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Xing Sun

Publications and source records attributed to Xing Sun.

At least 73 records · Page 4Linked to original sources

Human Cognition Inspired RAG with Knowledge Graph for Complex Problem Solving

Large Language Models (LLMs) have demonstrated significant potential across various domains. However, they often struggle with integrating external knowledge and performing complex reasoning, leading to hallucinations and unreliable outputs. Retrieval Augmented Generation (RAG) has emerged as a promising paradigm to mitigate these issues by incorporating external knowledge. Yet, conventional RAG approaches, especially those based on vector similarity, fail to effectively capture relational dependencies and support multi-step reasoning. In this work, we propose CogGRAG, a human cognition-inspired, graph-based RAG framework designed for Knowledge Graph Question Answering (KGQA). CogGRAG models the reasoning process as a tree-structured mind map that decomposes the original problem into interrelated subproblems and explicitly encodes their semantic relationships. This structure not only provides a global view to guide subsequent retrieval and reasoning but also enables self-consistent verification across reasoning paths. The framework operates in three stages: (1) top-down problem decomposition via mind map construction, (2) structured retrieval of both local and global knowledge from external Knowledge Graphs (KGs), and (3) bottom-up reasoning with dual-process self-verification. Unlike previous tree-based decomposition methods such as MindMap or Graph-CoT, CogGRAG unifies problem decomposition, knowledge retrieval, and reasoning under a single graph-structured cognitive framework, allowing early integration of relational knowledge and adaptive verification. Extensive experiments demonstrate that CogGRAG achieves superior accuracy and reliability compared to existing methods.

cs.LG↗

LTD-Bench: Evaluating Large Language Models by Letting Them Draw

Current evaluation paradigms for large language models (LLMs) represent a critical blind spot in AI research--relying on opaque numerical metrics that conceal fundamental limitations in spatial reasoning while providing no intuitive understanding of model capabilities. This deficiency creates a dangerous disconnect between reported performance and practical abilities, particularly for applications requiring physical world understanding. We introduce LTD-Bench, a breakthrough benchmark that transforms LLM evaluation from abstract scores to directly observable visual outputs by requiring models to generate drawings through dot matrices or executable code. This approach makes spatial reasoning limitations immediately apparent even to non-experts, bridging the fundamental gap between statistical performance and intuitive assessment. LTD-Bench implements a comprehensive methodology with complementary generation tasks (testing spatial imagination) and recognition tasks (assessing spatial perception) across three progressively challenging difficulty levels, methodically evaluating both directions of the critical language-spatial mapping. Our extensive experiments with state-of-the-art models expose an alarming capability gap: even LLMs achieving impressive results on traditional benchmarks demonstrate profound deficiencies in establishing bidirectional mappings between language and spatial concept--a fundamental limitation that undermines their potential as genuine world models. Furthermore, LTD-Bench's visual outputs enable powerful diagnostic analysis, offering a potential approach to investigate model similarity.

cs.CL↗

Process-Level Trajectory Evaluation for Environment Configuration in Software Engineering Agents

Large language model-based agents show promise for software engineering, but environment configuration remains a bottleneck due to heavy manual effort and scarce large-scale, high-quality datasets. Existing benchmarks assess only end-to-end build/test success, obscuring where and why agents succeed or fail. We introduce the Environment Configuration Diagnosis Benchmark, Enconda-bench, which provides process-level trajectory assessment of fine-grained agent capabilities during environment setup-planning, perception-driven error diagnosis, feedback-driven repair, and action to execute final environment configuration. Our task instances are automatically constructed by injecting realistic README errors and are validated in Docker for scalable, high-quality evaluation. Enconda-bench combines process-level analysis with end-to-end executability to enable capability assessments beyond aggregate success rates. Evaluations across state-of-the-art LLMs and agent frameworks show that while agents can localize errors, they struggle to translate feedback into effective corrections, limiting end-to-end performance. To our knowledge, Enconda-bench is the first framework to provide process-level internal capability assessment for environment configuration, offering actionable insights for improving software engineering agents.

cs.SE↗

Long-VITA: Scaling Large Multi-modal Models to 1 Million Tokens with Leading Short-Context Accuracy

We introduce Long-VITA, a simple yet effective large multi-modal model for long-context visual-language understanding tasks. It is adept at concurrently processing and analyzing modalities of image, video, and text over 4K frames or 1M tokens while delivering advanced performances on short-context multi-modal tasks. We propose an effective multi-modal training schema that starts with large language models and proceeds through vision-language alignment, general knowledge learning, and two sequential stages of long-sequence fine-tuning. We further implement context-parallelism distributed inference and logits-masked language modeling head to scale Long-VITA to infinitely long inputs of images and texts during model inference. Regarding training data, Long-VITA is built on a mix of 17M samples from public datasets only and demonstrates state-of-the-art performance on various multi-modal benchmarks, compared against recent cutting-edge models with internal data. Long-VITA is fully open-source and reproducible.. By leveraging our inference designs, Long-VITA models achieve a remarkable 2x prefill speedup and 4x context length extension in a single node with 8 GPUs. We hope Long-VITA can serve as a competitive baseline and offer valuable insights for the open-source community in advancing long-context multi-modal understanding.

cs.CV↗

APTBench: Benchmarking Agentic Potential of Base LLMs During Pre-Training

With the rapid development of LLM-based agents, there is a growing trend to incorporate agent-specific data into the pre-training stage of LLMs, aiming to better align LLMs with real-world autonomous task execution. However, current pre-training benchmarks primarily focus on isolated and static skills, e.g., common knowledge or mathematical/code reasoning, and fail to reflect model's agentic capabilities. On the other hand, agent benchmarks are typically designed for post-trained models, requiring multi-turn task execution abilities that base models struggle to support. Thus, there is a compelling need for a benchmark that can evaluate agentic potentials during pre-training and guide the model training more effectively. To address this gap, we propose APTBench, a framework that converts real-world agent tasks and successful trajectories into multiple-choice or text completion questions tailored for base models. It focuses on core agentic abilities, e.g., planning and action, and covers key agent scenarios, software engineering and deep research. Compared to existing general-purpose benchmarks, APTBench offers a more predictive signal of a model's downstream performance as an agent, while remaining significantly more lightweight and cost-effective than full-scale, end-to-end agent evaluations after post-training.

cs.AI↗

DeepOmni: Towards Seamless and Smart Speech Interaction with Adaptive Modality-Specific MoE

Native multimodal large language models (MLLMs) restructure a single large language model (LLM) into a spoken language model (SLM) capable of both speech and text generation. Compared to modular and aligned MLLMs, native MLLMs preserve richer paralinguistic features such as emotion and prosody, and generate speech responses directly within the backbone LLM rather than using a separate speech decoder. This integration also results in lower response latency and smoother interaction. However, native MLLMs suffer from catastrophic forgetting and performance degradation because the available paired speech-text data is insufficient to support the pretraining of MLLMs compared to the vast amount of text data required to pretrain text LLMs. To address this issue, we propose DeepTalk, a framework for adaptive modality expert learning based on a Mixture of Experts (MoE) architecture. DeepTalk first adaptively distinguishes modality experts according to their modality load within the LLM. Each modality expert then undergoes specialized single-modality training, followed by joint multimodal collaborative training. As a result, DeepTalk incurs only a 5.5% performance drop compared to the original LLM, which is significantly lower than the average performance drop of over 20% typically seen in native MLLMs (such as GLM-4-Voice), and is on par with modular MLLMs. Meanwhile, the end-to-end dialogue latency remains within 0.5 seconds, ensuring a seamless and intelligent speech interaction experience. Code and models are released at https://github.com/talkking/DeepTalk.

cs.CL↗

MME: A Comprehensive Evaluation Benchmark for Multimodal Large Language Models

Multimodal Large Language Model (MLLM) relies on the powerful LLM to perform multimodal tasks, showing amazing emergent abilities in recent studies, such as writing poems based on an image. However, it is difficult for these case studies to fully reflect the performance of MLLM, lacking a comprehensive evaluation. In this paper, we fill in this blank, presenting the first comprehensive MLLM Evaluation benchmark MME. It measures both perception and cognition abilities on a total of 14 subtasks. In order to avoid data leakage that may arise from direct use of public datasets for evaluation, the annotations of instruction-answer pairs are all manually designed. The concise instruction design allows us to fairly compare MLLMs, instead of struggling in prompt engineering. Besides, with such an instruction, we can also easily carry out quantitative statistics. A total of 30 advanced MLLMs are comprehensively evaluated on our MME, which not only suggests that existing MLLMs still have a large room for improvement, but also reveals the potential directions for the subsequent model optimization. The data are released at the project page https://github.com/BradyFU/Awesome-Multimodal-Large-Language-Models/tree/Evaluation.

cs.CV↗

VITA-1.5: Towards GPT-4o Level Real-Time Vision and Speech Interaction

Recent Multimodal Large Language Models (MLLMs) have typically focused on integrating visual and textual modalities, with less emphasis placed on the role of speech in enhancing interaction. However, speech plays a crucial role in multimodal dialogue systems, and implementing high-performance in both vision and speech tasks remains a significant challenge due to the fundamental modality differences. In this paper, we propose a carefully designed multi-stage training methodology that progressively trains LLM to understand both visual and speech information, ultimately enabling fluent vision and speech interaction. Our approach not only preserves strong vision-language capacity, but also enables efficient speech-to-speech dialogue capabilities without separate ASR and TTS modules, significantly accelerating multimodal end-to-end response speed. By comparing our method against state-of-the-art counterparts across benchmarks for image, video, and speech tasks, we demonstrate that our model is equipped with both strong visual and speech capabilities, making near real-time vision and speech interaction. Code has been released at https://github.com/VITA-MLLM/VITA.

cs.CV↗

Count Counts: Motivating Exploration in LLM Reasoning with Count-based Intrinsic Rewards

Reinforcement Learning (RL) has become a compelling way to strengthen the multi step reasoning ability of Large Language Models (LLMs). However, prevalent RL paradigms still lean on sparse outcome-based rewards and limited exploration, which often drives LLMs toward repetitive and suboptimal reasoning patterns. In this paper, we study the central question of how to design exploration for LLM reasoning and introduce MERCI (Motivating Exploration in LLM Reasoning with Count-based Intrinsic Rewards), a novel RL algorithm that augments policy optimization with a principled intrinsic reward. Building on the idea of count-based exploration, MERCI leverages a lightweight Coin Flipping Network (CFN) to estimate the pseudo count and further epistemic uncertainty over reasoning trajectories, and converts them into an intrinsic reward that values novelty while preserving the learning signal from task rewards. We integrate MERCI into some advanced RL frameworks like Group Relative Policy Optimization (GRPO). Experiments on complex reasoning benchmarks demonstrate that MERCI encourages richer and more varied chains of thought, significantly improves performance over strong baselines, and helps the policy escape local routines to discover better solutions. It indicates that our targeted intrinsic motivation can make exploration reliable for language model reasoning.

cs.AI↗

VITA-Audio: Fast Interleaved Cross-Modal Token Generation for Efficient Large Speech-Language Model

With the growing requirement for natural human-computer interaction, speech-based systems receive increasing attention as speech is one of the most common forms of daily communication. However, the existing speech models still experience high latency when generating the first audio token during streaming, which poses a significant bottleneck for deployment. To address this issue, we propose VITA-Audio, an end-to-end large speech model with fast audio-text token generation. Specifically, we introduce a lightweight Multiple Cross-modal Token Prediction (MCTP) module that efficiently generates multiple audio tokens within a single model forward pass, which not only accelerates the inference but also significantly reduces the latency for generating the first audio in streaming scenarios. In addition, a four-stage progressive training strategy is explored to achieve model acceleration with minimal loss of speech quality. To our knowledge, VITA-Audio is the first multi-modal large language model capable of generating audio output during the first forward pass, enabling real-time conversational capabilities with minimal latency. VITA-Audio is fully reproducible and is trained on open-source data only. Experimental results demonstrate that our model achieves an inference speedup of 3~5x at the 7B parameter scale, but also significantly outperforms open-source models of similar model size on multiple benchmarks for automatic speech recognition (ASR), text-to-speech (TTS), and spoken question answering (SQA) tasks.

cs.CL↗

CUARewardBench: A Benchmark for Evaluating Reward Models on Computer-using Agent

Computer-using agents (CUAs) enable task completion through natural interaction with operating systems and software interfaces. While script-based verifiers are widely adopted for evaluation, they suffer from limited scalability and inability to provide step-wise assessment. Reward models offer promising alternatives, but their effectiveness on CUA evaluation remains largely underexplored. To address this gap, we present CUARewardBench, comprising four key contributions: (1) First-ever Comprehensive CUA Reward Benchmark: We introduce the first benchmark for evaluating both outcome reward models (ORM) and process reward models (PRM) on CUA tasks, enabling systematic assessment across trajectory-level and step-level evaluation. (2) Diverse, Practical and Reliable Dataset: CUARewardBench encompasses trajectories from 10 software categories and 7 agent architectures with varying performance levels (25.9%-50.8% success rates). All trajectories are expertly annotated through carefully designed protocols, with rigorous quality control to ensure reliability and practical applicability. (3) Comprehensive Analysis and Insights: Through extensive experiments across 7 vision-language models and 3 prompt templates, we reveal critical limitations of current CUA RMs, including insufficient visual reasoning capabilities, knowledge deficiencies, and the superiority of general VLMs over specialized CUA models for reward evaluation. (4) Unanimous Prompt Ensemble (UPE): Based on the insights from our comprehensive analysis, we propose UPE, a novel ensemble method that significantly enhances reward model reliability through strict unanimous voting and strategic prompt-template configurations. UPE achieves 89.8% precision and 93.3% NPV for ORM, and 81.7% precision and 85.1% NPV for PRM, substantially outperforming single VLMs and traditional ensemble approaches.

cs.SE↗

VITA-E: Natural Embodied Interaction with Concurrent Seeing, Hearing, Speaking, and Acting

Current Vision-Language-Action (VLA) models are often constrained by a rigid, static interaction paradigm, which lacks the ability to see, hear, speak, and act concurrently as well as handle real-time user interruptions dynamically. This hinders seamless embodied collaboration, resulting in an inflexible and unresponsive user experience. To address these limitations, we introduce VITA-E, a novel embodied interaction framework designed for both behavioral concurrency and nearly real-time interruption. The core of our approach is a dual-model architecture where two parallel VLA instances operate as an ``Active Model'' and a ``Standby Model'', allowing the embodied agent to observe its environment, listen to user speech, provide verbal responses, and execute actions, all concurrently and interruptibly, mimicking human-like multitasking capabilities. We further propose a ``model-as-controller'' paradigm, where we fine-tune the VLM to generate special tokens that serve as direct system-level commands, coupling the model's reasoning with the system's behavior. Experiments conducted on a physical humanoid platform demonstrate that VITA-E can reliably handle complex interactive scenarios. Our framework is compatible with various dual-system VLA models, achieving an extremely high success rate on emergency stops and speech interruptions while also successfully performing concurrent speech and action. This represents a significant step towards more natural and capable embodied assistants.

cs.RO↗

VITA-VLA: Efficiently Teaching Vision-Language Models to Act via Action Expert Distillation

Vision-Language Action (VLA) models significantly advance robotic manipulation by leveraging the strong perception capabilities of pretrained vision-language models (VLMs). By integrating action modules into these pretrained models, VLA methods exhibit improved generalization. However, training them from scratch is costly. In this work, we propose a simple yet effective distillation-based framework that equips VLMs with action-execution capability by transferring knowledge from pretrained small action models. Our architecture retains the original VLM structure, adding only an action token and a state encoder to incorporate physical inputs. To distill action knowledge, we adopt a two-stage training strategy. First, we perform lightweight alignment by mapping VLM hidden states into the action space of the small action model, enabling effective reuse of its pretrained action decoder and avoiding expensive pretraining. Second, we selectively fine-tune the language model, state encoder, and action modules, enabling the system to integrate multimodal inputs with precise action generation. Specifically, the action token provides the VLM with a direct handle for predicting future actions, while the state encoder allows the model to incorporate robot dynamics not captured by vision alone. This design yields substantial efficiency gains over training large VLA models from scratch. Compared with previous state-of-the-art methods, our method achieves 97.3% average success rate on LIBERO (11.8% improvement) and 93.5% on LIBERO-LONG (24.5% improvement). In real-world experiments across five manipulation tasks, our method consistently outperforms the teacher model, achieving 82.0% success rate (17% improvement), which demonstrate that action distillation effectively enables VLMs to generate precise actions while substantially reducing training costs.

cs.CV↗

FlexiReID: Adaptive Mixture of Expert for Multi-Modal Person Re-Identification

Multimodal person re-identification (Re-ID) aims to match pedestrian images across different modalities. However, most existing methods focus on limited cross-modal settings and fail to support arbitrary query-retrieval combinations, hindering practical deployment. We propose FlexiReID, a flexible framework that supports seven retrieval modes across four modalities: rgb, infrared, sketches, and text. FlexiReID introduces an adaptive mixture-of-experts (MoE) mechanism to dynamically integrate diverse modality features and a cross-modal query fusion module to enhance multimodal feature extraction. To facilitate comprehensive evaluation, we construct CIRS-PEDES, a unified dataset extending four popular Re-ID datasets to include all four modalities. Extensive experiments demonstrate that FlexiReID achieves state-of-the-art performance and offers strong generalization in complex scenarios.

cs.CV↗

Adaptive Dual Reasoner: Large Reasoning Models Can Think Efficiently by Hybrid Reasoning

Although Long Reasoning Models (LRMs) have achieved superior performance on various reasoning scenarios, they often suffer from increased computational costs and inference latency caused by overthinking. To address these limitations, we propose Adaptive Dual Reasoner, which supports two reasoning modes: fast thinking and slow thinking. ADR dynamically alternates between these modes based on the contextual complexity during reasoning. ADR is trained in two stages: (1) A cold-start stage using supervised fine-tuning (SFT) to equip the model with the ability to integrate both fast and slow reasoning modes, in which we construct a hybrid reasoning dataset through a dedicated pipeline to provide large-scale supervision. (2) A reinforcement learning stage for optimizing reasoning effort, where we introduce Entropy-guided Hybrid Policy Optimization EHPO, an RL training framework employing an entropy-guided dynamic rollout strategy for branching at high-entropy units and a difficulty-aware penalty to balance fast and slow reasoning. Across challenging mathematical reasoning benchmarks, ADR achieves an effective balance between reasoning performance and efficiency among state-of-the-art approaches. Specifically, ADR yields a performance gain of up to 6.1%, while reducing the reasoning output length by 49.5% to 59.3%.

cs.AI↗

HiChunk: Evaluating and Enhancing Retrieval-Augmented Generation with Hierarchical Chunking

Retrieval-Augmented Generation (RAG) enhances the response capabilities of language models by integrating external knowledge sources. However, document chunking as an important part of RAG system often lacks effective evaluation tools. This paper first analyzes why existing RAG evaluation benchmarks are inadequate for assessing document chunking quality, specifically due to evidence sparsity. Based on this conclusion, we propose HiCBench, which includes manually annotated multi-level document chunking points, synthesized evidence-dense quetion answer(QA) pairs, and their corresponding evidence sources. Additionally, we introduce the HiChunk framework, a multi-level document structuring framework based on fine-tuned LLMs, combined with the Auto-Merge retrieval algorithm to improve retrieval quality. Experiments demonstrate that HiCBench effectively evaluates the impact of different chunking methods across the entire RAG pipeline. Moreover, HiChunk achieves better chunking quality within reasonable time consumption, thereby enhancing the overall performance of RAG systems.

cs.CL↗

Training-Free Group Relative Policy Optimization

Recent advances in Large Language Model (LLM) agents have demonstrated their promising general capabilities. However, their performance in specialized real-world domains often degrades due to challenges in effectively integrating external tools and specific prompting strategies. While methods like agentic reinforcement learning have been proposed to address this, they typically rely on costly parameter updates, for example, through a process that uses Supervised Fine-Tuning (SFT) followed by a Reinforcement Learning (RL) phase with Group Relative Policy Optimization (GRPO) to alter the output distribution. However, we argue that LLMs can achieve a similar effect on the output distribution by learning experiential knowledge as a token prior, which is a far more lightweight approach that not only addresses practical data scarcity but also avoids the common issue of overfitting. To this end, we propose Training-Free Group Relative Policy Optimization (Training-Free GRPO), a cost-effective solution that enhances LLM agent performance without any parameter updates. Our method leverages the group relative semantic advantage instead of numerical ones within each group of rollouts, iteratively distilling high-quality experiential knowledge during multi-epoch learning on a minimal ground-truth data. Such knowledge serves as the learned token prior, which is seamlessly integrated during LLM API calls to guide model behavior. Experiments on mathematical reasoning and web searching tasks demonstrate that Training-Free GRPO, when applied to DeepSeek-V3.1-Terminus, significantly improves out-of-domain performance. With just a few dozen training samples, Training-Free GRPO outperforms fine-tuned small LLMs with marginal training data and cost.

cs.CL↗

Incentivizing Reasoning for Advanced Instruction-Following of Large Language Models

Existing large language models (LLMs) face challenges of following complex instructions, especially when multiple constraints are present and organized in paralleling, chaining, and branching structures. One intuitive solution, namely chain-of-thought (CoT), is expected to universally improve capabilities of LLMs. However, we find that the vanilla CoT exerts a negative impact on performance due to its superficial reasoning pattern of simply paraphrasing the instructions. It fails to peel back the compositions of constraints for identifying their relationship across hierarchies of types and dimensions. To this end, we propose RAIF, a systematic method to boost LLMs in dealing with complex instructions via incentivizing reasoning for test-time compute scaling. First, we stem from the decomposition of complex instructions under existing taxonomies and propose a reproducible data acquisition method. Second, we exploit reinforcement learning (RL) with verifiable rule-centric reward signals to cultivate reasoning specifically for instruction following. We address the shallow, non-essential nature of reasoning under complex instructions via sample-wise contrast for superior CoT enforcement. We also exploit behavior cloning of experts to facilitate steady distribution shift from fast-thinking LLMs to skillful reasoners. Extensive evaluations on seven comprehensive benchmarks confirm the validity of the proposed method, where a 1.5B LLM achieves 11.74% gains with performance comparable to a 8B LLM. Evaluation on OOD constraints also confirms the generalizability of our RAIF. Codes and data are available at https://github.com/yuleiqin/RAIF. Keywords: reinforcement learning with verifiable rewards (RLVR), instruction following, complex instructions

cs.CV↗