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Xinlei Chen

Publications and source records attributed to Xinlei Chen.

At least 145 records · Page 8Linked to original sources

Understanding Self-supervised Learning with Dual Deep Networks

We propose a novel theoretical framework to understand contrastive self-supervised learning (SSL) methods that employ dual pairs of deep ReLU networks (e.g., SimCLR). First, we prove that in each SGD update of SimCLR with various loss functions, including simple contrastive loss, soft Triplet loss and InfoNCE loss, the weights at each layer are updated by a \emph{covariance operator} that specifically amplifies initial random selectivities that vary across data samples but survive averages over data augmentations. To further study what role the covariance operator plays and which features are learned in such a process, we model data generation and augmentation processes through a \emph{hierarchical latent tree model} (HLTM) and prove that the hidden neurons of deep ReLU networks can learn the latent variables in HLTM, despite the fact that the network receives \emph{no direct supervision} from these unobserved latent variables. This leads to a provable emergence of hierarchical features through the amplification of initially random selectivities through contrastive SSL. Extensive numerical studies justify our theoretical findings. Code is released in https://github.com/facebookresearch/luckmatters/tree/master/ssl.

cs.LG↗

KRISP: Integrating Implicit and Symbolic Knowledge for Open-Domain Knowledge-Based VQA

One of the most challenging question types in VQA is when answering the question requires outside knowledge not present in the image. In this work we study open-domain knowledge, the setting when the knowledge required to answer a question is not given/annotated, neither at training nor test time. We tap into two types of knowledge representations and reasoning. First, implicit knowledge which can be learned effectively from unsupervised language pre-training and supervised training data with transformer-based models. Second, explicit, symbolic knowledge encoded in knowledge bases. Our approach combines both - exploiting the powerful implicit reasoning of transformer models for answer prediction, and integrating symbolic representations from a knowledge graph, while never losing their explicit semantics to an implicit embedding. We combine diverse sources of knowledge to cover the wide variety of knowledge needed to solve knowledge-based questions. We show our approach, KRISP (Knowledge Reasoning with Implicit and Symbolic rePresentations), significantly outperforms state-of-the-art on OK-VQA, the largest available dataset for open-domain knowledge-based VQA. We show with extensive ablations that while our model successfully exploits implicit knowledge reasoning, the symbolic answer module which explicitly connects the knowledge graph to the answer vocabulary is critical to the performance of our method and generalizes to rare answers.

cs.CV↗

Exploring Simple Siamese Representation Learning

Siamese networks have become a common structure in various recent models for unsupervised visual representation learning. These models maximize the similarity between two augmentations of one image, subject to certain conditions for avoiding collapsing solutions. In this paper, we report surprising empirical results that simple Siamese networks can learn meaningful representations even using none of the following: (i) negative sample pairs, (ii) large batches, (iii) momentum encoders. Our experiments show that collapsing solutions do exist for the loss and structure, but a stop-gradient operation plays an essential role in preventing collapsing. We provide a hypothesis on the implication of stop-gradient, and further show proof-of-concept experiments verifying it. Our "SimSiam" method achieves competitive results on ImageNet and downstream tasks. We hope this simple baseline will motivate people to rethink the roles of Siamese architectures for unsupervised representation learning. Code will be made available.

cs.CV↗

MoVie: Revisiting Modulated Convolutions for Visual Counting and Beyond

This paper focuses on visual counting, which aims to predict the number of occurrences given a natural image and a query (e.g. a question or a category). Unlike most prior works that use explicit, symbolic models which can be computationally expensive and limited in generalization, we propose a simple and effective alternative by revisiting modulated convolutions that fuse the query and the image locally. Following the design of residual bottleneck, we call our method MoVie, short for Modulated conVolutional bottlenecks. Notably, MoVie reasons implicitly and holistically and only needs a single forward-pass during inference. Nevertheless, MoVie showcases strong performance for counting: 1) advancing the state-of-the-art on counting-specific VQA tasks while being more efficient; 2) outperforming prior-art on difficult benchmarks like COCO for common object counting; 3) helped us secure the first place of 2020 VQA challenge when integrated as a module for 'number' related questions in generic VQA models. Finally, we show evidence that modulated convolutions such as MoVie can serve as a general mechanism for reasoning tasks beyond counting.

cs.CV↗

Seeing the Un-Scene: Learning Amodal Semantic Maps for Room Navigation

We introduce a learning-based approach for room navigation using semantic maps. Our proposed architecture learns to predict top-down belief maps of regions that lie beyond the agent's field of view while modeling architectural and stylistic regularities in houses. First, we train a model to generate amodal semantic top-down maps indicating beliefs of location, size, and shape of rooms by learning the underlying architectural patterns in houses. Next, we use these maps to predict a point that lies in the target room and train a policy to navigate to the point. We empirically demonstrate that by predicting semantic maps, the model learns common correlations found in houses and generalizes to novel environments. We also demonstrate that reducing the task of room navigation to point navigation improves the performance further.

cs.CV↗

Overcoming Statistical Shortcuts for Open-ended Visual Counting

Machine learning models tend to over-rely on statistical shortcuts. These spurious correlations between parts of the input and the output labels does not hold in real-world settings. We target this issue on the recent open-ended visual counting task which is well suited to study statistical shortcuts. We aim to develop models that learn a proper mechanism of counting regardless of the output label. First, we propose the Modifying Count Distribution (MCD) protocol, which penalizes models that over-rely on statistical shortcuts. It is based on pairs of training and testing sets that do not follow the same count label distribution such as the odd-even sets. Intuitively, models that have learned a proper mechanism of counting on odd numbers should perform well on even numbers. Secondly, we introduce the Spatial Counting Network (SCN), which is dedicated to visual analysis and counting based on natural language questions. Our model selects relevant image regions, scores them with fusion and self-attention mechanisms, and provides a final counting score. We apply our protocol on the recent dataset, TallyQA, and show superior performances compared to state-of-the-art models. We also demonstrate the ability of our model to select the correct instances to count in the image. Code and datasets are available: https://github.com/cdancette/spatial-counting-network

cs.CV↗

In Defense of Grid Features for Visual Question Answering

Popularized as 'bottom-up' attention, bounding box (or region) based visual features have recently surpassed vanilla grid-based convolutional features as the de facto standard for vision and language tasks like visual question answering (VQA). However, it is not clear whether the advantages of regions (e.g. better localization) are the key reasons for the success of bottom-up attention. In this paper, we revisit grid features for VQA, and find they can work surprisingly well - running more than an order of magnitude faster with the same accuracy (e.g. if pre-trained in a similar fashion). Through extensive experiments, we verify that this observation holds true across different VQA models (reporting a state-of-the-art accuracy on VQA 2.0 test-std, 72.71), datasets, and generalizes well to other tasks like image captioning. As grid features make the model design and training process much simpler, this enables us to train them end-to-end and also use a more flexible network design. We learn VQA models end-to-end, from pixels directly to answers, and show that strong performance is achievable without using any region annotations in pre-training. We hope our findings help further improve the scientific understanding and the practical application of VQA. Code and features will be made available.

cs.CV↗

Improved Baselines with Momentum Contrastive Learning

Contrastive unsupervised learning has recently shown encouraging progress, e.g., in Momentum Contrast (MoCo) and SimCLR. In this note, we verify the effectiveness of two of SimCLR's design improvements by implementing them in the MoCo framework. With simple modifications to MoCo---namely, using an MLP projection head and more data augmentation---we establish stronger baselines that outperform SimCLR and do not require large training batches. We hope this will make state-of-the-art unsupervised learning research more accessible. Code will be made public.

cs.CV↗

ImVoteNet: Boosting 3D Object Detection in Point Clouds with Image Votes

3D object detection has seen quick progress thanks to advances in deep learning on point clouds. A few recent works have even shown state-of-the-art performance with just point clouds input (e.g. VoteNet). However, point cloud data have inherent limitations. They are sparse, lack color information and often suffer from sensor noise. Images, on the other hand, have high resolution and rich texture. Thus they can complement the 3D geometry provided by point clouds. Yet how to effectively use image information to assist point cloud based detection is still an open question. In this work, we build on top of VoteNet and propose a 3D detection architecture called ImVoteNet specialized for RGB-D scenes. ImVoteNet is based on fusing 2D votes in images and 3D votes in point clouds. Compared to prior work on multi-modal detection, we explicitly extract both geometric and semantic features from the 2D images. We leverage camera parameters to lift these features to 3D. To improve the synergy of 2D-3D feature fusion, we also propose a multi-tower training scheme. We validate our model on the challenging SUN RGB-D dataset, advancing state-of-the-art results by 5.7 mAP. We also provide rich ablation studies to analyze the contribution of each design choice.

cs.CV↗

nocaps: novel object captioning at scale

Image captioning models have achieved impressive results on datasets containing limited visual concepts and large amounts of paired image-caption training data. However, if these models are to ever function in the wild, a much larger variety of visual concepts must be learned, ideally from less supervision. To encourage the development of image captioning models that can learn visual concepts from alternative data sources, such as object detection datasets, we present the first large-scale benchmark for this task. Dubbed 'nocaps', for novel object captioning at scale, our benchmark consists of 166,100 human-generated captions describing 15,100 images from the OpenImages validation and test sets. The associated training data consists of COCO image-caption pairs, plus OpenImages image-level labels and object bounding boxes. Since OpenImages contains many more classes than COCO, nearly 400 object classes seen in test images have no or very few associated training captions (hence, nocaps). We extend existing novel object captioning models to establish strong baselines for this benchmark and provide analysis to guide future work on this task.

cs.CV↗

TensorMask: A Foundation for Dense Object Segmentation

Sliding-window object detectors that generate bounding-box object predictions over a dense, regular grid have advanced rapidly and proven popular. In contrast, modern instance segmentation approaches are dominated by methods that first detect object bounding boxes, and then crop and segment these regions, as popularized by Mask R-CNN. In this work, we investigate the paradigm of dense sliding-window instance segmentation, which is surprisingly under-explored. Our core observation is that this task is fundamentally different than other dense prediction tasks such as semantic segmentation or bounding-box object detection, as the output at every spatial location is itself a geometric structure with its own spatial dimensions. To formalize this, we treat dense instance segmentation as a prediction task over 4D tensors and present a general framework called TensorMask that explicitly captures this geometry and enables novel operators on 4D tensors. We demonstrate that the tensor view leads to large gains over baselines that ignore this structure, and leads to results comparable to Mask R-CNN. These promising results suggest that TensorMask can serve as a foundation for novel advances in dense mask prediction and a more complete understanding of the task. Code will be made available.

cs.CV↗

Prior-aware Neural Network for Partially-Supervised Multi-Organ Segmentation

Accurate multi-organ abdominal CT segmentation is essential to many clinical applications such as computer-aided intervention. As data annotation requires massive human labor from experienced radiologists, it is common that training data are partially labeled, e.g., pancreas datasets only have the pancreas labeled while leaving the rest marked as background. However, these background labels can be misleading in multi-organ segmentation since the "background" usually contains some other organs of interest. To address the background ambiguity in these partially-labeled datasets, we propose Prior-aware Neural Network (PaNN) via explicitly incorporating anatomical priors on abdominal organ sizes, guiding the training process with domain-specific knowledge. More specifically, PaNN assumes that the average organ size distributions in the abdomen should approximate their empirical distributions, a prior statistics obtained from the fully-labeled dataset. As our training objective is difficult to be directly optimized using stochastic gradient descent [20], we propose to reformulate it in a min-max form and optimize it via the stochastic primal-dual gradient algorithm. PaNN achieves state-of-the-art performance on the MICCAI2015 challenge "Multi-Atlas Labeling Beyond the Cranial Vault", a competition on organ segmentation in the abdomen. We report an average Dice score of 84.97%, surpassing the prior art by a large margin of 3.27%.

cs.CV↗

CoDraw: Collaborative Drawing as a Testbed for Grounded Goal-driven Communication

In this work, we propose a goal-driven collaborative task that combines language, perception, and action. Specifically, we develop a Collaborative image-Drawing game between two agents, called CoDraw. Our game is grounded in a virtual world that contains movable clip art objects. The game involves two players: a Teller and a Drawer. The Teller sees an abstract scene containing multiple clip art pieces in a semantically meaningful configuration, while the Drawer tries to reconstruct the scene on an empty canvas using available clip art pieces. The two players communicate with each other using natural language. We collect the CoDraw dataset of ~10K dialogs consisting of ~138K messages exchanged between human players. We define protocols and metrics to evaluate learned agents in this testbed, highlighting the need for a novel "crosstalk" evaluation condition which pairs agents trained independently on disjoint subsets of the training data. We present models for our task and benchmark them using both fully automated evaluation and by having them play the game live with humans.

cs.CV↗

Towards VQA Models That Can Read

Studies have shown that a dominant class of questions asked by visually impaired users on images of their surroundings involves reading text in the image. But today's VQA models can not read! Our paper takes a first step towards addressing this problem. First, we introduce a new "TextVQA" dataset to facilitate progress on this important problem. Existing datasets either have a small proportion of questions about text (e.g., the VQA dataset) or are too small (e.g., the VizWiz dataset). TextVQA contains 45,336 questions on 28,408 images that require reasoning about text to answer. Second, we introduce a novel model architecture that reads text in the image, reasons about it in the context of the image and the question, and predicts an answer which might be a deduction based on the text and the image or composed of the strings found in the image. Consequently, we call our approach Look, Read, Reason & Answer (LoRRA). We show that LoRRA outperforms existing state-of-the-art VQA models on our TextVQA dataset. We find that the gap between human performance and machine performance is significantly larger on TextVQA than on VQA 2.0, suggesting that TextVQA is well-suited to benchmark progress along directions complementary to VQA 2.0.

cs.CL↗

Grounded Video Description

Video description is one of the most challenging problems in vision and language understanding due to the large variability both on the video and language side. Models, hence, typically shortcut the difficulty in recognition and generate plausible sentences that are based on priors but are not necessarily grounded in the video. In this work, we explicitly link the sentence to the evidence in the video by annotating each noun phrase in a sentence with the corresponding bounding box in one of the frames of a video. Our dataset, ActivityNet-Entities, augments the challenging ActivityNet Captions dataset with 158k bounding box annotations, each grounding a noun phrase. This allows training video description models with this data, and importantly, evaluate how grounded or "true" such model are to the video they describe. To generate grounded captions, we propose a novel video description model which is able to exploit these bounding box annotations. We demonstrate the effectiveness of our model on our dataset, but also show how it can be applied to image description on the Flickr30k Entities dataset. We achieve state-of-the-art performance on video description, video paragraph description, and image description and demonstrate our generated sentences are better grounded in the video.

cs.CV↗

Embodied Visual Recognition

Passive visual systems typically fail to recognize objects in the amodal setting where they are heavily occluded. In contrast, humans and other embodied agents have the ability to move in the environment, and actively control the viewing angle to better understand object shapes and semantics. In this work, we introduce the task of Embodied Visual Recognition (EVR): An agent is instantiated in a 3D environment close to an occluded target object, and is free to move in the environment to perform object classification, amodal object localization, and amodal object segmentation. To address this, we develop a new model called Embodied Mask R-CNN, for agents to learn to move strategically to improve their visual recognition abilities. We conduct experiments using the House3D environment. Experimental results show that: 1) agents with embodiment (movement) achieve better visual recognition performance than passive ones; 2) in order to improve visual recognition abilities, agents can learn strategical moving paths that are different from shortest paths.

cs.CV↗

Multi-Target Embodied Question Answering

Embodied Question Answering (EQA) is a relatively new task where an agent is asked to answer questions about its environment from egocentric perception. EQA makes the fundamental assumption that every question, e.g., "what color is the car?", has exactly one target ("car") being inquired about. This assumption puts a direct limitation on the abilities of the agent. We present a generalization of EQA - Multi-Target EQA (MT-EQA). Specifically, we study questions that have multiple targets in them, such as "Is the dresser in the bedroom bigger than the oven in the kitchen?", where the agent has to navigate to multiple locations ("dresser in bedroom", "oven in kitchen") and perform comparative reasoning ("dresser" bigger than "oven") before it can answer a question. Such questions require the development of entirely new modules or components in the agent. To address this, we propose a modular architecture composed of a program generator, a controller, a navigator, and a VQA module. The program generator converts the given question into sequential executable sub-programs; the navigator guides the agent to multiple locations pertinent to the navigation-related sub-programs; and the controller learns to select relevant observations along its path. These observations are then fed to the VQA module to predict the answer. We perform detailed analysis for each of the model components and show that our joint model can outperform previous methods and strong baselines by a significant margin.

cs.CV↗

Cycle-Consistency for Robust Visual Question Answering

Despite significant progress in Visual Question Answering over the years, robustness of today's VQA models leave much to be desired. We introduce a new evaluation protocol and associated dataset (VQA-Rephrasings) and show that state-of-the-art VQA models are notoriously brittle to linguistic variations in questions. VQA-Rephrasings contains 3 human-provided rephrasings for 40k questions spanning 40k images from the VQA v2.0 validation dataset. As a step towards improving robustness of VQA models, we propose a model-agnostic framework that exploits cycle consistency. Specifically, we train a model to not only answer a question, but also generate a question conditioned on the answer, such that the answer predicted for the generated question is the same as the ground truth answer to the original question. Without the use of additional annotations, we show that our approach is significantly more robust to linguistic variations than state-of-the-art VQA models, when evaluated on the VQA-Rephrasings dataset. In addition, our approach outperforms state-of-the-art approaches on the standard VQA and Visual Question Generation tasks on the challenging VQA v2.0 dataset.

cs.CV↗