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Xing Zhu

Publications and source records attributed to Xing Zhu.

At least 37 records · Page 2Linked to original sources

Scalable Fluxonium Quantum Processors via Tunable-Coupler Architecture

Superconducting quantum processors have largely converged on transmon-based architectures, while alternative qubit modalities with intrinsic error protection have lacked a demonstrated path to scalable system integration. In particular, although tunable-coupler-mediated interactions have been validated for small fluxonium systems, it remains unclear whether such designs can be scaled to a multi-qubit lattice. Here, we establish a scalable fluxonium processor architecture based on a modular qubit-coupler unit cell engineered to suppress residual interactions and spectator errors in a many-qubit lattice. The system enables parallel single-qubit gate fidelities approaching 99.99% and two-qubit CZ gate fidelities around 99%. With an optimized gate duration of 32 ns, the best CZ gate fidelity reaches 99.9%. We further validate this architecture in a 22-qubit processor based on the same configuration, where parallel operations enable the deterministic generation of Greenberger-Horne-Zeilinger states involving up to 10 qubits. Together, these results demonstrate that the fluxonium-tunable-coupler unit cell composes without emergent interaction pathologies and establish fluxonium as a scalable superconducting qubit platform.

quant-ph↗

Causal World Modeling for Robot Control

This work highlights that video world modeling, alongside vision-language pre-training, establishes a fresh and independent foundation for robot learning. Intuitively, video world models provide the ability to imagine the near future by understanding the causality between actions and visual dynamics. Inspired by this, we introduce LingBot-VA, an autoregressive diffusion framework that learns frame prediction and policy execution simultaneously. Our model features three carefully crafted designs: (1) a shared latent space, integrating vision and action tokens, driven by a Mixture-of-Transformers (MoT) architecture, (2) a closed-loop rollout mechanism, allowing for ongoing acquisition of environmental feedback with ground-truth observations, (3) an asynchronous inference pipeline, parallelizing action prediction and motor execution to support efficient control. We evaluate our model on both simulation benchmarks and real-world scenarios, where it shows significant promise in long-horizon manipulation, data efficiency in post-training, and strong generalizability to novel configurations. The code and model are made publicly available to facilitate the community.

cs.CV↗

Advancing Open-source World Models

We present LingBot-World, an open-sourced world simulator stemming from video generation. Positioned as a top-tier world model, LingBot-World offers the following features. (1) It maintains high fidelity and robust dynamics in a broad spectrum of environments, including realism, scientific contexts, cartoon styles, and beyond. (2) It enables a minute-level horizon while preserving contextual consistency over time, which is also known as "long-term memory". (3) It supports real-time interactivity, achieving a latency of under 1 second when producing 16 frames per second. We provide public access to the code and model in an effort to narrow the divide between open-source and closed-source technologies. We believe our release will empower the community with practical applications across areas like content creation, gaming, and robot learning.

cs.CV↗

Masked Depth Modeling for Spatial Perception

Spatial visual perception is a fundamental requirement in physical-world applications like autonomous driving and robotic manipulation, driven by the need to interact with 3D environments. Capturing pixel-aligned metric depth using RGB-D cameras would be the most viable way, yet it usually faces obstacles posed by hardware limitations and challenging imaging conditions, especially in the presence of specular or texture-less surfaces. In this work, we argue that the inaccuracies from depth sensors can be viewed as "masked" signals that inherently reflect underlying geometric ambiguities. Building on this motivation, we present LingBot-Depth, a depth completion model which leverages visual context to refine depth maps through masked depth modeling and incorporates an automated data curation pipeline for scalable training. It is encouraging to see that our model outperforms top-tier RGB-D cameras in terms of both depth precision and pixel coverage. Experimental results on a range of downstream tasks further suggest that LingBot-Depth offers an aligned latent representation across RGB and depth modalities. We release the code, checkpoint, and 3M RGB-depth pairs (including 2M real data and 1M simulated data) to the community of spatial perception.

cs.CV↗

Converting qubit relaxation into erasures with a single fluxonium

Qubits that experience predominantly erasure errors offer distinct advantages for fault-tolerant operation. Indeed, dual-rail encoded erasure qubits in superconducting cavities and transmons have demonstrated high-fidelity operations by converting physical-qubit relaxation into logical-qubit erasures, but this comes at the cost of increased hardware overhead and circuit complexity. Here, we address these limitations by realizing erasure conversion in a single fluxonium operated at zero flux, where the logical state is encoded in its 0-2 subspace. A single, carefully engineered resonator provides both mid-circuit erasure detection and end-of-line (EOL) logical measurement. Post-selection on non-erasure outcomes results in more than four-fold increase of the logical lifetime, from $193~μ$s to $869~μ$s. Finally, we characterize measurement-induced logical dephasing as a function of measurement power and frequency, and infer that each erasure check contributes a negligible error of $7.2\times 10^{-5}$. These results establish integer-fluxonium as a promising, resource-efficient platform for erasure-based error mitigation, without requiring additional hardware.

quant-ph↗

PhysRVG: Physics-Aware Unified Reinforcement Learning for Video Generative Models

Physical principles are fundamental to realistic visual simulation, but remain a significant oversight in transformer-based video generation. This gap highlights a critical limitation in rendering rigid body motion, a core tenet of classical mechanics. While computer graphics and physics-based simulators can easily model such collisions using Newton formulas, modern pretrain-finetune paradigms discard the concept of object rigidity during pixel-level global denoising. Even perfectly correct mathematical constraints are treated as suboptimal solutions (i.e., conditions) during model optimization in post-training, fundamentally limiting the physical realism of generated videos. Motivated by these considerations, we introduce, for the first time, a physics-aware reinforcement learning paradigm for video generation models that enforces physical collision rules directly in high-dimensional spaces, ensuring the physics knowledge is strictly applied rather than treated as conditions. Subsequently, we extend this paradigm to a unified framework, termed Mimicry-Discovery Cycle (MDcycle), which allows substantial fine-tuning while fully preserving the model's ability to leverage physics-grounded feedback. To validate our approach, we construct new benchmark PhysRVGBench and perform extensive qualitative and quantitative experiments to thoroughly assess its effectiveness.

cs.CV↗

Collisions and fusion of one- and two-dimensional solitons driven by potential troughs in the cubic-quintic nonlinear Schrödinger equations

We study the formation and collision of one- and two-dimensional (1D and 2D) Gaussian-shaped and flat-top (FT) solitons in the framework of the nonlinear Schrödinger equation with the cubic-quintic nonlinearity and two intersecting potential troughs. We find that Gaussian-Gaussian and Gaussian-FT collisions between the solitons, steered by the troughs, are quasi-elastic, while the collisions between FT solitons may be either quasi-elastic or inelastic, in the form of merger into a single FT soliton, thus spontaneously breaking the symmetry between the steering troughs. The Gaussian-FT collisions, being overall quasi-elastic, generate weak radiation fields.

nlin.PS↗

Reward Forcing: Efficient Streaming Video Generation with Rewarded Distribution Matching Distillation

Efficient streaming video generation is critical for simulating interactive and dynamic worlds. Existing methods distill few-step video diffusion models with sliding window attention, using initial frames as sink tokens to maintain attention performance and reduce error accumulation. However, video frames become overly dependent on these static tokens, resulting in copied initial frames and diminished motion dynamics. To address this, we introduce Reward Forcing, a novel framework with two key designs. First, we propose EMA-Sink, which maintains fixed-size tokens initialized from initial frames and continuously updated by fusing evicted tokens via exponential moving average as they exit the sliding window. Without additional computation cost, EMA-Sink tokens capture both long-term context and recent dynamics, preventing initial frame copying while maintaining long-horizon consistency. Second, to better distill motion dynamics from teacher models, we propose a novel Rewarded Distribution Matching Distillation (Re-DMD). Vanilla distribution matching treats every training sample equally, limiting the model's ability to prioritize dynamic content. Instead, Re-DMD biases the model's output distribution toward high-reward regions by prioritizing samples with greater dynamics rated by a vision-language model. Re-DMD significantly enhances motion quality while preserving data fidelity. We include both quantitative and qualitative experiments to show that Reward Forcing achieves state-of-the-art performance on standard benchmarks while enabling high-quality streaming video generation at 23.1 FPS on a single H100 GPU.

cs.CV↗

The World is Your Canvas: Painting Promptable Events with Reference Images, Trajectories, and Text

We present WorldCanvas, a framework for promptable world events that enables rich, user-directed simulation by combining text, trajectories, and reference images. Unlike text-only approaches and existing trajectory-controlled image-to-video methods, our multimodal approach combines trajectories -- encoding motion, timing, and visibility -- with natural language for semantic intent and reference images for visual grounding of object identity, enabling the generation of coherent, controllable events that include multi-agent interactions, object entry/exit, reference-guided appearance and counterintuitive events. The resulting videos demonstrate not only temporal coherence but also emergent consistency, preserving object identity and scene despite temporary disappearance. By supporting expressive world events generation, WorldCanvas advances world models from passive predictors to interactive, user-shaped simulators. Our project page is available at: https://worldcanvas.github.io/.

cs.CV↗

MagicQuillV2: Precise and Interactive Image Editing with Layered Visual Cues

We propose MagicQuill V2, a novel system that introduces a \textbf{layered composition} paradigm to generative image editing, bridging the gap between the semantic power of diffusion models and the granular control of traditional graphics software. While diffusion transformers excel at holistic generation, their use of singular, monolithic prompts fails to disentangle distinct user intentions for content, position, and appearance. To overcome this, our method deconstructs creative intent into a stack of controllable visual cues: a content layer for what to create, a spatial layer for where to place it, a structural layer for how it is shaped, and a color layer for its palette. Our technical contributions include a specialized data generation pipeline for context-aware content integration, a unified control module to process all visual cues, and a fine-tuned spatial branch for precise local editing, including object removal. Extensive experiments validate that this layered approach effectively resolves the user intention gap, granting creators direct, intuitive control over the generative process.

cs.CV↗

ZeroDexGrasp: Zero-Shot Task-Oriented Dexterous Grasp Synthesis with Prompt-Based Multi-Stage Semantic Reasoning

Task-oriented dexterous grasping holds broad application prospects in robotic manipulation and human-object interaction. However, most existing methods still struggle to generalize across diverse objects and task instructions, as they heavily rely on costly labeled data to ensure task-specific semantic alignment. In this study, we propose \textbf{ZeroDexGrasp}, a zero-shot task-oriented dexterous grasp synthesis framework integrating Multimodal Large Language Models with grasp refinement to generate human-like grasp poses that are well aligned with specific task objectives and object affordances. Specifically, ZeroDexGrasp employs prompt-based multi-stage semantic reasoning to infer initial grasp configurations and object contact information from task and object semantics, then exploits contact-guided grasp optimization to refine these poses for physical feasibility and task alignment. Experimental results demonstrate that ZeroDexGrasp enables high-quality zero-shot dexterous grasping on diverse unseen object categories and complex task requirements, advancing toward more generalizable and intelligent robotic grasping.

cs.RO↗

One- and two-dimensional solitons under the action of the inverted cubic-quintic nonlinearity

The usual cubic-quintic (CQ) nonlinearity is proved to sustain one- and two-dimensional (1D and 2D) broad (flat-top) solitons. In this work, we demonstrate that 1D and 2D soliton families can be supported, in the semi-infinite bandgap (SIBG), by the interplay of a lattice potential and the nonlinearity including self-defocusing cubic and self-focusing quintic terms, with the sign combination inverted with respect to the usual CQ nonlinearity. The families include fundamental and dipole solitons in 1D, and fundamental, quadrupole, and vortex solitons in 2D. The power, shapes, and stability of the solitons are reported. The results are strongly affected by the positions of the solitons in SIBG, the families being unstable very close to or very far from the SIBG's edge. The inverted CQ nonlinearity, considered in this work, sustains sharp 1D and 2D stable solitons, which can be naturally used as bit pixels in photonic data-processing applications.

nlin.PS↗

BoxDreamer: Dreaming Box Corners for Generalizable Object Pose Estimation

This paper presents a generalizable RGB-based approach for object pose estimation, specifically designed to address challenges in sparse-view settings. While existing methods can estimate the poses of unseen objects, their generalization ability remains limited in scenarios involving occlusions and sparse reference views, restricting their real-world applicability. To overcome these limitations, we introduce corner points of the object bounding box as an intermediate representation of the object pose. The 3D object corners can be reliably recovered from sparse input views, while the 2D corner points in the target view are estimated through a novel reference-based point synthesizer, which works well even in scenarios involving occlusions. As object semantic points, object corners naturally establish 2D-3D correspondences for object pose estimation with a PnP algorithm. Extensive experiments on the YCB-Video and Occluded-LINEMOD datasets show that our approach outperforms state-of-the-art methods, highlighting the effectiveness of the proposed representation and significantly enhancing the generalization capabilities of object pose estimation, which is crucial for real-world applications.

cs.CV↗

SpatialTrackerV2: 3D Point Tracking Made Easy

We present SpatialTrackerV2, a feed-forward 3D point tracking method for monocular videos. Going beyond modular pipelines built on off-the-shelf components for 3D tracking, our approach unifies the intrinsic connections between point tracking, monocular depth, and camera pose estimation into a high-performing and feedforward 3D point tracker. It decomposes world-space 3D motion into scene geometry, camera ego-motion, and pixel-wise object motion, with a fully differentiable and end-to-end architecture, allowing scalable training across a wide range of datasets, including synthetic sequences, posed RGB-D videos, and unlabeled in-the-wild footage. By learning geometry and motion jointly from such heterogeneous data, SpatialTrackerV2 outperforms existing 3D tracking methods by 30%, and matches the accuracy of leading dynamic 3D reconstruction approaches while running 50$\times$ faster.

cs.CV↗

High coherence fluxonium manufactured with a wafer-scale uniformity process

Fluxonium qubits are recognized for their high coherence times and high operation fidelities, attributed to their unique design incorporating a superinductor, which is typically implemented using an array of over 100 Josephson junctions. However, this complexity poses significant fabrication challenges, particularly in achieving high yield and junction uniformity with traditional methods. Here, we introduce an overlap process for Josephson junction fabrication that achieves nearly 100% yield and maintains uniformity across a 2-inch wafer with less than 5% variation for the phase slip junction and less than 2% for the entire junction array. We use a compact junction array design that achieves state-of-the-art dielectric loss tangents and flux noise levels, as confirmed by multiple devices. This enables fluxonium qubits to reach energy relaxation times exceeding 1 millisecond at the flux frustration point. This work paves the way for scalable high coherence fluxonium processors using CMOS-compatible processes, marking a significant step towards practical quantum computing.

quant-ph↗

Solitons in composite linear-nonlinear moiré lattices

We produce families of two-dimensional gap solitons (GSs) maintained by moiré lattices (MLs) composed of linear and nonlinear sublattices, with the defocusing sign of the nonlinearity. Depending on the angle between the sublattices, the ML may be quasiperiodic or periodic, composed of mutually incommensurate or commensurate sublattices, respectively (in the latter case, the inter-lattice angle corresponds to Pythagorean triples). The GSs include fundamental, quadrupole, and octupole solitons, as well as quadrupoles and octupoles carrying unitary vorticity. Stability segments of the GS families are identified by means of the linearized equation for small perturbations, and confirmed by direct simulations of perturbed evolution.

physics.optics↗

Driving non-trivial quantum phases in conventional semiconductors with intense excitonic fields

Inducing novel quantum phases and topologies in materials using intense light fields is a key objective of modern condensed matter physics, but nonetheless faces significant experimental challenges. Alternately, theory predicts that in the dense limit, excitons - collective excitations composed of Coulomb-bound electron-hole pairs - could also drive exotic quantum phenomena. However, the direct observation of these phenomena requires the resolution of electronic structure in momentum space in the presence of excitons, which became possible only recently. Here, using time- and angle-resolved photoemission spectroscopy of an atomically thin semiconductor in the presence of a high-density of resonantly and coherently photoexcited excitons, we observe the Bardeen-Cooper-Schrieffer (BCS) excitonic state - analogous to the Cooper pairs of superconductivity. We see the valence band transform from a conventional paraboloid into a Mexican-hat like Bogoliubov dispersion - a hallmark of the excitonic insulator phase; and we observe the recently predicted giant exciton-driven Floquet effects. Our work realizes the promise that intense bosonic fields, other than photons, can also drive novel quantum phenomena and phases in materials.

cond-mat.mtrl-sci↗

Second-harmonic generation in the system with fractional diffraction

We construct a family of bright optical solitons composed of fundamental frequency (FF) and second-harmonic (SH) components in the one-dimensional (planar) waveguide with the quadratic (second-harmonic-generating) nonlinearity and effective fractional diffraction, characterized by the Levy index α, taking values between 2 and 0.5, which correspond to the non-fractional diffraction and critical collapse, respectively. The existence domain and stability boundary for the solitons are delineated in the space of α, FF-SH mismatch parameter, and propagation constant. The stability boundary is tantamount to that predicted by the Vakhitov-Kolokolov criterion, while unstable solitons spontaneously evolve into localized breathers. A sufficiently weak transverse kick applied to the stable solitons excite small internal vibrations in the stable solitons, without setting them in motion. A stronger kick makes the solitons' trajectories tilted, simultaneously destabilizing the solitons.

nlin.PS↗