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Xingran Chen

Publications and source records attributed to Xingran Chen.

35 records · Page 2Linked to original sources

Exploring Automatically Perturbed Natural Language Explanations in Relation Extraction

Previous research has demonstrated that natural language explanations provide valuable inductive biases that guide models, thereby improving the generalization ability and data efficiency. In this paper, we undertake a systematic examination of the effectiveness of these explanations. Remarkably, we find that corrupted explanations with diminished inductive biases can achieve competitive or superior performance compared to the original explanations. Our findings furnish novel insights into the characteristics of natural language explanations in the following ways: (1) the impact of explanations varies across different training styles and datasets, with previously believed improvements primarily observed in frozen language models. (2) While previous research has attributed the effect of explanations solely to their inductive biases, our study shows that the effect persists even when the explanations are completely corrupted. We propose that the main effect is due to the provision of additional context space. (3) Utilizing the proposed automatic perturbed context, we were able to attain comparable results to annotated explanations, but with a significant increase in computational efficiency, 20-30 times faster.

cs.CL↗

MotifRetro: Exploring the Combinability-Consistency Trade-offs in retrosynthesis via Dynamic Motif Editing

Is there a unified framework for graph-based retrosynthesis prediction? Through analysis of full-, semi-, and non-template retrosynthesis methods, we discovered that they strive to strike an optimal balance between combinability and consistency: \textit{Should atoms be combined as motifs to simplify the molecular editing process, or should motifs be broken down into atoms to reduce the vocabulary and improve predictive consistency?} Recent works have studied several specific cases, while none of them explores different combinability-consistency trade-offs. Therefore, we propose MotifRetro, a dynamic motif editing framework for retrosynthesis prediction that can explore the entire trade-off space and unify graph-based models. MotifRetro comprises two components: RetroBPE, which controls the combinability-consistency trade-off, and a motif editing model, where we introduce a novel LG-EGAT module to dynamiclly add motifs to the molecule. We conduct extensive experiments on USPTO-50K to explore how the trade-off affects the model performance and finally achieve state-of-the-art performance.

q-bio.BM↗

Containing a spread through sequential learning: to exploit or to explore?

The spread of an undesirable contact process, such as an infectious disease (e.g. COVID-19), is contained through testing and isolation of infected nodes. The temporal and spatial evolution of the process (along with containment through isolation) render such detection as fundamentally different from active search detection strategies. In this work, through an active learning approach, we design testing and isolation strategies to contain the spread and minimize the cumulative infections under a given test budget. We prove that the objective can be optimized, with performance guarantees, by greedily selecting the nodes to test. We further design reward-based methodologies that effectively minimize an upper bound on the cumulative infections and are computationally more tractable in large networks. These policies, however, need knowledge about the nodes' infection probabilities which are dynamically changing and have to be learned by sequential testing. We develop a message-passing framework for this purpose and, building on that, show novel tradeoffs between exploitation of knowledge through reward-based heuristics and exploration of the unknown through a carefully designed probabilistic testing. The tradeoffs are fundamentally distinct from the classical counterparts under active search or multi-armed bandit problems (MABs). We provably show the necessity of exploration in a stylized network and show through simulations that exploration can outperform exploitation in various synthetic and real-data networks depending on the parameters of the network and the spread.

cs.LG↗

Group Testing with Correlation under Edge-Faulty Graphs

In applications of group testing in networks, e.g. identifying individuals who are infected by a disease spread over a network, exploiting correlation among network nodes provides fundamental opportunities in reducing the number of tests needed. We model and analyze group testing on $n$ correlated nodes whose interactions are specified by a graph $G$. We model correlation through an edge-faulty random graph formed from $G$ in which each edge is dropped with probability $1-r$, and all nodes in the same component have the same state. We consider three classes of graphs: cycles and trees, $d$-regular graphs and stochastic block models or SBM, and obtain lower and upper bounds on the number of tests needed to identify the defective nodes. Our results are expressed in terms of the number of tests needed when the nodes are independent and they are in terms of $n$, $r$, and the target error. In particular, we quantify the fundamental improvements that exploiting correlation offers by the ratio between the total number of nodes $n$ and the equivalent number of independent nodes in a classic group testing algorithm. The lower bounds are derived by illustrating a strong dependence of the number of tests needed on the expected number of components. In this regard, we establish a new approximation for the distribution of component sizes in "$d$-regular trees" which may be of independent interest and leads to a lower bound on the expected number of components in $d$-regular graphs. The upper bounds are found by forming dense subgraphs in which nodes are more likely to be in the same state. When $G$ is a cycle or tree, we show an improvement by a factor of $log(1/r)$. For grid, a graph with almost $2n$ edges, the improvement is by a factor of ${(1-r) \log(1/r)}$, indicating drastic improvement compared to trees. When $G$ has a larger number of edges, as in SBM, the improvement can scale in $n$.

cs.IT↗

MAP-Music2Vec: A Simple and Effective Baseline for Self-Supervised Music Audio Representation Learning

The deep learning community has witnessed an exponentially growing interest in self-supervised learning (SSL). However, it still remains unexplored how to build a framework for learning useful representations of raw music waveforms in a self-supervised manner. In this work, we design Music2Vec, a framework exploring different SSL algorithmic components and tricks for music audio recordings. Our model achieves comparable results to the state-of-the-art (SOTA) music SSL model Jukebox, despite being significantly smaller with less than 2% of parameters of the latter. The model will be released on Huggingface(Please refer to: https://huggingface.co/m-a-p/music2vec-v1)

cs.SD↗

Instance-based Learning for Knowledge Base Completion

In this paper, we propose a new method for knowledge base completion (KBC): instance-based learning (IBL). For example, to answer (Jill Biden, lived city,? ), instead of going directly to Washington D.C., our goal is to find Joe Biden, who has the same lived city as Jill Biden. Through prototype entities, IBL provides interpretability. We develop theories for modeling prototypes and combining IBL with translational models. Experiments on various tasks confirmed the IBL model's effectiveness and interpretability. In addition, IBL shed light on the mechanism of rule-based KBC models. Previous research has generally agreed that rule-based models provide rules with semantically compatible premises and hypotheses. We challenge this view. We begin by demonstrating that some logical rules represent {\it instance-based equivalence} (i.e. prototypes) rather than semantic compatibility. These are denoted as {\it IBL rules}. Surprisingly, despite occupying only a small portion of the rule space, IBL rules outperform non-IBL rules in all four benchmarks. We use a variety of experiments to demonstrate that rule-based models work because they have the ability to represent instance-based equivalence via IBL rules. The findings provide new insights of how rule-based models work and how to interpret their rules.

cs.AI↗

1Cademy @ Causal News Corpus 2022: Leveraging Self-Training in Causality Classification of Socio-Political Event Data

This paper details our participation in the Challenges and Applications of Automated Extraction of Socio-political Events from Text (CASE) workshop @ EMNLP 2022, where we take part in Subtask 1 of Shared Task 3. We approach the given task of event causality detection by proposing a self-training pipeline that follows a teacher-student classifier method. More specifically, we initially train a teacher model on the true, original task data, and use that teacher model to self-label data to be used in the training of a separate student model for the final task prediction. We test how restricting the number of positive or negative self-labeled examples in the self-training process affects classification performance. Our final results show that using self-training produces a comprehensive performance improvement across all models and self-labeled training sets tested within the task of event causality sequence classification. On top of that, we find that self-training performance did not diminish even when restricting either positive/negative examples used in training. Our code is be publicly available at https://github.com/Gzhang-umich/1CademyTeamOfCASE.

cs.CL↗

1Cademy @ Causal News Corpus 2022: Enhance Causal Span Detection via Beam-Search-based Position Selector

In this paper, we present our approach and empirical observations for Cause-Effect Signal Span Detection -- Subtask 2 of Shared task 3~\cite{tan-etal-2022-event} at CASE 2022. The shared task aims to extract the cause, effect, and signal spans from a given causal sentence. We model the task as a reading comprehension (RC) problem and apply a token-level RC-based span prediction paradigm to the task as the baseline. We explore different training objectives to fine-tune the model, as well as data augmentation (DA) tricks based on the language model (LM) for performance improvement. Additionally, we propose an efficient beam-search post-processing strategy to due with the drawbacks of span detection to obtain a further performance gain. Our approach achieves an average $F_1$ score of 54.15 and ranks \textbf{$1^{st}$} in the CASE competition. Our code is available at \url{https://github.com/Gzhang-umich/1CademyTeamOfCASE}.

cs.CL↗

Real-time Sampling and Estimation on Random Access Channels: Age of Information and Beyond

Efficient sampling and remote estimation are critical for a plethora of wireless-empowered applications in the Internet of Things and cyber-physical systems. Motivated by such applications, this work proposes decentralized policies for the real-time monitoring and estimation of autoregressive processes over random access channels. Two classes of policies are investigated: (i) oblivious schemes in which sampling and transmission policies are independent of the processes that are monitored, and (ii) non-oblivious schemes in which transmitters causally observe their corresponding processes for decision making. In the class of oblivious policies, we show that minimizing the expected time-average estimation error is equivalent to minimizing the expected age of information. Consequently, we prove lower and upper bounds on the minimum achievable estimation error in this class. Next, we consider non-oblivious policies and design a threshold policy, called error-based thinning, in which each source node becomes active if its instantaneous error has crossed a fixed threshold (which we optimize). Active nodes then transmit stochastically following a slotted ALOHA policy. A closed-form, approximately optimal, solution is found for the threshold as well as the resulting estimation error. It is shown that non-oblivious policies offer a multiplicative gain close to $3$ compared to oblivious policies. Moreover, it is shown that oblivious policies that use the age of information for decision making improve the state-of-the-art at least by the multiplicative factor $2$. The performance of all discussed policies is compared using simulations. The numerical comparison shows that the performance of the proposed decentralized policy is very close to that of centralized greedy scheduling.

eess.SY↗

Age of Information in Random Access Channels

In applications of remote sensing, estimation, and control, timely communication is not always ensured by high-rate communication. This work proposes distributed age-efficient transmission policies for random access channels with $M$ transmitters. In the first part of this work, we analyze the age performance of stationary randomized policies by relating the problem of finding age to the absorption time of a related Markov chain. In the second part of this work, we propose the notion of \emph{age-gain} of a packet to quantify how much the packet will reduce the instantaneous age of information at the receiver side upon successful delivery. We then utilize this notion to propose a transmission policy in which transmitters act in a distributed manner based on the age-gain of their available packets. In particular, each transmitter sends its latest packet only if its corresponding age-gain is beyond a certain threshold which could be computed adaptively using the collision feedback or found as a fixed value analytically in advance. Both methods improve age of information significantly compared to the state of the art. In the limit of large $M$, we prove that when the arrival rate is small (below $\frac{1}{eM}$), slotted ALOHA-type algorithms are asymptotically optimal. As the arrival rate increases beyond $\frac{1}{eM}$, while age increases under slotted ALOHA, it decreases significantly under the proposed age-based policies. For arrival rates $θ$, $θ=\frac{1}{o(M)}$, the proposed algorithms provide a multiplicative factor of at least two compared to the minimum age under slotted ALOHA (minimum over all arrival rates). We conclude that, as opposed to the common practice, it is beneficial to increase the sampling rate (and hence the arrival rate) and transmit packets selectively based on their age-gain.

cs.NI↗

Enhancing Natural Language Representation with Large-Scale Out-of-Domain Commonsense

We study how to enhance text representation via textual commonsense. We point out that commonsense has the nature of domain discrepancy. Namely, commonsense has different data formats and is domain-independent from the downstream task. This nature brings challenges to introducing commonsense in general text understanding tasks. A typical method of introducing textual knowledge is continuing pre-training over the commonsense corpus. However, it will cause catastrophic forgetting to the downstream task due to the domain discrepancy. In addition, previous methods of directly using textual descriptions as extra input information cannot apply to large-scale commonsense. In this paper, we propose to use large-scale out-of-domain commonsense to enhance text representation. In order to effectively incorporate the commonsense, we proposed OK-Transformer (\underline{O}ut-of-domain \underline{K}nowledge enhanced \underline{Transformer}). OK-Transformer effectively integrates commonsense descriptions and enhances them to the target text representation. In addition, OK-Transformer can adapt to the Transformer-based language models (e.g. BERT, RoBERTa) for free, without pre-training on large-scale unsupervised corpora. We have verified the effectiveness of OK-Transformer in multiple applications such as commonsense reasoning, general text classification, and low-resource commonsense settings.

cs.CL↗

Open Rule Induction

Rules have a number of desirable properties. It is easy to understand, infer new knowledge, and communicate with other inference systems. One weakness of the previous rule induction systems is that they only find rules within a knowledge base (KB) and therefore cannot generalize to more open and complex real-world rules. Recently, the language model (LM)-based rule generation are proposed to enhance the expressive power of the rules. In this paper, we revisit the differences between KB-based rule induction and LM-based rule generation. We argue that, while KB-based methods inducted rules by discovering data commonalities, the current LM-based methods are "learning rules from rules". This limits these methods to only produce "canned" rules whose patterns are constrained by the annotated rules, while discarding the rich expressive power of LMs for free text. Therefore, in this paper, we propose the open rule induction problem, which aims to induce open rules utilizing the knowledge in LMs. Besides, we propose the Orion (\underline{o}pen \underline{r}ule \underline{i}nducti\underline{on}) system to automatically mine open rules from LMs without supervision of annotated rules. We conducted extensive experiments to verify the quality and quantity of the inducted open rules. Surprisingly, when applying the open rules in downstream tasks (i.e. relation extraction), these automatically inducted rules even outperformed the manually annotated rules.

cs.CL↗

Timely Broadcasting in Erasure Networks: Age-Rate Tradeoffs

The interplay between timeliness and rate efficiency is investigated in packet erasure broadcast channels with feedback. A scheduling framework is proposed in which coding actions, as opposed to users, are scheduled to attain desired tradeoffs between rate and age of information (AoI). This tradeoff is formalized by an upper bound on AoI as a function of the target rate constraints and two lower bounds: one as a function of the communication rate and one as a function of the arrival rate. Simulation results show that (i) coding can be beneficial in reducing AoI in the regime of moderate arrival rates even without rate constraints and the benefit increases with the number of users, and (ii) AoI increases with both the target rate constraint and the arrival rate when either is kept fixed, but decreases with them when they are set to be equal.

cs.IT↗

The Interplay of Competition and Cooperation Among Service Providers (Part I)

This paper investigates the incentives of mobile network operators (MNOs) for acquiring additional spectrum to offer mobile virtual network operators (MVNOs) and thereby inviting competition for a common pool of end users (EUs). We consider a base case and two generalizations: (i) one MNO and one MVNO, (ii) one MNO, one MVNO and an outside option, and (iii) two MNOs and one MVNO. In each of these cases, we model the interactions of the service providers (SPs) using a sequential game, identify when the Subgame Perfect Nash Equilibrium (SPNE) exists, when it is unique and characterize the SPNE when it exists. The characterizations are easy to compute, and are in closed form or involve optimizations in only one decision variable. We identify metrics to quantify the interplay between cooperation and competition, and evaluate those as also the SPNEs to show that cooperation between MNO and MVNO can enhance the payoffs of both, while increased competition due to the presence of additional MNOs is beneficial to EUs but reduces the payoffs of the SPs.

cs.NI↗

The Interplay of Competition and Cooperation Among Service Providers (Part II)

This paper investigates the incentives of mobile network operators (MNOs) for acquiring additional spectrum to offer mobile virtual network operators (MVNOs) and thereby inviting competition for a common pool of end users (EUs). We consider interactions between two service providers, an MNO and an MVNO, when the EUs 1) must choose one of them 2) have the option to defect to an outside option should the SP duo offer unsatisfactory access fees or qualities of service. We formulate a multi-stage hybrid of cooperative bargaining and non-cooperative games in which the two SPs jointly determine their spectrum acquisitions, allocations and mutual money flows through the bargaining game, and subsequently individually determine the access fees for the EUs through the non-cooperative game. We identify when the overall equilibrium solutions exist, when it is unique and characterize the equilibrium solutions when they exist. The characterizations are easy to compute, and are in closed form or involve optimizations in only one decision variable. The hybrid framework allows us to determine whether and by how much the different entities benefit due to the cooperation in spectrum acquisition decision.

cs.GT↗

Benefits of Coding on Age of Information in Broadcast Networks

Age of Information (AoI) is studied in two-user broadcast networks with feedback, and lower and upper bounds are derived on the expected weighted sum AoI of the users. In particular, a class of simple coding actions is considered and within this class, randomized and deterministic policies are devised. Explicit conditions are found for symmetric dependent channels under which coded randomized policies strictly outperform the corresponding uncoded policies. Similar behavior is numerically shown for deterministic policies.

cs.NI↗

The Interplay of Competition and Cooperation Among Service Providers

We consider the economics of the interaction between Mobile Virtual Network Operators (MVNOs) and Mobile Network Operators (MNOs). We investigate the incentives of an MNO for offering some of her resources to an MVNO instead of using the resources for her own End-Users (EUs). We consider a market with one MNO and one MVNO, and a continuum of undecided EUs. Two cases for EUs are considered: (i) when EUs need to choose either the MNO or the MVNO, and (ii) when EUs have an outside option. In each of these cases, we consider a non-cooperative framework of sequential game and a cooperative framework of bargaining game. We characterize the Subgame Perfect Nash Equilibria (SPNE) and Nash Bargaining Solution (NBS) of the sequential and bargaining games, respectively. We show that in the non-cooperative framework, SPNE assumes two forms: (i) the MNO invests minimally on her infrastructure and the MVNO leases all the newly invested resources and (ii) the MNO invests more on her infrastructure, the MVNO leases only part of these resources to the MVNO, and the MNO uses the rest herself to attract EUs. Thus, in both, the MNO generates revenue indirectly through the MVNO. In addition to that, in (ii), the MNO generates revenue directly from the EUs. We also prove that in the bargaining framework, the MVNO either reserves all the resources or no resources from the MNO, and the MNO's investments are guided by whether EUs have an outside option. If they don't, then the MNO invests as little as possible on her infrastructure. If they do, then the MNO invests more.

cs.GT↗