Searcharxiv⌕ Search

arXiv subjects

Xinpeng Wang

Publications and source records attributed to Xinpeng Wang.

44 records · Page 3Linked to original sources

Open-domain Dialogue Generation Grounded with Dynamic Multi-form Knowledge Fusion

Open-domain multi-turn conversations normally face the challenges of how to enrich and expand the content of the conversation. Recently, many approaches based on external knowledge are proposed to generate rich semantic and information conversation. Two types of knowledge have been studied for knowledge-aware open-domain dialogue generation: structured triples from knowledge graphs and unstructured texts from documents. To take both advantages of abundant unstructured latent knowledge in the documents and the information expansion capabilities of the structured knowledge graph, this paper presents a new dialogue generation model, Dynamic Multi-form Knowledge Fusion based Open-domain Chatt-ing Machine (DMKCM).In particular, DMKCM applies an indexed text (a virtual Knowledge Base) to locate relevant documents as 1st hop and then expands the content of the dialogue and its 1st hop using a commonsense knowledge graph to get apposite triples as 2nd hop. To merge these two forms of knowledge into the dialogue effectively, we design a dynamic virtual knowledge selector and a controller that help to enrich and expand knowledge space. Moreover, DMKCM adopts a novel dynamic knowledge memory module that effectively uses historical reasoning knowledge to generate better responses. Experimental results indicate the effectiveness of our method in terms of dialogue coherence and informativeness.

cs.CL↗

SceneFormer: Indoor Scene Generation with Transformers

We address the task of indoor scene generation by generating a sequence of objects, along with their locations and orientations conditioned on a room layout. Large-scale indoor scene datasets allow us to extract patterns from user-designed indoor scenes, and generate new scenes based on these patterns. Existing methods rely on the 2D or 3D appearance of these scenes in addition to object positions, and make assumptions about the possible relations between objects. In contrast, we do not use any appearance information, and implicitly learn object relations using the self-attention mechanism of transformers. We show that our model design leads to faster scene generation with similar or improved levels of realism compared to previous methods. Our method is also flexible, as it can be conditioned not only on the room layout but also on text descriptions of the room, using only the cross-attention mechanism of transformers. Our user study shows that our generated scenes are preferred to the state-of-the-art FastSynth scenes 53.9% and 56.7% of the time for bedroom and living room scenes, respectively. At the same time, we generate a scene in 1.48 seconds on average, 20% faster than FastSynth.

cs.CV↗

An Interaction-aware Evaluation Method for Highly Automated Vehicles

It is important to build a rigorous verification and validation (V&V) process to evaluate the safety of highly automated vehicles (HAVs) before their wide deployment on public roads. In this paper, we propose an interaction-aware framework for HAV safety evaluation which is suitable for some highly-interactive driving scenarios including highway merging, roundabout entering, etc. Contrary to existing approaches where the primary other vehicle (POV) takes predetermined maneuvers, we model the POV as a game-theoretic agent. To capture a wide variety of interactions between the POV and the vehicle under test (VUT), we characterize the interactive behavior using level-k game theory and social value orientation and train a diverse set of POVs using reinforcement learning. Moreover, we propose an adaptive test case sampling scheme based on the Gaussian process regression technique to generate customized and diverse challenging cases. The highway merging is used as the example scenario. We found the proposed method is able to capture a wide range of POV behaviors and achieve better coverage of the failure modes of the VUT compared with other evaluation approaches.

cs.RO↗

Controllable Multi-Character Psychology-Oriented Story Generation

Story generation, which aims to generate a long and coherent story automatically based on the title or an input sentence, is an important research area in the field of natural language generation. There is relatively little work on story generation with appointed emotions. Most existing works focus on using only one specific emotion to control the generation of a whole story and ignore the emotional changes in the characters in the course of the story. In our work, we aim to design an emotional line for each character that considers multiple emotions common in psychological theories, with the goal of generating stories with richer emotional changes in the characters. To the best of our knowledge, this work is first to focuses on characters' emotional lines in story generation. We present a novel model-based attention mechanism that we call SoCP (Storytelling of multi-Character Psychology). We show that the proposed model can generate stories considering the changes in the psychological state of different characters. To take into account the particularity of the model, in addition to commonly used evaluation indicators(BLEU, ROUGE, etc.), we introduce the accuracy rate of psychological state control as a novel evaluation metric. The new indicator reflects the effect of the model on the psychological state control of story characters. Experiments show that with SoCP, the generated stories follow the psychological state for each character according to both automatic and human evaluations.

cs.CL↗

A Data-driven, Falsification-based Model of Human Driver Behavior

We propose a novel framework to differentiate between vehicle trajectories originating from human and non-human drivers by constructing a data-driven boundary using parametric signal temporal logic (STL). Such construction allows us to evaluate the trajectories, detect rare-events, and reduce the uncertainty of driver behaviors when it assumes the form of a disturbance in control synthesis and evaluation problems. We train a classifier that separates admissible (i.e. human) examples - which arise from real-world demonstrations - and inadmissible (i.e. non-human) examples that are generated by falsifying specifications synthesized from the same real-world driving data. Proceeding in this fashion allows for finding a reasonable boundary of human behaviors exhibited in real-world driving records. The framework is demonstrated using a case study involving a human-driven vehicle approaching a signalized intersection.

cs.RO↗

Longitudinal Safety Analysis For Heterogeneous Platoon Of Automated And Human Vehicles

With the recent advancement in environmental sensing, vehicle control and vehicle-infrastructure cooperation technologies, more and more autonomous driving companies start to put their intelligent cars into road test. But in the near future, we will face a heterogeneous traffic with both intelligent connected vehicles and human vehicles. In this paper, we investigated the impacts of four collision avoidance algorithms under different intelligent connected vehicles market penetration rate. A customized simulation platform is built, in which a platoon can be initiated with many key parameters. For every short time interval, the dynamics of vehicles are updated and input in a kinematics model. If a collision occurs, the energy loss is calculated to represent the crash severity. Four collision avoidance algorithms are chosen and compared in terms of the crash rate and severity at different market penetration rate and different locations of the platoon. The results generate interesting debates on the issues of heterogeneous platoon safety.

eess.SY↗

Analysis of Unprotected Intersection Left-Turn Conflicts based on Naturalistic Driving Data

Analyzing and reconstructing driving scenarios is crucial for testing and evaluating automated vehicles. This research analyzed left turn / straight-driving conflicts at unprotected intersections by extracting actual vehicle motion data from a naturalistic driving database collected by the University of Michigan. Nearly 7,000 Left turn across path opposite direction (LTAP/OD) events involving heavy trucks and light vehicles were extracted and used to build a stochastic model of such LTAP/OD scenarios. Statistical analysis showed that vehicle type is a significant factor, whereas the change of season seems to have limited influence on the statistical nature of the conflict. The results can be used to build HAV testing environments to simulate the LTAP/OD crash cases in a stochastic manner, which is among the top NHTSA identified priority light-vehicle pre-crash scenarios.

eess.SY↗

First results from a next-generation off-plane X-ray diffraction grating

Future NASA X-ray spectroscopy missions will require high throughput, high resolution grating spectrometers. Off-plane reflection gratings are capable of meeting the performance requirements needed to realize the scientific goals of these missions. We have identified a novel grating fabrication method that utilizes common lithographic and microfabrication techniques to produce the high fidelity groove profile necessary to achieve this performance. Application of this process has produced an initial pre-master that exhibits a radial (variable line spacing along the groove dimension), high density (>6000 grooves/mm), laminar profile. This pre-master has been tested for diffraction efficiency at the BESSY II synchrotron light facility and diffracts up to 55% of incident light into usable spectral orders. Furthermore, tests of spectral resolving power show that these gratings are capable of obtaining resolutions well above 1300 ($λ/Δλ$) with limitations due to the test apparatus, not the gratings. Obtaining these results has provided confidence that this fabrication process is capable of producing off-plane reflection gratings for the next generation of X-ray observatories.

astro-ph.IM↗