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Xin Zhan

Publications and source records attributed to Xin Zhan.

At least 19 recordsLinked to original sources

InfiniSplat: Implicit Gaussian Decoding for Large-Baseline Monocular View Synthesis

Single-image feed-forward 3D Gaussian Splatting (3DGS) aims to directly generate a renderable 3D scene representation from one input image, avoiding the cost of multi-view capture and per-scene optimization. However, existing methods are often constrained by a pixel-aligned representation, where Gaussians are predicted from fixed image-grid locations. Such pixel-aligned primitives can produce promising nearby-view renderings, but they remain weakly coupled to underlying scene surfaces and struggle to preserve coherent structures under large viewpoint shifts. We present InfiniSplat, a feed-forward single-image 3DGS framework that moves from a pixel-aligned representation toward a surface-aligned representation. InfiniSplat constructs this representation by first using geometry-guided sampling to place 2D supports according to depth-induced local surface structure, and then applying a query-conditioned implicit decoder to predict Gaussian attributes from the image features queried at these supports. By grounding support locations in geometry while decoupling Gaussian prediction from fixed pixel centers, InfiniSplat produces Gaussian layouts that better follow scene surfaces and reduce scattered primitives caused by grid discretization. Across multiple cross-dataset NVS evaluations, InfiniSplat achieves state-of-the-art performance compared with single-image feed-forward baselines, and demonstrates zero-shot generalization from Hypersim indoor synthetic training to complex open-world scenes. Project page: https://zju3dv.github.io/InfiniSplat.

cs.CV

On $f$-polyharmonic maps between Riemannian manifolds

This paper is devoted to a general study of $f$-polyharmonic maps of order $k$ (or $f$-$k$-harmonic maps), defined as critical points of the weighted $k$-energy functional \[ E_{f,k}(\phi)=\frac{1}{2}\int_\Omega f |\overline{\Delta}^{k/2}\phi|^2 dv_g. \] This framework provides a unifying perspective that extends previous theories including $f$-harmonic maps ($k=1$), biharmonic and $f$-biharmonic maps ($k=2$), and polyharmonic maps ($k\ge 3$ with constant $f$), with the classical harmonic maps recovered as the special case $k=1$ by setting $f\equiv \mathrm{const}$. We derive the Euler--Lagrange equation for general $f$-polyharmonic maps. As concrete applications, we classify $f$-$k$-harmonic curves with positive constant geodesic curvature in a space form $N^2(C)$ for $k=3,4$. Several explicit constructions of proper $f$-polyharmonic functions and maps are also provided, and a Liouville-type theorem is proved: every $f$-polyharmonic function on a closed Riemannian manifold is constant.

math.DG

Distributed Quantum Computing via Adaptive Circuit Knitting

Distributing quantum workloads over many Quantum Processing Units (QPUs) is a crucial step in scaling up quantum computers toward practical quantum advantage due to the limitations in size of a single QPU. In the absence of high-fidelity quantum interconnects, circuit knitting could provide a path to computing certain properties of large quantum systems on many QPUs of limited size in a distributed fashion using only classical communication. Circuit knitting partitions large quantum circuits into manageable sub-circuits, however, reconstructing observables in a straightforward manner comes at an exponential cost in sampling and classical post-processing. To mitigate the overhead this technique incurs, we introduce an Adaptive Circuit Knitting (ACK) method that finds efficient partitions of quantum circuits by discovering regions of minimal entanglement between subsystems. We simulate 1D and 2D disordered mixed-field Ising models up to 60 qubits and show that the ACK approach can reduce circuit knitting sampling overheads by up to four orders of magnitude for observables of interest. We highlight our parallel GPU-accelerated implementation and discuss the need for efficient classical simulators to enable distributed quantum algorithm development. Our techniques could enable efficient distribution of quantum simulation for both near-term and fault-tolerant architectures.

quant-ph

TEXTS-Diff: TEXTS-Aware Diffusion Model for Real-World Text Image Super-Resolution

Real-world text image super-resolution aims to restore overall visual quality and text legibility in images suffering from diverse degradations and text distortions. However, the scarcity of text image data in existing datasets results in poor performance on text regions. In addition, datasets consisting of isolated text samples limit the quality of background reconstruction. To address these limitations, we construct Real-Texts, a large-scale, high-quality dataset collected from real-world images, which covers diverse scenarios and contains natural text instances in both Chinese and English. Additionally, we propose the TEXTS-Aware Diffusion Model (TEXTS-Diff) to achieve high-quality generation in both background and textual regions. This approach leverages abstract concepts to improve the understanding of textual elements within visual scenes and concrete text regions to enhance textual details. It mitigates distortions and hallucination artifacts commonly observed in text regions, while preserving high-quality visual scene fidelity. Extensive experiments demonstrate that our method achieves state-of-the-art performance across multiple evaluation metrics, exhibiting superior generalization ability and text restoration accuracy in complex scenarios. All the code, model, and dataset will be released.

cs.CV

A Full Stack Framework for High Performance Quantum-Classical Computing

To address the growing needs for scalable High Performance Computing (HPC) and Quantum Computing (QC) integration, we present our HPC-QC full stack framework and its hybrid workload development capability with modular hardware/device-agnostic software integration approach. The latest development in extensible interfaces for quantum programming, dispatching, and compilation within existing mature HPC programming environment are demonstrated. Our HPC-QC full stack enables high-level, portable invocation of quantum kernels from commercial quantum SDKs within HPC meta-program in compiled languages (C/C++ and Fortran) as well as Python through a quantum programming interface library extension. An adaptive circuit knitting hypervisor is being developed to partition large quantum circuits into sub-circuits that fit on smaller noisy quantum devices and classical simulators. At the lower-level, we leverage Cray LLVM-based compilation framework to transform and consume LLVM IR and Quantum IR (QIR) from commercial quantum software frontends in a retargetable fashion to different hardware architectures. Several hybrid HPC-QC multi-node multi-CPU and GPU workloads (including solving linear system of equations, quantum optimization, and simulating quantum phase transitions) have been demonstrated on HPE EX supercomputers to illustrate functionality and execution viability for all three components developed so far. This work provides the framework for a unified quantum-classical programming environment built upon classical HPC software stack (compilers, libraries, parallel runtime and process scheduling).

cs.DC

RoPETR: Improving Temporal Camera-Only 3D Detection by Integrating Enhanced Rotary Position Embedding

This technical report introduces a targeted improvement to the StreamPETR framework, specifically aimed at enhancing velocity estimation, a critical factor influencing the overall NuScenes Detection Score. While StreamPETR exhibits strong 3D bounding box detection performance as reflected by its high mean Average Precision our analysis identified velocity estimation as a substantial bottleneck when evaluated on the NuScenes dataset. To overcome this limitation, we propose a customized positional embedding strategy tailored to enhance temporal modeling capabilities. Experimental evaluations conducted on the NuScenes test set demonstrate that our improved approach achieves a state-of-the-art NDS of 70.86% using the ViT-L backbone, setting a new benchmark for camera-only 3D object detection.

cs.CV

Low-Resolution Self-Attention for Semantic Segmentation

Semantic segmentation tasks naturally require high-resolution information for pixel-wise segmentation and global context information for class prediction. While existing vision transformers demonstrate promising performance, they often utilize high-resolution context modeling, resulting in a computational bottleneck. In this work, we challenge conventional wisdom and introduce the Low-Resolution Self-Attention (LRSA) mechanism to capture global context at a significantly reduced computational cost, i.e., FLOPs. Our approach involves computing self-attention in a fixed low-resolution space regardless of the input image's resolution, with additional 3x3 depth-wise convolutions to capture fine details in the high-resolution space. We demonstrate the effectiveness of our LRSA approach by building the LRFormer, a vision transformer with an encoder-decoder structure. Extensive experiments on the ADE20K, COCO-Stuff, and Cityscapes datasets demonstrate that LRFormer outperforms state-of-the-art models. Code is available at https://github.com/yuhuan-wu/LRFormer.

cs.CV

How to Build a Quantum Supercomputer: Scaling from Hundreds to Millions of Qubits

In the span of four decades, quantum computation has evolved from an intellectual curiosity to a potentially realizable technology. Today, small-scale demonstrations have become possible for quantum algorithmic primitives on hundreds of physical qubits. Nevertheless, there are significant outstanding challenges in quantum hardware, fabrication, software architecture, and algorithms on the path towards a full-stack scalable quantum computing technology. Here, we provide a comprehensive review of these scaling challenges. We show how to facilitate scaling by adopting existing semiconductor technology to build much higher-quality qubits, employing systems engineering approaches, and performing distributed heterogeneous quantum-classical computing. We provide a detailed resource and sensitivity analysis for quantum applications on surface-code error-corrected quantum computers given current, target, and desired hardware specifications based on superconducting qubits, accounting for a realistic distribution of errors. We provide comprehensive resource estimates for several utility-scale applications including quantum chemistry calculations, catalyst design, NMR spectroscopy, and Fermi-Hubbard simulation. We show that orders of magnitude enhancement in performance could be obtained by a combination of hardware improvements and tight quantum-HPC integration. Furthermore, we introduce high-performance architectures for quantum-probabilistic computing with custom-designed accelerators to tackle today's industry-scale classical optimization, machine learning, and quantum simulation tasks in a cost-effective manner.

quant-ph

UdeerLID+: Integrating LiDAR, Image, and Relative Depth with Semi-Supervised

Road segmentation is a critical task for autonomous driving systems, requiring accurate and robust methods to classify road surfaces from various environmental data. Our work introduces an innovative approach that integrates LiDAR point cloud data, visual image, and relative depth maps derived from images. The integration of multiple data sources in road segmentation presents both opportunities and challenges. One of the primary challenges is the scarcity of large-scale, accurately labeled datasets that are necessary for training robust deep learning models. To address this, we have developed the [UdeerLID+] framework under a semi-supervised learning paradigm. Experiments results on KITTI datasets validate the superior performance.

cs.CV

MV-DETR: Multi-modality indoor object detection by Multi-View DEtecton TRansformers

We introduce a novel MV-DETR pipeline which is effective while efficient transformer based detection method. Given input RGBD data, we notice that there are super strong pretraining weights for RGB data while less effective works for depth related data. First and foremost , we argue that geometry and texture cues are both of vital importance while could be encoded separately. Secondly, we find that visual texture feature is relatively hard to extract compared with geometry feature in 3d space. Unfortunately, single RGBD dataset with thousands of data is not enough for training an discriminating filter for visual texture feature extraction. Last but certainly not the least, we designed a lightweight VG module consists of a visual textual encoder, a geometry encoder and a VG connector. Compared with previous state of the art works like V-DETR, gains from pretrained visual encoder could be seen. Extensive experiments on ScanNetV2 dataset shows the effectiveness of our method. It is worth mentioned that our method achieve 78\% AP which create new state of the art on ScanNetv2 benchmark.

cs.CV

LVIC: Multi-modality segmentation by Lifting Visual Info as Cue

Multi-modality fusion is proven an effective method for 3d perception for autonomous driving. However, most current multi-modality fusion pipelines for LiDAR semantic segmentation have complicated fusion mechanisms. Point painting is a quite straight forward method which directly bind LiDAR points with visual information. Unfortunately, previous point painting like methods suffer from projection error between camera and LiDAR. In our experiments, we find that this projection error is the devil in point painting. As a result of that, we propose a depth aware point painting mechanism, which significantly boosts the multi-modality fusion. Apart from that, we take a deeper look at the desired visual feature for LiDAR to operate semantic segmentation. By Lifting Visual Information as Cue, LVIC ranks 1st on nuScenes LiDAR semantic segmentation benchmark. Our experiments show the robustness and effectiveness. Codes would be make publicly available soon.

cs.CV

PeP: a Point enhanced Painting method for unified point cloud tasks

Point encoder is of vital importance for point cloud recognition. As the very beginning step of whole model pipeline, adding features from diverse sources and providing stronger feature encoding mechanism would provide better input for downstream modules. In our work, we proposed a novel PeP module to tackle above issue. PeP contains two main parts, a refined point painting method and a LM-based point encoder. Experiments results on the nuScenes and KITTI datasets validate the superior performance of our PeP. The advantages leads to strong performance on both semantic segmentation and object detection, in both lidar and multi-modal settings. Notably, our PeP module is model agnostic and plug-and-play. Our code will be publicly available soon.

cs.CV

Construction of Paired Knowledge Graph-Text Datasets Informed by Cyclic Evaluation

Datasets that pair Knowledge Graphs (KG) and text together (KG-T) can be used to train forward and reverse neural models that generate text from KG and vice versa. However models trained on datasets where KG and text pairs are not equivalent can suffer from more hallucination and poorer recall. In this paper, we verify this empirically by generating datasets with different levels of noise and find that noisier datasets do indeed lead to more hallucination. We argue that the ability of forward and reverse models trained on a dataset to cyclically regenerate source KG or text is a proxy for the equivalence between the KG and the text in the dataset. Using cyclic evaluation we find that manually created WebNLG is much better than automatically created TeKGen and T-REx. Guided by these observations, we construct a new, improved dataset called LAGRANGE using heuristics meant to improve equivalence between KG and text and show the impact of each of the heuristics on cyclic evaluation. We also construct two synthetic datasets using large language models (LLMs), and observe that these are conducive to models that perform significantly well on cyclic generation of text, but less so on cyclic generation of KGs, probably because of a lack of a consistent underlying ontology.

cs.CL

HuBo-VLM: Unified Vision-Language Model designed for HUman roBOt interaction tasks

Human robot interaction is an exciting task, which aimed to guide robots following instructions from human. Since huge gap lies between human natural language and machine codes, end to end human robot interaction models is fair challenging. Further, visual information receiving from sensors of robot is also a hard language for robot to perceive. In this work, HuBo-VLM is proposed to tackle perception tasks associated with human robot interaction including object detection and visual grounding by a unified transformer based vision language model. Extensive experiments on the Talk2Car benchmark demonstrate the effectiveness of our approach. Code would be publicly available in https://github.com/dzcgaara/HuBo-VLM.

cs.RO

PUPS: Point Cloud Unified Panoptic Segmentation

Point cloud panoptic segmentation is a challenging task that seeks a holistic solution for both semantic and instance segmentation to predict groupings of coherent points. Previous approaches treat semantic and instance segmentation as surrogate tasks, and they either use clustering methods or bounding boxes to gather instance groupings with costly computation and hand-crafted designs in the instance segmentation task. In this paper, we propose a simple but effective point cloud unified panoptic segmentation (PUPS) framework, which use a set of point-level classifiers to directly predict semantic and instance groupings in an end-to-end manner. To realize PUPS, we introduce bipartite matching to our training pipeline so that our classifiers are able to exclusively predict groupings of instances, getting rid of hand-crafted designs, e.g. anchors and Non-Maximum Suppression (NMS). In order to achieve better grouping results, we utilize a transformer decoder to iteratively refine the point classifiers and develop a context-aware CutMix augmentation to overcome the class imbalance problem. As a result, PUPS achieves 1st place on the leader board of SemanticKITTI panoptic segmentation task and state-of-the-art results on nuScenes.

cs.CV

INT: Towards Infinite-frames 3D Detection with An Efficient Framework

It is natural to construct a multi-frame instead of a single-frame 3D detector for a continuous-time stream. Although increasing the number of frames might improve performance, previous multi-frame studies only used very limited frames to build their systems due to the dramatically increased computational and memory cost. To address these issues, we propose a novel on-stream training and prediction framework that, in theory, can employ an infinite number of frames while keeping the same amount of computation as a single-frame detector. This infinite framework (INT), which can be used with most existing detectors, is utilized, for example, on the popular CenterPoint, with significant latency reductions and performance improvements. We've also conducted extensive experiments on two large-scale datasets, nuScenes and Waymo Open Dataset, to demonstrate the scheme's effectiveness and efficiency. By employing INT on CenterPoint, we can get around 7% (Waymo) and 15% (nuScenes) performance boost with only 2~4ms latency overhead, and currently SOTA on the Waymo 3D Detection leaderboard.

cs.CV

P2T: Pyramid Pooling Transformer for Scene Understanding

Recently, the vision transformer has achieved great success by pushing the state-of-the-art of various vision tasks. One of the most challenging problems in the vision transformer is that the large sequence length of image tokens leads to high computational cost (quadratic complexity). A popular solution to this problem is to use a single pooling operation to reduce the sequence length. This paper considers how to improve existing vision transformers, where the pooled feature extracted by a single pooling operation seems less powerful. To this end, we note that pyramid pooling has been demonstrated to be effective in various vision tasks owing to its powerful ability in context abstraction. However, pyramid pooling has not been explored in backbone network design. To bridge this gap, we propose to adapt pyramid pooling to Multi-Head Self-Attention (MHSA) in the vision transformer, simultaneously reducing the sequence length and capturing powerful contextual features. Plugged with our pooling-based MHSA, we build a universal vision transformer backbone, dubbed Pyramid Pooling Transformer (P2T). Extensive experiments demonstrate that, when applied P2T as the backbone network, it shows substantial superiority in various vision tasks such as image classification, semantic segmentation, object detection, and instance segmentation, compared to previous CNN- and transformer-based networks. The code will be released at https://github.com/yuhuan-wu/P2T.

cs.CV

Ret3D: Rethinking Object Relations for Efficient 3D Object Detection in Driving Scenes

Current efficient LiDAR-based detection frameworks are lacking in exploiting object relations, which naturally present in both spatial and temporal manners. To this end, we introduce a simple, efficient, and effective two-stage detector, termed as Ret3D. At the core of Ret3D is the utilization of novel intra-frame and inter-frame relation modules to capture the spatial and temporal relations accordingly. More Specifically, intra-frame relation module (IntraRM) encapsulates the intra-frame objects into a sparse graph and thus allows us to refine the object features through efficient message passing. On the other hand, inter-frame relation module (InterRM) densely connects each object in its corresponding tracked sequences dynamically, and leverages such temporal information to further enhance its representations efficiently through a lightweight transformer network. We instantiate our novel designs of IntraRM and InterRM with general center-based or anchor-based detectors and evaluate them on Waymo Open Dataset (WOD). With negligible extra overhead, Ret3D achieves the state-of-the-art performance, being 5.5% and 3.2% higher than the recent competitor in terms of the LEVEL 1 and LEVEL 2 mAPH metrics on vehicle detection, respectively.

cs.CV