Searcharxiv⌕ Search

arXiv subjects

Xing Xie

Publications and source records attributed to Xing Xie.

At least 253 records · Page 14Linked to original sources

Neural Chinese Word Segmentation with Lexicon and Unlabeled Data via Posterior Regularization

Existing methods for CWS usually rely on a large number of labeled sentences to train word segmentation models, which are expensive and time-consuming to annotate. Luckily, the unlabeled data is usually easy to collect and many high-quality Chinese lexicons are off-the-shelf, both of which can provide useful information for CWS. In this paper, we propose a neural approach for Chinese word segmentation which can exploit both lexicon and unlabeled data. Our approach is based on a variant of posterior regularization algorithm, and the unlabeled data and lexicon are incorporated into model training as indirect supervision by regularizing the prediction space of CWS models. Extensive experiments on multiple benchmark datasets in both in-domain and cross-domain scenarios validate the effectiveness of our approach.

cs.CL↗

Neural Chinese Named Entity Recognition via CNN-LSTM-CRF and Joint Training with Word Segmentation

Chinese named entity recognition (CNER) is an important task in Chinese natural language processing field. However, CNER is very challenging since Chinese entity names are highly context-dependent. In addition, Chinese texts lack delimiters to separate words, making it difficult to identify the boundary of entities. Besides, the training data for CNER in many domains is usually insufficient, and annotating enough training data for CNER is very expensive and time-consuming. In this paper, we propose a neural approach for CNER. First, we introduce a CNN-LSTM-CRF neural architecture to capture both local and long-distance contexts for CNER. Second, we propose a unified framework to jointly train CNER and word segmentation models in order to enhance the ability of CNER model in identifying entity boundaries. Third, we introduce an automatic method to generate pseudo labeled samples from existing labeled data which can enrich the training data. Experiments on two benchmark datasets show that our approach can effectively improve the performance of Chinese named entity recognition, especially when training data is insufficient.

cs.CL↗

A Hierarchical Attention Model for Social Contextual Image Recommendation

Image based social networks are among the most popular social networking services in recent years. With tremendous images uploaded everyday, understanding users' preferences on user-generated images and making recommendations have become an urgent need. In fact, many hybrid models have been proposed to fuse various kinds of side information~(e.g., image visual representation, social network) and user-item historical behavior for enhancing recommendation performance. However, due to the unique characteristics of the user generated images in social image platforms, the previous studies failed to capture the complex aspects that influence users' preferences in a unified framework. Moreover, most of these hybrid models relied on predefined weights in combining different kinds of information, which usually resulted in sub-optimal recommendation performance. To this end, in this paper, we develop a hierarchical attention model for social contextual image recommendation. In addition to basic latent user interest modeling in the popular matrix factorization based recommendation, we identify three key aspects (i.e., upload history, social influence, and owner admiration) that affect each user's latent preferences, where each aspect summarizes a contextual factor from the complex relationships between users and images. After that, we design a hierarchical attention network that naturally mirrors the hierarchical relationship (elements in each aspects level, and the aspect level) of users' latent interests with the identified key aspects. Specifically, by taking embeddings from state-of-the-art deep learning models that are tailored for each kind of data, the hierarchical attention network could learn to attend differently to more or less content. Finally, extensive experimental results on real-world datasets clearly show the superiority of our proposed model.

cs.SI↗

Knowledge Graph Convolutional Networks for Recommender Systems

To alleviate sparsity and cold start problem of collaborative filtering based recommender systems, researchers and engineers usually collect attributes of users and items, and design delicate algorithms to exploit these additional information. In general, the attributes are not isolated but connected with each other, which forms a knowledge graph (KG). In this paper, we propose Knowledge Graph Convolutional Networks (KGCN), an end-to-end framework that captures inter-item relatedness effectively by mining their associated attributes on the KG. To automatically discover both high-order structure information and semantic information of the KG, we sample from the neighbors for each entity in the KG as their receptive field, then combine neighborhood information with bias when calculating the representation of a given entity. The receptive field can be extended to multiple hops away to model high-order proximity information and capture users' potential long-distance interests. Moreover, we implement the proposed KGCN in a minibatch fashion, which enables our model to operate on large datasets and KGs. We apply the proposed model to three datasets about movie, book, and music recommendation, and experiment results demonstrate that our approach outperforms strong recommender baselines.

cs.IR↗

Session-based Recommendation with Graph Neural Networks

The problem of session-based recommendation aims to predict user actions based on anonymous sessions. Previous methods model a session as a sequence and estimate user representations besides item representations to make recommendations. Though achieved promising results, they are insufficient to obtain accurate user vectors in sessions and neglect complex transitions of items. To obtain accurate item embedding and take complex transitions of items into account, we propose a novel method, i.e. Session-based Recommendation with Graph Neural Networks, SR-GNN for brevity. In the proposed method, session sequences are modeled as graph-structured data. Based on the session graph, GNN can capture complex transitions of items, which are difficult to be revealed by previous conventional sequential methods. Each session is then represented as the composition of the global preference and the current interest of that session using an attention network. Extensive experiments conducted on two real datasets show that SR-GNN evidently outperforms the state-of-the-art session-based recommendation methods consistently.

cs.IR↗

Multi-Task Feature Learning for Knowledge Graph Enhanced Recommendation

Collaborative filtering often suffers from sparsity and cold start problems in real recommendation scenarios, therefore, researchers and engineers usually use side information to address the issues and improve the performance of recommender systems. In this paper, we consider knowledge graphs as the source of side information. We propose MKR, a Multi-task feature learning approach for Knowledge graph enhanced Recommendation. MKR is a deep end-to-end framework that utilizes knowledge graph embedding task to assist recommendation task. The two tasks are associated by cross&compress units, which automatically share latent features and learn high-order interactions between items in recommender systems and entities in the knowledge graph. We prove that cross&compress units have sufficient capability of polynomial approximation, and show that MKR is a generalized framework over several representative methods of recommender systems and multi-task learning. Through extensive experiments on real-world datasets, we demonstrate that MKR achieves substantial gains in movie, book, music, and news recommendation, over state-of-the-art baselines. MKR is also shown to be able to maintain a decent performance even if user-item interactions are sparse.

cs.IR↗

CD-CNN: A Partially Supervised Cross-Domain Deep Learning Model for Urban Resident Recognition

Driven by the wave of urbanization in recent decades, the research topic about migrant behavior analysis draws great attention from both academia and the government. Nevertheless, subject to the cost of data collection and the lack of modeling methods, most of existing studies use only questionnaire surveys with sparse samples and non-individual level statistical data to achieve coarse-grained studies of migrant behaviors. In this paper, a partially supervised cross-domain deep learning model named CD-CNN is proposed for migrant/native recognition using mobile phone signaling data as behavioral features and questionnaire survey data as incomplete labels. Specifically, CD-CNN features in decomposing the mobile data into location domain and communication domain, and adopts a joint learning framework that combines two convolutional neural networks with a feature balancing scheme. Moreover, CD-CNN employs a three-step algorithm for training, in which the co-training step is of great value to partially supervised cross-domain learning. Comparative experiments on the city Wuxi demonstrate the high predictive power of CD-CNN. Two interesting applications further highlight the ability of CD-CNN for in-depth migrant behavioral analysis.

cs.CY↗

RippleNet: Propagating User Preferences on the Knowledge Graph for Recommender Systems

To address the sparsity and cold start problem of collaborative filtering, researchers usually make use of side information, such as social networks or item attributes, to improve recommendation performance. This paper considers the knowledge graph as the source of side information. To address the limitations of existing embedding-based and path-based methods for knowledge-graph-aware recommendation, we propose Ripple Network, an end-to-end framework that naturally incorporates the knowledge graph into recommender systems. Similar to actual ripples propagating on the surface of water, Ripple Network stimulates the propagation of user preferences over the set of knowledge entities by automatically and iteratively extending a user's potential interests along links in the knowledge graph. The multiple "ripples" activated by a user's historically clicked items are thus superposed to form the preference distribution of the user with respect to a candidate item, which could be used for predicting the final clicking probability. Through extensive experiments on real-world datasets, we demonstrate that Ripple Network achieves substantial gains in a variety of scenarios, including movie, book and news recommendation, over several state-of-the-art baselines.

cs.IR↗

Social media and mobility landscape: uncovering spatial patterns of urban human mobility with multi source data

In this paper, we present a three-step methodological framework, including location identification, bias modification, and out-of-sample validation, so as to promote human mobility analysis with social media data. More specifically, we propose ways of identifying personal activity-specific places and commuting patterns in Beijing, China, based on Weibo (China's Twitter) check-in records, as well as modifying sample bias of check-in data with population synthesis technique. An independent citywide travel logistic survey is used as the benchmark for validating the results. Obvious differences are discerned from Weibo users' and survey respondents' activity-mobility patterns, while there is a large variation of population representativeness between data from the two sources. After bias modification, the similarity coefficient between commuting distance distributions of Weibo data and survey observations increases substantially from 23% to 63%. Synthetic data proves to be a satisfactory cost-effective alternative source of mobility information. The proposed framework can inform many applications related to human mobility, ranging from transportation, through urban planning to transport emission modelling.

cs.SI↗

Image Inspired Poetry Generation in XiaoIce

Vision is a common source of inspiration for poetry. The objects and the sentimental imprints that one perceives from an image may lead to various feelings depending on the reader. In this paper, we present a system of poetry generation from images to mimic the process. Given an image, we first extract a few keywords representing objects and sentiments perceived from the image. These keywords are then expanded to related ones based on their associations in human written poems. Finally, verses are generated gradually from the keywords using recurrent neural networks trained on existing poems. Our approach is evaluated by human assessors and compared to other generation baselines. The results show that our method can generate poems that are more artistic than the baseline methods. This is one of the few attempts to generate poetry from images. By deploying our proposed approach, XiaoIce has already generated more than 12 million poems for users since its release in July 2017. A book of its poems has been published by Cheers Publishing, which claimed that the book is the first-ever poetry collection written by an AI in human history.

cs.AI↗

MOBA-Slice: A Time Slice Based Evaluation Framework of Relative Advantage between Teams in MOBA Games

Multiplayer Online Battle Arena (MOBA) is currently one of the most popular genres of digital games around the world. The domain of knowledge contained in these complicated games is large. It is hard for humans and algorithms to evaluate the real-time game situation or predict the game result. In this paper, we introduce MOBA-Slice, a time slice based evaluation framework of relative advantage between teams in MOBA games. MOBA-Slice is a quantitative evaluation method based on learning, similar to the value network of AlphaGo. It establishes a foundation for further MOBA related research including AI development. In MOBA-Slice, with an analysis of the deciding factors of MOBA game results, we design a neural network model to fit our discounted evaluation function. Then we apply MOBA-Slice to Defense of the Ancients 2 (DotA2), a typical and popular MOBA game. Experiments on a large number of match replays show that our model works well on arbitrary matches. MOBA-Slice not only has an accuracy 3.7% higher than DotA Plus Assistant at result prediction, but also supports the prediction of the remaining time of the game, and then realizes the evaluation of relative advantage between teams.

cs.LG↗

Neural Chinese Word Segmentation with Dictionary Knowledge

Chinese word segmentation (CWS) is an important task for Chinese NLP. Recently, many neural network based methods have been proposed for CWS. However, these methods require a large number of labeled sentences for model training, and usually cannot utilize the useful information in Chinese dictionary. In this paper, we propose two methods to exploit the dictionary information for CWS. The first one is based on pseudo labeled data generation, and the second one is based on multi-task learning. The experimental results on two benchmark datasets validate that our approach can effectively improve the performance of Chinese word segmentation, especially when training data is insufficient.

cs.CL↗

xDeepFM: Combining Explicit and Implicit Feature Interactions for Recommender Systems

Combinatorial features are essential for the success of many commercial models. Manually crafting these features usually comes with high cost due to the variety, volume and velocity of raw data in web-scale systems. Factorization based models, which measure interactions in terms of vector product, can learn patterns of combinatorial features automatically and generalize to unseen features as well. With the great success of deep neural networks (DNNs) in various fields, recently researchers have proposed several DNN-based factorization model to learn both low- and high-order feature interactions. Despite the powerful ability of learning an arbitrary function from data, plain DNNs generate feature interactions implicitly and at the bit-wise level. In this paper, we propose a novel Compressed Interaction Network (CIN), which aims to generate feature interactions in an explicit fashion and at the vector-wise level. We show that the CIN share some functionalities with convolutional neural networks (CNNs) and recurrent neural networks (RNNs). We further combine a CIN and a classical DNN into one unified model, and named this new model eXtreme Deep Factorization Machine (xDeepFM). On one hand, the xDeepFM is able to learn certain bounded-degree feature interactions explicitly; on the other hand, it can learn arbitrary low- and high-order feature interactions implicitly. We conduct comprehensive experiments on three real-world datasets. Our results demonstrate that xDeepFM outperforms state-of-the-art models. We have released the source code of xDeepFM at \url{https://github.com/Leavingseason/xDeepFM}.

cs.LG↗

Cross-domain novelty seeking trait mining for sequential recommendation

Transfer learning has attracted a large amount of interest and research in last decades, and some efforts have been made to build more precise recommendation systems. Most previous transfer recommendation systems assume that the target domain shares the same/similar rating patterns with the auxiliary source domain, which is used to improve the recommendation performance. However, to the best of our knowledge, almost these works do not consider the characteristics of sequential data. In this paper, we study the new cross-domain recommendation scenario for mining novelty-seeking trait. Recent studies in psychology suggest that novelty-seeking trait is highly related to consumer behavior, which has a profound business impact on online recommendation. Previous work performing on only one single target domain may not fully characterize users' novelty-seeking trait well due to the data scarcity and sparsity, leading to the poor recommendation performance. Along this line, we proposed a new cross-domain novelty-seeking trait mining model (CDNST for short) to improve the sequential recommendation performance by transferring the knowledge from auxiliary source domain. We conduct systematic experiments on three domain data sets crawled from Douban (www.douban.com) to demonstrate the effectiveness of the proposed model. Moreover, we analyze how the temporal property of sequential data affects the performance of CDNST, and conduct simulation experiments to validate our analysis.

cs.IR↗

DKN: Deep Knowledge-Aware Network for News Recommendation

Online news recommender systems aim to address the information explosion of news and make personalized recommendation for users. In general, news language is highly condensed, full of knowledge entities and common sense. However, existing methods are unaware of such external knowledge and cannot fully discover latent knowledge-level connections among news. The recommended results for a user are consequently limited to simple patterns and cannot be extended reasonably. Moreover, news recommendation also faces the challenges of high time-sensitivity of news and dynamic diversity of users' interests. To solve the above problems, in this paper, we propose a deep knowledge-aware network (DKN) that incorporates knowledge graph representation into news recommendation. DKN is a content-based deep recommendation framework for click-through rate prediction. The key component of DKN is a multi-channel and word-entity-aligned knowledge-aware convolutional neural network (KCNN) that fuses semantic-level and knowledge-level representations of news. KCNN treats words and entities as multiple channels, and explicitly keeps their alignment relationship during convolution. In addition, to address users' diverse interests, we also design an attention module in DKN to dynamically aggregate a user's history with respect to current candidate news. Through extensive experiments on a real online news platform, we demonstrate that DKN achieves substantial gains over state-of-the-art deep recommendation models. We also validate the efficacy of the usage of knowledge in DKN.

stat.ML↗

SHINE: Signed Heterogeneous Information Network Embedding for Sentiment Link Prediction

In online social networks people often express attitudes towards others, which forms massive sentiment links among users. Predicting the sign of sentiment links is a fundamental task in many areas such as personal advertising and public opinion analysis. Previous works mainly focus on textual sentiment classification, however, text information can only disclose the "tip of the iceberg" about users' true opinions, of which the most are unobserved but implied by other sources of information such as social relation and users' profile. To address this problem, in this paper we investigate how to predict possibly existing sentiment links in the presence of heterogeneous information. First, due to the lack of explicit sentiment links in mainstream social networks, we establish a labeled heterogeneous sentiment dataset which consists of users' sentiment relation, social relation and profile knowledge by entity-level sentiment extraction method. Then we propose a novel and flexible end-to-end Signed Heterogeneous Information Network Embedding (SHINE) framework to extract users' latent representations from heterogeneous networks and predict the sign of unobserved sentiment links. SHINE utilizes multiple deep autoencoders to map each user into a low-dimension feature space while preserving the network structure. We demonstrate the superiority of SHINE over state-of-the-art baselines on link prediction and node recommendation in two real-world datasets. The experimental results also prove the efficacy of SHINE in cold start scenario.

stat.ML↗

GraphGAN: Graph Representation Learning with Generative Adversarial Nets

The goal of graph representation learning is to embed each vertex in a graph into a low-dimensional vector space. Existing graph representation learning methods can be classified into two categories: generative models that learn the underlying connectivity distribution in the graph, and discriminative models that predict the probability of edge existence between a pair of vertices. In this paper, we propose GraphGAN, an innovative graph representation learning framework unifying above two classes of methods, in which the generative model and discriminative model play a game-theoretical minimax game. Specifically, for a given vertex, the generative model tries to fit its underlying true connectivity distribution over all other vertices and produces "fake" samples to fool the discriminative model, while the discriminative model tries to detect whether the sampled vertex is from ground truth or generated by the generative model. With the competition between these two models, both of them can alternately and iteratively boost their performance. Moreover, when considering the implementation of generative model, we propose a novel graph softmax to overcome the limitations of traditional softmax function, which can be proven satisfying desirable properties of normalization, graph structure awareness, and computational efficiency. Through extensive experiments on real-world datasets, we demonstrate that GraphGAN achieves substantial gains in a variety of applications, including link prediction, node classification, and recommendation, over state-of-the-art baselines.

cs.LG↗

A World of Difference: Divergent Word Interpretations among People

Divergent word usages reflect differences among people. In this paper, we present a novel angle for studying word usage divergence -- word interpretations. We propose an approach that quantifies semantic differences in interpretations among different groups of people. The effectiveness of our approach is validated by quantitative evaluations. Experiment results indicate that divergences in word interpretations exist. We further apply the approach to two well studied types of differences between people -- gender and region. The detected words with divergent interpretations reveal the unique features of specific groups of people. For gender, we discover that certain different interests, social attitudes, and characters between males and females are reflected in their divergent interpretations of many words. For region, we find that specific interpretations of certain words reveal the geographical and cultural features of different regions.

cs.CL↗