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Xinge Zhu

Publications and source records attributed to Xinge Zhu.

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Implicit Drifting Policy: One-Step Action Generation via Conditional Expert Geometry

Generative action policies based on diffusion or flow matching excel in behavior cloning, yet their iterative sampling is prohibitive for high-frequency robot control. While recent one-step formulations alleviate this latency, they inevitably discard the intermediate trajectory evolution that provides crucial action correction. Directly recovering this mechanism by explicitly estimating a training-time drifting field is mathematically ill-posed due to extreme conditional demonstration sparsity. We introduce Implicit Drifting Policy (IDP), a one-step imitation learning framework that brings the training-time correction of Drifting into policy learning without explicit vector field estimation. IDP extracts a conditional expert geometry from the local variation of observation-similar expert actions, and compares it against a global reference geometry to isolate condition-specific constraints. This local geometric structure adaptively weights a scalar potential objective. Combined with an expert-proximal terminal evaluation, IDP directly enforces manifold constraints on the one-step generator during training. Extensive evaluations across 2D, 3D, and real-world manipulation tasks show IDP effectively maintains adherence to valid action manifolds, improving upon explicit drifting methods and achieving competitive performance with strong one-step baselines.

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From Noise to Intent: Anchoring Generative VLA Policies with Residual Bridges

Bridging high-level semantic understanding with low-level physical control remains a persistent challenge in embodied intelligence, stemming from the fundamental spatiotemporal scale mismatch between cognition and action. Existing generative VLA policies typically adopt a "Generation-from-Noise" paradigm, which disregards this disparity, leading to representation inefficiency and weak condition alignment during optimization. In this work, we propose ResVLA, an architecture that shifts the paradigm to "Refinement-from-Intent." Recognizing that robotic motion naturally decomposes into global intent and local dynamics, ResVLA utilizes spectral analysis to decouple control into a deterministic low-frequency anchor and a stochastic high-frequency residual. By anchoring the generative process on the predicted intent, our model focuses strictly on refining local dynamics via a residual diffusion bridge. Extensive simulation experiments show that ResVLA achieves competitive performance, strong robustness to language and robot embodiment perturbations, and faster convergence than standard generative baselines. ResVLA also demonstrates strong performance in real-world robot experiments.

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SocialMirror: Reconstructing 3D Human Interaction Behaviors from Monocular Videos with Semantic and Geometric Guidance

Accurately reconstructing human behavior in close-interaction scenarios is crucial for enabling realistic virtual interactions in augmented reality, precise motion analysis in sports, and natural collaborative behavior in human-robot tasks. Reliable reconstruction in these contexts significantly enhances the realism and effectiveness of AI-driven interactive applications. However, human reconstruction from monocular videos in close-interaction scenarios remains challenging due to severe mutual occlusions, leading local motion ambiguity, disrupted temporal continuity and spatial relationship error. In this paper, we propose SocialMirror, a diffusion-based framework that integrates semantic and geometric cues to effectively address these issues. Specifically, we first leverage high-level interaction descriptions generated by a vision-language model to guide a semantic-guided motion infiller, hallucinating occluded bodies and resolving local pose ambiguities. Next, we propose a sequence-level temporal refiner that enforces smooth, jitter-free motions, while incorporating geometric constraints during sampling to ensure plausible contact and spatial relationships. Evaluations on multiple interaction benchmarks show that SocialMirror achieves state-of-the-art performance in reconstructing interactive human meshes, demonstrating strong generalization across unseen datasets and in-the-wild scenarios. The code will be released upon publication.

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ReMoGen: Real-time Human Interaction-to-Reaction Generation via Modular Learning from Diverse Data

Human behaviors in real-world environments are inherently interactive, with an individual's motion shaped by surrounding agents and the scene. Such capabilities are essential for applications in virtual avatars, interactive animation, and human-robot collaboration. We target real-time human interaction-to-reaction generation, which generates the ego's future motion from dynamic multi-source cues, including others' actions, scene geometry, and optional high-level semantic inputs. This task is fundamentally challenging due to (i) limited and fragmented interaction data distributed across heterogeneous single-person, human-human, and human-scene domains, and (ii) the need to produce low-latency yet high-fidelity motion responses during continuous online interaction. To address these challenges, we propose ReMoGen (Reaction Motion Generation), a modular learning framework for real-time interaction-to-reaction generation. ReMoGen leverages a universal motion prior learned from large-scale single-person motion datasets and adapts it to target interaction domains through independently trained Meta-Interaction modules, enabling robust generalization under data-scarce and heterogeneous supervision. To support responsive online interaction, ReMoGen performs segment-level generation together with a lightweight Frame-wise Segment Refinement module that incorporates newly observed cues at the frame level, improving both responsiveness and temporal coherence without expensive full-sequence inference. Extensive experiments across human-human, human-scene, and mixed-modality interaction settings show that ReMoGen produces high-quality, coherent, and responsive reactions, while generalizing effectively across diverse interaction scenarios.

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Driving Like Yourself: A Benchmark for Closed-Loop Personalized End-to-End Autonomous Driving

Human driving behavior is inherently diverse, yet most end-to-end autonomous driving (E2E-AD) systems learn a single average driving style, neglecting individual differences. Achieving personalized E2E-AD faces challenges across three levels: limited real-world datasets with individual-level annotations, a lack of quantitative metrics for evaluating personal driving styles, and the absence of algorithms that can learn stylized representations from users' trajectories. To address these gaps, we propose Person2Drive, a comprehensive personalized E2E-AD platform and benchmark. It includes an open-source, flexible data collection system that simulates realistic scenarios to generate scalable, diverse personalized driving datasets; style vector-based evaluation metrics with Maximum Mean Discrepancy and KL divergence to comprehensively quantify individual driving behaviors; and a personalized E2E-AD framework with a style reward model that efficiently adapts E2E models for safe and individualized driving. Crucially, our framework enables plug-and-play personalization by fine-tuning only the trajectory prediction head, preserving the pretrained base model and ensuring safety. Extensive experiments demonstrate that Person2Drive enables fine-grained analysis and effective personalization, while preserving driving performance and success rate even in challenging scenarios.

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MoE3D: Mixture of Experts meets Multi-Modal 3D Understanding

Multi-modal 3D understanding is a fundamental task in computer vision. Previous multi-modal fusion methods typically employ a single, dense fusion network, struggling to handle the significant heterogeneity and complexity across modalities, leading to suboptimal performance. In this paper, we propose MoE3D, which integrates Mixture of Experts (MoE) into the multi-modal learning framework. The core is that we deploy a set of specialized "expert" networks, each adept at processing a specific modality or a mode of cross-modal interaction. Specifically, the MoE-based transformer is designed to better utilize the complementary information hidden in the visual features. Information aggregation module is put forward to further enhance the fusion performance. Top-1 gating is employed to make one expert process features with expert groups, ensuring high efficiency. We further propose a progressive pre-training strategy to better leverage the semantic and 2D prior, thus equipping the network with good initialization. Our MoE3D achieves competitive performance across four prevalent 3D understanding tasks. Notably, our MoE3D surpasses the top-performing counterpart by 6.1 mIoU on Multi3DRefer.

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ReAL-AD: Towards Human-Like Reasoning in End-to-End Autonomous Driving

End-to-end autonomous driving has emerged as a promising approach to unify perception, prediction, and planning within a single framework, reducing information loss and improving adaptability. However, existing methods often rely on fixed and sparse trajectory supervision, limiting their ability to capture the hierarchical reasoning process that human drivers naturally employ. To bridge this gap, we propose ReAL-AD, a Reasoning-Augmented Learning framework that structures decision-making in autonomous driving based on the three-tier human cognitive model: Driving Strategy, Driving Decision, and Driving Operation, where Vision-Language Models (VLMs) are incorporated to enhance situational awareness and structured reasoning across these levels. Specifically, we introduce: (1) the Strategic Reasoning Injector, which formulates high-level driving strategies by interpreting complex traffic contexts from VLM-generated insights; (2) the Tactical Reasoning Integrator, which refines strategic intent into interpretable tactical choices such as lane changes, overtaking, and speed adjustments; and (3) the Hierarchical Trajectory Decoder, which progressively translates tactical decisions into precise control actions for smooth and human-like trajectory execution. Extensive evaluations show that integrating our framework improves planning accuracy and safety by over 30%, making end-to-end autonomous driving more interpretable and aligned with human-like hierarchical reasoning. The project page can be found at: \href{https://4dvlab.github.io/project_page/realad}{\texttt{4dvlab.github.io/project\_page/realad}}

cs.RO

STAGE: A Stream-Centric Generative World Model for Long-Horizon Driving-Scene Simulation

The generation of temporally consistent, high-fidelity driving videos over extended horizons presents a fundamental challenge in autonomous driving world modeling. Existing approaches often suffer from error accumulation and feature misalignment due to inadequate decoupling of spatio-temporal dynamics and limited cross-frame feature propagation mechanisms. To address these limitations, we present STAGE (Streaming Temporal Attention Generative Engine), a novel auto-regressive framework that pioneers hierarchical feature coordination and multi-phase optimization for sustainable video synthesis. To achieve high-quality long-horizon driving video generation, we introduce Hierarchical Temporal Feature Transfer (HTFT) and a novel multi-stage training strategy. HTFT enhances temporal consistency between video frames throughout the video generation process by modeling the temporal and denoising process separately and transferring denoising features between frames. The multi-stage training strategy is to divide the training into three stages, through model decoupling and auto-regressive inference process simulation, thereby accelerating model convergence and reducing error accumulation. Experiments on the Nuscenes dataset show that STAGE has significantly surpassed existing methods in the long-horizon driving video generation task. In addition, we also explored STAGE's ability to generate unlimited-length driving videos. We generated 600 frames of high-quality driving videos on the Nuscenes dataset, which far exceeds the maximum length achievable by existing methods.

cs.CV

HUMOF: Human Motion Forecasting in Interactive Social Scenes

Complex scenes present significant challenges for predicting human behaviour due to the abundance of interaction information, such as human-human and humanenvironment interactions. These factors complicate the analysis and understanding of human behaviour, thereby increasing the uncertainty in forecasting human motions. Existing motion prediction methods thus struggle in these complex scenarios. In this paper, we propose an effective method for human motion forecasting in interactive scenes. To achieve a comprehensive representation of interactions, we design a hierarchical interaction feature representation so that high-level features capture the overall context of the interactions, while low-level features focus on fine-grained details. Besides, we propose a coarse-to-fine interaction reasoning module that leverages both spatial and frequency perspectives to efficiently utilize hierarchical features, thereby enhancing the accuracy of motion predictions. Our method achieves state-of-the-art performance across four public datasets. The source code will be available at https://github.com/scy639/HUMOF.

cs.CV

FreqPolicy: Frequency Autoregressive Visuomotor Policy with Continuous Tokens

Learning effective visuomotor policies for robotic manipulation is challenging, as it requires generating precise actions while maintaining computational efficiency. Existing methods remain unsatisfactory due to inherent limitations in the essential action representation and the basic network architectures. We observe that representing actions in the frequency domain captures the structured nature of motion more effectively: low-frequency components reflect global movement patterns, while high-frequency components encode fine local details. Additionally, robotic manipulation tasks of varying complexity demand different levels of modeling precision across these frequency bands. Motivated by this, we propose a novel paradigm for visuomotor policy learning that progressively models hierarchical frequency components. To further enhance precision, we introduce continuous latent representations that maintain smoothness and continuity in the action space. Extensive experiments across diverse 2D and 3D robotic manipulation benchmarks demonstrate that our approach outperforms existing methods in both accuracy and efficiency, showcasing the potential of a frequency-domain autoregressive framework with continuous tokens for generalized robotic manipulation.Code is available at https://github.com/4DVLab/Freqpolicy

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EvolvingGrasp: Evolutionary Grasp Generation via Efficient Preference Alignment

Dexterous robotic hands often struggle to generalize effectively in complex environments due to the limitations of models trained on low-diversity data. However, the real world presents an inherently unbounded range of scenarios, making it impractical to account for every possible variation. A natural solution is to enable robots learning from experience in complex environments, an approach akin to evolution, where systems improve through continuous feedback, learning from both failures and successes, and iterating toward optimal performance. Motivated by this, we propose EvolvingGrasp, an evolutionary grasp generation method that continuously enhances grasping performance through efficient preference alignment. Specifically, we introduce Handpose wise Preference Optimization (HPO), which allows the model to continuously align with preferences from both positive and negative feedback while progressively refining its grasping strategies. To further enhance efficiency and reliability during online adjustments, we incorporate a Physics-aware Consistency Model within HPO, which accelerates inference, reduces the number of timesteps needed for preference finetuning, and ensures physical plausibility throughout the process. Extensive experiments across four benchmark datasets demonstrate state of the art performance of our method in grasp success rate and sampling efficiency. Our results validate that EvolvingGrasp enables evolutionary grasp generation, ensuring robust, physically feasible, and preference-aligned grasping in both simulation and real scenarios.

cs.CV

FreeCap: Hybrid Calibration-Free Motion Capture in Open Environments

We propose a novel hybrid calibration-free method FreeCap to accurately capture global multi-person motions in open environments. Our system combines a single LiDAR with expandable moving cameras, allowing for flexible and precise motion estimation in a unified world coordinate. In particular, We introduce a local-to-global pose-aware cross-sensor human-matching module that predicts the alignment among each sensor, even in the absence of calibration. Additionally, our coarse-to-fine sensor-expandable pose optimizer further optimizes the 3D human key points and the alignments, it is also capable of incorporating additional cameras to enhance accuracy. Extensive experiments on Human-M3 and FreeMotion datasets demonstrate that our method significantly outperforms state-of-the-art single-modal methods, offering an expandable and efficient solution for multi-person motion capture across various applications.

cs.CV

Registration between Point Cloud Streams and Sequential Bounding Boxes via Gradient Descent

In this paper, we propose an algorithm for registering sequential bounding boxes with point cloud streams. Unlike popular point cloud registration techniques, the alignment of the point cloud and the bounding box can rely on the properties of the bounding box, such as size, shape, and temporal information, which provides substantial support and performance gains. Motivated by this, we propose a new approach to tackle this problem. Specifically, we model the registration process through an overall objective function that includes the final goal and all constraints. We then optimize the function using gradient descent. Our experiments show that the proposed method performs remarkably well with a 40\% improvement in IoU and demonstrates more robust registration between point cloud streams and sequential bounding boxes

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Can LVLMs Obtain a Driver's License? A Benchmark Towards Reliable AGI for Autonomous Driving

Large Vision-Language Models (LVLMs) have recently garnered significant attention, with many efforts aimed at harnessing their general knowledge to enhance the interpretability and robustness of autonomous driving models. However, LVLMs typically rely on large, general-purpose datasets and lack the specialized expertise required for professional and safe driving. Existing vision-language driving datasets focus primarily on scene understanding and decision-making, without providing explicit guidance on traffic rules and driving skills, which are critical aspects directly related to driving safety. To bridge this gap, we propose IDKB, a large-scale dataset containing over one million data items collected from various countries, including driving handbooks, theory test data, and simulated road test data. Much like the process of obtaining a driver's license, IDKB encompasses nearly all the explicit knowledge needed for driving from theory to practice. In particular, we conducted comprehensive tests on 15 LVLMs using IDKB to assess their reliability in the context of autonomous driving and provided extensive analysis. We also fine-tuned popular models, achieving notable performance improvements, which further validate the significance of our dataset. The project page can be found at: \url{https://4dvlab.github.io/project_page/idkb.html}

cs.CV

MCPDepth: Omnidirectional Depth Estimation via Stereo Matching from Multi-Cylindrical Panoramas

Omnidirectional depth estimation presents a significant challenge due to the inherent distortions in panoramic images. Despite notable advancements, the impact of projection methods remains underexplored. We introduce Multi-Cylindrical Panoramic Depth Estimation (MCPDepth), a novel two-stage framework designed to enhance omnidirectional depth estimation through stereo matching across multiple cylindrical panoramas. MCPDepth initially performs stereo matching using cylindrical panoramas, followed by a robust fusion of the resulting depth maps from different views. Unlike existing methods that rely on customized kernels to address distortions, MCPDepth utilizes standard network components, facilitating seamless deployment on embedded devices while delivering exceptional performance. To effectively address vertical distortions in cylindrical panoramas, MCPDepth incorporates a circular attention module, significantly expanding the receptive field beyond traditional convolutions. We provide a comprehensive theoretical and experimental analysis of common panoramic projections-spherical, cylindrical, and cubic-demonstrating the superior efficacy of cylindrical projection. Our method improves the mean absolute error (MAE) by 18.8% on the outdoor dataset Deep360 and by 19.9% on the real dataset 3D60. This work offers practical insights for other tasks and real-world applications, establishing a new paradigm in omnidirectional depth estimation. The code is available at https://github.com/Qjizhi/MCPDepth.

cs.CV

TASeg: Temporal Aggregation Network for LiDAR Semantic Segmentation

Training deep models for LiDAR semantic segmentation is challenging due to the inherent sparsity of point clouds. Utilizing temporal data is a natural remedy against the sparsity problem as it makes the input signal denser. However, previous multi-frame fusion algorithms fall short in utilizing sufficient temporal information due to the memory constraint, and they also ignore the informative temporal images. To fully exploit rich information hidden in long-term temporal point clouds and images, we present the Temporal Aggregation Network, termed TASeg. Specifically, we propose a Temporal LiDAR Aggregation and Distillation (TLAD) algorithm, which leverages historical priors to assign different aggregation steps for different classes. It can largely reduce memory and time overhead while achieving higher accuracy. Besides, TLAD trains a teacher injected with gt priors to distill the model, further boosting the performance. To make full use of temporal images, we design a Temporal Image Aggregation and Fusion (TIAF) module, which can greatly expand the camera FOV and enhance the present features. Temporal LiDAR points in the camera FOV are used as mediums to transform temporal image features to the present coordinate for temporal multi-modal fusion. Moreover, we develop a Static-Moving Switch Augmentation (SMSA) algorithm, which utilizes sufficient temporal information to enable objects to switch their motion states freely, thus greatly increasing static and moving training samples. Our TASeg ranks 1st on three challenging tracks, i.e., SemanticKITTI single-scan track, multi-scan track and nuScenes LiDAR segmentation track, strongly demonstrating the superiority of our method. Codes are available at https://github.com/LittlePey/TASeg.

cs.CV

A Unified Framework for Human-centric Point Cloud Video Understanding

Human-centric Point Cloud Video Understanding (PVU) is an emerging field focused on extracting and interpreting human-related features from sequences of human point clouds, further advancing downstream human-centric tasks and applications. Previous works usually focus on tackling one specific task and rely on huge labeled data, which has poor generalization capability. Considering that human has specific characteristics, including the structural semantics of human body and the dynamics of human motions, we propose a unified framework to make full use of the prior knowledge and explore the inherent features in the data itself for generalized human-centric point cloud video understanding. Extensive experiments demonstrate that our method achieves state-of-the-art performance on various human-related tasks, including action recognition and 3D pose estimation. All datasets and code will be released soon.

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LaserHuman: Language-guided Scene-aware Human Motion Generation in Free Environment

Language-guided scene-aware human motion generation has great significance for entertainment and robotics. In response to the limitations of existing datasets, we introduce LaserHuman, a pioneering dataset engineered to revolutionize Scene-Text-to-Motion research. LaserHuman stands out with its inclusion of genuine human motions within 3D environments, unbounded free-form natural language descriptions, a blend of indoor and outdoor scenarios, and dynamic, ever-changing scenes. Diverse modalities of capture data and rich annotations present great opportunities for the research of conditional motion generation, and can also facilitate the development of real-life applications. Moreover, to generate semantically consistent and physically plausible human motions, we propose a multi-conditional diffusion model, which is simple but effective, achieving state-of-the-art performance on existing datasets.

cs.CV