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Xinpeng Liu

Publications and source records attributed to Xinpeng Liu.

At least 19 recordsLinked to original sources

Tired Actor: Fatigue-Informed Character Control

Replicating human behavior with physics simulation has been a long-expected goal in character animation. Existing efforts have achieved impressive performance in imitating a wide span of general motions. However, most existing efforts could still suffer from unnatural movements due to the lack of biomechanical and physiological priors. Given this, we project our sights to advances in behavioral energetics, which demonstrate how energy use shapes human movements. In contrast, current character controllers typically assume the character is equipped with infinite energy over time. Inspired by these, we propose to adopt fatigue as a proxy of the finite energy limit, inject it into general character animation, and thoroughly investigate how fatigue introduces new characteristics to physics-based character control. Leveraging the Three-Compartment Controller (3CC) model, we managed to obtain a policy for general motion imitation under different fatigue statuses. Furthermore, extensive analyses are conducted to demonstrate how fatigue could influence the naturalness, scalability, and robustness of character animation. Our code will be made public.

cs.RO

FARS: A Fully Automated Research System Deployed at Scale

Recent automated research systems show that language-model agents can generate hypotheses, run experiments, and write complete manuscripts, but most evidence still comes from selected examples, human-framed topics, or a few pre-defined research tasks. We present FARS (Fully Automated Research System), a fully automated AI-for-AI research system designed to operate across research topics at scale. FARS autonomously generates and advances projects through ideation, planning, experimentation, and writing, using stage-specific agents coordinated through a shared workspace that records proposals, code, logs, results, and manuscripts. In its first public deployment, FARS produced 166 complete research papers spanning 67 fine-grained AI/ML topics while preserving intermediate artifacts as an auditable corpus rather than a curated set of successes. We evaluate this corpus with 282 structured reviews from volunteer reviewers covering 140 papers, including overall ratings, sub-scores, integrity checks, and LLM-use disclosure. The reviews indicate that FARS can produce review-worthy and occasionally strong AI/ML research artifacts in a large-scale public deployment, while also exposing recurring failure modes in narrow experimental scope, methodological limitations, and integrity issues.

cs.AI

LEO-NA Walker Constellation Design with Bi-objective Optimisation Approaches

Low Earth Orbit (LEO) constellation design for navigation augmentation (NA) has attracted increasing attention in navigation satellite system studies, yet balancing navigation performance and deployment cost remains a fundamental challenge. To address this issue, this paper proposes a bi-objective optimization framework for LEO Walker constellation design. The problem is formulated as a bi-objective optimization model with constellation cost and positioning accuracy as objectives. In the formulation, PDOP tail risk and satellite visibility are incorporated into the objective formulation to better characterize navigation performance. The Pareto-optimal solution set isobtained using the Non-dominated Sorting Genetic Algorithm II (NSGA-II). Simulation results show that, under the same satellite deployment cost, the proposed LEO-NA Walker constellation improves the average number of visible satellites by 42.5% and 24.4%, and reduces the mean PDOP by 18.9% and 10.5% compared with representative Polar and optimized-LFC constellations, respectively, thereby enhancing service continuity and resource utilization efficiency. These results provide useful guidance for the design and deployment of LEO-NA constellations.

eess.SY

GD$^2$PO: Mitigating Multi-Reward Conflicts via Group-Dynamic reward-Decoupled Policy Optimization

As LLMs advance, post-training reinforcement learning (RL) increasingly relies on multi-dimensional rewards to cultivate comprehensive capabilities. This shift demands new algorithms capable of optimizing diverse and potentially competing objectives simultaneously. To address this, existing methods such as Group reward-Decoupled Policy Optimization (GDPO) decompose the overall score into independent reward groups, then compute the RL loss separately within each group. However, this strategy still encounters multi-reward conflicts: a single rollout can yield positive advantages on certain reward dimensions but negative ones on others, causing opposing signals to cancel each other out during aggregation, further hindering RL training efficiency. Inspired by Dynamic sAmpling Policy Optimization (DAPO), which improves RL training efficiency by filtering out ineffective rollouts with near-zero advantages, we propose Group-Dynamic reward-Decoupled Policy Optimization (GD$^2$PO). Specifically, GD$^2$PO employs a conflict-aware filtering mechanism to mask out rollouts suffering from severe reward-wise disagreement. By preventing conflicting signals from canceling each other out, this masking strategy preserves and enhances the magnitude of effective RL advantages, thereby significantly accelerating learning efficiency. Furthermore, we introduce query-level reweighting to dynamically adjust the update intensity of each query based on its overall reward consensus. Experiments on various multi-reward scenarios, including tool calling and human preference alignment, demonstrate that GD$^2$PO consistently and significantly outperforms existing baselines. The code is available at https://github.com/Qwen-Applications/GD2PO.

cs.LG

PerspectiveGap: A Benchmark for Multi-Agent Orchestration Prompting

Real-world LLM applications are moving beyond single-agent workflows toward orchestrated multi-agent systems, yet current models still struggle to determine what each sub-agent needs to know. To measure this, we introduce PerspectiveGap, a benchmark for evaluating LLMs' ability to compose orchestration prompts for multi-agent systems. PerspectiveGap contains 110 scenarios, each evaluated through two distractor-mixed task formats: role-fragment assignment and free-form prompt writing. These scenarios are organized into 10 topologies, which are distilled from the authors' real-world engineering practice and framed by the Prompt Economy principle: building loop-centered orchestrations that maximize utility with minimal role and engineering overhead. In experiments with 33 commercial models from 10 companies, GPT-5.5 substantially outperforms all competitors, whereas Opus 4.8 shows a notable weakness in orchestration prompting despite its strong coding performance. Nevertheless, PerspectiveGap remains challenging: the evaluated models achieve an average combined pass rate of only 17.2\% (GPT-5.5 62.0\%) and an average overall leakage rate of 217.9\% (a per-scenario information leak-event count, not a proportion; GPT-5.5 49.1\%). These findings suggest that multi-agent orchestration prompting is a distinct and under-evaluated capability, and PerspectiveGap provides a foundation for measuring and improving it systematically.

cs.CL

Trace2Skill: Distill Trajectory-Local Lessons into Transferable Agent Skills

Large Language Model (LLM) agents increasingly rely on domain-specific skills, yet manually authoring such skills does not scale, and skills generated purely from parametric knowledge often miss critical operational pitfalls. We introduce Trace2Skill, a framework that consolidates broad execution trajectories in parallel into a unified skill directory through inductive reasoning over agent experience. Trace2Skill supports both deepening existing human-written skills and creating useful skills from weak LLM-generated drafts. Experiments demonstrate the effectiveness of Trace2Skill across diverse domains, including office workflows, math reasoning, and vision QA. Importantly, the evolved skills are not merely memorized artifacts of the trajectories used to create them: they often transfer across model scales, across model families, and to out-of-distribution settings. For example, skills evolved from Qwen3.5-35B trajectories improve a Qwen3.5-122B agent by up to $57.65$ percentage points on WikiTableQuestions. Further analyses show that Trace2Skill outperforms sequential skill editing and ReasoningBank-style retrieval memories, compresses recurring failures and workarounds into standard operating procedures (SoPs), and yields portable skills that can be reused without parameter updates or test-time retrieval.

cs.AI

PlantPose: Universal Plant Skeleton Estimation via Tree-constrained Graph Generation

Accurate estimation of plant skeletal structures (e.g., branching structures) from images is essential for smart agriculture and plant science. Unlike human skeletons with fixed topology, plant skeleton estimation presents a unique challenge, i.e., estimating arbitrary tree graphs from images. To address this problem, we introduce PlantPose, a universal plant skeleton estimator via tree-constrained graph generation. PlantPose combines learning-based graph generation with traditional graph algorithms to enforce tree constraints during the training loop. To enhance the model's generalization capability, we curate a large and diverse dataset comprising real-world and synthetic plant images, along with simplified representations (e.g., sketches and abstract drawings). This dataset enables the generalized model to adapt to diverse input styles and categories of plant images while preserving topological consistency. Our approach demonstrates robust and accurate plant skeleton estimation across multiple domains, including previously unseen out-of-domain scenarios. Further analyses highlight the method's strengths and limitations in handling complex, heterogeneous data distributions. All implementations and datasets are available at https://github.com/huntorochi/PlantPose/.

cs.CV

NRGS: Neural Regularization for Robust 3D Semantic Gaussian Splatting

We propose a neural regularization method that refines the noisy 3D semantic field produced by lifting multi-view inconsistent 2D features, in order to obtain an accurate and robust 3D semantic Gaussian Splatting. The 2D features extracted from vision foundation models suffer from multi-view inconsistency due to a lack of cross-view constraints. Lifting these inconsistent features directly into 3D Gaussians results in a noisy semantic field, which degrades the performance of downstream tasks. Previous methods either focus on obtaining consistent multi-view features in the preprocessing stage or aim to mitigate noise through improved optimization strategies, often at the cost of increased preprocessing time or expensive computational overhead. In contrast, we introduce a variance-aware conditional MLP that operates directly on the 3D Gaussians, leveraging their geometric and appearance attributes to correct semantic errors in 3D space. Experiments on different datasets show that our method enhances the accuracy of lifted semantics, providing an efficient and effective approach to robust 3D semantic Gaussian Splatting.

cs.CV

Efficient and Scalable Monocular Human-Object Interaction Motion Reconstruction

Generalized robots must learn from diverse, large-scale human-object interactions (HOI) to operate robustly in the real world. Monocular internet videos offer a nearly limitless and readily available source of data, capturing an unparalleled diversity of human activities, objects, and environments. However, accurately and scalably extracting 4D interaction data from these in-the-wild videos remains a significant and unsolved challenge. To overcome the annotation bottleneck, we introduce an efficient sparse contact annotation paradigm. To scale this process, we develop InterPoint, a multi-modal predictor that drives a human-in-the-loop data engine. Building upon these efficiently acquired annotations, we introduce 4DHOISolver, a novel optimization framework that constrains the ill-posed 4D HOI reconstruction problem, maintaining high spatio-temporal coherence and physical plausibility. Leveraging this framework, we introduce Open4DHOI, a new large-scale 4D HOI dataset featuring a diverse catalog of 135 object types and 133 actions. Furthermore, we demonstrate the effectiveness of our reconstructions by enabling an RL-based agent to imitate the recovered motions. Data and code will be publicly available at https://github.com/wenboran2002/open4dhoi_code.

cs.CV

Search More, Think Less: Rethinking Long-Horizon Agentic Search for Efficiency and Generalization

Recent deep research agents primarily improve performance by scaling reasoning depth, but this leads to high inference cost and latency in search-intensive scenarios. Moreover, generalization across heterogeneous research settings remains challenging. In this work, we propose \emph{Search More, Think Less} (SMTL), a framework for long-horizon agentic search that targets both efficiency and generalization. SMTL replaces sequential reasoning with parallel evidence acquisition, enabling efficient context management under constrained context budgets. To support generalization across task types, we further introduce a unified data synthesis pipeline that constructs search tasks spanning both deterministic question answering and open-ended research scenarios with task appropriate evaluation metrics. We train an end-to-end agent using supervised fine-tuning and reinforcement learning, achieving strong and often state of the art performance across benchmarks including BrowseComp (48.6\%), GAIA (75.7\%), Xbench (82.0\%), and DeepResearch Bench (45.9\%). Compared to Mirothinker-v1.0, SMTL with maximum 100 interaction steps reduces the average number of reasoning steps on BrowseComp by 70.7\%, while improving accuracy.

cs.CL

Gaussian Mesh Renderer for Lightweight Differentiable Rendering

3D Gaussian Splatting (3DGS) has enabled high-fidelity virtualization with fast rendering and optimization for novel view synthesis. On the other hand, triangle mesh models still remain a popular choice for surface reconstruction but suffer from slow or heavy optimization in traditional mesh-based differentiable renderers. To address this problem, we propose a new lightweight differentiable mesh renderer leveraging the efficient rasterization process of 3DGS, named Gaussian Mesh Renderer (GMR), which tightly integrates the Gaussian and mesh representations. Each Gaussian primitive is analytically derived from the corresponding mesh triangle, preserving structural fidelity and enabling the gradient flow. Compared to the traditional mesh renderers, our method achieves smoother gradients, which especially contributes to better optimization using smaller batch sizes with limited memory. Our implementation is available in the public GitHub repository at https://github.com/huntorochi/Gaussian-Mesh-Renderer.

cs.CV

O-Researcher: An Open Ended Deep Research Model via Multi-Agent Distillation and Agentic RL

The performance gap between closed-source and open-source large language models (LLMs) is largely attributed to disparities in access to high-quality training data. To bridge this gap, we introduce a novel framework for the automated synthesis of sophisticated, research-grade instructional data. Our approach centers on a multi-agent workflow where collaborative AI agents simulate complex tool-integrated reasoning to generate diverse and high-fidelity data end-to-end. Leveraging this synthesized data, we develop a two-stage training strategy that integrates supervised fine-tuning with a novel reinforcement learning method, designed to maximize model alignment and capability. Extensive experiments demonstrate that our framework empowers open-source models across multiple scales, enabling them to achieve new state-of-the-art performance on the major deep research benchmark. This work provides a scalable and effective pathway for advancing open-source LLMs without relying on proprietary data or models.

cs.CL

Verb Mirage: Unveiling and Assessing Verb Concept Hallucinations in Multimodal Large Language Models

Multimodal Large Language Models (MLLMs) have garnered significant attention recently and demonstrate outstanding capabilities in various tasks such as OCR, VQA, captioning, $\textit{etc}$. However, hallucination remains a persistent issue. While numerous methods have been proposed to mitigate hallucinations, achieving notable improvements, these methods primarily focus on mitigating hallucinations about $\textbf{object/noun-related}$ concepts. Verb concepts, crucial for understanding human actions, have been largely overlooked. In this paper, to the best of our knowledge, we are the $\textbf{first}$ to investigate the $\textbf{verb hallucination}$ phenomenon of MLLMs from various perspectives. Our findings reveal that most state-of-the-art MLLMs suffer from severe verb hallucination. To assess the effectiveness of existing mitigation methods for object concept hallucination on verb hallucination, we evaluated these methods and found that they do not effectively address verb hallucination. To address this issue, we propose a novel rich verb knowledge-based tuning method to mitigate verb hallucination. The experiment results demonstrate that our method significantly reduces hallucinations related to verbs.

cs.CV

Zero-shot Hierarchical Plant Segmentation via Foundation Segmentation Models and Text-to-image Attention

Foundation segmentation models achieve reasonable leaf instance extraction from top-view crop images without training (i.e., zero-shot). However, segmenting entire plant individuals with each consisting of multiple overlapping leaves remains challenging. This problem is referred to as a hierarchical segmentation task, typically requiring annotated training datasets, which are often species-specific and require notable human labor. To address this, we introduce ZeroPlantSeg, a zero-shot segmentation for rosette-shaped plant individuals from top-view images. We integrate a foundation segmentation model, extracting leaf instances, and a vision-language model, reasoning about plants' structures to extract plant individuals without additional training. Evaluations on datasets with multiple plant species, growth stages, and shooting environments demonstrate that our method surpasses existing zero-shot methods and achieves better cross-domain performance than supervised methods. Implementations are available at https://github.com/JunhaoXing/ZeroPlantSeg.

cs.CV

ACADREASON: Exploring the Limits of Reasoning Models with Academic Research Problems

In recent years, the research focus of large language models (LLMs) and agents has shifted increasingly from demonstrating novel capabilities to complex reasoning and tackling challenging tasks. However, existing evaluations focus mainly on math/code contests or general tasks, while existing multi-domain academic benchmarks lack sufficient reasoning depth, leaving the field without a rigorous benchmark for high-level reasoning. To fill this gap, we introduce the Acadreason benchmark, designed to evaluate the ability of LLMs and agents to acquire and reason over academic knowledge. It consists of 50 expert-annotated academic problems across five high-reasoning domains, including computer science, economics, law, mathematics, and philosophy. All questions are sourced from top-tier publications in recent years and undergo rigorous annotation and quality control to ensure they are both challenging and answerable. We conduct systematic evaluations of over 10 mainstream LLMs and agents. The results show that most LLMs scored below 20 points, with even the cutting-edge GPT-5 achieving only 16 points. While agents achieved higher scores, none exceeded 40 points. This demonstrates the current capability gap between LLMs and agents in super-intelligent academic research tasks and highlights the challenges of Acadreason.

cs.CL

ExtrinSplat: Decoupling Geometry and Semantics for Open-Vocabulary Understanding in 3D Gaussian Splatting

Lifting 2D open-vocabulary understanding into 3D Gaussian Splatting (3DGS) scenes is a critical challenge. Mainstream methods, built on an embedding paradigm, suffer from three key flaws: (i) geometry-semantic inconsistency, where points, rather than objects, serve as the semantic basis, limiting semantic fidelity; (ii) semantic bloat from injecting gigabytes of feature data into the geometry; and (iii) semantic rigidity, as one feature per Gaussian struggles to capture rich polysemy. To overcome these limitations, we introduce ExtrinSplat, a framework built on the extrinsic paradigm that decouples geometry from semantics. Instead of embedding features, ExtrinSplat clusters Gaussians into multi-granularity, overlapping 3D object groups. A Vision-Language Model (VLM) then interprets these groups to generate lightweight textual hypotheses, creating an extrinsic index layer that natively supports complex polysemy. By replacing costly feature embedding with lightweight indices, ExtrinSplat reduces scene adaptation time from hours to minutes and lowers storage overhead by several orders of magnitude. On benchmark tasks for open-vocabulary 3D object selection and semantic segmentation, ExtrinSplat outperforms established embedding-based frameworks, validating the efficacy and efficiency of the proposed extrinsic paradigm.

cs.CV

Cuckoo Attack: Stealthy and Persistent Attacks Against AI-IDE

Modern AI-powered Integrated Development Environments (AI-IDEs) are increasingly defined by an Agent-centric architecture, where an LLM-powered Agent is deeply integrated to autonomously execute complex tasks. This tight integration, however, also introduces a new and critical attack surface. Attackers can exploit these components by injecting malicious instructions into untrusted external sources, effectively hijacking the Agent to perform harmful operations beyond the user's intention or awareness. This emerging threat has quickly attracted research attention, leading to various proposed attack vectors, such as hijacking Model Context Protocol (MCP) Servers to access private data. However, most existing approaches lack stealth and persistence, limiting their practical impact. We propose the Cuckoo Attack, a novel attack that achieves stealthy and persistent command execution by embedding malicious payloads into configuration files. These files, commonly used in AI-IDEs, execute system commands during routine operations, without displaying execution details to the user. Once configured, such files are rarely revisited unless an obvious runtime error occurs, creating a blind spot for attackers to exploit. We formalize our attack paradigm into two stages, including initial infection and persistence. Based on these stages, we analyze the practicality of the attack execution process and identify the relevant exploitation techniques. Furthermore, we analyze the impact of Cuckoo Attack, which can not only invade the developer's local computer but also achieve supply chain attacks through the spread of configuration files. We contribute seven actionable checkpoints for vendors to evaluate their product security. The critical need for these checks is demonstrated by our end-to-end Proof of Concept, which validated the proposed attack across nine mainstream Agent and AI-IDE pairs.

cs.CR

Chain-of-Agents: End-to-End Agent Foundation Models via Multi-Agent Distillation and Agentic RL

Recent advances in large language models (LLMs) and multi-agent systems have demonstrated remarkable capabilities in complex problem-solving tasks such as deep research, vibe coding, and mathematical reasoning. However, most existing multi-agent systems are built upon manual prompt/workflow engineering with sophisticated agent frameworks, making them computationally inefficient, less capable, and can not benefit from data-centric learning. In this work, we introduce Chain-of-Agents (CoA), a novel paradigm of LLM reasoning that enables native end-to-end complex problem-solving in the same way as a multi-agent system (i.e., multi-turn problem solving with multiple tools and multiple agents) within one model. In chain-of-agents problem-solving, the model dynamically activates different tool agents and role-playing agents to simulate multi-agent collaboration in an end-to-end fashion. To elicit end-to-end chain-of-agents problem-solving abilities in LLMs, we introduce a multi-agent distillation framework to distill state-of-the-art multi-agent systems into chain-of-agents trajectories for agentic supervised fine-tuning. We then use agentic reinforcement learning on verifiable agentic tasks to further improve the models' capabilities on chain-of-agents problem solving. We call the resulting models Agent Foundation Models (AFMs). Our empirical studies demonstrate that AFM establishes new state-of-the-art performance across diverse benchmarks in both web agent and code agent settings. We make the entire research, including the model weights, code for training and evaluation, and the training data, fully open-sourced, which offers a solid starting point for future research on agent models and agentic RL.

cs.AI