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Xinming Lu

Publications and source records attributed to Xinming Lu.

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MineRobot: An Actuator-Centered Kinematic Modeling and Solving Framework for Underground Mining Robots

Underground mining robots are increasingly modeled for planning, operator training, and digital-twin workflows, where reliable actuator-level kinematics is needed to reduce hazardous in situ trials. Unlike typical open-chain industrial manipulators, representative mining machines are often linear-actuator-driven closed-chain mechanisms with planar four-bar linkages, making reusable kinematic modeling and real-time FK/IK solving challenging. We present \textit{\hl{MineRobot}}, an actuator-centered framework for modeling and solving the kinematics of this representative mechanism class. MineRobot introduces the Mining Robot Description Format (MRDF), a domain-specific representation that parameterizes mining-robot kinematics with native semantics for actuators and loop closures. It then contracts planar four-bar substructures into generalized joints and extracts, for each actuator, an Independent Topologically Equivalent Path (ITEP) classified into four canonical types. Based on this decomposition, per-type solvers are composed into a sequential forward-kinematics (FK) pipeline, while inverse kinematics (IK) is formulated as a bound-constrained actuator-length optimization solved by a Gauss--Seidel-style update scheme. By converting coupled closed-chain kinematics into small topology-aware solves, MineRobot reduces robot-specific hand derivations and supports efficient repeated FK/IK computation without treating each query as a full coupled constraint-solving problem. Experiments on representative underground mining robots demonstrate real-time FK performance and robust IK convergence within the tested operating ranges, supporting the use of MineRobot as an actuator-centered kinematic layer for planning, training, and digital-twin workflows.

cs.GR

MegaCacheX: Towards Cost-Effective Hierarchical Collaborative Content Caching in Emerging Mega-Constellations

Significant latency in global content delivery primarily arises from insufficient terrestrial infrastructure. Deploying space-based content delivery networks within emerging mega-constellations provides an effective means to bridge the digital divide. However, space-based caching faces constraints from physical-layer dynamics, including dynamic topologies, time-varying inter-satellite link conditions, and limited onboard energy. In addition, existing mechanisms often lack fine-grained content categorization and global optimization. This paper proposes MegaCacheX, a cost-effective hierarchical framework for collaborative content distribution that achieves "Earth-independence" by providing cloud services directly from space. Specifically, data centers in Sun-synchronous orbit act as primary content sources, while caching nodes in mega-constellations and ground stations collaboratively form a distributed edge layer. MegaCacheX optimizes caching strategies by integrating content popularity, regional user distribution, and satellite trajectory predictions. Multi-tier caching nodes serve as service anchors, enabling seamless content delivery with low latency. A prototype implemented on a microservices-based, containerized testbed demonstrates that MegaCacheX reduces global content access latency by about 36% compared to baseline approaches, while maintaining cost efficiency.

eess.SY

Interactive Physically-Based Simulation of Roadheader Robot

Roadheader is an engineering robot widely used in underground engineering and mining industry. Interactive dynamics simulation of roadheader is a fundamental problem in unmanned excavation and virtual reality training. However, current research is only based on traditional animation techniques or commercial game engines. There are few studies that apply real-time physical simulation of computer graphics to the field of roadheader robot. This paper aims to present an interactive physically-based simulation system of roadheader robot. To this end, an improved multibody simulation method based on generalized coordinates is proposed. First, our simulation method describes robot dynamics based on generalized coordinates. Compared to state-of-the-art methods, our method is more stable and accurate. Numerical simulation results showed that our method has significantly less error than the game engine in the same number of iterations. Second, we adopt the symplectic Euler integrator instead of the conventional fourth-order Runge-Kutta (RK4) method for dynamics iteration. Compared with other integrators, our method is more stable in energy drift during long-term simulation. The test results showed that our system achieved real-time interaction performance of 60 frames per second (fps). Furthermore, we propose a model format for geometric and robotics modeling of roadheaders to implement the system. Our interactive simulation system of roadheader meets the requirements of interactivity, accuracy and stability.

cs.RO