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Xin Yu

Publications and source records attributed to Xin Yu.

At least 127 records · Page 7Linked to original sources

FlashVTG: Feature Layering and Adaptive Score Handling Network for Video Temporal Grounding

Text-guided Video Temporal Grounding (VTG) aims to localize relevant segments in untrimmed videos based on textual descriptions, encompassing two subtasks: Moment Retrieval (MR) and Highlight Detection (HD). Although previous typical methods have achieved commendable results, it is still challenging to retrieve short video moments. This is primarily due to the reliance on sparse and limited decoder queries, which significantly constrain the accuracy of predictions. Furthermore, suboptimal outcomes often arise because previous methods rank predictions based on isolated predictions, neglecting the broader video context. To tackle these issues, we introduce FlashVTG, a framework featuring a Temporal Feature Layering (TFL) module and an Adaptive Score Refinement (ASR) module. The TFL module replaces the traditional decoder structure to capture nuanced video content variations across multiple temporal scales, while the ASR module improves prediction ranking by integrating context from adjacent moments and multi-temporal-scale features. Extensive experiments demonstrate that FlashVTG achieves state-of-the-art performance on four widely adopted datasets in both MR and HD. Specifically, on the QVHighlights dataset, it boosts mAP by 5.8% for MR and 3.3% for HD. For short-moment retrieval, FlashVTG increases mAP to 125% of previous SOTA performance. All these improvements are made without adding training burdens, underscoring its effectiveness. Our code is available at https://github.com/Zhuo-Cao/FlashVTG.

cs.CV↗

TEXGen: a Generative Diffusion Model for Mesh Textures

While high-quality texture maps are essential for realistic 3D asset rendering, few studies have explored learning directly in the texture space, especially on large-scale datasets. In this work, we depart from the conventional approach of relying on pre-trained 2D diffusion models for test-time optimization of 3D textures. Instead, we focus on the fundamental problem of learning in the UV texture space itself. For the first time, we train a large diffusion model capable of directly generating high-resolution texture maps in a feed-forward manner. To facilitate efficient learning in high-resolution UV spaces, we propose a scalable network architecture that interleaves convolutions on UV maps with attention layers on point clouds. Leveraging this architectural design, we train a 700 million parameter diffusion model that can generate UV texture maps guided by text prompts and single-view images. Once trained, our model naturally supports various extended applications, including text-guided texture inpainting, sparse-view texture completion, and text-driven texture synthesis. Project page is at http://cvmi-lab.github.io/TEXGen/.

cs.CV↗

Super-resolution multi-contrast unbiased eye atlases with deep probabilistic refinement

Purpose: Eye morphology varies significantly across the population, especially for the orbit and optic nerve. These variations limit the feasibility and robustness of generalizing population-wise features of eye organs to an unbiased spatial reference. Approach: To tackle these limitations, we propose a process for creating high-resolution unbiased eye atlases. First, to restore spatial details from scans with a low through-plane resolution compared to a high in-plane resolution, we apply a deep learning-based super-resolution algorithm. Then, we generate an initial unbiased reference with an iterative metric-based registration using a small portion of subject scans. We register the remaining scans to this template and refine the template using an unsupervised deep probabilistic approach that generates a more expansive deformation field to enhance the organ boundary alignment. We demonstrate this framework using magnetic resonance images across four different tissue contrasts, generating four atlases in separate spatial alignments. Results: For each tissue contrast, we find a significant improvement using the Wilcoxon signed-rank test in the average Dice score across four labeled regions compared to a standard registration framework consisting of rigid, affine, and deformable transformations. These results highlight the effective alignment of eye organs and boundaries using our proposed process. Conclusions: By combining super-resolution preprocessing and deep probabilistic models, we address the challenge of generating an eye atlas to serve as a standardized reference across a largely variable population.

eess.IV↗

An Empirical Analysis on Spatial Reasoning Capabilities of Large Multimodal Models

Large Multimodal Models (LMMs) have achieved strong performance across a range of vision and language tasks. However, their spatial reasoning capabilities are under-investigated. In this paper, we construct a novel VQA dataset, Spatial-MM, to comprehensively study LMMs' spatial understanding and reasoning capabilities. Our analyses on object-relationship and multi-hop reasoning reveal several important findings. Firstly, bounding boxes and scene graphs, even synthetic ones, can significantly enhance LMMs' spatial reasoning. Secondly, LMMs struggle more with questions posed from the human perspective than the camera perspective about the image. Thirdly, chain of thought (CoT) prompting does not improve model performance on complex multi-hop questions involving spatial relations. % Moreover, spatial reasoning steps are much less accurate than non-spatial ones across MLLMs. Lastly, our perturbation analysis on GQA-spatial reveals that LMMs are much stronger at basic object detection than complex spatial reasoning. We believe our benchmark dataset and in-depth analyses can spark further research on LMMs spatial reasoning. Spatial-MM benchmark is available at: https://github.com/FatemehShiri/Spatial-MM

cs.CV↗

MM-WLAuslan: Multi-View Multi-Modal Word-Level Australian Sign Language Recognition Dataset

Isolated Sign Language Recognition (ISLR) focuses on identifying individual sign language glosses. Considering the diversity of sign languages across geographical regions, developing region-specific ISLR datasets is crucial for supporting communication and research. Auslan, as a sign language specific to Australia, still lacks a dedicated large-scale word-level dataset for the ISLR task. To fill this gap, we curate \underline{\textbf{the first}} large-scale Multi-view Multi-modal Word-Level Australian Sign Language recognition dataset, dubbed MM-WLAuslan. Compared to other publicly available datasets, MM-WLAuslan exhibits three significant advantages: (1) the largest amount of data, (2) the most extensive vocabulary, and (3) the most diverse of multi-modal camera views. Specifically, we record 282K+ sign videos covering 3,215 commonly used Auslan glosses presented by 73 signers in a studio environment. Moreover, our filming system includes two different types of cameras, i.e., three Kinect-V2 cameras and a RealSense camera. We position cameras hemispherically around the front half of the model and simultaneously record videos using all four cameras. Furthermore, we benchmark results with state-of-the-art methods for various multi-modal ISLR settings on MM-WLAuslan, including multi-view, cross-camera, and cross-view. Experiment results indicate that MM-WLAuslan is a challenging ISLR dataset, and we hope this dataset will contribute to the development of Auslan and the advancement of sign languages worldwide. All datasets and benchmarks are available at MM-WLAuslan.

cs.CV↗

Diverse Sign Language Translation

Like spoken languages, a single sign language expression could correspond to multiple valid textual interpretations. Hence, learning a rigid one-to-one mapping for sign language translation (SLT) models might be inadequate, particularly in the case of limited data. In this work, we introduce a Diverse Sign Language Translation (DivSLT) task, aiming to generate diverse yet accurate translations for sign language videos. Firstly, we employ large language models (LLM) to generate multiple references for the widely-used CSL-Daily and PHOENIX14T SLT datasets. Here, native speakers are only invited to touch up inaccurate references, thus significantly improving the annotation efficiency. Secondly, we provide a benchmark model to spur research in this task. Specifically, we investigate multi-reference training strategies to enable our DivSLT model to achieve diverse translations. Then, to enhance translation accuracy, we employ the max-reward-driven reinforcement learning objective that maximizes the reward of the translated result. Additionally, we utilize multiple metrics to assess the accuracy, diversity, and semantic precision of the DivSLT task. Experimental results on the enriched datasets demonstrate that our DivSLT method achieves not only better translation performance but also diverse translation results.

cs.MM↗

FreeAvatar: Robust 3D Facial Animation Transfer by Learning an Expression Foundation Model

Video-driven 3D facial animation transfer aims to drive avatars to reproduce the expressions of actors. Existing methods have achieved remarkable results by constraining both geometric and perceptual consistency. However, geometric constraints (like those designed on facial landmarks) are insufficient to capture subtle emotions, while expression features trained on classification tasks lack fine granularity for complex emotions. To address this, we propose \textbf{FreeAvatar}, a robust facial animation transfer method that relies solely on our learned expression representation. Specifically, FreeAvatar consists of two main components: the expression foundation model and the facial animation transfer model. In the first component, we initially construct a facial feature space through a face reconstruction task and then optimize the expression feature space by exploring the similarities among different expressions. Benefiting from training on the amounts of unlabeled facial images and re-collected expression comparison dataset, our model adapts freely and effectively to any in-the-wild input facial images. In the facial animation transfer component, we propose a novel Expression-driven Multi-avatar Animator, which first maps expressive semantics to the facial control parameters of 3D avatars and then imposes perceptual constraints between the input and output images to maintain expression consistency. To make the entire process differentiable, we employ a trained neural renderer to translate rig parameters into corresponding images. Furthermore, unlike previous methods that require separate decoders for each avatar, we propose a dynamic identity injection module that allows for the joint training of multiple avatars within a single network.

cs.GR↗

Evidence-based Match-status-Aware Gait Recognition for Out-of-Gallery Gait Identification

Existing gait recognition methods typically identify individuals based on the similarity between probe and gallery samples. However, these methods often neglect the fact that the gallery may not contain identities corresponding to the probes, leading to incorrect recognition.To identify Out-of-Gallery (OOG) gait queries, we propose an Evidence-based Match-status-Aware Gait Recognition (EMA-GR) framework. Inspired by Evidential Deep Learning (EDL), EMA-GR is designed to quantify the uncertainty associated with the match status of recognition. Thus, EMA-GR identifies whether the probe has a counterpart in the gallery. Specifically, we adopt an evidence collector to gather match status evidence from a recognition result pair and parameterize a Dirichlet distribution over the gathered evidence, following the Dempster-Shafer Theory of Evidence (DST). We measure the uncertainty and predict the match status of the recognition results, and thus determine whether the probe is an OOG query.To the best of our knowledge, our method is the first attempt to tackle OOG queries in gait recognition. Moreover, EMA-GR is agnostic against gait recognition methods and improves the robustness against OOG queries. Extensive experiments demonstrate that our method achieves state-of-the-art performance on datasets with OOG queries, and can also generalize well to other identity-retrieval tasks. Importantly, our method surpasses existing state-of-the-art methods by a substantial margin, achieving a 51.26% improvement when the OOG query rate is around 50% on OUMVLP.

cs.CV↗

RichRAG: Crafting Rich Responses for Multi-faceted Queries in Retrieval-Augmented Generation

Retrieval-augmented generation (RAG) effectively addresses issues of static knowledge and hallucination in large language models. Existing studies mostly focus on question scenarios with clear user intents and concise answers. However, it is prevalent that users issue broad, open-ended queries with diverse sub-intents, for which they desire rich and long-form answers covering multiple relevant aspects. To tackle this important yet underexplored problem, we propose a novel RAG framework, namely RichRAG. It includes a sub-aspect explorer to identify potential sub-aspects of input questions, a multi-faceted retriever to build a candidate pool of diverse external documents related to these sub-aspects, and a generative list-wise ranker, which is a key module to provide the top-k most valuable documents for the final generator. These ranked documents sufficiently cover various query aspects and are aware of the generator's preferences, hence incentivizing it to produce rich and comprehensive responses for users. The training of our ranker involves a supervised fine-tuning stage to ensure the basic coverage of documents, and a reinforcement learning stage to align downstream LLM's preferences to the ranking of documents. Experimental results on two publicly available datasets prove that our framework effectively and efficiently provides comprehensive and satisfying responses to users.

cs.CL↗

TokenBinder: Text-Video Retrieval with One-to-Many Alignment Paradigm

Text-Video Retrieval (TVR) methods typically match query-candidate pairs by aligning text and video features in coarse-grained, fine-grained, or combined (coarse-to-fine) manners. However, these frameworks predominantly employ a one(query)-to-one(candidate) alignment paradigm, which struggles to discern nuanced differences among candidates, leading to frequent mismatches. Inspired by Comparative Judgement in human cognitive science, where decisions are made by directly comparing items rather than evaluating them independently, we propose TokenBinder. This innovative two-stage TVR framework introduces a novel one-to-many coarse-to-fine alignment paradigm, imitating the human cognitive process of identifying specific items within a large collection. Our method employs a Focused-view Fusion Network with a sophisticated cross-attention mechanism, dynamically aligning and comparing features across multiple videos to capture finer nuances and contextual variations. Extensive experiments on six benchmark datasets confirm that TokenBinder substantially outperforms existing state-of-the-art methods. These results demonstrate its robustness and the effectiveness of its fine-grained alignment in bridging intra- and inter-modality information gaps in TVR tasks.

cs.CV↗

Open-CRB: Towards Open World Active Learning for 3D Object Detection

LiDAR-based 3D object detection has recently seen significant advancements through active learning (AL), attaining satisfactory performance by training on a small fraction of strategically selected point clouds. However, in real-world deployments where streaming point clouds may include unknown or novel objects, the ability of current AL methods to capture such objects remains unexplored. This paper investigates a more practical and challenging research task: Open World Active Learning for 3D Object Detection (OWAL-3D), aimed at acquiring informative point clouds with new concepts. To tackle this challenge, we propose a simple yet effective strategy called Open Label Conciseness (OLC), which mines novel 3D objects with minimal annotation costs. Our empirical results show that OLC successfully adapts the 3D detection model to the open world scenario with just a single round of selection. Any generic AL policy can then be integrated with the proposed OLC to efficiently address the OWAL-3D problem. Based on this, we introduce the Open-CRB framework, which seamlessly integrates OLC with our preliminary AL method, CRB, designed specifically for 3D object detection. We develop a comprehensive codebase for easy reproducing and future research, supporting 15 baseline methods (\textit{i.e.}, active learning, out-of-distribution detection and open world detection), 2 types of modern 3D detectors (\textit{i.e.}, one-stage SECOND and two-stage PV-RCNN) and 3 benchmark 3D datasets (\textit{i.e.}, KITTI, nuScenes and Waymo). Extensive experiments evidence that the proposed Open-CRB demonstrates superiority and flexibility in recognizing both novel and known classes with very limited labeling costs, compared to state-of-the-art baselines. Source code is available at \url{https://github.com/Luoyadan/CRB-active-3Ddet/tree/Open-CRB}.

cs.CV↗

GO-NeRF: Generating Objects in Neural Radiance Fields for Virtual Reality Content Creation

Virtual environments (VEs) are pivotal for virtual, augmented, and mixed reality systems. Despite advances in 3D generation and reconstruction, the direct creation of 3D objects within an established 3D scene (represented as NeRF) for novel VE creation remains a relatively unexplored domain. This process is complex, requiring not only the generation of high-quality 3D objects but also their seamless integration into the existing scene. To this end, we propose a novel pipeline featuring an intuitive interface, dubbed GO-NeRF. Our approach takes text prompts and user-specified regions as inputs and leverages the scene context to generate 3D objects within the scene. We employ a compositional rendering formulation that effectively integrates the generated 3D objects into the scene, utilizing optimized 3D-aware opacity maps to avoid unintended modifications to the original scene. Furthermore, we develop tailored optimization objectives and training strategies to enhance the model's ability to capture scene context and mitigate artifacts, such as floaters, that may occur while optimizing 3D objects within the scene. Extensive experiments conducted on both forward-facing and 360o scenes demonstrate the superior performance of our proposed method in generating objects that harmonize with surrounding scenes and synthesizing high-quality novel view images. We are committed to making our code publicly available.

cs.CV↗

StyleTalk++: A Unified Framework for Controlling the Speaking Styles of Talking Heads

Individuals have unique facial expression and head pose styles that reflect their personalized speaking styles. Existing one-shot talking head methods cannot capture such personalized characteristics and therefore fail to produce diverse speaking styles in the final videos. To address this challenge, we propose a one-shot style-controllable talking face generation method that can obtain speaking styles from reference speaking videos and drive the one-shot portrait to speak with the reference speaking styles and another piece of audio. Our method aims to synthesize the style-controllable coefficients of a 3D Morphable Model (3DMM), including facial expressions and head movements, in a unified framework. Specifically, the proposed framework first leverages a style encoder to extract the desired speaking styles from the reference videos and transform them into style codes. Then, the framework uses a style-aware decoder to synthesize the coefficients of 3DMM from the audio input and style codes. During decoding, our framework adopts a two-branch architecture, which generates the stylized facial expression coefficients and stylized head movement coefficients, respectively. After obtaining the coefficients of 3DMM, an image renderer renders the expression coefficients into a specific person's talking-head video. Extensive experiments demonstrate that our method generates visually authentic talking head videos with diverse speaking styles from only one portrait image and an audio clip.

cs.CV↗

CF-PRNet: Coarse-to-Fine Prototype Refining Network for Point Cloud Completion and Reconstruction

In modern agriculture, precise monitoring of plants and fruits is crucial for tasks such as high-throughput phenotyping and automated harvesting. This paper addresses the challenge of reconstructing accurate 3D shapes of fruits from partial views, which is common in agricultural settings. We introduce CF-PRNet, a coarse-to-fine prototype refining network, leverages high-resolution 3D data during the training phase but requires only a single RGB-D image for real-time inference. Our approach begins by extracting the incomplete point cloud data that constructed from a partial view of a fruit with a series of convolutional blocks. The extracted features inform the generation of scaling vectors that refine two sequentially constructed 3D mesh prototypes - one coarse and one fine-grained. This progressive refinement facilitates the detailed completion of the final point clouds, achieving detailed and accurate reconstructions. CF-PRNet demonstrates excellent performance metrics with a Chamfer Distance of 3.78, an F1 Score of 66.76%, a Precision of 56.56%, and a Recall of 85.31%, and win the first place in the Shape Completion and Reconstruction of Sweet Peppers Challenge.

cs.CV↗

PlantSeg: A Large-Scale In-the-wild Dataset for Plant Disease Segmentation

Plant diseases pose significant threats to agriculture. It necessitates proper diagnosis and effective treatment to safeguard crop yields. To automate the diagnosis process, image segmentation is usually adopted for precisely identifying diseased regions, thereby advancing precision agriculture. Developing robust image segmentation models for plant diseases demands high-quality annotations across numerous images. However, existing plant disease datasets typically lack segmentation labels and are often confined to controlled laboratory settings, which do not adequately reflect the complexity of natural environments. Motivated by this fact, we established PlantSeg, a large-scale segmentation dataset for plant diseases. PlantSeg distinguishes itself from existing datasets in three key aspects. (1) Annotation type: Unlike the majority of existing datasets that only contain class labels or bounding boxes, each image in PlantSeg includes detailed and high-quality segmentation masks, associated with plant types and disease names. (2) Image source: Unlike typical datasets that contain images from laboratory settings, PlantSeg primarily comprises in-the-wild plant disease images. This choice enhances the practical applicability, as the trained models can be applied for integrated disease management. (3) Scale: PlantSeg is extensive, featuring 11,400 images with disease segmentation masks and an additional 8,000 healthy plant images categorized by plant type. Extensive technical experiments validate the high quality of PlantSeg's annotations. This dataset not only allows researchers to evaluate their image classification methods but also provides a critical foundation for developing and benchmarking advanced plant disease segmentation algorithms.

cs.CV↗

Direct observation of quantum vortex fractionalization in multiband superconductors

Magnetic field is expelled from a superconductor, unless it forms quantum vortices, consisting of a core singularity with current circulating around it. The London quantization condition implies that there is one core singularity per quantum of magnetic flux in single-component superconductors, while in multiband materials fractional vortices are possible. Here, we report the first observation of quantum vortex core fractionalization on the potassium terminated surface of multiband superconductor KFe2As2 by scanning tunneling microscopy. We observe splitting of an integer-flux vortex into several fractional vortices, leading to disparity between numbers of flux quanta and vortex cores. Our findings demonstrate that fractionalized core singularities are possible in a multiband superconductor, opening avenue for new experimental platforms with quasiparticles with fractional statistics.

cond-mat.supr-con↗

Snap and Diagnose: An Advanced Multimodal Retrieval System for Identifying Plant Diseases in the Wild

Plant disease recognition is a critical task that ensures crop health and mitigates the damage caused by diseases. A handy tool that enables farmers to receive a diagnosis based on query pictures or the text description of suspicious plants is in high demand for initiating treatment before potential diseases spread further. In this paper, we develop a multimodal plant disease image retrieval system to support disease search based on either image or text prompts. Specifically, we utilize the largest in-the-wild plant disease dataset PlantWild, which includes over 18,000 images across 89 categories, to provide a comprehensive view of potential diseases relating to the query. Furthermore, cross-modal retrieval is achieved in the developed system, facilitated by a novel CLIP-based vision-language model that encodes both disease descriptions and disease images into the same latent space. Built on top of the retriever, our retrieval system allows users to upload either plant disease images or disease descriptions to retrieve the corresponding images with similar characteristics from the disease dataset to suggest candidate diseases for end users' consideration.

cs.CV↗

Hierarchical Consensus-Based Multi-Agent Reinforcement Learning for Multi-Robot Cooperation Tasks

In multi-agent reinforcement learning (MARL), the Centralized Training with Decentralized Execution (CTDE) framework is pivotal but struggles due to a gap: global state guidance in training versus reliance on local observations in execution, lacking global signals. Inspired by human societal consensus mechanisms, we introduce the Hierarchical Consensus-based Multi-Agent Reinforcement Learning (HC-MARL) framework to address this limitation. HC-MARL employs contrastive learning to foster a global consensus among agents, enabling cooperative behavior without direct communication. This approach enables agents to form a global consensus from local observations, using it as an additional piece of information to guide collaborative actions during execution. To cater to the dynamic requirements of various tasks, consensus is divided into multiple layers, encompassing both short-term and long-term considerations. Short-term observations prompt the creation of an immediate, low-layer consensus, while long-term observations contribute to the formation of a strategic, high-layer consensus. This process is further refined through an adaptive attention mechanism that dynamically adjusts the influence of each consensus layer. This mechanism optimizes the balance between immediate reactions and strategic planning, tailoring it to the specific demands of the task at hand. Extensive experiments and real-world applications in multi-robot systems showcase our framework's superior performance, marking significant advancements over baselines.

cs.AI↗