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Xinlei Yi

Publications and source records attributed to Xinlei Yi.

At least 19 recordsLinked to original sources

TRACER: Adaptive Multi-Robot Social Navigation via Joint Human-Response Prediction and Interaction-Aware Replanning

Multi-robot navigation in human-shared spaces is inherently interactive: coordinated robot motions influence how nearby entities respond, while those responses provide valuable information for subsequent robot decisions. However, existing methods typically address action-conditioned prediction, multi-robot planning, or online adaptation separately, and therefore lack a unified mechanism for modeling joint robot-entity interactions and adapting future decisions from executed interaction outcomes. To address this gap, we propose TRACER, a bi-directional receding-horizon framework that closes the loop between prediction and adaptation. TRACER evaluates candidate (i.e., alternative feasible future motion plans for the robot team) trajectories using a per-entity probabilistic response model that separates individual-robot effects from non-additive pairwise interactions; after executing the selected trajectory prefix, it updates persistent identity-bound beliefs over latent response modes using the synchronized observed responses. These updated beliefs then guide subsequent candidate evaluation under probabilistic safety and response-aware cost criteria. Experiments show that (i) TRACER more accurately captures non-additive multi-robot interaction effects than a capacity-matched additive predictor, (ii) persistent identity-consistent evidence improves response prediction and downstream replanning, and (iii) the complete TRACER framework improves collision-free completion over an independent-robot baseline on the SocialGym2 multi-robot social-navigation benchmark.

cs.RO

PAST: Pilot and Adaptive Orchestration for Timely and Resilient Service Delivery in Edge-Assisted UAV Networks under Spatio-Temporal Dynamics

Incentive-driven resource trading is essential for uncrewed aerial vehicle (UAV) applications with intensive, time-sensitive computing demands. Traditional spot trading suffers from negotiation delays and high energy costs, while conventional futures trading struggles to adapt to the dynamic, uncertain UAV-edge environment. To address these challenges, we propose PAST (pilot-and-adaptive stable trading), a novel framework for edge-assisted UAV networks with spatio-temporal dynamism. PAST integrates two complementary mechanisms: PilotAO (pilot trading agreements with overbooking), a risk-aware, overbooking-enabled early-stage decision-making module that establishes long-term, mutually beneficial agreements and boosts resource utilization; and AdaptAO (adaptive trading agreements with overbooking rate update), an intelligent adaptation module that dynamically updates agreements and overbooking rates based on UAV mobility, supply-demand variations, and agreement performance. Together, these mechanisms integrate stable advance agreement construction with execution-feedback-driven adaptive renewal. Under the stated modeling assumptions, PilotAO satisfies the adopted individual-rationality and strong-stability criteria, as well as the competitive equilibrium and weak Pareto properties established for the considered trading model. Comprehensive experiments further demonstrate that, by coordinating advance planning with selective agreement renewal, PAST effectively balances stability, adaptability, and decision-making efficiency under dynamic UAV-edge conditions.

cs.DC

Flying over The Uncertain Nature (FORTUNE): Intelligent and Humanistic 3D Path Planning for Low-Altitude Collaboration

The proliferation of low-altitude intelligent agents is increasing the demand for timely and socially responsible collaborative sensing in dynamic urban environments. However, jointly addressing heterogeneous spatiotemporal demands, environmental uncertainty, and human-centered operational constraints remains challenging. This paper studies 3D multi-UAV path planning and task assignment under uncertain ground PoI demands. Unlike existing work assuming static and fully known PoIs, we model persistent, temporally predictable, and emergent demands within a unified framework. We further incorporate altitude-dependent societal and environmental costs, including noise exposure and public safety risks, to balance sensing performance with socially compliant operations. To solve the resulting large-scale mixed-integer nonlinear problem, we propose FORTUNE, a hierarchical offline-online framework. Offline, a Transformer predicts Type-II PoI activation windows, while an enhanced sparrow search algorithm generates coordinated flight plans through priority-aware decoding and danger-aware evolution. Online, a lightweight refinement module accommodates emerging Type-III PoIs while preserving global mission coherence. Experiments on real-world traffic data and synthetic scenarios show that FORTUNE consistently outperforms state-of-the-art methods in effectiveness, scalability, and practical applicability.

cs.RO

SAGE: A Socially-Aware Generative Engine for Heterogeneous Multi-Agent Navigation

Safe and socially compliant navigation in open human-robot environments requires robots to reason about heterogeneous participants with different dynamics, autonomy levels, and social roles. Existing trajectory prediction and planning methods often rely on homogeneous interaction assumptions or enforce only geometric collision constraints, making it difficult to jointly model asymmetric interactions, coupled prediction-planning, and soft social norms. This paper proposes SAGE, a socially-aware generative engine for heterogeneous multi-agent navigation. SAGE represents robots and surrounding entities as a directed heterogeneous graph and employs a Heterogeneous Graph Transformer (HGT) to encode type-specific asymmetric interactions. Conditioned on the resulting context, a diffusion-based generative module jointly models future entity trajectories and robot trajectory plans. During inference, a training-free safety-social energy guidance mechanism refines sampled robot trajectories using differentiable collision, kinematic, task-progress, and role-conditioned social-compliance terms. Extensive experiments on real-world (ETH/UCY and SDD) and synthetic datasets verify the effectiveness of SAGE in improving safety and social compliance while maintaining task performance. The proposed guidance mechanism consistently reduces collision and social-violation rates, scales to teams of up to 20 robots, and enables explicit control of the safety-accuracy-task trade-off without retraining. These findings demonstrate the potential of SAGE as a scalable framework for socially-aware multi-agent navigation in complex environments.

cs.RO

DRIFT: Risk-Constrained Diffusion with Imitation Priors for Mixed-Autonomy Traffic Generation

Future intelligent transportation systems are envisioned to evolve toward a long-term mixed-autonomy paradigm, where human-driven vehicles (HVs) and autonomous vehicles (AVs) coexist within highly coupled traffic ecosystems. Such coexistence introduces pronounced heterogeneity, amplified uncertainty, and increasingly intricate interaction dynamics. In this context, it remains fundamentally challenging to simultaneously capture the heterogeneous behavioral distribution shifts arising from dynamic AV penetration, generate diverse yet executable trajectories under strong inter-vehicle coupling, and conduct reliable closed-loop safety and stability diagnostics for rare but high-impact events. To this end, we present Diffusion with Risk constraints, Imitation priors, and long-tail Feedback for mixed-autonomy Traffic generation (DRIFT), a mixed-autonomy traffic generation framework that unifies heterogeneity-aware conditional encoding, conditional diffusion-based executable trajectory generation, and progressive adversarial alignment enhanced by risk-aware long-tail feedback, thereby enabling traffic behaviors to be iteratively generated, filtered, selected, and validated within a closed-loop execution pipeline. In addition, a unified evaluation protocol is developed to jointly characterize safety, efficiency, and closed-loop stability across representative traffic scenarios and AV penetration regimes. Experimental results demonstrate that DRIFT achieves a strong safety-efficiency trade-off in closed-loop mixed-autonomy benchmarks, while further revealing the critical influence of candidate executability, online selection, and long-tail feedback on executable traffic evolution.

cs.DC

STEPS: Semantic Contract-Guided Scheduling for LLM-Assisted Natural Language-Driven Edge AI Services

Edge user/service scheduling has become a cornerstone of distributed AI systems, determining where and how AI services are executed under limited communication and computing resources. Existing edge scheduling frameworks usually assume that service requirements are given as numerical constraints, such as latency bounds or energy budgets. In practice, users often express service expectations through ambiguous and context-dependent natural language, creating a gap between user intent and scheduling decisions. To bridge this semantic-to-optimization gap, we propose semantic contract-guided edge potential scheduling (STEPS), a natural language-driven scheduling framework that introduces semantic contracts as executable interfaces between user-side semantics and edge-side decision making. In STEPS, a large language model (LLM)-assisted parser interprets natural language requests and extracts semantic service requirements with confidence scores, which are converted into service requirements and semantic uncertainty. Based on this information, STEPS formulates edge scheduling as a contract-guided potential game that jointly determines execution-node selection, computing-resource provisioning, and bandwidth allocation. STEPS further uses feedback signals to support adaptive scheduling under evolving service and network conditions. We characterize the exact potential game structure, establish the existence of a pure-strategy Nash equilibrium, and prove convergence and stability properties of the scheduling and adaptation processes. Extensive experiments show that STEPS improves semantic contract fulfillment, reduces contract-guided service loss, and maintains robust adaptation under ambiguous natural language requests in non-stationary networked AI environments.

cs.NI

Unified Communication Compression Beyond Global Error Bounds for Distributed Nonconvex Optimization

In this paper, we propose a unified compression algorithm for distributed nonconvex opitmization with both the locally- and globally-bounded communication compressors, including 1-bit compressors, saturating quantizers, and the globally-bounded compressors with both relative and absolute compression errors, as well as additional arbitrary bounded noise. We provide a rigorous convergence analysis in nonconvex settings and establish linear convergence under the Polyak-Lojasiewicz (P-L) condition. Notably, we establish an $\mathcal{O}(1/\sqrt{T})$ convergence rate for the locally-bounded class in the distributed nonconvex setting, matching that achieved by the centralized algorithms with 1-bit compressors, where $T$ denotes the total number of iterations. Moreover, one initial uncompressed communication round further yields an order-wise improvement to $\mathcal{O}(1/T^{2/3})$. For the P-L setting and the globally-bounded class, we recover state-of-the-art convergence rates.

math.OC

Distributed Seeking for Fixed Points of Biased Stochastic Operators: A Communication-Efficient Approach

This paper investigates the distributed fixed point seeking problem of sum-separable stochastic operators over the multi-agent network. Based on inexact Krasnosel'ski\uı--Mann iterations, the communication-efficient distributed algorithm is proposed under the relaxed growth bias and variance conditions, generalizing traditional unbiased and bounded additive variance assumptions. To enhance communication efficiency, we integrate communication compression and dynamic period skipping techniques, particularly adopting a unified compressor that allows both relative and absolute compression errors. By introducing a surrogate function for general non-contractive and contractive operators, we establish convergence guarantees of the distributed fixed point iteration, achieving among the first theoretical unifications with distributed non-convex optimization algorithms. Finally, numerical simulations validate the effectiveness of the theoretical results.

math.OC

Compressed Momentum-based Single-Point Zeroth-Order Algorithm for Stochastic Distributed Nonconvex Optimization

This paper studies a compressed momentum-based single-point zeroth-order algorithm for stochastic distributed nonconvex optimization, aiming to alleviate communication overhead and address the unavailability of explicit gradient information. In the developed framework, each agent has access only to stochastic zeroth-order information of its local objective function, performs local stochastic updates with momentum, and exchanges compressed updates with its neighbors. We theoretically prove that the proposed algorithm can achieve the exact solution with diminishing step sizes and can achieve a sublinear convergence rate towards a neighborhood of the stationary point with fixed step sizes. Numerical experiments validate the effectiveness and communication efficiency of the proposed algorithm.

math.OC

Compressed Distributed Stochastic Nonconvex Optimization with Differential Privacy

This paper studies distributed stochastic nonconvex optimization problems with compressed communication and differential privacy, in which each agent aims to minimize the sum of all agents' cost functions by using local compressed information exchange. To this end, we propose a compressed distributed stochastic gradient descent algorithm, which is robust under a general class of compression operators that allow both relative and absolute compression errors. We then show that the proposed algorithm finds the first-order stationary point for smooth nonconvex functions with the linear speedup convergence rate $\mathcal{O}(1/\sqrt{nT})$ and converges to the optimum if the global cost function additionally satisfies the Polyak--Łojasiewicz (P--Ł) condition with the convergence rate $\mathcal{O}(1/(nT^θ)),θ\in(0,1)$, where $T$ is the total number of iterations and $n$ is the number of agents. Furthermore, if the P--Ł~constant is known in advance, we show that the proposed algorithm achieves a convergence rate $\mathcal{O}(1/(nT))$. Finally, we show that the proposed algorithm is able to achieve $(0,δ)$-differential privacy without sacrificing convergence accuracy. Numerical experiments are carried out to

math.OC

Heterogeneous Distributed Zeroth-Order Nonconvex Optimization with Communication Compression

Distributed zeroth-order optimization is increasingly applied in heterogeneous scenarios where agents possess distinct data distributions and objectives. This heterogeneity poses fundamental challenges for convergence analysis, as existing convergence analyses rely on relatively strong assumptions to ensure theoretical guarantees. Specifically, at least one of the following three assumptions is usually required: (i) data homogeneity across agents, (ii) $\mathcal{O}(pn)$ function evaluations per iteration with $p$ denoting the dimension and $n$ the number of agents, or (iii) the Polyak--Łojasiewicz (P--L) or strong convexity condition with a known corresponding constant. To overcome these limitations, we propose a Heterogeneous Distributed Zeroth-Order Compressed (HEDZOC) algorithm, which is based on a two-point zeroth-order gradient estimator and a general class of compressors. Without assuming data homogeneity, we develop the analysis covering three settings: general nonconvex functions, functions satisfying the P--L condition without knowing the P--L constant, and those with a known constant. To the best of our knowledge, the proposed HEDZOC algorithm is the first distributed zeroth-order method that establishes convergence without relying on the above three assumptions. Moreover, it achieves linear speedup convergence rate, which is comparable to state-of-the-art results attainable under data homogeneity and exact communication assumptions. Finally, experiments on heterogeneous adversarial example generation validate the theoretical results.

math.OC

Communication-Efficient Distributed Online Nonconvex Optimization with Time-Varying Constraints

This paper considers distributed online nonconvex optimization with time-varying inequality constraints over a network of agents, where the nonconvex local loss and convex local constraint functions can vary arbitrarily across iterations. For a time-varying directed graph, we propose two distributed bandit online primal--dual algorithm with compressed communication to efficiently utilize communication resources in the one-point and two-point bandit feedback settings, respectively. To measure the performance of the proposed algorithms, we use a network regret metric grounded in the first-order optimality condition associated with the variational inequality. We show that the compressed algorithms establish sublinear network regret and cumulative constraint violation bounds. Moreover, the network cumulative constraint violation bounds are reduced under Slater's condition. Finally, a simulation example is presented to validate the theoretical results.

math.OC

Game-Theoretic Safe Multi-Agent Motion Planning with Reachability Analysis for Dynamic and Uncertain Environments (Extended Version)

Ensuring safe, robust, and scalable motion planning for multi-agent systems in dynamic and uncertain environments is a persistent challenge, driven by complex inter-agent interactions, stochastic disturbances, and model uncertainties. To overcome these challenges, particularly the computational complexity of coupled decision-making and the need for proactive safety guarantees, we propose a Reachability-Enhanced Dynamic Potential Game (RE-DPG) framework, which integrates game-theoretic coordination into reachability analysis. This approach formulates multi-agent coordination as a dynamic potential game, where the Nash equilibrium (NE) defines optimal control strategies across agents. To enable scalability and decentralized execution, we develop a Neighborhood-Dominated iterative Best Response (ND-iBR) scheme, built upon an iterated $\varepsilon$-BR (i$\varepsilon$-BR) process that guarantees finite-step convergence to an $\varepsilon$-NE. This allows agents to compute strategies based on local interactions while ensuring theoretical convergence guarantees. Furthermore, to ensure safety under uncertainty, we integrate a Multi-Agent Forward Reachable Set (MA-FRS) mechanism into the cost function, explicitly modeling uncertainty propagation and enforcing collision avoidance constraints. Through both simulations and real-world experiments in 2D and 3D environments, we validate the effectiveness of RE-DPG across diverse operational scenarios.

cs.RO

Distributionally Robust Federated Learning with Outlier Resilience

Federated learning (FL) enables collaborative model training without direct data sharing, but its performance can degrade significantly in the presence of data distribution perturbations. Distributionally robust optimization (DRO) provides a principled framework for handling this by optimizing performance against the worst-case distributions within a prescribed ambiguity set. However, existing DRO-based FL methods often overlook the detrimental impact of outliers in local datasets, which can disproportionately bias the learned models. In this work, we study distributionally robust federated learning with explicit outlier resilience. We introduce a novel ambiguity set based on the unbalanced Wasserstein distance, which jointly captures geometric distributional shifts and incorporates a non-geometric Kullback--Leibler penalization to mitigate the influence of outliers. This formulation naturally leads to a challenging min--max--max optimization problem. To enable decentralized training, we reformulate the problem as a tractable Lagrangian penalty optimization, which admits robustness certificates. Building on this reformulation, we propose the distributionally outlier-robust federated learning algorithm and establish its convergence guarantees. Extensive experiments on both synthetic and real-world datasets demonstrate the effectiveness of our approach.

cs.LG

Asymmetric Feedback Learning in Online Convex Games

This paper considers convex games involving multiple agents that aim to minimize their own cost functions using locally available information. A common assumption in the study of such games is that the agents are symmetric, meaning that they have access to the same type of information. Here we lift this assumption, which is often violated in practice, and instead consider asymmetric agents; specifically, we assume some agents have access to first-order gradient information and others have access to the zeroth-order oracles (cost function evaluations). We propose an asymmetric learning algorithm that combines the agent information mechanisms. We analyze the regret and Nash equilibrium convergence of this algorithm for convex and strongly monotone games, respectively. Specifically, we show that our algorithm always performs between pure first- and zeroth-order methods, and can match the performance of these two extremes by adjusting the number of agents with access to zeroth-order oracles. Therefore, our algorithm incorporates the pure first- and zeroth-order methods as special cases. We provide numerical experiments on a market problem for both deterministic and risk-averse games to demonstrate the performance of the proposed algorithm.

math.OC

Distributed Constrained Online Nonconvex Optimization with Compressed Communication

This paper considers distributed online nonconvex optimization with time-varying inequality constraints over a network of agents. For a time-varying graph, we propose a distributed online primal-dual algorithm with compressed communication to efficiently utilize communication resources. We show that the proposed algorithm establishes an $\mathcal{O}( {{T^{\max \{ {1 - {θ_1},{θ_1}} \}}}} )$ network regret bound and an $\mathcal{O}( {T^{1 - {θ_1}/2}} )$ network cumulative constraint violation bound, where $T$ is the number of iterations and ${θ_1} \in ( {0,1} )$ is a user-defined trade-off parameter. When Slater's condition holds (i.e, there is a point that strictly satisfies the inequality constraints at all iterations), the network cumulative constraint violation bound is reduced to $\mathcal{O}( {T^{1 - {θ_1}}} )$. These bounds are comparable to the state-of-the-art results established by existing distributed online algorithms with perfect communication for distributed online convex optimization with (time-varying) inequality constraints. Finally, a simulation example is presented to validate the theoretical results.

math.OC

Compressed Zeroth-Order Algorithm for Stochastic Distributed Nonconvex Optimization

This paper studies the stochastic distributed nonconvex optimization problem over a network of agents, where agents only access stochastic zeroth-order information about their local cost functions and collaboratively optimize the global objective over bandwidth-limited communication networks. To mitigate communication overhead and handle the unavailability of explicit gradient information, we propose a communication compressed zeroth-order stochastic distributed (CZSD) algorithm. By integrating a generalized contractive compressor and a stochastic two-point zeroth-order oracle, CZSD achieves convergence rates comparable to its exact communication counterpart while reducing both communication overhead and sampling complexity. Specifically, to the best of our knowledge, CZSD is the first compressed zeroth-order algorithm achieving linear speedup, with convergence rates of $\mathcal{O}(\sqrt{p}/\sqrt{nT})$ and $\mathcal{O}(p/(nT))$ under general nonconvex settings and the Polyak--Łojasiewicz condition, respectively. Numerical experiments validate the algorithm's effectiveness and communication efficiency.

math.OC

First- and Zeroth-Order Learning in Asynchronous Games

This paper investigates the discrete-time asynchronous games in which noncooperative agents seek to minimize their individual cost functions. Building on the assumption of partial asynchronism, i.e., each agent updates at least once within a fixed-length time interval, we explore the conditions to ensure convergence of such asynchronous games. The analysis begins with a simple quadratic game from which we derive tight convergence conditions through the lens of linear control theory. Then, we provide a quasidominance condition for general convex games. Our results demonstrate that this condition is stringent since when this condition is not satisfied, the asynchronous games may fail to converge. We propose both first- and zeroth-order learning algorithms for asynchronous games, depending on the type of available feedback, and analyze their last-iterate convergence rates. Numerical experiments are presented on economic market problems to verify our results.

math.OC