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Xingyu Chen

Publications and source records attributed to Xingyu Chen.

At least 145 records · Page 8Linked to original sources

HAVE-FUN: Human Avatar Reconstruction from Few-Shot Unconstrained Images

As for human avatar reconstruction, contemporary techniques commonly necessitate the acquisition of costly data and struggle to achieve satisfactory results from a small number of casual images. In this paper, we investigate this task from a few-shot unconstrained photo album. The reconstruction of human avatars from such data sources is challenging because of limited data amount and dynamic articulated poses. For handling dynamic data, we integrate a skinning mechanism with deep marching tetrahedra (DMTet) to form a drivable tetrahedral representation, which drives arbitrary mesh topologies generated by the DMTet for the adaptation of unconstrained images. To effectively mine instructive information from few-shot data, we devise a two-phase optimization method with few-shot reference and few-shot guidance. The former focuses on aligning avatar identity with reference images, while the latter aims to generate plausible appearances for unseen regions. Overall, our framework, called HaveFun, can undertake avatar reconstruction, rendering, and animation. Extensive experiments on our developed benchmarks demonstrate that HaveFun exhibits substantially superior performance in reconstructing the human body and hand. Project website: https://seanchenxy.github.io/HaveFunWeb/.

cs.CV↗

Imagine, Initialize, and Explore: An Effective Exploration Method in Multi-Agent Reinforcement Learning

Effective exploration is crucial to discovering optimal strategies for multi-agent reinforcement learning (MARL) in complex coordination tasks. Existing methods mainly utilize intrinsic rewards to enable committed exploration or use role-based learning for decomposing joint action spaces instead of directly conducting a collective search in the entire action-observation space. However, they often face challenges obtaining specific joint action sequences to reach successful states in long-horizon tasks. To address this limitation, we propose Imagine, Initialize, and Explore (IIE), a novel method that offers a promising solution for efficient multi-agent exploration in complex scenarios. IIE employs a transformer model to imagine how the agents reach a critical state that can influence each other's transition functions. Then, we initialize the environment at this state using a simulator before the exploration phase. We formulate the imagination as a sequence modeling problem, where the states, observations, prompts, actions, and rewards are predicted autoregressively. The prompt consists of timestep-to-go, return-to-go, influence value, and one-shot demonstration, specifying the desired state and trajectory as well as guiding the action generation. By initializing agents at the critical states, IIE significantly increases the likelihood of discovering potentially important under-explored regions. Despite its simplicity, empirical results demonstrate that our method outperforms multi-agent exploration baselines on the StarCraft Multi-Agent Challenge (SMAC) and SMACv2 environments. Particularly, IIE shows improved performance in the sparse-reward SMAC tasks and produces more effective curricula over the initialized states than other generative methods, such as CVAE-GAN and diffusion models.

cs.LG↗

ICON: Incremental CONfidence for Joint Pose and Radiance Field Optimization

Neural Radiance Fields (NeRF) exhibit remarkable performance for Novel View Synthesis (NVS) given a set of 2D images. However, NeRF training requires accurate camera pose for each input view, typically obtained by Structure-from-Motion (SfM) pipelines. Recent works have attempted to relax this constraint, but they still often rely on decent initial poses which they can refine. Here we aim at removing the requirement for pose initialization. We present Incremental CONfidence (ICON), an optimization procedure for training NeRFs from 2D video frames. ICON only assumes smooth camera motion to estimate initial guess for poses. Further, ICON introduces ``confidence": an adaptive measure of model quality used to dynamically reweight gradients. ICON relies on high-confidence poses to learn NeRF, and high-confidence 3D structure (as encoded by NeRF) to learn poses. We show that ICON, without prior pose initialization, achieves superior performance in both CO3D and HO3D versus methods which use SfM pose.

cs.CV↗

Spatial Upsampling of Head-Related Transfer Functions Using a Physics-Informed Neural Network

Head-related transfer function (HRTF) capture the information that a person uses to localize sound sources in space, and thus is crucial for creating personalized virtual acoustic experiences. However, practical HRTF measurement systems may only measure a person's HRTFs sparsely, and this necessitates HRTF upsampling. This paper proposes a physics-informed neural network (PINN) method for HRTF upsampling. The PINN exploits the Helmholtz equation, the governing equation of acoustic wave propagation, for regularizing the upsampling process. This helps the generation of physically valid upsamplings which generalize beyond the measured HRTF. Furthermore, the size (width and depth) of the PINN is set according to the Helmholtz equation and its solutions, the spherical harmonics (SHs). This makes the PINN have an appropriate level of expressive power and thus does not suffer from the over-fitting problem. Since the PINN is designed independent of any specific HRTF dataset, it offers more generalizability compared to pure data-driven methods. Numerical experiments confirm the better performance of the PINN method for HRTF upsampling in both interpolation and extrapolation scenarios in comparison with the SH method and the HRTF field method.

eess.AS↗

Differentiable Radio Frequency Ray Tracing for Millimeter-Wave Sensing

Millimeter wave (mmWave) sensing is an emerging technology with applications in 3D object characterization and environment mapping. However, realizing precise 3D reconstruction from sparse mmWave signals remains challenging. Existing methods rely on data-driven learning, constrained by dataset availability and difficulty in generalization. We propose DiffSBR, a differentiable framework for mmWave-based 3D reconstruction. DiffSBR incorporates a differentiable ray tracing engine to simulate radar point clouds from virtual 3D models. A gradient-based optimizer refines the model parameters to minimize the discrepancy between simulated and real point clouds. Experiments using various radar hardware validate DiffSBR's capability for fine-grained 3D reconstruction, even for novel objects unseen by the radar previously. By integrating physics-based simulation with gradient optimization, DiffSBR transcends the limitations of data-driven approaches and pioneers a new paradigm for mmWave sensing.

cs.CV↗

Rethinking Word-Level Auto-Completion in Computer-Aided Translation

Word-Level Auto-Completion (WLAC) plays a crucial role in Computer-Assisted Translation. It aims at providing word-level auto-completion suggestions for human translators. While previous studies have primarily focused on designing complex model architectures, this paper takes a different perspective by rethinking the fundamental question: what kind of words are good auto-completions? We introduce a measurable criterion to answer this question and discover that existing WLAC models often fail to meet this criterion. Building upon this observation, we propose an effective approach to enhance WLAC performance by promoting adherence to the criterion. Notably, the proposed approach is general and can be applied to various encoder-based architectures. Through extensive experiments, we demonstrate that our approach outperforms the top-performing system submitted to the WLAC shared tasks in WMT2022, while utilizing significantly smaller model sizes.

cs.CL↗

CAPro: Webly Supervised Learning with Cross-Modality Aligned Prototypes

Webly supervised learning has attracted increasing attention for its effectiveness in exploring publicly accessible data at scale without manual annotation. However, most existing methods of learning with web datasets are faced with challenges from label noise, and they have limited assumptions on clean samples under various noise. For instance, web images retrieved with queries of tiger cat (a cat species) and drumstick (a musical instrument) are almost dominated by images of tigers and chickens, which exacerbates the challenge of fine-grained visual concept learning. In this case, exploiting both web images and their associated texts is a requisite solution to combat real-world noise. In this paper, we propose Cross-modality Aligned Prototypes (CAPro), a unified prototypical contrastive learning framework to learn visual representations with correct semantics. For one thing, we leverage textual prototypes, which stem from the distinct concept definition of classes, to select clean images by text matching and thus disambiguate the formation of visual prototypes. For another, to handle missing and mismatched noisy texts, we resort to the visual feature space to complete and enhance individual texts and thereafter improve text matching. Such semantically aligned visual prototypes are further polished up with high-quality samples, and engaged in both cluster regularization and noise removal. Besides, we propose collective bootstrapping to encourage smoother and wiser label reference from appearance-similar instances in a manner of dictionary look-up. Extensive experiments on WebVision1k and NUS-WIDE (Web) demonstrate that CAPro well handles realistic noise under both single-label and multi-label scenarios. CAPro achieves new state-of-the-art performance and exhibits robustness to open-set recognition. Codes are available at https://github.com/yuleiqin/capro.

cs.CV↗

HybrUR: A Hybrid Physical-Neural Solution for Unsupervised Underwater Image Restoration

Robust vision restoration of underwater images remains a challenge. Owing to the lack of well-matched underwater and in-air images, unsupervised methods based on the cyclic generative adversarial framework have been widely investigated in recent years. However, when using an end-to-end unsupervised approach with only unpaired image data, mode collapse could occur, and the color correction of the restored images is usually poor. In this paper, we propose a data- and physics-driven unsupervised architecture to perform underwater image restoration from unpaired underwater and in-air images. For effective color correction and quality enhancement, an underwater image degeneration model must be explicitly constructed based on the optically unambiguous physics law. Thus, we employ the Jaffe-McGlamery degeneration theory to design a generator and use neural networks to model the process of underwater visual degeneration. Furthermore, we impose physical constraints on the scene depth and degeneration factors for backscattering estimation to avoid the vanishing gradient problem during the training of the hybrid physical-neural model. Experimental results show that the proposed method can be used to perform high-quality restoration of unconstrained underwater images without supervision. On multiple benchmarks, the proposed method outperforms several state-of-the-art supervised and unsupervised approaches. We demonstrate that our method yields encouraging results in real-world applications.

cs.CV↗

Head-Related Transfer Function Interpolation with a Spherical CNN

Head-related transfer functions (HRTFs) are crucial for spatial soundfield reproduction in virtual reality applications. However, obtaining personalized, high-resolution HRTFs is a time-consuming and costly task. Recently, deep learning-based methods showed promise in interpolating high-resolution HRTFs from sparse measurements. Some of these methods treat HRTF interpolation as an image super-resolution task, which neglects spatial acoustic features. This paper proposes a spherical convolutional neural network method for HRTF interpolation. The proposed method realizes the convolution process by decomposing and reconstructing HRTF through the Spherical Harmonics (SHs). The SHs, an orthogonal function set defined on a sphere, allow the convolution layers to effectively capture the spatial features of HRTFs, which are sampled on a sphere. Simulation results demonstrate the effectiveness of the proposed method in achieving accurate interpolation from sparse measurements, outperforming the SH method and learning-based methods.

eess.AS↗

A Sigmoid-based car-following model to improve acceleration stability in traffic oscillation and following failure in free flow

This paper proposes an improved Intelligent driving model (Sigmoid-IDM) to address the problems of excessive acceleration in traffic oscillation and following failure in free flow. The Sigmoid-IDM uses a Sigmoid function to enhance the start-following characteristics, improve the output strategy of the spacing term, and stabilize the steady-state velocity in free flow. Moreover, the model asymmetry is improved by means of introducing cautious following distance, driving caution factor, and segmentation function. The anti-interference ability of the Sigmoid-IDM is demonstrated by local stability and string stability analyses.

eess.SY↗

Mimic3D: Thriving 3D-Aware GANs via 3D-to-2D Imitation

Generating images with both photorealism and multiview 3D consistency is crucial for 3D-aware GANs, yet existing methods struggle to achieve them simultaneously. Improving the photorealism via CNN-based 2D super-resolution can break the strict 3D consistency, while keeping the 3D consistency by learning high-resolution 3D representations for direct rendering often compromises image quality. In this paper, we propose a novel learning strategy, namely 3D-to-2D imitation, which enables a 3D-aware GAN to generate high-quality images while maintaining their strict 3D consistency, by letting the images synthesized by the generator's 3D rendering branch to mimic those generated by its 2D super-resolution branch. We also introduce 3D-aware convolutions into the generator for better 3D representation learning, which further improves the image generation quality. With the above strategies, our method reaches FID scores of 5.4 and 4.3 on FFHQ and AFHQ-v2 Cats, respectively, at 512x512 resolution, largely outperforming existing 3D-aware GANs using direct 3D rendering and coming very close to the previous state-of-the-art method that leverages 2D super-resolution. Project website: https://seanchenxy.github.io/Mimic3DWeb.

cs.CV↗

LIO-PPF: Fast LiDAR-Inertial Odometry via Incremental Plane Pre-Fitting and Skeleton Tracking

As a crucial infrastructure of intelligent mobile robots, LiDAR-Inertial odometry (LIO) provides the basic capability of state estimation by tracking LiDAR scans. The high-accuracy tracking generally involves the kNN search, which is used with minimizing the point-to-plane distance. The cost for this, however, is maintaining a large local map and performing kNN plane fit for each point. In this work, we reduce both time and space complexity of LIO by saving these unnecessary costs. Technically, we design a plane pre-fitting (PPF) pipeline to track the basic skeleton of the 3D scene. In PPF, planes are not fitted individually for each scan, let alone for each point, but are updated incrementally as the scene 'flows'. Unlike kNN, the PPF is more robust to noisy and non-strict planes with our iterative Principal Component Analyse (iPCA) refinement. Moreover, a simple yet effective sandwich layer is introduced to eliminate false point-to-plane matches. Our method was extensively tested on a total number of 22 sequences across 5 open datasets, and evaluated in 3 existing state-of-the-art LIO systems. By contrast, LIO-PPF can consume only 36% of the original local map size to achieve up to 4x faster residual computing and 1.92x overall FPS, while maintaining the same level of accuracy. We fully open source our implementation at https://github.com/xingyuuchen/LIO-PPF.

cs.RO↗

Reinforced Disentanglement for Face Swapping without Skip Connection

The SOTA face swap models still suffer the problem of either target identity (i.e., shape) being leaked or the target non-identity attributes (i.e., background, hair) failing to be fully preserved in the final results. We show that this insufficient disentanglement is caused by two flawed designs that were commonly adopted in prior models: (1) counting on only one compressed encoder to represent both the semantic-level non-identity facial attributes(i.e., pose) and the pixel-level non-facial region details, which is contradictory to satisfy at the same time; (2) highly relying on long skip-connections between the encoder and the final generator, leaking a certain amount of target face identity into the result. To fix them, we introduce a new face swap framework called 'WSC-swap' that gets rid of skip connections and uses two target encoders to respectively capture the pixel-level non-facial region attributes and the semantic non-identity attributes in the face region. To further reinforce the disentanglement learning for the target encoder, we employ both identity removal loss via adversarial training (i.e., GAN) and the non-identity preservation loss via prior 3DMM models like [11]. Extensive experiments on both FaceForensics++ and CelebA-HQ show that our results significantly outperform previous works on a rich set of metrics, including one novel metric for measuring identity consistency that was completely neglected before.

cs.CV↗

ESMC: Entire Space Multi-Task Model for Post-Click Conversion Rate via Parameter Constraint

Large-scale online recommender system spreads all over the Internet being in charge of two basic tasks: Click-Through Rate (CTR) and Post-Click Conversion Rate (CVR) estimations. However, traditional CVR estimators suffer from well-known Sample Selection Bias and Data Sparsity issues. Entire space models were proposed to address the two issues via tracing the decision-making path of "exposure_click_purchase". Further, some researchers observed that there are purchase-related behaviors between click and purchase, which can better draw the user's decision-making intention and improve the recommendation performance. Thus, the decision-making path has been extended to "exposure_click_in-shop action_purchase" and can be modeled with conditional probability approach. Nevertheless, we observe that the chain rule of conditional probability does not always hold. We report Probability Space Confusion (PSC) issue and give a derivation of difference between ground-truth and estimation mathematically. We propose a novel Entire Space Multi-Task Model for Post-Click Conversion Rate via Parameter Constraint (ESMC) and two alternatives: Entire Space Multi-Task Model with Siamese Network (ESMS) and Entire Space Multi-Task Model in Global Domain (ESMG) to address the PSC issue. Specifically, we handle "exposure_click_in-shop action" and "in-shop action_purchase" separately in the light of characteristics of in-shop action. The first path is still treated with conditional probability while the second one is treated with parameter constraint strategy. Experiments on both offline and online environments in a large-scale recommendation system illustrate the superiority of our proposed methods over state-of-the-art models. The real-world datasets will be released.

cs.AI↗

Sound Field Estimation around a Rigid Sphere with Physics-informed Neural Network

Accurate estimation of the sound field around a rigid sphere necessitates adequate sampling on the sphere, which may not always be possible. To overcome this challenge, this paper proposes a method for sound field estimation based on a physics-informed neural network. This approach integrates physical knowledge into the architecture and training process of the network. In contrast to other learning-based methods, the proposed method incorporates additional constraints derived from the Helmholtz equation and the zero radial velocity condition on the rigid sphere. Consequently, it can generate physically feasible estimations without requiring a large dataset. In contrast to the spherical harmonic-based method, the proposed approach has better fitting abilities and circumvents the ill condition caused by truncation. Simulation results demonstrate the effectiveness of the proposed method in achieving accurate sound field estimations from limited measurements, outperforming the spherical harmonic method and plane-wave decomposition method.

eess.AS↗

The mechanism of the irradiation synergistic effect of Silicon bipolar junction transistors explained by multiscale simulations of Monte Carlo and excited-state first-principle calculations

Neutron and $γ$-ray irradiation damages to transistors are found to be non-additive, and this is denoted as the irradiation synergistic effect (ISE). Its mechanism is not well-understood. The recent defect-based model [ACS Appl. Electron. Mater. 2, 3783 (2020)] for Silicon bipolar junction transistors (BJT) achieve quantitative agreement with experiments, but its assumptions on the defect reactions are unverified. Going beyond the model requires directly representing the effect of $γ$-ray irradiation in first-principles calculations, which is not feasible previously. In this work, we examine the defect-based model of the ISE by developing a multiscale method for the simulation of the $γ$-ray irradiation, where the $γ$-ray-induced electronic excitations are treated explicitly in excited-state first-principles calculations. We find the calculations agree with experiments, and the effect of the $γ$-ray-induced excitation is significantly different from the effects of defect charge state and temperature. We propose a diffusion-based qualitative explanation of the mechanism of positive/negative ISE in NPN/PNP BJTs in the end.

cond-mat.mtrl-sci↗

Prioritized Planning for Target-Oriented Manipulation via Hierarchical Stacking Relationship Prediction

In scenarios involving the grasping of multiple targets, the learning of stacking relationships between objects is fundamental for robots to execute safely and efficiently. However, current methods lack subdivision for the hierarchy of stacking relationship types. In scenes where objects are mostly stacked in an orderly manner, they are incapable of performing human-like and high-efficient grasping decisions. This paper proposes a perception-planning method to distinguish different stacking types between objects and generate prioritized manipulation order decisions based on given target designations. We utilize a Hierarchical Stacking Relationship Network (HSRN) to discriminate the hierarchy of stacking and generate a refined Stacking Relationship Tree (SRT) for relationship description. Considering that objects with high stacking stability can be grasped together if necessary, we introduce an elaborate decision-making planner based on the Partially Observable Markov Decision Process (POMDP), which leverages observations and generates the least grasp-consuming decision chain with robustness and is suitable for simultaneously specifying multiple targets. To verify our work, we set the scene to the dining table and augment the REGRAD dataset with a set of common tableware models for network training. Experiments show that our method effectively generates grasping decisions that conform to human requirements, and improves the implementation efficiency compared with existing methods on the basis of guaranteeing the success rate.

cs.RO↗

MMRDN: Consistent Representation for Multi-View Manipulation Relationship Detection in Object-Stacked Scenes

Manipulation relationship detection (MRD) aims to guide the robot to grasp objects in the right order, which is important to ensure the safety and reliability of grasping in object stacked scenes. Previous works infer manipulation relationship by deep neural network trained with data collected from a predefined view, which has limitation in visual dislocation in unstructured environments. Multi-view data provide more comprehensive information in space, while a challenge of multi-view MRD is domain shift. In this paper, we propose a novel multi-view fusion framework, namely multi-view MRD network (MMRDN), which is trained by 2D and 3D multi-view data. We project the 2D data from different views into a common hidden space and fit the embeddings with a set of Von-Mises-Fisher distributions to learn the consistent representations. Besides, taking advantage of position information within the 3D data, we select a set of $K$ Maximum Vertical Neighbors (KMVN) points from the point cloud of each object pair, which encodes the relative position of these two objects. Finally, the features of multi-view 2D and 3D data are concatenated to predict the pairwise relationship of objects. Experimental results on the challenging REGRAD dataset show that MMRDN outperforms the state-of-the-art methods in multi-view MRD tasks. The results also demonstrate that our model trained by synthetic data is capable to transfer to real-world scenarios.

cs.CV↗