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Xingyao Wang

Publications and source records attributed to Xingyao Wang.

At least 37 records · Page 2Linked to original sources

CogBench: A Large Language Model Benchmark for Multilingual Speech-Based Cognitive Impairment Assessment

Automatic assessment of cognitive impairment from spontaneous speech offers a promising, non-invasive avenue for early cognitive screening. However, current approaches often lack generalizability when deployed across different languages and clinical settings, limiting their practical utility. In this study, we propose CogBench, the first benchmark designed to evaluate the cross-lingual and cross-site generalizability of large language models (LLMs) for speech-based cognitive impairment assessment. Using a unified multimodal pipeline, we evaluate model performance on three speech datasets spanning English and Mandarin: ADReSSo, NCMMSC2021-AD, and a newly collected test set, CIR-E. Our results show that conventional deep learning models degrade substantially when transferred across domains. In contrast, LLMs equipped with chain-of-thought prompting demonstrate better adaptability, though their performance remains sensitive to prompt design. Furthermore, we explore lightweight fine-tuning of LLMs via Low-Rank Adaptation (LoRA), which significantly improves generalization in target domains. These findings offer a critical step toward building clinically useful and linguistically robust speech-based cognitive assessment tools.

cs.AI↗

Devstral: Fine-tuning Language Models for Coding Agent Applications

We introduce Devstral-Small, a lightweight open source model for code agents with the best performance among models below 100B size. In this technical report, we give an overview of how we design and develop a model and craft specializations in agentic software development. The resulting model, Devstral-Small is a small 24B model, fast and easy to serve. Despite its size, Devstral-Small still attains competitive performance compared to models more than an order of magnitude larger.

cs.SE↗

Visually Descriptive Language Model for Vector Graphics Reasoning

Despite significant advancements, large multimodal models (LMMs) still struggle to bridge the gap between low-level visual perception -- focusing on shapes, sizes, and layouts -- and high-level language reasoning, such as semantics and logic. This limitation is evident in tasks that require precise visual perception, like comparing geometric properties or solving visual reasoning problems. To study this failure mode, we focus on vector graphics -- images composed of 2D objects and shapes, prevalent in LMM-based tasks in web, design, and OS environments. We identify two key research questions: how can we enable precise visual perception, and how can we facilitate high-level reasoning based on such low-level perceptions? To capture fine visual details, we use Scalable Vector Graphics (SVG) for accurate encoding of visual scenes. However, SVGs are not readily interpretable by LMMs in a zero-shot manner. To tackle this, we propose the Visually Descriptive Language Model (VDLM), which introduces a Primal Visual Description (PVD) as an intermediate textual representation. PVD translates SVGs into a text-based abstraction consisting of primitive attributes (e.g., shape, position, measurement) and their corresponding values. PVD can be learned using task-agnostic synthesized data and represents visual primitives that are universal across vector graphics. This abstraction is more structured, allowing for direct interpretation by foundation models for zero-shot generalization. Without human-annotated data, empirical results show that VDLM significantly improves state-of-the-art LMMs like GPT-4o on various multimodal perception and reasoning tasks. Extensive analyses of VDLM show improved interpretability due to its disentangled perception and reasoning. We also demonstrate a positive correlation between PVD quality and task performance. Project page: https://mikewangwzhl.github.io/VDLM/

cs.CL↗

SyncMind: Measuring Agent Out-of-Sync Recovery in Collaborative Software Engineering

Software engineering (SE) is increasingly collaborative, with developers working together on shared complex codebases. Effective collaboration in shared environments requires participants -- whether humans or AI agents -- to stay on the same page as their environment evolves. When a collaborator's understanding diverges from the current state -- what we term the out-of-sync challenge -- the collaborator's actions may fail, leading to integration issues. In this work, we introduce SyncMind, a framework that systematically defines the out-of-sync problem faced by large language model (LLM) agents in collaborative software engineering (CSE). Based on SyncMind, we create SyncBench, a benchmark featuring 24,332 instances of agent out-of-sync scenarios in real-world CSE derived from 21 popular GitHub repositories with executable verification tests. Experiments on SyncBench uncover critical insights into existing LLM agents' capabilities and limitations. Besides substantial performance gaps among agents (from Llama-3.1 agent <= 3.33% to Claude-3.5-Sonnet >= 28.18%), their consistently low collaboration willingness (<= 4.86%) suggests fundamental limitations of existing LLM in CSE. However, when collaboration occurs, it positively correlates with out-of-sync recovery success. Minimal performance differences in agents' resource-aware out-of-sync recoveries further reveal their significant lack of resource awareness and adaptability, shedding light on future resource-efficient collaborative systems. Code and data are openly available on our project website: https://xhguo7.github.io/SyncMind/.

cs.SE↗

Training Software Engineering Agents and Verifiers with SWE-Gym

We present SWE-Gym, the first environment for training real-world software engineering (SWE) agents. SWE-Gym contains 2,438 real-world Python task instances, each comprising a codebase with an executable runtime environment, unit tests, and a task specified in natural language. We use SWE-Gym to train language model based SWE agents, achieving up to 19% absolute gains in resolve rate on the popular SWE-Bench Verified and Lite test sets. We also experiment with inference-time scaling through verifiers trained on agent trajectories sampled from SWE-Gym. When combined with our fine-tuned SWE agents, we achieve 32.0% and 26.0% on SWE-Bench Verified and Lite, respectively, reflecting a new state-of-the-art for open-weight SWE agents. To facilitate further research, we publicly release SWE-Gym, models, and agent trajectories.

cs.SE↗

Coding Agents with Multimodal Browsing are Generalist Problem Solvers

Modern human labor is characterized by specialization; we train for years and develop particular tools that allow us to perform well across a variety of tasks. In addition, AI agents have been specialized for domains such as software engineering, web navigation, and workflow automation. However, this results in agents that are good for one thing but fail to generalize beyond their intended scope. One reason for this is that agent developers provide a highly specialized set of tools or make architectural decisions optimized for a specific use case or benchmark. In this work, we ask the question: what is the minimal set of general tools that can be used to achieve high performance across a diverse set of tasks? Our answer is OpenHands-Versa, a generalist agent built with a modest number of general tools: code editing and execution, web search, as well as multimodal web browsing and file access. Importantly, OpenHands-Versa demonstrates superior or competitive performance over leading specialized agents across three diverse and challenging benchmarks: SWE-Bench Multimodal, GAIA, and The Agent Company, outperforming the best-performing previously published results with absolute improvements in success rate of 9.1, 1.3, and 9.1 points respectively. Further, we show how existing state-of-the-art multi-agent systems fail to generalize beyond their target domains. These results demonstrate the feasibility of developing a generalist agent to solve diverse tasks and establish OpenHands-Versa as a strong baseline for future research.

cs.CL↗

LocAgent: Graph-Guided LLM Agents for Code Localization

Code localization--identifying precisely where in a codebase changes need to be made--is a fundamental yet challenging task in software maintenance. Existing approaches struggle to efficiently navigate complex codebases when identifying relevant code sections. The challenge lies in bridging natural language problem descriptions with the appropriate code elements, often requiring reasoning across hierarchical structures and multiple dependencies. We introduce LocAgent, a framework that addresses code localization through graph-based representation. By parsing codebases into directed heterogeneous graphs, LocAgent creates a lightweight representation that captures code structures (files, classes, functions) and their dependencies (imports, invocations, inheritance), enabling LLM agents to effectively search and locate relevant entities through powerful multi-hop reasoning. Experimental results on real-world benchmarks demonstrate that our approach significantly enhances accuracy in code localization. Notably, our method with the fine-tuned Qwen-2.5-Coder-Instruct-32B model achieves comparable results to SOTA proprietary models at greatly reduced cost (approximately 86% reduction), reaching up to 92.7% accuracy on file-level localization while improving downstream GitHub issue resolution success rates by 12% for multiple attempts (Pass@10). Our code is available at https://github.com/gersteinlab/LocAgent.

cs.SE↗

OpenHands: An Open Platform for AI Software Developers as Generalist Agents

Software is one of the most powerful tools that we humans have at our disposal; it allows a skilled programmer to interact with the world in complex and profound ways. At the same time, thanks to improvements in large language models (LLMs), there has also been a rapid development in AI agents that interact with and affect change in their surrounding environments. In this paper, we introduce OpenHands (f.k.a. OpenDevin), a platform for the development of powerful and flexible AI agents that interact with the world in similar ways to those of a human developer: by writing code, interacting with a command line, and browsing the web. We describe how the platform allows for the implementation of new agents, safe interaction with sandboxed environments for code execution, coordination between multiple agents, and incorporation of evaluation benchmarks. Based on our currently incorporated benchmarks, we perform an evaluation of agents over 15 challenging tasks, including software engineering (e.g., SWE-BENCH) and web browsing (e.g., WEBARENA), among others. Released under the permissive MIT license, OpenHands is a community project spanning academia and industry with more than 2.1K contributions from over 188 contributors.

cs.SE↗

The Danger of Overthinking: Examining the Reasoning-Action Dilemma in Agentic Tasks

Large Reasoning Models (LRMs) represent a breakthrough in AI problem-solving capabilities, but their effectiveness in interactive environments can be limited. This paper introduces and analyzes overthinking in LRMs. A phenomenon where models favor extended internal reasoning chains over environmental interaction. Through experiments on software engineering tasks using SWE Bench Verified, we observe three recurring patterns: Analysis Paralysis, Rogue Actions, and Premature Disengagement. We propose a framework to study these behaviors, which correlates with human expert assessments, and analyze 4018 trajectories. We observe that higher overthinking scores correlate with decreased performance, with reasoning models exhibiting stronger tendencies toward overthinking compared to non-reasoning models. Our analysis reveals that simple efforts to mitigate overthinking in agentic environments, such as selecting the solution with the lower overthinking score, can improve model performance by almost 30% while reducing computational costs by 43%. These results suggest that mitigating overthinking has strong practical implications. We suggest that by leveraging native function-calling capabilities and selective reinforcement learning overthinking tendencies could be mitigated. We also open-source our evaluation framework and dataset to facilitate research in this direction at https://github.com/AlexCuadron/Overthinking.

cs.AI↗

SOLO: A Single Transformer for Scalable Vision-Language Modeling

We present SOLO, a single transformer for Scalable visiOn-Language mOdeling. Current large vision-language models (LVLMs) such as LLaVA mostly employ heterogeneous architectures that connect pre-trained visual encoders with large language models (LLMs) to facilitate visual recognition and complex reasoning. Although achieving remarkable performance with relatively lightweight training, we identify four primary scalability limitations: (1) The visual capacity is constrained by pre-trained visual encoders, which are typically an order of magnitude smaller than LLMs. (2) The heterogeneous architecture complicates the use of established hardware and software infrastructure. (3) Study of scaling laws on such architecture must consider three separate components - visual encoder, connector, and LLMs, which complicates the analysis. (4) The use of existing visual encoders typically requires following a pre-defined specification of image inputs pre-processing, for example, by reshaping inputs to fixed-resolution square images, which presents difficulties in processing and training on high-resolution images or those with unusual aspect ratio. A unified single Transformer architecture, like SOLO, effectively addresses these scalability concerns in LVLMs; however, its limited adoption in the modern context likely stems from the absence of reliable training recipes that balance both modalities and ensure stable training for billion-scale models. In this paper, we introduce the first open-source training recipe for developing SOLO, an open-source 7B LVLM using moderate academic resources. The training recipe involves initializing from LLMs, sequential pre-training on ImageNet and web-scale data, and instruction fine-tuning on our curated high-quality datasets. On extensive evaluation, SOLO demonstrates performance comparable to LLaVA-v1.5-7B, particularly excelling in visual mathematical reasoning.

cs.CV↗

SaySelf: Teaching LLMs to Express Confidence with Self-Reflective Rationales

Large language models (LLMs) often generate inaccurate or fabricated information and generally fail to indicate their confidence, which limits their broader applications. Previous work elicits confidence from LLMs by direct or self-consistency prompting, or constructing specific datasets for supervised finetuning. The prompting-based approaches have inferior performance, and the training-based approaches are limited to binary or inaccurate group-level confidence estimates. In this work, we present the advanced SaySelf, a training framework that teaches LLMs to express more accurate fine-grained confidence estimates. In addition, beyond the confidence scores, SaySelf initiates the process of directing LLMs to produce self-reflective rationales that clearly identify gaps in their parametric knowledge and explain their uncertainty. This is achieved by using an LLM to automatically summarize the uncertainties in specific knowledge via natural language. The summarization is based on the analysis of the inconsistency in multiple sampled reasoning chains, and the resulting data is utilized for supervised fine-tuning. Moreover, we utilize reinforcement learning with a meticulously crafted reward function to calibrate the confidence estimates, motivating LLMs to deliver accurate, high-confidence predictions and to penalize overconfidence in erroneous outputs. Experimental results in both in-distribution and out-of-distribution datasets demonstrate the effectiveness of SaySelf in reducing the confidence calibration error and maintaining the task performance. We show that the generated self-reflective rationales are reasonable and can further contribute to the calibration. The code is made public at https://github.com/xu1868/SaySelf.

cs.CL↗

R-Tuning: Instructing Large Language Models to Say `I Don't Know'

Large language models (LLMs) have revolutionized numerous domains with their impressive performance but still face their challenges. A predominant issue is the propensity for these models to generate non-existent facts, a concern termed hallucination. Our research is motivated by the observation that previous instruction tuning methods force the model to complete a sentence no matter whether the model knows the knowledge or not. When the question is out of the parametric knowledge, it will try to make up something and fail to indicate when it lacks knowledge. In this paper, we present a new approach called Refusal-Aware Instruction Tuning (R-Tuning). This approach is formalized by first identifying the disparity in knowledge encompassed by pre-trained parameters compared to that of instruction tuning data. Then, we construct the refusal-aware data based on the knowledge intersection, to tune LLMs to refrain from responding to questions beyond its parametric knowledge. Experimental results demonstrate R-Tuning effectively improves a model's ability to answer known questions and refrain from answering unknown questions. Furthermore, when tested on out-of-domain datasets, the refusal ability was found to be a meta-skill that could be generalized to other tasks. Further analysis surprisingly finds that learning the uncertainty results in better calibration and an improved ability to estimate the uncertainty than uncertainty-based testing. Our code is available at https://github.com/shizhediao/R-Tuning.

cs.CL↗

Executable Code Actions Elicit Better LLM Agents

Large Language Model (LLM) agents, capable of performing a broad range of actions, such as invoking tools and controlling robots, show great potential in tackling real-world challenges. LLM agents are typically prompted to produce actions by generating JSON or text in a pre-defined format, which is usually limited by constrained action space (e.g., the scope of pre-defined tools) and restricted flexibility (e.g., inability to compose multiple tools). This work proposes to use executable Python code to consolidate LLM agents' actions into a unified action space (CodeAct). Integrated with a Python interpreter, CodeAct can execute code actions and dynamically revise prior actions or emit new actions upon new observations through multi-turn interactions. Our extensive analysis of 17 LLMs on API-Bank and a newly curated benchmark shows that CodeAct outperforms widely used alternatives (up to 20% higher success rate). The encouraging performance of CodeAct motivates us to build an open-source LLM agent that interacts with environments by executing interpretable code and collaborates with users using natural language. To this end, we collect an instruction-tuning dataset CodeActInstruct that consists of 7k multi-turn interactions using CodeAct. We show that it can be used with existing data to improve models in agent-oriented tasks without compromising their general capability. CodeActAgent, finetuned from Llama2 and Mistral, is integrated with Python interpreter and uniquely tailored to perform sophisticated tasks (e.g., model training) using existing libraries and autonomously self-debug.

cs.CL↗

Advancing LLM Reasoning Generalists with Preference Trees

We introduce Eurus, a suite of large language models (LLMs) optimized for reasoning. Finetuned from Mistral-7B and CodeLlama-70B, Eurus models achieve state-of-the-art results among open-source models on a diverse set of benchmarks covering mathematics, code generation, and logical reasoning problems. Notably, Eurus-70B beats GPT-3.5 Turbo in reasoning through a comprehensive benchmarking across 12 tests covering five tasks, and achieves a 33.3% pass@1 accuracy on LeetCode and 32.6% on TheoremQA, two challenging benchmarks, substantially outperforming existing open-source models by margins more than 13.3%. The strong performance of Eurus can be primarily attributed to UltraInteract, our newly-curated large-scale, high-quality alignment dataset specifically designed for complex reasoning tasks. UltraInteract can be used in both supervised fine-tuning and preference learning. For each instruction, it includes a preference tree consisting of (1) reasoning chains with diverse planning strategies in a unified format, (2) multi-turn interaction trajectories with the environment and the critique, and (3) pairwise data to facilitate preference learning. UltraInteract allows us to conduct an in-depth exploration of preference learning for reasoning tasks. Our investigation reveals that some well-established preference learning algorithms may be less suitable for reasoning tasks compared to their effectiveness in general conversations. Inspired by this, we derive a novel reward modeling objective which, together with UltraInteract, leads to a strong reward model.

cs.AI↗

LeTI: Learning to Generate from Textual Interactions

Fine-tuning pre-trained language models (LMs) is essential for enhancing their capabilities. Existing techniques commonly fine-tune on input-output pairs (e.g., instruction tuning) or with numerical rewards that gauge the output quality (e.g., RLHF). We explore LMs' potential to learn from textual interactions (LETI) that not only check their correctness with binary labels but also pinpoint and explain errors in their outputs through textual feedback. Our focus is the code generation task, where the model produces code based on natural language instructions. This setting invites a natural and scalable way to acquire textual feedback: the error messages and stack traces from code execution using a Python interpreter. LETI iteratively fine-tunes the model, using the LM objective, on a concatenation of natural language instructions, LM-generated programs, and textual feedback. Prepended to this fine-tuning text, a binary reward token is used to differentiate correct and buggy solutions. LETI requires no ground-truth outputs for training and even outperforms a fine-tuned baseline that does. LETI not only improves the performance of LMs on a code generation dataset MBPP, but also generalizes to other datasets. Trained on MBPP, it achieves comparable or better performance than the base LMs on unseen problems in HumanEval. Furthermore, compared to binary feedback, we observe that textual feedback leads to improved generation quality and sample efficiency, achieving the same performance with fewer than half of the gradient steps. LETI is equally applicable in natural language tasks when they can be formulated as code generation, which we empirically verified on event argument extraction.

cs.CL↗

CRAFT: Customizing LLMs by Creating and Retrieving from Specialized Toolsets

Large language models (LLMs) are often augmented with tools to solve complex tasks. By generating code snippets and executing them through task-specific Application Programming Interfaces (APIs), they can offload certain functions to dedicated external modules, such as image encoding and performing calculations. However, most existing approaches to augment LLMs with tools are constrained by general-purpose APIs and lack the flexibility for tailoring them to specific tasks. In this work, we present CRAFT, a general tool creation and retrieval framework for LLMs. It creates toolsets specifically curated for the tasks and equips LLMs with a component that retrieves tools from these sets to enhance their capability to solve complex tasks. For each task, we collect specific code solutions by prompting GPT-4 to solve the training examples. Following a validation step ensuring the correctness, these solutions are abstracted into code snippets to enhance reusability, and deduplicated for higher quality. At inference time, the language model retrieves snippets from the toolsets and then executes them or generates the output conditioning on the retrieved snippets. Our method is designed to be flexible and offers a plug-and-play approach to adapt off-the-shelf LLMs to unseen domains and modalities, without any finetuning. Experiments on vision-language, tabular processing, and mathematical reasoning tasks show that our approach achieves substantial improvements compared to strong baselines. In addition, our in-depth analysis reveals that: (1) consistent performance improvement can be achieved by scaling up the number of tools and the capability of the backbone models; (2) each component of our approach contributes to the performance gains; (3) the created tools are well-structured and reliable with low complexity and atomicity. The code is available at https://github.com/lifan-yuan/CRAFT.

cs.CL↗

MINT: Evaluating LLMs in Multi-turn Interaction with Tools and Language Feedback

To solve complex tasks, large language models (LLMs) often require multiple rounds of interactions with the user, sometimes assisted by external tools. However, current evaluation protocols often emphasize benchmark performance with single-turn exchanges, neglecting the nuanced interactions among the user, LLMs, and external tools, while also underestimating the importance of natural language feedback from users. These oversights contribute to discrepancies between research benchmark evaluations and real-world use cases. We introduce MINT, a benchmark that evaluates LLMs' ability to solve tasks with multi-turn interactions by (1) using tools and (2) leveraging natural language feedback. To ensure reproducibility, we provide an evaluation framework where LLMs can access tools by executing Python code and receive users' natural language feedback simulated by GPT-4. We repurpose a diverse set of established evaluation datasets focusing on reasoning, coding, and decision-making and carefully curate them into a compact subset for efficient evaluation. Our analysis of 20 open- and closed-source LLMs offers intriguing findings. (a) LLMs generally benefit from tools and language feedback, with performance gains (absolute, same below) of 1-8% for each turn of tool use and 2-17% with natural language feedback. (b) Better single-turn performance does not guarantee better multi-turn performance. (c) Surprisingly, on the LLMs evaluated, supervised instruction-finetuning (SIFT) and reinforcement learning from human feedback (RLHF) generally hurt multi-turn capabilities. We expect MINT can help measure progress and incentivize research in improving LLMs' capabilities in multi-turn interactions, especially for open-source communities where multi-turn human evaluation can be less accessible compared to commercial LLMs with a larger user base.

cs.CL↗

Examining LLMs' Uncertainty Expression Towards Questions Outside Parametric Knowledge

Can large language models (LLMs) express their uncertainty in situations where they lack sufficient parametric knowledge to generate reasonable responses? This work aims to systematically investigate LLMs' behaviors in such situations, emphasizing the trade-off between honesty and helpfulness. To tackle the challenge of precisely determining LLMs' knowledge gaps, we diagnostically create unanswerable questions containing non-existent concepts or false premises, ensuring that they are outside the LLMs' vast training data. By compiling a benchmark, UnknownBench, which consists of both unanswerable and answerable questions, we quantitatively evaluate the LLMs' performance in maintaining honesty while being helpful. Using a model-agnostic unified confidence elicitation approach, we observe that most LLMs fail to consistently refuse or express uncertainty towards questions outside their parametric knowledge, although instruction fine-tuning and alignment techniques can provide marginal enhancements. Moreover, LLMs' uncertainty expression does not always stay consistent with the perceived confidence of their textual outputs.

cs.CL↗