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Xingyu Lin

Publications and source records attributed to Xingyu Lin.

27 records · Page 2Linked to original sources

TransLog: A Unified Transformer-based Framework for Log Anomaly Detection

Log anomaly detection is a key component in the field of artificial intelligence for IT operations (AIOps). Considering log data of variant domains, retraining the whole network for unknown domains is inefficient in real industrial scenarios especially for low-resource domains. However, previous deep models merely focused on extracting the semantics of log sequence in the same domain, leading to poor generalization on multi-domain logs. Therefore, we propose a unified Transformer-based framework for log anomaly detection (\ourmethod{}), which is comprised of the pretraining and adapter-based tuning stage. Our model is first pretrained on the source domain to obtain shared semantic knowledge of log data. Then, we transfer the pretrained model to the target domain via the adapter-based tuning. The proposed method is evaluated on three public datasets including one source domain and two target domains. The experimental results demonstrate that our simple yet efficient approach, with fewer trainable parameters and lower training costs in the target domain, achieves state-of-the-art performance on three benchmarks.

cs.LG↗

Learning Visible Connectivity Dynamics for Cloth Smoothing

Robotic manipulation of cloth remains challenging for robotics due to the complex dynamics of the cloth, lack of a low-dimensional state representation, and self-occlusions. In contrast to previous model-based approaches that learn a pixel-based dynamics model or a compressed latent vector dynamics, we propose to learn a particle-based dynamics model from a partial point cloud observation. To overcome the challenges of partial observability, we infer which visible points are connected on the underlying cloth mesh. We then learn a dynamics model over this visible connectivity graph. Compared to previous learning-based approaches, our model poses strong inductive bias with its particle based representation for learning the underlying cloth physics; it is invariant to visual features; and the predictions can be more easily visualized. We show that our method greatly outperforms previous state-of-the-art model-based and model-free reinforcement learning methods in simulation. Furthermore, we demonstrate zero-shot sim-to-real transfer where we deploy the model trained in simulation on a Franka arm and show that the model can successfully smooth different types of cloth from crumpled configurations. Videos can be found on our project website.

cs.RO↗

Evaluating NLP Systems On a Novel Cloze Task: Judging the Plausibility of Possible Fillers in Instructional Texts

Cloze task is a widely used task to evaluate an NLP system's language understanding ability. However, most of the existing cloze tasks only require NLP systems to give the relative best prediction for each input data sample, rather than the absolute quality of all possible predictions, in a consistent way across the input domain. Thus a new task is proposed: predicting if a filler word in a cloze task is a good, neutral, or bad candidate. Complicated versions can be extended to predicting more discrete classes or continuous scores. We focus on subtask A in Semeval 2022 task 7, explored some possible architectures to solve this new task, provided a detailed comparison of them, and proposed an ensemble method to improve traditional models in this new task.

cs.CL↗

SoftGym: Benchmarking Deep Reinforcement Learning for Deformable Object Manipulation

Manipulating deformable objects has long been a challenge in robotics due to its high dimensional state representation and complex dynamics. Recent success in deep reinforcement learning provides a promising direction for learning to manipulate deformable objects with data driven methods. However, existing reinforcement learning benchmarks only cover tasks with direct state observability and simple low-dimensional dynamics or with relatively simple image-based environments, such as those with rigid objects. In this paper, we present SoftGym, a set of open-source simulated benchmarks for manipulating deformable objects, with a standard OpenAI Gym API and a Python interface for creating new environments. Our benchmark will enable reproducible research in this important area. Further, we evaluate a variety of algorithms on these tasks and highlight challenges for reinforcement learning algorithms, including dealing with a state representation that has a high intrinsic dimensionality and is partially observable. The experiments and analysis indicate the strengths and limitations of existing methods in the context of deformable object manipulation that can help point the way forward for future methods development. Code and videos of the learned policies can be found on our project website.

cs.RO↗

ROLL: Visual Self-Supervised Reinforcement Learning with Object Reasoning

Current image-based reinforcement learning (RL) algorithms typically operate on the whole image without performing object-level reasoning. This leads to inefficient goal sampling and ineffective reward functions. In this paper, we improve upon previous visual self-supervised RL by incorporating object-level reasoning and occlusion reasoning. Specifically, we use unknown object segmentation to ignore distractors in the scene for better reward computation and goal generation; we further enable occlusion reasoning by employing a novel auxiliary loss and training scheme. We demonstrate that our proposed algorithm, ROLL (Reinforcement learning with Object Level Learning), learns dramatically faster and achieves better final performance compared with previous methods in several simulated visual control tasks. Project video and code are available at https://sites.google.com/andrew.cmu.edu/roll.

cs.LG↗

Reinforcement Learning without Ground-Truth State

To perform robot manipulation tasks, a low-dimensional state of the environment typically needs to be estimated. However, designing a state estimator can sometimes be difficult, especially in environments with deformable objects. An alternative is to learn an end-to-end policy that maps directly from high-dimensional sensor inputs to actions. However, if this policy is trained with reinforcement learning, then without a state estimator, it is hard to specify a reward function based on high-dimensional observations. To meet this challenge, we propose a simple indicator reward function for goal-conditioned reinforcement learning: we only give a positive reward when the robot's observation exactly matches a target goal observation. We show that by relabeling the original goal with the achieved goal to obtain positive rewards (Andrychowicz et al., 2017), we can learn with the indicator reward function even in continuous state spaces. We propose two methods to further speed up convergence with indicator rewards: reward balancing and reward filtering. We show comparable performance between our method and an oracle which uses the ground-truth state for computing rewards. We show that our method can perform complex tasks in continuous state spaces such as rope manipulation from RGB-D images, without knowledge of the ground-truth state.

cs.RO↗

Adaptive Variance for Changing Sparse-Reward Environments

Robots that are trained to perform a task in a fixed environment often fail when facing unexpected changes to the environment due to a lack of exploration. We propose a principled way to adapt the policy for better exploration in changing sparse-reward environments. Unlike previous works which explicitly model environmental changes, we analyze the relationship between the value function and the optimal exploration for a Gaussian-parameterized policy and show that our theory leads to an effective strategy for adjusting the variance of the policy, enabling fast adapt to changes in a variety of sparse-reward environments.

cs.RO↗

Learning Robust Object Recognition Using Composed Scenes from Generative Models

Recurrent feedback connections in the mammalian visual system have been hypothesized to play a role in synthesizing input in the theoretical framework of analysis by synthesis. The comparison of internally synthesized representation with that of the input provides a validation mechanism during perceptual inference and learning. Inspired by these ideas, we proposed that the synthesis machinery can compose new, unobserved images by imagination to train the network itself so as to increase the robustness of the system in novel scenarios. As a proof of concept, we investigated whether images composed by imagination could help an object recognition system to deal with occlusion, which is challenging for the current state-of-the-art deep convolutional neural networks. We fine-tuned a network on images containing objects in various occlusion scenarios, that are imagined or self-generated through a deep generator network. Trained on imagined occluded scenarios under the object persistence constraint, our network discovered more subtle and localized image features that were neglected by the original network for object classification, obtaining better separability of different object classes in the feature space. This leads to significant improvement of object recognition under occlusion for our network relative to the original network trained only on un-occluded images. In addition to providing practical benefits in object recognition under occlusion, this work demonstrates the use of self-generated composition of visual scenes through the synthesis loop, combined with the object persistence constraint, can provide opportunities for neural networks to discover new relevant patterns in the data, and become more flexible in dealing with novel situations.

cs.CV↗

Transfer of View-manifold Learning to Similarity Perception of Novel Objects

We develop a model of perceptual similarity judgment based on re-training a deep convolution neural network (DCNN) that learns to associate different views of each 3D object to capture the notion of object persistence and continuity in our visual experience. The re-training process effectively performs distance metric learning under the object persistency constraints, to modify the view-manifold of object representations. It reduces the effective distance between the representations of different views of the same object without compromising the distance between those of the views of different objects, resulting in the untangling of the view-manifolds between individual objects within the same category and across categories. This untangling enables the model to discriminate and recognize objects within the same category, independent of viewpoints. We found that this ability is not limited to the trained objects, but transfers to novel objects in both trained and untrained categories, as well as to a variety of completely novel artificial synthetic objects. This transfer in learning suggests the modification of distance metrics in view- manifolds is more general and abstract, likely at the levels of parts, and independent of the specific objects or categories experienced during training. Interestingly, the resulting transformation of feature representation in the deep networks is found to significantly better match human perceptual similarity judgment than AlexNet, suggesting that object persistence could be an important constraint in the development of perceptual similarity judgment in biological neural networks.

cs.CV↗