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Xindi Zhang

Publications and source records attributed to Xindi Zhang.

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Wan-Animate-2: Pushing the Application Boundaries of Character Animation

Character image animation remains a foundational yet challenging task in computer vision. Existing approaches can be broadly categorized into three paradigms: methods based on explicit motion representations suffer from extraction errors and identity drift; methods based on implicit motion features lose fine-grained dynamics through compression; and in-context learning approaches avoid intermediate representations but incur prohibitive computational costs. Furthermore, all current systems are designed for offline synthesis, unable to meet the real-time requirements of interactive applications such as digital avatars and live-streaming hosts. To address these limitations, we present Wan-Animate-2, an end-to-end character animation framework that directly consumes the driving video within a redesigned Diffusion Transformer. Our architecture achieves superior motion fidelity and identity preservation by eliminating intermediate motion extractors entirely. We further introduce text driven viewpoint control that decouples the output camera perspective from the driving video--a capability rarely supported by prior character animation methods that rely on explicit motion representations. Beyond generation quality, we present Wan-Animate-2-Lite, an efficient variant that reduces inference latency to real-time thresholds through a three-stage training paradigm: teacher forcing pretraining with error buffer mechanism, and Self-Forcing distillation with chunk-wise backpropagation. This enables streaming character animation for interactive applications, opening new deployment scenarios that were previously infeasible. Qualitative evaluations and user studies demonstrate that Wan-Animate-2 achieves high-fidelity animation results across diverse characters and motion patterns. To foster further research and community development, we will release the Wan-Animate-2-Base model weights to the public.

cs.CV

Rethinking Clause Management for CDCL SAT Solvers

Boolean Satisfiability (SAT) solving underpins a wide range of applications in Electronic Design Automation (EDA), particularly formal verification. However, this paper observes that the mainstream clause reduction heuristic in modern SAT solvers becomes ineffective in the critical domain of complex arithmetic circuit verification, such as multipliers. On these instances, the dominant Literal Block Distance (LBD) metric for measuring clause quality degrades into a simple value of clause length, without any perception of dynamic clause usage during solving. To address this issue, a novel clause reduction mechanism is proposed, which is entirely independent of LBD. Its core idea is to decouple and handle separately the two most fundamental characteristics of learnt clauses--inherent lineage and dynamic usage patterns--thereby avoiding the efficiency degradation caused by inappropriately mixing these properties. Experiments show that our method consistently improves mainstream solvers and achieves speedups of up to 5.74x on complex arithmetic circuit problems, while maintaining comparable performance on general-purpose benchmarks. These results challenge the prevailing LBD-centric clause quality metric for clause management.

cs.LO

Knot Forcing: Taming Autoregressive Video Diffusion Models for Real-time Infinite Interactive Portrait Animation

Real-time portrait animation is essential for interactive applications such as virtual assistants and live avatars, requiring high visual fidelity, temporal coherence, ultra-low latency, and responsive control from dynamic inputs like reference images and driving signals. While diffusion-based models achieve strong quality, their non-causal nature hinders streaming deployment. Causal autoregressive video generation approaches enable efficient frame-by-frame generation but suffer from error accumulation, motion discontinuities at chunk boundaries, and degraded long-term consistency. In this work, we present a novel streaming framework named Knot Forcing for real-time portrait animation that addresses these challenges through three key designs: (1) a chunk-wise generation strategy with global identity preservation via cached KV states of the reference image and local temporal modeling using sliding window attention; (2) a temporal knot module that overlaps adjacent chunks and propagates spatio-temporal cues via image-to-video conditioning to smooth inter-chunk motion transitions; and (3) A "running ahead" mechanism that dynamically updates the reference frame's temporal coordinate during inference, keeping its semantic context ahead of the current rollout frame to support long-term coherence. Knot Forcing enables high-fidelity, temporally consistent, and interactive portrait animation over infinite sequences, achieving real-time performance with strong visual stability on consumer-grade GPUs.

cs.CV

SyncAnyone: Implicit Disentanglement via Progressive Self-Correction for Lip-Syncing in the wild

High-quality AI-powered video dubbing demands precise audio-lip synchronization, high-fidelity visual generation, and faithful preservation of identity and background. Most existing methods rely on a mask-based training strategy, where the mouth region is masked in talking-head videos, and the model learns to synthesize lip movements from corrupted inputs and target audios. While this facilitates lip-sync accuracy, it disrupts spatiotemporal context, impairing performance on dynamic facial motions and causing instability in facial structure and background consistency. To overcome this limitation, we propose SyncAnyone, a novel two-stage learning framework that achieves accurate motion modeling and high visual fidelity simultaneously. In Stage 1, we train a diffusion-based video transformer for masked mouth inpainting, leveraging its strong spatiotemporal modeling to generate accurate, audio-driven lip movements. However, due to input corruption, minor artifacts may arise in the surrounding facial regions and the background. In Stage 2, we develop a mask-free tuning pipeline to address mask-induced artifacts. Specifically, on the basis of the Stage 1 model, we develop a data generation pipeline that creates pseudo-paired training samples by synthesizing lip-synced videos from the source video and random sampled audio. We further tune the stage 2 model on this synthetic data, achieving precise lip editing and better background consistency. Extensive experiments show that our method achieves state-of-the-art results in visual quality, temporal coherence, and identity preservation under in-the wild lip-syncing scenarios.

cs.CV

FastLEC: Parallel Datapath Equivalence Checking with Hybrid Engines

Combinational equivalence checking (CEC) remains a challenge EDA task in the formal verification of datapath circuits due to their complex arithmetic structures and the limited capability or scalability of SAT, BDD, and exact-simulation (ES) based techniques when used independently. This work presents FastLEC, a hybrid prover that unifies these three formal reasoning engines and introduces three strategies that substantially enhance verification efficiency. First, a regression-based engine-scheduling heuristic predicts solver effectiveness, enabling more accurate and balanced allocation of computational resources. Second, datapath-structure-aware partitioning strategies, along with a dynamic divide-and-conquer SAT prover, exploit the regularity of arithmetic designs while preserving completeness. Third, the memory overhead of ES is significantly reduced through address-reference-count tracking, and simulation is further accelerated through a GPU-enabled backend. FastLEC is evaluated across 368 datapath circuits. Using 32 CPU cores, it proves 5.07x more circuits than the widely used ABC &cec tool. Compared with the latest best datapath-oriented serial and parallel CEC provers, FastLEC outperforms them by 3.33x and 2.67x in PAR-2 time, demonstrating an improvement of 74 newly solved circuits. With the addition of a single GPU, it achieves a further 4.07x improvement. The prover also demonstrates excellent scalability.

cs.LO

Wan-Animate: Unified Character Animation and Replacement with Holistic Replication

We introduce Wan-Animate, a unified framework for character animation and replacement. Given a character image and a reference video, Wan-Animate can animate the character by precisely replicating the expressions and movements of the character in the video to generate high-fidelity character videos. Alternatively, it can integrate the animated character into the reference video to replace the original character, replicating the scene's lighting and color tone to achieve seamless environmental integration. Wan-Animate is built upon the Wan model. To adapt it for character animation tasks, we employ a modified input paradigm to differentiate between reference conditions and regions for generation. This design unifies multiple tasks into a common symbolic representation. We use spatially-aligned skeleton signals to replicate body motion and implicit facial features extracted from source images to reenact expressions, enabling the generation of character videos with high controllability and expressiveness. Furthermore, to enhance environmental integration during character replacement, we develop an auxiliary Relighting LoRA. This module preserves the character's appearance consistency while applying the appropriate environmental lighting and color tone. Experimental results demonstrate that Wan-Animate achieves state-of-the-art performance. We are committed to open-sourcing the model weights and its source code.

cs.CV

Wan-S2V: Audio-Driven Cinematic Video Generation

Current state-of-the-art (SOTA) methods for audio-driven character animation demonstrate promising performance for scenarios primarily involving speech and singing. However, they often fall short in more complex film and television productions, which demand sophisticated elements such as nuanced character interactions, realistic body movements, and dynamic camera work. To address this long-standing challenge of achieving film-level character animation, we propose an audio-driven model, which we refere to as Wan-S2V, built upon Wan. Our model achieves significantly enhanced expressiveness and fidelity in cinematic contexts compared to existing approaches. We conducted extensive experiments, benchmarking our method against cutting-edge models such as Hunyuan-Avatar and Omnihuman. The experimental results consistently demonstrate that our approach significantly outperforms these existing solutions. Additionally, we explore the versatility of our method through its applications in long-form video generation and precise video lip-sync editing.

cs.CV

MirrorMe: Towards Realtime and High Fidelity Audio-Driven Halfbody Animation

Audio-driven portrait animation, which synthesizes realistic videos from reference images using audio signals, faces significant challenges in real-time generation of high-fidelity, temporally coherent animations. While recent diffusion-based methods improve generation quality by integrating audio into denoising processes, their reliance on frame-by-frame UNet architectures introduces prohibitive latency and struggles with temporal consistency. This paper introduces MirrorMe, a real-time, controllable framework built on the LTX video model, a diffusion transformer that compresses video spatially and temporally for efficient latent space denoising. To address LTX's trade-offs between compression and semantic fidelity, we propose three innovations: 1. A reference identity injection mechanism via VAE-encoded image concatenation and self-attention, ensuring identity consistency; 2. A causal audio encoder and adapter tailored to LTX's temporal structure, enabling precise audio-expression synchronization; and 3. A progressive training strategy combining close-up facial training, half-body synthesis with facial masking, and hand pose integration for enhanced gesture control. Extensive experiments on the EMTD Benchmark demonstrate MirrorMe's state-of-the-art performance in fidelity, lip-sync accuracy, and temporal stability.

cs.CV

Datapath Combinational Equivalence Checking With Hybrid Sweeping Engines and Parallelization

In the application of IC design for microprocessors, there are often demands for optimizing the implementation of datapath circuits, on which various arithmetic operations are performed. Combinational equivalence checking (CEC) plays an essential role in ensuring the correctness of design optimization. The most prevalent CEC algorithms are based on SAT sweeping, which utilizes SAT to prove the equivalence of the internal node pairs in topological order, and the equivalent nodes are merged. Datapath circuits usually contain equivalent pairs for which the transitive fan-in cones are small but have a high XOR chain density, and proving such node pairs is very difficult for SAT solvers. An exact probability-based simulation (EPS) is suitable for verifying such pairs, while this method is not suitable for pairs with many primary inputs due to the memory cost. We first reduce the memory cost of EPS and integrate it to improve the SAT sweeping method. Considering the complementary abilities of SAT and EPS, we design an engine selection heuristic to dynamically choose SAT or EPS in the sweeping process, according to XOR chain density. Our method is further improved by reducing unnecessary engine calls by detecting regularity. Furthermore, we parallelized the SAT and EPS engines of HybridCEC, leading to the parallel CEC prover. Experiments on a benchmark suite from industrial datapath circuits show that our method is much faster than the state-of-the-art CEC tool namely ABC &cec on nearly all instances, and is more than 100x faster on 30% of the instances, 1000x faster on 12% of the instances. In addition, the 64 threads version of our method achieved 77x speedup.

cs.DC

OutfitAnyone: Ultra-high Quality Virtual Try-On for Any Clothing and Any Person

Virtual Try-On (VTON) has become a transformative technology, empowering users to experiment with fashion without ever having to physically try on clothing. However, existing methods often struggle with generating high-fidelity and detail-consistent results. While diffusion models, such as Stable Diffusion series, have shown their capability in creating high-quality and photorealistic images, they encounter formidable challenges in conditional generation scenarios like VTON. Specifically, these models struggle to maintain a balance between control and consistency when generating images for virtual clothing trials. OutfitAnyone addresses these limitations by leveraging a two-stream conditional diffusion model, enabling it to adeptly handle garment deformation for more lifelike results. It distinguishes itself with scalability-modulating factors such as pose, body shape and broad applicability, extending from anime to in-the-wild images. OutfitAnyone's performance in diverse scenarios underscores its utility and readiness for real-world deployment. For more details and animated results, please see \url{https://humanaigc.github.io/outfit-anyone/}.

cs.CV

Revisiting Restarts of CDCL: Should the Search Information be Preserved?

SAT solvers are indispensable in formal verification for hardware and software with many important applications. CDCL is the most widely used framework for modern SAT solvers, and restart is an essential technique of CDCL. When restarting, CDCL solvers cancel the current variable assignment while maintaining the branching order, variable phases, and learnt clauses. This type of restart is referred to as warm restart in this paper. Although different restart policies have been studied, there is no study on whether such information should be kept after restarts. This work addresses this question and finds some interesting observations. This paper indicates that under this popular warm restart scheme, there is a substantial variation in run-time with different randomized initial orders and phases, which motivates us to forget some learned information periodically to prevent being stuck in a disadvantageous search space. We propose a new type of restart called cold restart, which differs from previous restarts by forgetting some of the learned information. Experiments show that modern CDCL solvers can benefit from periodically conducting cold restarts. Based on the analysis of the cold-restart strategies, we develop a parallel SAT solver. Both the sequential and parallel versions of cold restart are more suitable for satisfiable instances, which suggests that existing CDCL heuristics for information management should be revised if one hopes to construct a satisfiable-oriented SAT solver.

cs.LO

RenderIH: A Large-scale Synthetic Dataset for 3D Interacting Hand Pose Estimation

The current interacting hand (IH) datasets are relatively simplistic in terms of background and texture, with hand joints being annotated by a machine annotator, which may result in inaccuracies, and the diversity of pose distribution is limited. However, the variability of background, pose distribution, and texture can greatly influence the generalization ability. Therefore, we present a large-scale synthetic dataset RenderIH for interacting hands with accurate and diverse pose annotations. The dataset contains 1M photo-realistic images with varied backgrounds, perspectives, and hand textures. To generate natural and diverse interacting poses, we propose a new pose optimization algorithm. Additionally, for better pose estimation accuracy, we introduce a transformer-based pose estimation network, TransHand, to leverage the correlation between interacting hands and verify the effectiveness of RenderIH in improving results. Our dataset is model-agnostic and can improve more accuracy of any hand pose estimation method in comparison to other real or synthetic datasets. Experiments have shown that pretraining on our synthetic data can significantly decrease the error from 6.76mm to 5.79mm, and our Transhand surpasses contemporary methods. Our dataset and code are available at https://github.com/adwardlee/RenderIH.

cs.CV

Cloth2Tex: A Customized Cloth Texture Generation Pipeline for 3D Virtual Try-On

Fabricating and designing 3D garments has become extremely demanding with the increasing need for synthesizing realistic dressed persons for a variety of applications, e.g. 3D virtual try-on, digitalization of 2D clothes into 3D apparel, and cloth animation. It thus necessitates a simple and straightforward pipeline to obtain high-quality texture from simple input, such as 2D reference images. Since traditional warping-based texture generation methods require a significant number of control points to be manually selected for each type of garment, which can be a time-consuming and tedious process. We propose a novel method, called Cloth2Tex, which eliminates the human burden in this process. Cloth2Tex is a self-supervised method that generates texture maps with reasonable layout and structural consistency. Another key feature of Cloth2Tex is that it can be used to support high-fidelity texture inpainting. This is done by combining Cloth2Tex with a prevailing latent diffusion model. We evaluate our approach both qualitatively and quantitatively and demonstrate that Cloth2Tex can generate high-quality texture maps and achieve the best visual effects in comparison to other methods. Project page: tomguluson92.github.io/projects/cloth2tex/

cs.CV

Local Search For Satisfiability Modulo Integer Arithmetic Theories

Satisfiability Modulo Theories (SMT) refers to the problem of deciding the satisfiability of a formula with respect to certain background first order theories. In this paper, we focus on Satisfiablity Modulo Integer Arithmetic, which is referred to as SMT(IA), including both linear and non-linear integer arithmetic theories. Dominant approaches to SMT rely on calling a CDCL-based SAT solver, either in a lazy or eager favor. Local search, a competitive approach to solving combinatorial problems including SAT, however, has not been well studied for SMT. We develop the first local search algorithm for SMT(IA) by directly operating on variables, breaking through the traditional framework. We propose a local search framework by considering the distinctions between Boolean and integer variables. Moreover, we design a novel operator and scoring functions tailored for integer arithmetic, as well as a two-level operation selection heuristic. Putting these together, we develop a local search SMT(IA) solver called LS-IA. Experiments are carried out to evaluate LS-IA on benchmarks from SMTLIB. The results show that LS-IA is competitive and complementary with state-of-the-art SMT solvers, and performs particularly well on those formulae with only integer variables. A simple sequential portfolio with Z3 improves the state-of-the-art on satisfiable benchmark sets from SMT-LIB.

cs.LO