage and a speaker-specific stage. In the speaker-independent stage, we design three parallel networks to generate animation parameters of the mouth, upper face, and head from texts, separately. In the speaker-specific stage, we present a 3D face model guided attention network to synthesize videos tailored for different individuals. It takes the animation parameters as input and exploits an attention mask to manipulate facial expression changes for the input individuals. Furthermore, to better establish authentic correspondences between visual motions (i.e., facial expression changes and head movements) and audios, we leverage a high-accuracy motion capture dataset instead of relying on long videos of specific individuals. After attaining the visual and audio correspondences, we can effectively train our network in an end-to-end fashion. Extensive experiments on qualitative and quantitative results demonstrate that our algorithm achieves high-quality photo-realistic talking-head videos including various facial expressions and head motions according to speech rhythms and outperforms the state-of-the-art.

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DSC-PoseNet: Learning 6DoF Object Pose Estimation via Dual-scale Consistency

Compared to 2D object bounding-box labeling, it is very difficult for humans to annotate 3D object poses, especially when depth images of scenes are unavailable. This paper investigates whether we can estimate the object poses effectively when only RGB images and 2D object annotations are given. To this end, we present a two-step pose estimation framework to attain 6DoF object poses from 2D object bounding-boxes. In the first step, the framework learns to segment objects from real and synthetic data in a weakly-supervised fashion, and the segmentation masks will act as a prior for pose estimation. In the second step, we design a dual-scale pose estimation network, namely DSC-PoseNet, to predict object poses by employing a differential renderer. To be specific, our DSC-PoseNet firstly predicts object poses in the original image scale by comparing the segmentation masks and the rendered visible object masks. Then, we resize object regions to a fixed scale to estimate poses once again. In this fashion, we eliminate large scale variations and focus on rotation estimation, thus facilitating pose estimation. Moreover, we exploit the initial pose estimation to generate pseudo ground-truth to train our DSC-PoseNet in a self-supervised manner. The estimation results in these two scales are ensembled as our final pose estimation. Extensive experiments on widely-used benchmarks demonstrate that our method outperforms state-of-the-art models trained on synthetic data by a large margin and even is on par with several fully-supervised methods.

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Self-Supervised Visibility Learning for Novel View Synthesis

We address the problem of novel view synthesis (NVS) from a few sparse source view images. Conventional image-based rendering methods estimate scene geometry and synthesize novel views in two separate steps. However, erroneous geometry estimation will decrease NVS performance as view synthesis highly depends on the quality of estimated scene geometry. In this paper, we propose an end-to-end NVS framework to eliminate the error propagation issue. To be specific, we construct a volume under the target view and design a source-view visibility estimation (SVE) module to determine the visibility of the target-view voxels in each source view. Next, we aggregate the visibility of all source views to achieve a consensus volume. Each voxel in the consensus volume indicates a surface existence probability. Then, we present a soft ray-casting (SRC) mechanism to find the most front surface in the target view (i.e. depth). Specifically, our SRC traverses the consensus volume along viewing rays and then estimates a depth probability distribution. We then warp and aggregate source view pixels to synthesize a novel view based on the estimated source-view visibility and target-view depth. At last, our network is trained in an end-to-end self-supervised fashion, thus significantly alleviating error accumulation in view synthesis. Experimental results demonstrate that our method generates novel views in higher quality compared to the state-of-the-art.

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ARVo: Learning All-Range Volumetric Correspondence for Video Deblurring

Video deblurring models exploit consecutive frames to remove blurs from camera shakes and object motions. In order to utilize neighboring sharp patches, typical methods rely mainly on homography or optical flows to spatially align neighboring blurry frames. However, such explicit approaches are less effective in the presence of fast motions with large pixel displacements. In this work, we propose a novel implicit method to learn spatial correspondence among blurry frames in the feature space. To construct distant pixel correspondences, our model builds a correlation volume pyramid among all the pixel-pairs between neighboring frames. To enhance the features of the reference frame, we design a correlative aggregation module that maximizes the pixel-pair correlations with its neighbors based on the volume pyramid. Finally, we feed the aggregated features into a reconstruction module to obtain the restored frame. We design a generative adversarial paradigm to optimize the model progressively. Our proposed method is evaluated on the widely-adopted DVD dataset, along with a newly collected High-Frame-Rate (1000 fps) Dataset for Video Deblurring (HFR-DVD). Quantitative and qualitative experiments show that our model performs favorably on both datasets against previous state-of-the-art methods, confirming the benefit of modeling all-range spatial correspondence for video deblurring.

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Modeling the Probabilistic Distribution of Unlabeled Data forOne-shot Medical Image Segmentation

Existing image segmentation networks mainly leverage large-scale labeled datasets to attain high accuracy. However, labeling medical images is very expensive since it requires sophisticated expert knowledge. Thus, it is more desirable to employ only a few labeled data in pursuing high segmentation performance. In this paper, we develop a data augmentation method for one-shot brain magnetic resonance imaging (MRI) image segmentation which exploits only one labeled MRI image (named atlas) and a few unlabeled images. In particular, we propose to learn the probability distributions of deformations (including shapes and intensities) of different unlabeled MRI images with respect to the atlas via 3D variational autoencoders (VAEs). In this manner, our method is able to exploit the learned distributions of image deformations to generate new authentic brain MRI images, and the number of generated samples will be sufficient to train a deep segmentation network. Furthermore, we introduce a new standard segmentation benchmark to evaluate the generalization performance of a segmentation network through a cross-dataset setting (collected from different sources). Extensive experiments demonstrate that our method outperforms the state-of-the-art one-shot medical segmentation methods. Our code has been released at https://github.com/dyh127/Modeling-the-Probabilistic-Distribution-of-Unlabeled-Data.

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Iterative Optimisation with an Innovation CNN for Pose Refinement

Object pose estimation from a single RGB image is a challenging problem due to variable lighting conditions and viewpoint changes. The most accurate pose estimation networks implement pose refinement via reprojection of a known, textured 3D model, however, such methods cannot be applied without high quality 3D models of the observed objects. In this work we propose an approach, namely an Innovation CNN, to object pose estimation refinement that overcomes the requirement for reprojecting a textured 3D model. Our approach improves initial pose estimation progressively by applying the Innovation CNN iteratively in a stochastic gradient descent (SGD) framework. We evaluate our method on the popular LINEMOD and Occlusion LINEMOD datasets and obtain state-of-the-art performance on both datasets.

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Uncertainty-Aware Deep Calibrated Salient Object Detection

Existing deep neural network based salient object detection (SOD) methods mainly focus on pursuing high network accuracy. However, those methods overlook the gap between network accuracy and prediction confidence, known as the confidence uncalibration problem. Thus, state-of-the-art SOD networks are prone to be overconfident. In other words, the predicted confidence of the networks does not reflect the real probability of correctness of salient object detection, which significantly hinder their real-world applicability. In this paper, we introduce an uncertaintyaware deep SOD network, and propose two strategies from different perspectives to prevent deep SOD networks from being overconfident. The first strategy, namely Boundary Distribution Smoothing (BDS), generates continuous labels by smoothing the original binary ground-truth with respect to pixel-wise uncertainty. The second strategy, namely Uncertainty-Aware Temperature Scaling (UATS), exploits a relaxed Sigmoid function during both training and testing with spatially-variant temperature scaling to produce softened output. Both strategies can be incorporated into existing deep SOD networks with minimal efforts. Moreover, we propose a new saliency evaluation metric, namely dense calibration measure C, to measure how the model is calibrated on a given dataset. Extensive experimental results on seven benchmark datasets demonstrate that our solutions can not only better calibrate SOD models, but also improve the network accuracy.

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High Frame Rate Video Reconstruction based on an Event Camera

Event-based cameras measure intensity changes (called `events') with microsecond accuracy under high-speed motion and challenging lighting conditions. With the `active pixel sensor' (APS), the `Dynamic and Active-pixel Vision Sensor' (DAVIS) allows the simultaneous output of intensity frames and events. However, the output images are captured at a relatively low frame rate and often suffer from motion blur. A blurred image can be regarded as the integral of a sequence of latent images, while events indicate changes between the latent images. Thus, we are able to model the blur-generation process by associating event data to a latent sharp image. Based on the abundant event data alongside a low frame rate, easily blurred images, we propose a simple yet effective approach to reconstruct high-quality and high frame rate sharp videos. Starting with a single blurred frame and its event data from DAVIS, we propose the Event-based Double Integral (EDI) model and solve it by adding regularization terms. Then, we extend it to multiple Event-based Double Integral (mEDI) model to get more smooth results based on multiple images and their events. Furthermore, we provide a new and more efficient solver to minimize the proposed energy model. By optimizing the energy function, we achieve significant improvements in removing blur and the reconstruction of a high temporal resolution video. The video generation is based on solving a simple non-convex optimization problem in a single scalar variable. Experimental results on both synthetic and real datasets demonstrate the superiority of our mEDI model and optimization method compared to the state-of-the-art.

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Face Hallucination with Finishing Touches

Obtaining a high-quality frontal face image from a low-resolution (LR) non-frontal face image is primarily important for many facial analysis applications. However, mainstreams either focus on super-resolving near-frontal LR faces or frontalizing non-frontal high-resolution (HR) faces. It is desirable to perform both tasks seamlessly for daily-life unconstrained face images. In this paper, we present a novel Vivid Face Hallucination Generative Adversarial Network (VividGAN) for simultaneously super-resolving and frontalizing tiny non-frontal face images. VividGAN consists of coarse-level and fine-level Face Hallucination Networks (FHnet) and two discriminators, i.e., Coarse-D and Fine-D. The coarse-level FHnet generates a frontal coarse HR face and then the fine-level FHnet makes use of the facial component appearance prior, i.e., fine-grained facial components, to attain a frontal HR face image with authentic details. In the fine-level FHnet, we also design a facial component-aware module that adopts the facial geometry guidance as clues to accurately align and merge the frontal coarse HR face and prior information. Meanwhile, two-level discriminators are designed to capture both the global outline of a face image as well as detailed facial characteristics. The Coarse-D enforces the coarsely hallucinated faces to be upright and complete while the Fine-D focuses on the fine hallucinated ones for sharper details. Extensive experiments demonstrate that our VividGAN achieves photo-realistic frontal HR faces, reaching superior performance in downstream tasks, i.e., face recognition and expression classification, compared with other state-of-the-art methods.

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TSPNet: Hierarchical Feature Learning via Temporal Semantic Pyramid for Sign Language Translation

Sign language translation (SLT) aims to interpret sign video sequences into text-based natural language sentences. Sign videos consist of continuous sequences of sign gestures with no clear boundaries in between. Existing SLT models usually represent sign visual features in a frame-wise manner so as to avoid needing to explicitly segmenting the videos into isolated signs. However, these methods neglect the temporal information of signs and lead to substantial ambiguity in translation. In this paper, we explore the temporal semantic structures of signvideos to learn more discriminative features. To this end, we first present a novel sign video segment representation which takes into account multiple temporal granularities, thus alleviating the need for accurate video segmentation. Taking advantage of the proposed segment representation, we develop a novel hierarchical sign video feature learning method via a temporal semantic pyramid network, called TSPNet. Specifically, TSPNet introduces an inter-scale attention to evaluate and enhance local semantic consistency of sign segments and an intra-scale attention to resolve semantic ambiguity by using non-local video context. Experiments show that our TSPNet outperforms the state-of-the-art with significant improvements on the BLEU score (from 9.58 to 13.41) and ROUGE score (from 31.80 to 34.96)on the largest commonly-used SLT dataset. Our implementation is available at https://github.com/verashira/TSPNet.

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Mapping of Sparse 3D Data using Alternating Projection

We propose a novel technique to register sparse 3D scans in the absence of texture. While existing methods such as KinectFusion or Iterative Closest Points (ICP) heavily rely on dense point clouds, this task is particularly challenging under sparse conditions without RGB data. Sparse texture-less data does not come with high-quality boundary signal, and this prohibits the use of correspondences from corners, junctions, or boundary lines. Moreover, in the case of sparse data, it is incorrect to assume that the same point will be captured in two consecutive scans. We take a different approach and first re-parameterize the point-cloud using a large number of line segments. In this re-parameterized data, there exists a large number of line intersection (and not correspondence) constraints that allow us to solve the registration task. We propose the use of a two-step alternating projection algorithm by formulating the registration as the simultaneous satisfaction of intersection and rigidity constraints. The proposed approach outperforms other top-scoring algorithms on both Kinect and LiDAR datasets. In Kinect, we can use 100X downsampled sparse data and still outperform competing methods operating on full-resolution data.

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Learning Object Relation Graph and Tentative Policy for Visual Navigation

Target-driven visual navigation aims at navigating an agent towards a given target based on the observation of the agent. In this task, it is critical to learn informative visual representation and robust navigation policy. Aiming to improve these two components, this paper proposes three complementary techniques, object relation graph (ORG), trial-driven imitation learning (IL), and a memory-augmented tentative policy network (TPN). ORG improves visual representation learning by integrating object relationships, including category closeness and spatial correlations, e.g., a TV usually co-occurs with a remote spatially. Both Trial-driven IL and TPN underlie robust navigation policy, instructing the agent to escape from deadlock states, such as looping or being stuck. Specifically, trial-driven IL is a type of supervision used in policy network training, while TPN, mimicking the IL supervision in unseen environment, is applied in testing. Experiment in the artificial environment AI2-Thor validates that each of the techniques is effective. When combined, the techniques bring significantly improvement over baseline methods in navigation effectiveness and efficiency in unseen environments. We report 22.8% and 23.5% increase in success rate and Success weighted by Path Length (SPL), respectively. The code is available at https://github.com/xiaobaishu0097/ECCV-VN.git.

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LyRN (Lyapunov Reaching Network): A Real-Time Closed Loop approach from Monocular Vision

We propose a closed-loop, multi-instance control algorithm for visually guided reaching based on novel learning principles. A control Lyapunov function methodology is used to design a reaching action for a complex multi-instance task in the case where full state information (poses of all potential reaching points) is available. The proposed algorithm uses monocular vision and manipulator joint angles as the input to a deep convolution neural network to predict the value of the control Lyapunov function (cLf) and corresponding velocity control. The resulting network output is used in real-time as visual control for the grasping task with the multi-instance capability emerging naturally from the design of the control Lyapunov function. We demonstrate the proposed algorithm grasping mugs (textureless and symmetric objects) on a table-top from an over-the-shoulder monocular RGB camera. The manipulator dynamically converges to the best-suited target among multiple identical instances from any random initial pose within the workspace. The system trained with only simulated data is able to achieve 90.3% grasp success rate in the real-world experiments with up to 85Hz closed-loop control on one GTX 1080Ti GPU and significantly outperforms a Pose-Based-Visual-Servo (PBVS) grasping system adapted from a state-of-the-art single shot RGB 6D pose estimation algorithm. A key contribution of the paper is the inclusion of a first-order differential constraint associated with the cLf as a regularisation term during learning, and we provide evidence that this leads to more robust and reliable reaching/grasping performance than vanilla regression on general control inputs.

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Where am I looking at? Joint Location and Orientation Estimation by Cross-View Matching

Cross-view geo-localization is the problem of estimating the position and orientation (latitude, longitude and azimuth angle) of a camera at ground level given a large-scale database of geo-tagged aerial (e.g., satellite) images. Existing approaches treat the task as a pure location estimation problem by learning discriminative feature descriptors, but neglect orientation alignment. It is well-recognized that knowing the orientation between ground and aerial images can significantly reduce matching ambiguity between these two views, especially when the ground-level images have a limited Field of View (FoV) instead of a full field-of-view panorama. Therefore, we design a Dynamic Similarity Matching network to estimate cross-view orientation alignment during localization. In particular, we address the cross-view domain gap by applying a polar transform to the aerial images to approximately align the images up to an unknown azimuth angle. Then, a two-stream convolutional network is used to learn deep features from the ground and polar-transformed aerial images. Finally, we obtain the orientation by computing the correlation between cross-view features, which also provides a more accurate measure of feature similarity, improving location recall. Experiments on standard datasets demonstrate that our method significantly improves state-of-the-art performance. Remarkably, we improve the top-1 location recall rate on the CVUSA dataset by a factor of 1.5x for panoramas with known orientation, by a factor of 3.3x for panoramas with unknown orientation, and by a factor of 6x for 180-degree FoV images with unknown orientation.

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