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Xinge Yu

Publications and source records attributed to Xinge Yu.

3 recordsLinked to original sources

Grounding-Aware Judge Reward Reinforcement Learning for Out-of-Domain Face Anti-Spoofing

Face Anti-Spoofing (FAS) must distinguish genuine faces from presentation attacks. A unified Multimodal Large Language Model (MLLM) is an attractive solution: it detects physical attacks (print, replay, mask) in one model and produces interpretable forensic evidence via Chain-of-Thought (CoT). A central obstacle to post-training such a model with reinforcement learning is that FAS reasoning has no rule-verifiable ground truth: only the binary verdict is checkable, while the reasoning chain cannot be verified by any hand-crafted rule. Optimizing the verdict alone is therefore a sparse, hackable signal. The model can reach the correct answer through a shortcut such as a false-rejection bias, which does not generalize. We address this with a grounding-aware judge reward. A 32B vision-language judge scores each reasoning chain against the image on evidence anchoring, logical coherence, and domain knowledge, turning the image itself into the verification signal. The reward is applied in a Group Relative Policy Optimization (GRPO) stage after CoT supervised fine-tuning. It is the judge, rather than the RL objective, that supplies the process supervision a verdict-only reward cannot. Our study starts from a model that already performs well In-Domain (ID) after CoT-based supervised fine-tuning and asks how to improve its Out-of-Domain (OOD) generalization. We find that grounding-aware rewards are an effective means to that end. We validate the method on OOD generalization, where the reward reduces ACER on two physical benchmarks (LCC-FASD 0.288 to 0.273, MSU-MFSD 0.431 to 0.409) while preserving ID accuracy (CelebA-Spoof 0.033 to 0.035). Against ResNet-50/101 and CLIP-ViT-B/16 baselines, the MLLM dominates ID and matches or surpasses the strongest baseline OOD. To our knowledge this is the first use of LLM-as-judge process supervision for FAS.

cs.CV↗

Toward Ubiquitous 3D Object Digitization: A Wearable Computing Framework for Non-Invasive Physical Property Acquisition

Accurately digitizing physical objects is central to many applications, including virtual/augmented reality, industrial design, and e-commerce. Prior research has demonstrated efficient and faithful reconstruction of objects' geometric shapes and visual appearances, which suffice for digitally representing rigid objects. In comparison, physical properties, such as elasticity and pressure, are also indispensable to the behavioral fidelity of digitized deformable objects. However, existing approaches to acquiring these quantities either rely on invasive specimen collection or expensive/bulky laboratory setups, making them inapplicable to consumer-level usage. To fill this gap, we propose a wearable and non-invasive computing framework that allows users to conveniently estimate the material elasticity and internal pressure of deformable objects through finger touches. This is achieved by modeling their local surfaces as pressurized elastic shells and analytically deriving the two physical properties from finger-induced wrinkling patterns. Together with photogrammetry-reconstructed geometry and textures, the two estimated physical properties enable us to faithfully replicate the motion and deformation behaviors of several deformable objects. For the pressure estimation, our model achieves a relative error of 3.5%. In the interaction experiments, the virtual-physical deformation discrepancy measures less than 10.1%. Generalization to objects of irregular shape further demonstrates the potential of our approach in practical applications. We envision this work to provide insights for and motivate research toward democratizing the ubiquitous and pervasive digitization of our physical surroundings in daily, industrial, and scientific scenarios.

cs.GR↗

ViboPneumo: A Vibratory-Pneumatic Finger-Worn Haptic Device for Altering Perceived Texture Roughness in Mixed Reality

Extensive research has been done in haptic feedback for texture simulation in virtual reality (VR). However, it is challenging to modify the perceived tactile texture of existing physical objects which usually serve as anchors for virtual objects in mixed reality (MR). In this paper, we present ViboPneumo, a finger-worn haptic device that uses vibratory-pneumatic feedback to modulate (i.e., increase and decrease) the perceived roughness of the material surface contacted by the user's fingerpad while supporting the perceived sensation of other haptic properties (e.g., temperature or stickiness) in MR. Our device includes a silicone-based pneumatic actuator that can lift the user's fingerpad on the physical surface to reduce the contact area for roughness decreasing, and an on-finger vibrator for roughness increasing. Our user-perception experimental results showed that the participants could perceive changes in roughness, both increasing and decreasing, compared to the original material surface. We also observed the overlapping roughness ratings among certain haptic stimuli (i.e., vibrotactile and pneumatic) and the originally perceived roughness of some materials without any haptic feedback. This suggests the potential to alter the perceived texture of one type of material to another in terms of roughness (e.g., modifying the perceived texture of ceramics as glass). Lastly, a user study of MR experience showed that ViboPneumo could significantly improve the MR user experience, particularly for visual-haptic matching, compared to the condition of a bare finger. We also demonstrated a few application scenarios for ViboPneumo.

cs.HC↗