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Xinlei Chen

Publications and source records attributed to Xinlei Chen.

At least 37 records · Page 2Linked to original sources

WorldFly: A World-Model-Based Vision-Language-Action Model for UAV Navigation

End-to-end Vision-Language-Action (VLA) models have shown promise in UAV navigation. However, existing approaches typically rely on historical observations to directly predict actions, often struggling in dense urban environments where severe occlusions and sharp turns result in drastic viewpoint transitions. We argue that the ability to "imagine" future states -- inherent in World Models -- is critical for robust decision-making under such partial observability. To address this, we construct a challenging Urban Canyon Traversal Benchmark, specifically designed to evaluate spatial understanding in scenarios characterized by severe occlusions and drastic viewpoint transitions. To this end, we propose WorldFly, a novel world-model-based VLA framework that employs a dual-branch coupled flow matching mechanism to jointly generate future video predictions and navigation actions, thereby explicitly guiding the agent's policy via spatial imagination. Extensive evaluations on our benchmark demonstrate that WorldFly outperforms other baselines, particularly in unseen environments, validating the effectiveness of integrating world models into embodied aerial agents.

cs.AI↗

The Point, the Vision and the Text: Does Point Cloud Boost Spatial Reasoning of Large Language Models? A Bias-Controlled Study

3D Large Language Models (LLMs) leveraging spatial information in point clouds for 3D spatial reasoning attract great attention. Despite some promising results, the advantages of point clouds over other modalities remain unclear. Moreover, existing 3D benchmarks are insufficient for fairly evaluating the ability of multimodal LLMs to comprehend spatial concepts. To address these challenges, we introduce ScanReQA, a 3D spatial reasoning benchmark encompassing text, vision, and point cloud modalities. We then evaluate the performance of text, 2D, and 3D LLMs on the benchmark to compare the effectiveness of different modalities in understanding spatial concepts. Furthermore, we analyze the reasoning mechanisms behind 3D LLMs using point clouds. Our findings reveal that: 1) binary spatial reasoning remains challenging for current 3D LLMs, 2) MLLMs based on point cloud and visual modalities demonstrate stronger spatial reasoning capabilities than LLMs, and 3) 3D LLMs exhibit the attention sink phenomenon similar to that in 2D LLMs, impairing spatial reasoning. We think these conclusions can help the next step of 3D LLMs and also offer insights for foundation models in other modalities. We release datasets and codes in the project page: https://github.com/EmbodiedCity/ScanReQA.code.

cs.CV↗

Memorize Theorems, Not Instances: Probing SFT Generalization through Mathematical Reasoning

Supervised Fine-Tuning (SFT) is widely used for task-specific adaptation, yet recent work shows it systematically undermines reasoning generalization. We argue the root cause is not memorization itself, but its target: vanilla SFT drives models to exploit and memorize spurious surface correlations in problem-solution pairs, leaving them brittle to superficial input variations. To address this, we propose Theorem-SFT, which reorients supervision toward explicit theorem application by teaching models how rules are invoked rather than what answers look like. Theorem-SFT yields consistent gains across benchmarks and model families: +8.8% on MATH (LLaMA3.2-3B-Instruct) and +20.27% on GeoQA (Qwen2.5-VL-7B-Instruct) without modality-specific re-training. Fine-tuning MLP layers alone matches full-layers performance, implicating feed-forward components as the primary locus of reasoning rules. Our findings reframe the debate: Generalization failures stem not from memorization as a mechanism, but from memorizing the wrong inductive targets.

cs.LG↗

COMPASS: Confined-space Manipulation Planning with Active Sensing Strategy

Manipulation in confined and cluttered environments remains a significant challenge due to partial observability and complex configuration spaces. Effective manipulation in such environments requires an intelligent exploration strategy to safely understand the scene and search the target. In this paper, we propose COMPASS, a multi-stage exploration and manipulation framework featuring a manipulation-aware sampling-based planner. First, we reduce collision risks with a near-field awareness scan to build a local collision map. Additionally, we employ a multi-objective utility function to find viewpoints that are both informative and conducive to subsequent manipulation. Moreover, we perform a constrained manipulation optimization strategy to generate manipulation poses that respect obstacle constraints. To systematically evaluate method's performance under these difficulties, we propose a benchmark of confined-space exploration and manipulation containing four level challenging scenarios. Compared to exploration methods designed for other robots and only considering information gain, our framework increases manipulation success rate by 24.25% in simulations. Real-world experiments demonstrate our method's capability for active sensing and manipulation in confined environments.

cs.RO↗

EventPrune: Cascaded Event-Assisted Token Pruning for Efficient First-Person Dynamic Spatial Reasoning

First-person dynamic spatial reasoning requires models to track continuous motion and precise geometric structure, but the quadratic attention cost of Transformer-based Video-LLMs makes dense visual tokens computationally expensive. Existing token pruning paradigms predominantly rely on discrete static snapshots, failing to preserve the motion and geometric cues essential for reasoning. We propose Event Cascade Pruning (ECP), to our knowledge the first training-free framework that leverages the high-frequency motion cues from event cameras as a continuous event-guided motion prior to guide token selection. ECP combines three stages: Event-Triggered Causal Sampling to anchor motion-informative keyframes, Event-guided Motion Saliency Filtering to suppress event-inactive visual tokens, and Event-Attention Ranking Fusion to calibrate spatial attention with motion-salient dynamics. With 80% visual token reduction, ECP outperforms the full-token baseline (37.62% vs. 36.31%) while achieving 1.89x inference speedup and 52% GFLOPs reduction. We further introduce ESR-Real, the first real-world RGB-event benchmark for first-person spatial reasoning, where ECP improves accuracy by 2.68 percentage points over full-token baselines.

cs.CV↗

HCLM: A Hierarchical Framework for Cooperative Loco-Manipulation with Dual Quadrupeds

We introduce HCLM, a hierarchical framework for general-purpose cooperative loco-manipulation with dual quadrupedal systems. Coordinating multi-robot collaborative manipulation across floating bases is highly challenging due to the conflicting demands of spatial coordination, robust locomotion, and closed-chain physical interactions. To resolve this, our architecture systematically decouples high-level collaborative reasoning from low-level robust motion execution. At the high level, a centralized Joint Diffusion Policy leverages an SE(3)-invariant task-space representation to learn coordinate-agnostic spatial coordination patterns. To translate these frame-agnostic references into physical motion, a task-centric hybrid Whole-Body Controller synergizes a proactive kinematic Model Predictive Control for collision-free velocity distribution with a reactive execution layer. Crucially, this reactive layer guarantees rapid responsiveness for precise end-effector tracking, while concurrently integrating active force regulation via a cooperative admittance scheme to safely resolve kinematic conflicts and strictly regulate internal stresses during closed-chain interactions. We validate the framework across progressively challenging simulated scenarios, including cooperative carrying, packing and handovers, and successfully deploy the latter in the real world. The results demonstrate reliable task execution, strict configuration agnosticism, and exceptional resilience against severe physical perturbations, offering a highly robust pathway for multi-robot embodied coordination.

cs.RO↗

WorldVLN: Autoregressive World Action Model for Aerial Vision-Language Navigation

Aerial vision-language navigation (VLN) requires agents to follow natural-language instructions through closed-loop perception and action in 3D environments. We argue that aerial VLN can be formulated as a prediction-driven world-action problem: the agent should anticipate latent world evolution and act according to the predicted consequences. To this end, we propose WorldVLN, the first autoregressive world action model for aerial VLN. Unlike full-sequence video-generation world models that generate an entire visual clip, WorldVLN adapts a latent autoregressive video backbone to predict short-horizon world-state transitions and directly decodes them into executable waypoint actions. After each action segment is executed, newly received observations are encoded back into the autoregressive context, enabling closed-loop world-action prediction. We further introduce a two-stage training framework that first grounds the video prior in instruction-conditioned navigation dynamics and then develops Action-aware GRPO, the first reinforcement learning method tailored to autoregressive WAMs, to optimize waypoint decisions through their downstream rollout consequences. On public outdoor and indoor benchmarks, WorldVLN consistently outperforms existing Vision-Language-Action baselines with 12\%+ success-rate gains and larger advantages on challenging cases. It further transfers zero-shot to real drone deployment, suggesting that the proposed WorldVLN offers a promising route for spatial action tasks. Demos and code are available at https://embodiedcity.github.io/WorldVLN/.

cs.RO↗

iWorld-Bench: A Benchmark for Interactive World Models with a Unified Action Generation Framework

Achieving Artificial General Intelligence (AGI) requires agents that learn and interact adaptively, with interactive world models providing scalable environments for perception, reasoning, and action. Yet current research still lacks large-scale datasets and unified benchmarks to evaluate their physical interaction capabilities. To address this, we propose iWorld-Bench, a comprehensive benchmark for training and testing world models on interaction-related abilities such as distance perception and memory. We construct a diverse dataset with 330k video clips and select 2.1k high-quality samples covering varied perspectives, weather, and scenes. As existing world models differ in interaction modalities, we introduce an Action Generation Framework to unify evaluation and design six task types, generating 4.9k test samples. These tasks jointly assess model performance across visual generation, trajectory following, and memory. Evaluating 14 representative world models, we identify key limitations and provide insights for future research. The iWorld-Bench model leaderboard is publicly available at iWorld-Bench.com.

cs.CV↗

The Intermediate-Mass Black Hole Reverberation Mapping Project: Stable Optical Continuum Lags of an IMBH in the Dwarf Galaxy NGC 4395 Over Years

NGC 4395 is a nearby dwarf spiral galaxy hosting an active galactic nucleus (AGN) powered by an intermediate-mass black hole (IMBH, $M_{\rm BH} \sim 10^{4}$--$10^{5}\,M_\odot$). Recent optical continuum reverberation mapping studies have suggested potential lag variations between different epochs, offering important clues to the physical mechanisms governing variability in the vicinity of the central black hole. We present continuous intranight multi-band photometric monitoring of NGC 4395 based on five nights of observations, including three nights from the Faulkes Telescope North (two of which are archival) and two new nights from Mephisto. This represents the first systematic investigation of optical continuum lag stability in a galaxy hosting a robustly confirmed IMBH. By applying difference-imaging techniques to both the new observations and the reprocessed archival data, we detect statistically significant optical inter-band lags of $\sim 5$--15 minutes, which increase monotonically with increasing wavelength. No obvious $u$-band lag excess is observed, implying a negligible fractional contribution from diffuse continuum (DC) emission to the optical continuum, in agreement with our spectral decomposition results. The inter-band lags remain stable over multi-year baselines. We suggest that this long-term lag stability may be related to the minor DC contribution, a relatively steady disk-corona structure, and the unusually high X-ray-to-optical luminosity ratio characteristic of low-luminosity AGNs, which likely allows X-ray reprocessing to dominate over other potential variability mechanisms. Future facilities like Gemini/SCORPIO, with its simultaneous optical-to-near-infrared coverage, will be ideally suited to play an important role in advancing this field.

astro-ph.GA↗

Breaking the Communication-Accuracy Trade-off: A Sparsified Information Diffusion Framework for Multi-Agent Collaborative Perception

The growing relevance of multi-agent systems has drawn increasing focus on communication-efficient filters for collaborative perception to alleviate the system's communication burden. While the event-triggered (ET) mechanism can improve communication efficiency in collaborative state estimation, an inevitable trade-off exists between estimation accuracy and communication cost in ET filters. This paper proposes a fast and accurate ET diffusion-based filter for real-time multi-agent collaborative target tracking, aiming to reduce the system's data transmission without compromise in tracking performance. The proposed filter achieves improved tracking accuracy, reduced data transmission, and accelerated convergence using an error-minimized ET cubature information filter (CIF) for local estimation, and a correlation-aware diffusion strategy for global fusion. The experimental results confirm the scalability of the proposed EDC-CIF algorithm and demonstrate its efficacy in simultaneously reducing estimation error and computation time while significantly enhancing communication efficiency.

cs.MA↗

VS-Bench: Evaluating VLMs for Strategic Abilities in Multi-Agent Environments

Recent advancements in Vision Language Models (VLMs) have expanded their capabilities to interactive agent tasks, yet existing benchmarks remain limited to single-agent or text-only environments. In contrast, real-world scenarios often involve multiple agents interacting within rich visual and textual contexts, posing challenges with both multimodal observations and strategic interactions. To bridge this gap, we introduce Visual Strategic Bench (VS-Bench), a multimodal benchmark that evaluates VLMs for strategic abilities in multi-agent environments. VS-Bench comprises ten vision-grounded environments that cover cooperative, competitive, and mixed-motive interactions. The performance of VLM agents is evaluated across three dimensions: perception measured by element recognition accuracy; strategic reasoning measured by next-action prediction accuracy; and decision-making measured by normalized episode return. Extensive experiments on fifteen leading VLMs show that, although current models exhibit strong perception abilities, there remains a significant gap to optimal performance in reasoning and decision-making, with the best-performing model attaining 46.6% prediction accuracy and 31.4% normalized return. We further analyze the key factors influencing performance, conduct human experiments, and examine failure modes to provide a deeper understanding of VLMs' strategic abilities. By standardizing the evaluation and highlighting the limitations of existing models, we envision VS-Bench as a foundation for future research on strategic multimodal agents. Code and data are available at https://vs-bench.github.io.

cs.AI↗

WorldMAP: Bootstrapping Vision-Language Navigation Trajectory Prediction with Generative World Models

Vision-language models (VLMs) and generative world models are opening new opportunities for embodied navigation. VLMs are increasingly used as direct planners or trajectory predictors, while world models support look-ahead reasoning by imagining future views. Yet predicting a reliable trajectory from a single egocentric observation remains challenging. Current VLMs often generate unstable trajectories, and world models, though able to synthesize plausible futures, do not directly provide the grounded signals needed for navigation learning. This raises a central question: how can generated futures be turned into supervision for grounded trajectory prediction? We present WorldMAP, a teacher--student framework that converts world-model-generated futures into persistent semantic-spatial structure and planning-derived supervision. Its world-model-driven teacher builds semantic-spatial memory from generated videos, grounds task-relevant targets and obstacles, and produces trajectory pseudo-labels through explicit planning. A lightweight student with a multi-hypothesis trajectory head is then trained to predict navigation trajectories directly from vision-language inputs. On Target-Bench, WorldMAP achieves the best ADE and FDE among compared methods, reducing ADE by 18.0% and FDE by 42.1% relative to the best competing baseline, while lifting a small open-source VLM to DTW performance competitive with proprietary models. More broadly, the results suggest that, in embodied navigation, the value of world models may lie less in supplying action-ready imagined evidence than in synthesizing structured supervision for navigation learning.

cs.AI↗

How Far Are Large Multimodal Models from Human-Level Spatial Action? A Benchmark for Goal-Oriented Embodied Navigation in Urban Airspace

Large multimodal models (LMMs) show strong visual-linguistic reasoning but their capacity for spatial decision-making and action remains unclear. In this work, we investigate whether LMMs can achieve embodied spatial action like human through a challenging scenario: goal-oriented navigation in urban 3D spaces. We first spend over 500 hours constructing a dataset comprising 5,037 high-quality goal-oriented navigation samples, with an emphasis on 3D vertical actions and rich urban semantic information. Then, we comprehensively assess 17 representative models, including non-reasoning LMMs, reasoning LMMs, agent-based methods, and vision-language-action models. Experiments show that current LMMs exhibit emerging action capabilities, yet remain far from human-level performance. Furthermore, we reveal an intriguing phenomenon: navigation errors do not accumulate linearly but instead diverge rapidly from the destination after a critical decision bifurcation. The limitations of LMMs are investigated by analyzing their behavior at these critical decision bifurcations. Finally, we experimentally explore four promising directions for improvement: geometric perception, cross-view understanding, spatial imagination, and long-term memory. The project is available at: https://github.com/serenditipy-AC/Embodied-Navigation-Bench.

cs.AI↗

ArtiSG: Functional 3D Scene Graph Construction via Human-demonstrated Articulated Objects Manipulation

3D scene graphs have empowered robots with semantic understanding for navigation and planning. However, current functional scene graphs primarily focus on static element detection, lacking the actionable kinematic information required for physical manipulation, particularly regarding articulated objects. Existing approaches for inferring articulation mechanisms from static observations are prone to visual ambiguity, while methods that estimate parameters from state changes typically rely on constrained settings such as fixed cameras and unobstructed views. Furthermore, inconspicuous functional elements like hidden handles are frequently missed by pure visual perception. To bridge this gap, we present ArtiSG, a framework that constructs functional 3D scene graphs by encoding human demonstrations into structured robotic memory. Our approach leverages a robust data collection pipeline utilizing a portable hardware setup to accurately track 6-DoF manipulation trajectories and estimate articulation axes, even under camera ego-motion. By integrating these kinematic priors into a hierarchical, open-vocabulary graph, our system not only models how articulated objects move but also utilizes physical interaction data to discover implicit elements. Extensive real-world experiments demonstrate that ArtiSG significantly outperforms baselines in functional element recall and articulation estimation precision. Moreover, we show that the constructed graph serves as a reliable robotic memory, effectively guiding robots to perform language-directed manipulation tasks in real-world environments containing diverse articulated objects.

cs.RO↗

Scalable UAV Multi-Hop Networking via Multi-Agent Reinforcement Learning with Large Language Models

In disaster scenarios, establishing robust emergency communication networks is critical, and unmanned aerial vehicles (UAVs) offer a promising solution to rapidly restore connectivity. However, organizing UAVs to form multi-hop networks in large-scale dynamic environments presents significant challenges, including limitations in algorithmic scalability and the vast exploration space required for coordinated decision-making. To address these issues, we propose MRLMN, a novel framework that integrates multi-agent reinforcement learning (MARL) and large language models (LLMs) to jointly optimize UAV agents toward achieving optimal networking performance. The framework incorporates a grouping strategy with reward decomposition to enhance algorithmic scalability and balance decision-making across UAVs. In addition, behavioral constraints are applied to selected key UAVs to improve the robustness of the network. Furthermore, the framework integrates LLM agents, leveraging knowledge distillation to transfer their high-level decision-making capabilities to MARL agents. This enhances both the efficiency of exploration and the overall training process. In the distillation module, a Hungarian algorithm-based matching scheme is applied to align the decision outputs of the LLM and MARL agents and define the distillation loss. Extensive simulation results validate the effectiveness of our approach, demonstrating significant improvements in network performance over the MAPPO baseline and other comparison methods, including enhanced coverage and communication quality.

cs.MA↗

$x^2$-Fusion: Cross-Modality and Cross-Dimension Flow Estimation in Event Edge Space

Estimating dense 2D optical flow and 3D scene flow is essential for dynamic scene understanding. Recent work combines images, LiDAR, and event data to jointly predict 2D and 3D motion, yet most approaches operate in separate heterogeneous feature spaces. Without a shared latent space that all modalities can align to, these systems rely on multiple modality-specific blocks, leaving cross-sensor mismatches unresolved and making fusion unnecessarily complex.Event cameras naturally provide a spatiotemporal edge signal, which we can treat as an intrinsic edge field to anchor a unified latent representation, termed the Event Edge Space. Building on this idea, we introduce $x^2$-Fusion, which reframes multimodal fusion as representation unification: event-derived spatiotemporal edges define an edge-centric homogeneous space, and image and LiDAR features are explicitly aligned in this shared representation.Within this space, we perform reliability-aware adaptive fusion to estimate modality reliability and emphasize stable cues under degradation. We further employ cross-dimension contrast learning to tightly couple 2D optical flow with 3D scene flow. Extensive experiments on both synthetic and real benchmarks show that $x^2$-Fusion achieves state-of-the-art accuracy under standard conditions and delivers substantial improvements in challenging scenarios.

cs.CV↗

VolleyBots: A Testbed for Multi-Drone Volleyball Game Combining Motion Control and Strategic Play

Robot sports, characterized by well-defined objectives, explicit rules, and dynamic interactions, present ideal scenarios for demonstrating embodied intelligence. In this paper, we present VolleyBots, a novel robot sports testbed where multiple drones cooperate and compete in the sport of volleyball under physical dynamics. VolleyBots integrates three features within a unified platform: competitive and cooperative gameplay, turn-based interaction structure, and agile 3D maneuvering. These intertwined features yield a complex problem combining motion control and strategic play, with no available expert demonstrations. We provide a comprehensive suite of tasks ranging from single-drone drills to multi-drone cooperative and competitive tasks, accompanied by baseline evaluations of representative reinforcement learning (RL), multi-agent reinforcement learning (MARL) and game-theoretic algorithms. Simulation results show that on-policy RL methods outperform off-policy methods in single-agent tasks, but both approaches struggle in complex tasks that combine motion control and strategic play. We additionally design a hierarchical policy which achieves 69.5% win rate against the strongest baseline in the 3 vs 3 task, demonstrating its potential for tackling the complex interplay between low-level control and high-level strategy. To highlight VolleyBots' sim-to-real potential, we further demonstrate the zero-shot deployment of a policy trained entirely in simulation on real-world drones.

cs.RO↗

SCOPE: Skeleton Graph-Based Computation-Efficient Framework for Autonomous UAV Exploration

Autonomous exploration in unknown environments is key for mobile robots, helping them perceive, map, and make decisions in complex areas. However, current methods often rely on frequent global optimization, suffering from high computational latency and trajectory oscillation, especially on resource-constrained edge devices. To address these limitations, we propose SCOPE, a novel framework that incrementally constructs a real-time skeletal graph and introduces Implicit Unknown Region Analysis for efficient spatial reasoning. The planning layer adopts a hierarchical on-demand strategy: the Proximal Planner generates smooth, high-frequency local trajectories, while the Region-Sequence Planner is activated only when necessary to optimize global visitation order. Comparative evaluations in simulation demonstrate that SCOPE achieves competitive exploration performance comparable to state-of-the-art global planners, while reducing computational cost by an average of 86.9%. Real-world experiments further validate the system's robustness and low latency in practical scenarios.

cs.RO↗