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Xingxing Zuo

Publications and source records attributed to Xingxing Zuo.

At least 37 records · Page 2Linked to original sources

Gaussian-LIC: Real-Time Photo-Realistic SLAM with Gaussian Splatting and LiDAR-Inertial-Camera Fusion

In this paper, we present a real-time photo-realistic SLAM method based on marrying Gaussian Splatting with LiDAR-Inertial-Camera SLAM. Most existing radiance-field-based SLAM systems mainly focus on bounded indoor environments, equipped with RGB-D or RGB sensors. However, they are prone to decline when expanding to unbounded scenes or encountering adverse conditions, such as violent motions and changing illumination. In contrast, oriented to general scenarios, our approach additionally tightly fuses LiDAR, IMU, and camera for robust pose estimation and photo-realistic online mapping. To compensate for regions unobserved by the LiDAR, we propose to integrate both the triangulated visual points from images and LiDAR points for initializing 3D Gaussians. In addition, the modeling of the sky and varying camera exposure have been realized for high-quality rendering. Notably, we implement our system purely with C++ and CUDA, and meticulously design a series of strategies to accelerate the online optimization of the Gaussian-based scene representation. Extensive experiments demonstrate that our method outperforms its counterparts while maintaining real-time capability. Impressively, regarding photo-realistic mapping, our method with our estimated poses even surpasses all the compared approaches that utilize privileged ground-truth poses for mapping. Our code has been released on https://github.com/APRIL-ZJU/Gaussian-LIC.

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SimGenHOI: Physically Realistic Whole-Body Humanoid-Object Interaction via Generative Modeling and Reinforcement Learning

Generating physically realistic humanoid-object interactions (HOI) is a fundamental challenge in robotics. Existing HOI generation approaches, such as diffusion-based models, often suffer from artifacts such as implausible contacts, penetrations, and unrealistic whole-body actions, which hinder successful execution in physical environments. To address these challenges, we introduce SimGenHOI, a unified framework that combines the strengths of generative modeling and reinforcement learning to produce controllable and physically plausible HOI. Our HOI generative model, based on Diffusion Transformers (DiT), predicts a set of key actions conditioned on text prompts, object geometry, sparse object waypoints, and the initial humanoid pose. These key actions capture essential interaction dynamics and are interpolated into smooth motion trajectories, naturally supporting long-horizon generation. To ensure physical realism, we design a contact-aware whole-body control policy trained with reinforcement learning, which tracks the generated motions while correcting artifacts such as penetration and foot sliding. Furthermore, we introduce a mutual fine-tuning strategy, where the generative model and the control policy iteratively refine each other, improving both motion realism and tracking robustness. Extensive experiments demonstrate that SimGenHOI generates realistic, diverse, and physically plausible humanoid-object interactions, achieving significantly higher tracking success rates in simulation and enabling long-horizon manipulation tasks. Code will be released upon acceptance on our project page: https://xingxingzuo.github.io/simgen_hoi.

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Flying Co-Stereo: Enabling Long-Range Aerial Dense Mapping via Collaborative Stereo Vision of Dynamic-Baseline

Lightweight long-range mapping is critical for safe navigation of UAV swarms in large-scale unknown environments. Traditional stereo vision systems with fixed short baselines face limited perception ranges. To address this, we propose Flying Co-Stereo, a cross-agent collaborative stereo vision system that leverages the wide-baseline spatial configuration of two UAVs for long-range dense mapping. Key innovations include: (1) a dual-spectrum visual-inertial-ranging estimator for robust baseline estimation; (2) a hybrid feature association strategy combining deep learning-based cross-agent matching and optical-flow-based intra-agent tracking; (3) A sparse-to-dense depth recovery scheme,refining dense monocular depth predictions using exponential fitting of long-range triangulated sparse landmarks for precise metric-scale mapping. Experiments demonstrate the Flying Co-Stereo system achieves dense 3D mapping up to 70 meters with 2.3%-9.7% relative error, outperforming conventional systems by up to 350% in depth range and 450% in coverage area. The project webpage: https://xingxingzuo.github.io/flying_co_stereo

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MonoTher-Depth: Enhancing Thermal Depth Estimation via Confidence-Aware Distillation

Monocular depth estimation (MDE) from thermal images is a crucial technology for robotic systems operating in challenging conditions such as fog, smoke, and low light. The limited availability of labeled thermal data constrains the generalization capabilities of thermal MDE models compared to foundational RGB MDE models, which benefit from datasets of millions of images across diverse scenarios. To address this challenge, we introduce a novel pipeline that enhances thermal MDE through knowledge distillation from a versatile RGB MDE model. Our approach features a confidence-aware distillation method that utilizes the predicted confidence of the RGB MDE to selectively strengthen the thermal MDE model, capitalizing on the strengths of the RGB model while mitigating its weaknesses. Our method significantly improves the accuracy of the thermal MDE, independent of the availability of labeled depth supervision, and greatly expands its applicability to new scenarios. In our experiments on new scenarios without labeled depth, the proposed confidence-aware distillation method reduces the absolute relative error of thermal MDE by 22.88\% compared to the baseline without distillation.

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L2COcc: Lightweight Camera-Centric Semantic Scene Completion via Distillation of LiDAR Model

Semantic Scene Completion (SSC) constitutes a pivotal element in autonomous driving perception systems, tasked with inferring the 3D semantic occupancy of a scene from sensory data. To improve accuracy, prior research has implemented various computationally demanding and memory-intensive 3D operations, imposing significant computational requirements on the platform during training and testing. This paper proposes L2COcc, a lightweight camera-centric SSC framework that also accommodates LiDAR inputs. With our proposed efficient voxel transformer (EVT) and cross-modal knowledge modules, including feature similarity distillation (FSD), TPV distillation (TPVD) and prediction alignment distillation (PAD), our method substantially reduce computational burden while maintaining high accuracy. The experimental evaluations demonstrate that our proposed method surpasses the current state-of-the-art vision-based SSC methods regarding accuracy on both the SemanticKITTI and SSCBench-KITTI-360 benchmarks, respectively. Additionally, our method is more lightweight, exhibiting a reduction in both memory consumption and inference time by over 23% compared to the current state-of-the-arts method. Code is available at our project page:https://studyingfufu.github.io/L2COcc/.

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PG-SLAM: Photo-realistic and Geometry-aware RGB-D SLAM in Dynamic Environments

Simultaneous localization and mapping (SLAM) has achieved impressive performance in static environments. However, SLAM in dynamic environments remains an open question. Many methods directly filter out dynamic objects, resulting in incomplete scene reconstruction and limited accuracy of camera localization. The other works express dynamic objects by point clouds, sparse joints, or coarse meshes, which fails to provide a photo-realistic representation. To overcome the above limitations, we propose a photo-realistic and geometry-aware RGB-D SLAM method by extending Gaussian splatting. Our method is composed of three main modules to 1) map the dynamic foreground including non-rigid humans and rigid items, 2) reconstruct the static background, and 3) localize the camera. To map the foreground, we focus on modeling the deformations and/or motions. We consider the shape priors of humans and exploit geometric and appearance constraints of humans and items. For background mapping, we design an optimization strategy between neighboring local maps by integrating appearance constraint into geometric alignment. As to camera localization, we leverage both static background and dynamic foreground to increase the observations for noise compensation. We explore the geometric and appearance constraints by associating 3D Gaussians with 2D optical flows and pixel patches. Experiments on various real-world datasets demonstrate that our method outperforms state-of-the-art approaches in terms of camera localization and scene representation. Source codes will be publicly available upon paper acceptance.

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LaPose: Laplacian Mixture Shape Modeling for RGB-Based Category-Level Object Pose Estimation

While RGBD-based methods for category-level object pose estimation hold promise, their reliance on depth data limits their applicability in diverse scenarios. In response, recent efforts have turned to RGB-based methods; however, they face significant challenges stemming from the absence of depth information. On one hand, the lack of depth exacerbates the difficulty in handling intra-class shape variation, resulting in increased uncertainty in shape predictions. On the other hand, RGB-only inputs introduce inherent scale ambiguity, rendering the estimation of object size and translation an ill-posed problem. To tackle these challenges, we propose LaPose, a novel framework that models the object shape as the Laplacian mixture model for Pose estimation. By representing each point as a probabilistic distribution, we explicitly quantify the shape uncertainty. LaPose leverages both a generalized 3D information stream and a specialized feature stream to independently predict the Laplacian distribution for each point, capturing different aspects of object geometry. These two distributions are then integrated as a Laplacian mixture model to establish the 2D-3D correspondences, which are utilized to solve the pose via the PnP module. In order to mitigate scale ambiguity, we introduce a scale-agnostic representation for object size and translation, enhancing training efficiency and overall robustness. Extensive experiments on the NOCS datasets validate the effectiveness of LaPose, yielding state-of-the-art performance in RGB-based category-level object pose estimation. Codes are released at https://github.com/lolrudy/LaPose

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Caltech Aerial RGB-Thermal Dataset in the Wild

We present the first publicly-available RGB-thermal dataset designed for aerial robotics operating in natural environments. Our dataset captures a variety of terrain across the United States, including rivers, lakes, coastlines, deserts, and forests, and consists of synchronized RGB, thermal, global positioning, and inertial data. We provide semantic segmentation annotations for 10 classes commonly encountered in natural settings in order to drive the development of perception algorithms robust to adverse weather and nighttime conditions. Using this dataset, we propose new and challenging benchmarks for thermal and RGB-thermal (RGB-T) semantic segmentation, RGB-T image translation, and motion tracking. We present extensive results using state-of-the-art methods and highlight the challenges posed by temporal and geographical domain shifts in our data. The dataset and accompanying code is available at https://github.com/aerorobotics/caltech-aerial-rgbt-dataset.

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LiCROcc: Teach Radar for Accurate Semantic Occupancy Prediction using LiDAR and Camera

Semantic Scene Completion (SSC) is pivotal in autonomous driving perception, frequently confronted with the complexities of weather and illumination changes. The long-term strategy involves fusing multi-modal information to bolster the system's robustness. Radar, increasingly utilized for 3D target detection, is gradually replacing LiDAR in autonomous driving applications, offering a robust sensing alternative. In this paper, we focus on the potential of 3D radar in semantic scene completion, pioneering cross-modal refinement techniques for improved robustness against weather and illumination changes, and enhancing SSC performance.Regarding model architecture, we propose a three-stage tight fusion approach on BEV to realize a fusion framework for point clouds and images. Based on this foundation, we designed three cross-modal distillation modules-CMRD, BRD, and PDD. Our approach enhances the performance in both radar-only (R-LiCROcc) and radar-camera (RC-LiCROcc) settings by distilling to them the rich semantic and structural information of the fused features of LiDAR and camera. Finally, our LC-Fusion (teacher model), R-LiCROcc and RC-LiCROcc achieve the best performance on the nuScenes-Occupancy dataset, with mIOU exceeding the baseline by 22.9%, 44.1%, and 15.5%, respectively. The project page is available at https://hr-zju.github.io/LiCROcc/.

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NeRF-VO: Real-Time Sparse Visual Odometry with Neural Radiance Fields

We introduce a novel monocular visual odometry (VO) system, NeRF-VO, that integrates learning-based sparse visual odometry for low-latency camera tracking and a neural radiance scene representation for fine-detailed dense reconstruction and novel view synthesis. Our system initializes camera poses using sparse visual odometry and obtains view-dependent dense geometry priors from a monocular prediction network. We harmonize the scale of poses and dense geometry, treating them as supervisory cues to train a neural implicit scene representation. NeRF-VO demonstrates exceptional performance in both photometric and geometric fidelity of the scene representation by jointly optimizing a sliding window of keyframed poses and the underlying dense geometry, which is accomplished through training the radiance field with volume rendering. We surpass SOTA methods in pose estimation accuracy, novel view synthesis fidelity, and dense reconstruction quality across a variety of synthetic and real-world datasets while achieving a higher camera tracking frequency and consuming less GPU memory.

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FMGS: Foundation Model Embedded 3D Gaussian Splatting for Holistic 3D Scene Understanding

Precisely perceiving the geometric and semantic properties of real-world 3D objects is crucial for the continued evolution of augmented reality and robotic applications. To this end, we present Foundation Model Embedded Gaussian Splatting (FMGS), which incorporates vision-language embeddings of foundation models into 3D Gaussian Splatting (GS). The key contribution of this work is an efficient method to reconstruct and represent 3D vision-language models. This is achieved by distilling feature maps generated from image-based foundation models into those rendered from our 3D model. To ensure high-quality rendering and fast training, we introduce a novel scene representation by integrating strengths from both GS and multi-resolution hash encodings (MHE). Our effective training procedure also introduces a pixel alignment loss that makes the rendered feature distance of the same semantic entities close, following the pixel-level semantic boundaries. Our results demonstrate remarkable multi-view semantic consistency, facilitating diverse downstream tasks, beating state-of-the-art methods by 10.2 percent on open-vocabulary language-based object detection, despite that we are 851X faster for inference. This research explores the intersection of vision, language, and 3D scene representation, paving the way for enhanced scene understanding in uncontrolled real-world environments. We plan to release the code on the project page.

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Dynamic LiDAR Re-simulation using Compositional Neural Fields

We introduce DyNFL, a novel neural field-based approach for high-fidelity re-simulation of LiDAR scans in dynamic driving scenes. DyNFL processes LiDAR measurements from dynamic environments, accompanied by bounding boxes of moving objects, to construct an editable neural field. This field, comprising separately reconstructed static background and dynamic objects, allows users to modify viewpoints, adjust object positions, and seamlessly add or remove objects in the re-simulated scene. A key innovation of our method is the neural field composition technique, which effectively integrates reconstructed neural assets from various scenes through a ray drop test, accounting for occlusions and transparent surfaces. Our evaluation with both synthetic and real-world environments demonstrates that DyNFL substantially improves dynamic scene LiDAR simulation, offering a combination of physical fidelity and flexible editing capabilities.

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RadarCam-Depth: Radar-Camera Fusion for Depth Estimation with Learned Metric Scale

We present a novel approach for metric dense depth estimation based on the fusion of a single-view image and a sparse, noisy Radar point cloud. The direct fusion of heterogeneous Radar and image data, or their encodings, tends to yield dense depth maps with significant artifacts, blurred boundaries, and suboptimal accuracy. To circumvent this issue, we learn to augment versatile and robust monocular depth prediction with the dense metric scale induced from sparse and noisy Radar data. We propose a Radar-Camera framework for highly accurate and fine-detailed dense depth estimation with four stages, including monocular depth prediction, global scale alignment of monocular depth with sparse Radar points, quasi-dense scale estimation through learning the association between Radar points and image patches, and local scale refinement of dense depth using a scale map learner. Our proposed method significantly outperforms the state-of-the-art Radar-Camera depth estimation methods by reducing the mean absolute error (MAE) of depth estimation by 25.6% and 40.2% on the challenging nuScenes dataset and our self-collected ZJU-4DRadarCam dataset, respectively. Our code and dataset will be released at \url{https://github.com/MMOCKING/RadarCam-Depth}.

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RIDERS: Radar-Infrared Depth Estimation for Robust Sensing

Dense depth recovery is crucial in autonomous driving, serving as a foundational element for obstacle avoidance, 3D object detection, and local path planning. Adverse weather conditions, including haze, dust, rain, snow, and darkness, introduce significant challenges to accurate dense depth estimation, thereby posing substantial safety risks in autonomous driving. These challenges are particularly pronounced for traditional depth estimation methods that rely on short electromagnetic wave sensors, such as visible spectrum cameras and near-infrared LiDAR, due to their susceptibility to diffraction noise and occlusion in such environments. To fundamentally overcome this issue, we present a novel approach for robust metric depth estimation by fusing a millimeter-wave Radar and a monocular infrared thermal camera, which are capable of penetrating atmospheric particles and unaffected by lighting conditions. Our proposed Radar-Infrared fusion method achieves highly accurate and finely detailed dense depth estimation through three stages, including monocular depth prediction with global scale alignment, quasi-dense Radar augmentation by learning Radar-pixels correspondences, and local scale refinement of dense depth using a scale map learner. Our method achieves exceptional visual quality and accurate metric estimation by addressing the challenges of ambiguity and misalignment that arise from directly fusing multi-modal long-wave features. We evaluate the performance of our approach on the NTU4DRadLM dataset and our self-collected challenging ZJU-Multispectrum dataset. Especially noteworthy is the unprecedented robustness demonstrated by our proposed method in smoky scenarios. Our code will be released at \url{https://github.com/MMOCKING/RIDERS}.

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M2-CLIP: A Multimodal, Multi-task Adapting Framework for Video Action Recognition

Recently, the rise of large-scale vision-language pretrained models like CLIP, coupled with the technology of Parameter-Efficient FineTuning (PEFT), has captured substantial attraction in video action recognition. Nevertheless, prevailing approaches tend to prioritize strong supervised performance at the expense of compromising the models' generalization capabilities during transfer. In this paper, we introduce a novel Multimodal, Multi-task CLIP adapting framework named \name to address these challenges, preserving both high supervised performance and robust transferability. Firstly, to enhance the individual modality architectures, we introduce multimodal adapters to both the visual and text branches. Specifically, we design a novel visual TED-Adapter, that performs global Temporal Enhancement and local temporal Difference modeling to improve the temporal representation capabilities of the visual encoder. Moreover, we adopt text encoder adapters to strengthen the learning of semantic label information. Secondly, we design a multi-task decoder with a rich set of supervisory signals to adeptly satisfy the need for strong supervised performance and generalization within a multimodal framework. Experimental results validate the efficacy of our approach, demonstrating exceptional performance in supervised learning while maintaining strong generalization in zero-shot scenarios.

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Coco-LIC: Continuous-Time Tightly-Coupled LiDAR-Inertial-Camera Odometry using Non-Uniform B-spline

In this paper, we propose an efficient continuous-time LiDAR-Inertial-Camera Odometry, utilizing non-uniform B-splines to tightly couple measurements from the LiDAR, IMU, and camera. In contrast to uniform B-spline-based continuous-time methods, our non-uniform B-spline approach offers significant advantages in terms of achieving real-time efficiency and high accuracy. This is accomplished by dynamically and adaptively placing control points, taking into account the varying dynamics of the motion. To enable efficient fusion of heterogeneous LiDAR-Inertial-Camera data within a short sliding-window optimization, we assign depth to visual pixels using corresponding map points from a global LiDAR map, and formulate frame-to-map reprojection factors for the associated pixels in the current image frame. This way circumvents the necessity for depth optimization of visual pixels, which typically entails a lengthy sliding window with numerous control points for continuous-time trajectory estimation. We conduct dedicated experiments on real-world datasets to demonstrate the advantage and efficacy of adopting non-uniform continuous-time trajectory representation. Our LiDAR-Inertial-Camera odometry system is also extensively evaluated on both challenging scenarios with sensor degenerations and large-scale scenarios, and has shown comparable or higher accuracy than the state-of-the-art methods. The codebase of this paper will also be open-sourced at https://github.com/APRIL-ZJU/Coco-LIC.

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SimpleMapping: Real-Time Visual-Inertial Dense Mapping with Deep Multi-View Stereo

We present a real-time visual-inertial dense mapping method capable of performing incremental 3D mesh reconstruction with high quality using only sequential monocular images and inertial measurement unit (IMU) readings. 6-DoF camera poses are estimated by a robust feature-based visual-inertial odometry (VIO), which also generates noisy sparse 3D map points as a by-product. We propose a sparse point aided multi-view stereo neural network (SPA-MVSNet) that can effectively leverage the informative but noisy sparse points from the VIO system. The sparse depth from VIO is firstly completed by a single-view depth completion network. This dense depth map, although naturally limited in accuracy, is then used as a prior to guide our MVS network in the cost volume generation and regularization for accurate dense depth prediction. Predicted depth maps of keyframe images by the MVS network are incrementally fused into a global map using TSDF-Fusion. We extensively evaluate both the proposed SPA-MVSNet and the entire visual-inertial dense mapping system on several public datasets as well as our own dataset, demonstrating the system's impressive generalization capabilities and its ability to deliver high-quality 3D mesh reconstruction online. Our proposed dense mapping system achieves a 39.7% improvement in F-score over existing systems when evaluated on the challenging scenarios of the EuRoC dataset.

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Incremental Dense Reconstruction from Monocular Video with Guided Sparse Feature Volume Fusion

Incrementally recovering 3D dense structures from monocular videos is of paramount importance since it enables various robotics and AR applications. Feature volumes have recently been shown to enable efficient and accurate incremental dense reconstruction without the need to first estimate depth, but they are not able to achieve as high of a resolution as depth-based methods due to the large memory consumption of high-resolution feature volumes. This letter proposes a real-time feature volume-based dense reconstruction method that predicts TSDF (Truncated Signed Distance Function) values from a novel sparsified deep feature volume, which is able to achieve higher resolutions than previous feature volume-based methods, and is favorable in large-scale outdoor scenarios where the majority of voxels are empty. An uncertainty-aware multi-view stereo (MVS) network is leveraged to infer initial voxel locations of the physical surface in a sparse feature volume. Then for refining the recovered 3D geometry, deep features are attentively aggregated from multiview images at potential surface locations, and temporally fused. Besides achieving higher resolutions than before, our method is shown to produce more complete reconstructions with finer detail in many cases. Extensive evaluations on both public and self-collected datasets demonstrate a very competitive real-time reconstruction result for our method compared to state-of-the-art reconstruction methods in both indoor and outdoor settings.

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