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Xingjian Du

Publications and source records attributed to Xingjian Du.

At least 19 recordsLinked to original sources

Summary of DCASE 2026 Task 5: Audio-Dependent Question Answering

DCASE~2026 Task~5 introduces Audio-Dependent Question Answering (ADQA), which tests whether large audio-language models answer from the audio rather than from textual priors. An Audio-Dependency Filtering (ADF) pipeline combines silent-audio probing, per-option perplexity, a large language model (LLM) commonsense check, and human review to remove items solvable from text alone. The 3000 items that pass form the ADQA-Bench evaluation set, spanning music, speech, and environmental audio. The inaugural edition draws 14 teams and 36 submissions across two tracks defined by total parameter count (up to 100B and under 10B). A Chung-Ang University ensemble of MOSS-Audio-8B-Thinking and Qwen3-Omni-30B reaches the top overall accuracy at \pct{58.33}, and a MOSS-only configuration from the same team leads the sub-10B track at \pct{57.30}. Across the 30 submissions with a comparable development score, evaluation accuracy falls by 11.91 percentage points (pp) on average (median 10.91\,pp) on the hidden evaluation split, which is designed to be harder than the development split. The most common building blocks are: the MOSS-Audio-8B-Thinking backbone (13 of 36 submissions), Low-Rank Adaptation (LoRA) fine-tuning on AudioMCQ-StrongAC, and preference or reinforcement-learning objectives -- Group Relative Policy Optimization (GRPO) in five teams, Group reward-Decoupled Normalization Policy Optimization (GDPO) in two. At test time, prompt engineering is near-universal, and majority or choice-permutation voting is common. Every system misses the same set of 233 evaluation items.

eess.AS

Audio-FLAN: An Instruction-Following Dataset for Unified Audio Understanding and Generation of Speech, Music, and Sound

Recent advancements in audio tokenization have significantly enhanced the integration of audio capabilities into large language models (LLMs). However, audio understanding and generation are often treated as distinct tasks, hindering the development of truly unified audio-language models. While instruction tuning has demonstrated remarkable success in improving generalization and zero-shot learning across text and vision, its application to audio remains largely unexplored. A major obstacle is the lack of comprehensive datasets that unify audio understanding and generation. To address this, we introduce Audio-FLAN, a large-scale instruction-tuning dataset covering 80 diverse tasks across speech, music, and sound domains, with over 100 million instances. Audio-FLAN lays the foundation for unified audio-language models that can seamlessly handle both understanding (e.g., transcription, comprehension) and generation (e.g., speech, music, sound) tasks across a wide range of audio domains in a zero-shot manner. The Audio-FLAN dataset is available on HuggingFace and GitHub.

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SMC-ITA: Sequential Monte Carlo Inference-Time Alignment for Video-to-Audio Generation

Video-to-audio (V2A) generation must jointly satisfy audiovisual alignment, semantic consistency, temporal synchronization, and perceptual quality. While prior work has mainly focused on model architecture, multimodal conditioning, and training objectives, inference-time alignment for V2A remains underexplored. In this paper, we study inference-time alignment for flow-matching-based V2A generation and formulate it as a search problem. We propose Sequential Monte Carlo Inference-Time Alignment (SMC-ITA), which combines lookahead-based reward estimation and sequential Monte Carlo resampling to reallocate computation adaptively using multi-dimensional cross-modal rewards. SMC-ITA improves over naive single-trajectory sampling, achieving a 55.67% relative reduction in DeSync, a 20.23% improvement in IB-score, and a 15.44% improvement in Audio Quality. Under matched NFE budgets, it also achieves the best overall trade-off among the compared search baselines, outperforming Best-of-N and Beam Search. Ablation studies further show that lookahead improves the reliability of intermediate reward estimates and that systematic resampling is a strong practical default for V2A inference-time alignment.

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On Emotion-Sensitive Decision Making of Small Language Model Agents

Small language models (SLM) are increasingly used as interactive decision-making agents, yet most decision-oriented evaluations ignore emotion as a causal factor influencing behavior. We study emotion-sensitive decision making by combining representation-level emotion induction with a structured game-theoretic evaluation. Emotional states are induced using activation steering derived from crowd-validated, real-world emotion-eliciting texts, enabling controlled and transferable interventions beyond prompt-based methods. We introduce a benchmark built around canonical decision templates that span cooperative and competitive incentives under both complete and incomplete information. These templates are instantiated using strategic scenarios from \textsc{Diplomacy}, \textsc{StarCraft II}, and diverse real-world personas. Experiments across multiple model families in various architecture and modalities, show that emotional perturbations systematically affect strategic choices, but the resulting behaviors are often unstable and not fully aligned with human expectations. Finally, we outline an approach to improve robustness to emotion-driven perturbations.

cs.AI

AudioTrust: Benchmarking the Multifaceted Trustworthiness of Audio Large Language Models

The rapid development and widespread adoption of Audio Large Language Models (ALLMs) demand rigorous evaluation of their trustworthiness. However, existing evaluation frameworks are primarily designed for text and fail to capture vulnerabilities introduced by the acoustic properties of audio. We find that significant trustworthiness risks in ALLMs arise from non-semantic acoustic cues, such as timbre, accent, and background noise, which can be exploited to manipulate model behavior. To address this gap, we propose AudioTrust, the first large-scale and systematic framework for evaluating ALLM trustworthiness under audio-specific risks. AudioTrust covers six key dimensions: fairness, hallucination, safety, privacy, robustness, and authenticition. It includes 26 sub-tasks and a curated dataset of more than 4,420 audio samples collected from real-world scenarios, including daily conversations, emergency calls, and voice assistant interactions, and is specifically designed to probe trustworthiness across multiple dimensions. Our comprehensive evaluation spans 18 experimental settings and uses human-validated automated pipelines to enable objective and scalable assessment of model outputs. Experimental results on 14 state-of-the-art open-source and closed-source ALLMs reveal important limitations and failure boundaries under diverse high-risk audio scenarios, providing critical insights for the secure and trustworthy deployment of future audio models. Our platform and benchmark are publicly available at https://github.com/JusperLee/AudioTrust.

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Measuring Audio's Impact on Correctness: Audio-Contribution-Aware Post-Training of Large Audio Language Models

Large Audio Language Models (LALMs) represent an important frontier in multimodal AI, addressing diverse audio tasks. Recently, post-training of LALMs has received increasing attention due to significant performance improvements over foundation models. While single-stage post-training such as reinforcement learning (RL) has demonstrated promising results, multi-stage approaches such as supervised fine-tuning (SFT) followed by RL remain suboptimal. The allocation of data across multiple training stages to maximize LALM capabilities has not been fully explored, and large-scale, high-quality datasets for such research are also lacking. To address these problems, we firstly present AudioMCQ, a comprehensive audio multiple-choice question dataset comprising 571k samples with two kinds of chain-of-thought annotations. Secondly, we investigate the prevalent zero audio-contribution phenomenon in LALMs, where models derive correct answers solely from textual information without processing audio content. We propose Audio-Contribution Filtering to partition data into weak and strong audio-contribution subsets. Based on these insights, we develop two effective post-training paradigms: Weak-to-Strong (SFT on weak audio-contribution data followed by RL on strong audio-contribution data) and Mixed-to-Strong (SFT on mixed audio-contribution data followed by RL on strong audio-contribution data). We achieve first place in the DCASE 2025 Audio-Question-Answering challenge by using AudioMCQ. Additionally, leveraging our dataset with different training strategies, we achieve 78.2\% on MMAU-test-mini, 75.6\% on MMAU, 67.1\% on MMAR, and 70.7\% on MMSU, establishing new state-of-the-art performance.

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YuE: Scaling Open Foundation Models for Long-Form Music Generation

We tackle the task of long-form music generation--particularly the challenging \textbf{lyrics-to-song} problem--by introducing YuE, a family of open foundation models based on the LLaMA2 architecture. Specifically, YuE scales to trillions of tokens and generates up to five minutes of music while maintaining lyrical alignment, coherent musical structure, and engaging vocal melodies with appropriate accompaniment. It achieves this through (1) track-decoupled next-token prediction to overcome dense mixture signals, (2) structural progressive conditioning for long-context lyrical alignment, and (3) a multitask, multiphase pre-training recipe to converge and generalize. In addition, we redesign the in-context learning technique for music generation, enabling versatile style transfer (e.g., converting Japanese city pop into an English rap while preserving the original accompaniment) and bidirectional generation. Through extensive evaluation, we demonstrate that YuE matches or even surpasses some of the proprietary systems in musicality and vocal agility. In addition, fine-tuning YuE enables additional controls and enhanced support for tail languages. Furthermore, beyond generation, we show that YuE's learned representations can perform well on music understanding tasks, where the results of YuE match or exceed state-of-the-art methods on the MARBLE benchmark. Keywords: lyrics2song, song generation, long-form, foundation model, music generation

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RWKV-7 "Goose" with Expressive Dynamic State Evolution

We present RWKV-7 "Goose", a new sequence modeling architecture with constant memory usage and constant inference time per token. Despite being trained on dramatically fewer tokens than other top models, our 2.9 billion parameter language model achieves a new 3B SoTA on multilingual tasks and matches the current 3B SoTA on English language downstream performance. RWKV-7 introduces a newly generalized formulation of the delta rule with vector-valued gating and in-context learning rates, as well as a relaxed value replacement rule. We show that RWKV-7 can perform state tracking and recognize all regular languages, while retaining parallelizability of training. This exceeds the capabilities of Transformers under standard complexity conjectures, which are limited to $\mathsf{TC}^0$. To demonstrate RWKV-7's language modeling capability, we also present an extended open source 3.1 trillion token multilingual corpus, and train four RWKV-7 models ranging from 0.19 billion to 2.9 billion parameters on this dataset. To foster openness, reproduction, and adoption, we release our models and dataset component listing at https://huggingface.co/RWKV, and our training and inference code at https://github.com/RWKV/RWKV-LM all under the Apache 2.0 License.

cs.CL

NotaGen: Advancing Musicality in Symbolic Music Generation with Large Language Model Training Paradigms

We introduce NotaGen, a symbolic music generation model aiming to explore the potential of producing high-quality classical sheet music. Inspired by the success of Large Language Models (LLMs), NotaGen adopts pre-training, fine-tuning, and reinforcement learning paradigms (henceforth referred to as the LLM training paradigms). It is pre-trained on 1.6M pieces of music in ABC notation, and then fine-tuned on approximately 9K high-quality classical compositions conditioned on "period-composer-instrumentation" prompts. For reinforcement learning, we propose the CLaMP-DPO method, which further enhances generation quality and controllability without requiring human annotations or predefined rewards. Our experiments demonstrate the efficacy of CLaMP-DPO in symbolic music generation models with different architectures and encoding schemes. Furthermore, subjective A/B tests show that NotaGen outperforms baseline models against human compositions, greatly advancing musical aesthetics in symbolic music generation.

cs.SD

Llasa: Scaling Train-Time and Inference-Time Compute for Llama-based Speech Synthesis

Recent advances in text-based large language models (LLMs), particularly in the GPT series and the o1 model, have demonstrated the effectiveness of scaling both training-time and inference-time compute. However, current state-of-the-art TTS systems leveraging LLMs are often multi-stage, requiring separate models (e.g., diffusion models after LLM), complicating the decision of whether to scale a particular model during training or testing. This work makes the following contributions: First, we explore the scaling of train-time and inference-time compute for speech synthesis. Second, we propose a simple framework Llasa for speech synthesis that employs a single-layer vector quantizer (VQ) codec and a single Transformer architecture to fully align with standard LLMs such as Llama. Our experiments reveal that scaling train-time compute for Llasa consistently improves the naturalness of synthesized speech and enables the generation of more complex and accurate prosody patterns. Furthermore, from the perspective of scaling inference-time compute, we employ speech understanding models as verifiers during the search, finding that scaling inference-time compute shifts the sampling modes toward the preferences of specific verifiers, thereby improving emotional expressiveness, timbre consistency, and content accuracy. In addition, we released the checkpoint and training code for our TTS model (1B, 3B, 8B) and codec model publicly available.

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Exploring Tokenization Methods for Multitrack Sheet Music Generation

This study explores the tokenization of multitrack sheet music in ABC notation, introducing two methods--bar-stream and line-stream patching. We compare these methods against existing techniques, including bar patching, byte patching, and Byte Pair Encoding (BPE). In terms of both computational efficiency and the musicality of the generated compositions, experimental results show that bar-stream patching performs best overall compared to the others, which makes it a promising tokenization strategy for sheet music generation.

cs.SD

Eagle and Finch: RWKV with Matrix-Valued States and Dynamic Recurrence

We present Eagle (RWKV-5) and Finch (RWKV-6), sequence models improving upon the RWKV (RWKV-4) architecture. Our architectural design advancements include multi-headed matrix-valued states and a dynamic recurrence mechanism that improve expressivity while maintaining the inference efficiency characteristics of RNNs. We introduce a new multilingual corpus with 1.12 trillion tokens and a fast tokenizer based on greedy matching for enhanced multilinguality. We trained four Eagle models, ranging from 0.46 to 7.5 billion parameters, and two Finch models with 1.6 and 3.1 billion parameters and find that they achieve competitive performance across a wide variety of benchmarks. We release all our models on HuggingFace under the Apache 2.0 license. Models at: https://huggingface.co/RWKV Training code at: https://github.com/RWKV/RWKV-LM Inference code at: https://github.com/RWKV/ChatRWKV Time-parallel training code at: https://github.com/RWKV/RWKV-infctx-trainer

cs.CL

SymPAC: Scalable Symbolic Music Generation With Prompts And Constraints

Progress in the task of symbolic music generation may be lagging behind other tasks like audio and text generation, in part because of the scarcity of symbolic training data. In this paper, we leverage the greater scale of audio music data by applying pre-trained MIR models (for transcription, beat tracking, structure analysis, etc.) to extract symbolic events and encode them into token sequences. To the best of our knowledge, this work is the first to demonstrate the feasibility of training symbolic generation models solely from auto-transcribed audio data. Furthermore, to enhance the controllability of the trained model, we introduce SymPAC (Symbolic Music Language Model with Prompting And Constrained Generation), which is distinguished by using (a) prompt bars in encoding and (b) a technique called Constrained Generation via Finite State Machines (FSMs) during inference time. We show the flexibility and controllability of this approach, which may be critical in making music AI useful to creators and users.

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Foundation Models for Music: A Survey

In recent years, foundation models (FMs) such as large language models (LLMs) and latent diffusion models (LDMs) have profoundly impacted diverse sectors, including music. This comprehensive review examines state-of-the-art (SOTA) pre-trained models and foundation models in music, spanning from representation learning, generative learning and multimodal learning. We first contextualise the significance of music in various industries and trace the evolution of AI in music. By delineating the modalities targeted by foundation models, we discover many of the music representations are underexplored in FM development. Then, emphasis is placed on the lack of versatility of previous methods on diverse music applications, along with the potential of FMs in music understanding, generation and medical application. By comprehensively exploring the details of the model pre-training paradigm, architectural choices, tokenisation, finetuning methodologies and controllability, we emphasise the important topics that should have been well explored, like instruction tuning and in-context learning, scaling law and emergent ability, as well as long-sequence modelling etc. A dedicated section presents insights into music agents, accompanied by a thorough analysis of datasets and evaluations essential for pre-training and downstream tasks. Finally, by underscoring the vital importance of ethical considerations, we advocate that following research on FM for music should focus more on such issues as interpretability, transparency, human responsibility, and copyright issues. The paper offers insights into future challenges and trends on FMs for music, aiming to shape the trajectory of human-AI collaboration in the music realm.

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ByteComposer: a Human-like Melody Composition Method based on Language Model Agent

Large Language Models (LLM) have shown encouraging progress in multimodal understanding and generation tasks. However, how to design a human-aligned and interpretable melody composition system is still under-explored. To solve this problem, we propose ByteComposer, an agent framework emulating a human's creative pipeline in four separate steps : "Conception Analysis - Draft Composition - Self-Evaluation and Modification - Aesthetic Selection". This framework seamlessly blends the interactive and knowledge-understanding features of LLMs with existing symbolic music generation models, thereby achieving a melody composition agent comparable to human creators. We conduct extensive experiments on GPT4 and several open-source large language models, which substantiate our framework's effectiveness. Furthermore, professional music composers were engaged in multi-dimensional evaluations, the final results demonstrated that across various facets of music composition, ByteComposer agent attains the level of a novice melody composer.

cs.SD

Joint Music and Language Attention Models for Zero-shot Music Tagging

Music tagging is a task to predict the tags of music recordings. However, previous music tagging research primarily focuses on close-set music tagging tasks which can not be generalized to new tags. In this work, we propose a zero-shot music tagging system modeled by a joint music and language attention (JMLA) model to address the open-set music tagging problem. The JMLA model consists of an audio encoder modeled by a pretrained masked autoencoder and a decoder modeled by a Falcon7B. We introduce preceiver resampler to convert arbitrary length audio into fixed length embeddings. We introduce dense attention connections between encoder and decoder layers to improve the information flow between the encoder and decoder layers. We collect a large-scale music and description dataset from the internet. We propose to use ChatGPT to convert the raw descriptions into formalized and diverse descriptions to train the JMLA models. Our proposed JMLA system achieves a zero-shot audio tagging accuracy of $ 64.82\% $ on the GTZAN dataset, outperforming previous zero-shot systems and achieves comparable results to previous systems on the FMA and the MagnaTagATune datasets.

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Universal Source Separation with Weakly Labelled Data

Universal source separation (USS) is a fundamental research task for computational auditory scene analysis, which aims to separate mono recordings into individual source tracks. There are three potential challenges awaiting the solution to the audio source separation task. First, previous audio source separation systems mainly focus on separating one or a limited number of specific sources. There is a lack of research on building a unified system that can separate arbitrary sources via a single model. Second, most previous systems require clean source data to train a separator, while clean source data are scarce. Third, there is a lack of USS system that can automatically detect and separate active sound classes in a hierarchical level. To use large-scale weakly labeled/unlabeled audio data for audio source separation, we propose a universal audio source separation framework containing: 1) an audio tagging model trained on weakly labeled data as a query net; and 2) a conditional source separation model that takes query net outputs as conditions to separate arbitrary sound sources. We investigate various query nets, source separation models, and training strategies and propose a hierarchical USS strategy to automatically detect and separate sound classes from the AudioSet ontology. By solely leveraging the weakly labelled AudioSet, our USS system is successful in separating a wide variety of sound classes, including sound event separation, music source separation, and speech enhancement. The USS system achieves an average signal-to-distortion ratio improvement (SDRi) of 5.57 dB over 527 sound classes of AudioSet; 10.57 dB on the DCASE 2018 Task 2 dataset; 8.12 dB on the MUSDB18 dataset; an SDRi of 7.28 dB on the Slakh2100 dataset; and an SSNR of 9.00 dB on the voicebank-demand dataset. We release the source code at https://github.com/bytedance/uss

cs.SD

ByteCover3: Accurate Cover Song Identification on Short Queries

Deep learning based methods have become a paradigm for cover song identification (CSI) in recent years, where the ByteCover systems have achieved state-of-the-art results on all the mainstream datasets of CSI. However, with the burgeon of short videos, many real-world applications require matching short music excerpts to full-length music tracks in the database, which is still under-explored and waiting for an industrial-level solution. In this paper, we upgrade the previous ByteCover systems to ByteCover3 that utilizes local features to further improve the identification performance of short music queries. ByteCover3 is designed with a local alignment loss (LAL) module and a two-stage feature retrieval pipeline, allowing the system to perform CSI in a more precise and efficient way. We evaluated ByteCover3 on multiple datasets with different benchmark settings, where ByteCover3 beat all the compared methods including its previous versions.

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