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Xintao Wang

Publications and source records attributed to Xintao Wang.

At least 55 records · Page 3Linked to original sources

CoSER: A Comprehensive Literary Dataset and Framework for Training and Evaluating LLM Role-Playing and Persona Simulation

Role-playing language agents (RPLAs) have emerged as promising applications of large language models (LLMs). However, simulating established characters presents a challenging task for RPLAs, due to the lack of authentic character datasets and nuanced evaluation methods using such data. In this paper, we present CoSER, a collection of a high-quality dataset, open models, and an evaluation protocol towards effective RPLAs of established characters. The CoSER dataset covers 17,966 characters from 771 renowned books. It provides authentic dialogues with real-world intricacies, as well as diverse data types such as conversation setups, character experiences and internal thoughts. Drawing from acting methodology, we introduce given-circumstance acting for training and evaluating role-playing LLMs, where LLMs sequentially portray multiple characters in book scenes. Using our dataset, we develop CoSER 8B and CoSER 70B, i.e., advanced open role-playing LLMs built on LLaMA-3.1 models. Extensive experiments demonstrate the value of the CoSER dataset for RPLA training, evaluation and retrieval. Moreover, CoSER 70B exhibits state-of-the-art performance surpassing or matching GPT-4o on our evaluation and three existing benchmarks, i.e., achieving 75.80% and 93.47% accuracy on the InCharacter and LifeChoice benchmarks respectively.

cs.CL↗

GARDO: Reinforcing Diffusion Models without Reward Hacking

Fine-tuning diffusion models via online reinforcement learning (RL) has shown great potential for enhancing text-to-image alignment. However, since precisely specifying a ground-truth objective for visual tasks remains challenging, the models are often optimized using a proxy reward that only partially captures the true goal. This mismatch often leads to reward hacking, where proxy scores increase while real image quality deteriorates and generation diversity collapses. While common solutions add regularization against the reference policy to prevent reward hacking, they compromise sample efficiency and impede the exploration of novel, high-reward regions, as the reference policy is usually sub-optimal. To address the competing demands of sample efficiency, effective exploration, and mitigation of reward hacking, we propose Gated and Adaptive Regularization with Diversity-aware Optimization (GARDO), a versatile framework compatible with various RL algorithms. Our key insight is that regularization need not be applied universally; instead, it is highly effective to selectively penalize a subset of samples that exhibit high uncertainty. To address the exploration challenge, GARDO introduces an adaptive regularization mechanism wherein the reference model is periodically updated to match the capabilities of the online policy, ensuring a relevant regularization target. To address the mode collapse issue in RL, GARDO amplifies the rewards for high-quality samples that also exhibit high diversity, encouraging mode coverage without destabilizing the optimization process. Extensive experiments across diverse proxy rewards and hold-out unseen metrics consistently show that GARDO mitigates reward hacking and enhances generation diversity without sacrificing sample efficiency or exploration, highlighting its effectiveness and robustness.

cs.LG↗

SemanticGen: Video Generation in Semantic Space

State-of-the-art video generative models typically learn the distribution of video latents in the VAE space and map them to pixels using a VAE decoder. While this approach can generate high-quality videos, it suffers from slow convergence and is computationally expensive when generating long videos. In this paper, we introduce SemanticGen, a novel solution to address these limitations by generating videos in the semantic space. Our main insight is that, due to the inherent redundancy in videos, the generation process should begin in a compact, high-level semantic space for global planning, followed by the addition of high-frequency details, rather than directly modeling a vast set of low-level video tokens using bi-directional attention. SemanticGen adopts a two-stage generation process. In the first stage, a diffusion model generates compact semantic video features, which define the global layout of the video. In the second stage, another diffusion model generates VAE latents conditioned on these semantic features to produce the final output. We observe that generation in the semantic space leads to faster convergence compared to the VAE latent space. Our method is also effective and computationally efficient when extended to long video generation. Extensive experiments demonstrate that SemanticGen produces high-quality videos and outperforms state-of-the-art approaches and strong baselines.

cs.CV↗

Visual-Aware CoT: Achieving High-Fidelity Visual Consistency in Unified Models

Recently, the introduction of Chain-of-Thought (CoT) has largely improved the generation ability of unified models. However, it is observed that the current thinking process during generation mainly focuses on the text consistency with the text prompt, ignoring the \textbf{visual context consistency} with the visual reference images during the multi-modal generation, e.g., multi-reference generation. The lack of such consistency results in the failure in maintaining key visual features (like human ID, object attribute, style). To this end, we integrate the visual context consistency into the reasoning of unified models, explicitly motivating the model to sustain such consistency by 1) Adaptive Visual Planning: generating structured visual check list to figure out the visual element of needed consistency keeping, and 2) Iterative Visual Correction: performing self-reflection with the guidance of check lists and refining the generated result in an iterative manner. To achieve this, we use supervised finetuning to teach the model how to plan the visual checking, conduct self-reflection and self-refinement, and use flow-GRPO to further enhance the visual consistency through a customized visual checking reward. The experiments show that our method outperforms both zero-shot unified models and those with text CoTs in multi-modal generation, demonstrating higher visual context consistency.

cs.CV↗

In-Context Audio Control of Video Diffusion Transformers

Recent advancements in video generation have seen a shift towards unified, transformer-based foundation models that can handle multiple conditional inputs in-context. However, these models have primarily focused on modalities like text, images, and depth maps, while strictly time-synchronous signals like audio have been underexplored. This paper introduces In-Context Audio Control of video diffusion transformers (ICAC), a framework that investigates the integration of audio signals for speech-driven video generation within a unified full-attention architecture, akin to FullDiT. We systematically explore three distinct mechanisms for injecting audio conditions: standard cross-attention, 2D self-attention, and unified 3D self-attention. Our findings reveal that while 3D attention offers the highest potential for capturing spatio-temporal audio-visual correlations, it presents significant training challenges. To overcome this, we propose a Masked 3D Attention mechanism that constrains the attention pattern to enforce temporal alignment, enabling stable training and superior performance. Our experiments demonstrate that this approach achieves strong lip synchronization and video quality, conditioned on an audio stream and reference images.

cs.CV↗

Kling-Omni Technical Report

We present Kling-Omni, a generalist generative framework designed to synthesize high-fidelity videos directly from multimodal visual language inputs. Adopting an end-to-end perspective, Kling-Omni bridges the functional separation among diverse video generation, editing, and intelligent reasoning tasks, integrating them into a holistic system. Unlike disjointed pipeline approaches, Kling-Omni supports a diverse range of user inputs, including text instructions, reference images, and video contexts, processing them into a unified multimodal representation to deliver cinematic-quality and highly-intelligent video content creation. To support these capabilities, we constructed a comprehensive data system that serves as the foundation for multimodal video creation. The framework is further empowered by efficient large-scale pre-training strategies and infrastructure optimizations for inference. Comprehensive evaluations reveal that Kling-Omni demonstrates exceptional capabilities in in-context generation, reasoning-based editing, and multimodal instruction following. Moving beyond a content creation tool, we believe Kling-Omni is a pivotal advancement toward multimodal world simulators capable of perceiving, reasoning, generating and interacting with the dynamic and complex worlds.

cs.CV↗

Any2Caption:Interpreting Any Condition to Caption for Controllable Video Generation

To address the bottleneck of accurate user intent interpretation within the current video generation community, we present Any2Caption, a novel framework for controllable video generation under any condition. The key idea is to decouple various condition interpretation steps from the video synthesis step. By leveraging modern multimodal large language models (MLLMs), Any2Caption interprets diverse inputs--text, images, videos, and specialized cues such as region, motion, and camera poses--into dense, structured captions that offer backbone video generators with better guidance. We also introduce Any2CapIns, a large-scale dataset with 337K instances and 407K conditions for any-condition-to-caption instruction tuning. Comprehensive evaluations demonstrate significant improvements of our system in controllability and video quality across various aspects of existing video generation models. Project Page: https://sqwu.top/Any2Cap/

cs.CV↗

SVG-T2I: Scaling Up Text-to-Image Latent Diffusion Model Without Variational Autoencoder

Visual generation grounded in Visual Foundation Model (VFM) representations offers a highly promising unified pathway for integrating visual understanding, perception, and generation. Despite this potential, training large-scale text-to-image diffusion models entirely within the VFM representation space remains largely unexplored. To bridge this gap, we scale the SVG (Self-supervised representations for Visual Generation) framework, proposing SVG-T2I to support high-quality text-to-image synthesis directly in the VFM feature domain. By leveraging a standard text-to-image diffusion pipeline, SVG-T2I achieves competitive performance, reaching 0.75 on GenEval and 85.78 on DPG-Bench. This performance validates the intrinsic representational power of VFMs for generative tasks. We fully open-source the project, including the autoencoder and generation model, together with their training, inference, evaluation pipelines, and pre-trained weights, to facilitate further research in representation-driven visual generation.

cs.CV↗

MultiShotMaster: A Controllable Multi-Shot Video Generation Framework

Current video generation techniques excel at single-shot clips but struggle to produce narrative multi-shot videos, which require flexible shot arrangement, coherent narrative, and controllability beyond text prompts. To tackle these challenges, we propose MultiShotMaster, a framework for highly controllable multi-shot video generation. We extend a pretrained single-shot model by integrating two novel variants of RoPE. First, we introduce Multi-Shot Narrative RoPE, which applies explicit phase shift at shot transitions, enabling flexible shot arrangement while preserving the temporal narrative order. Second, we design Spatiotemporal Position-Aware RoPE to incorporate reference tokens and grounding signals, enabling spatiotemporal-grounded reference injection. In addition, to overcome data scarcity, we establish an automated data annotation pipeline to extract multi-shot videos, captions, cross-shot grounding signals and reference images. Our framework leverages the intrinsic architectural properties to support multi-shot video generation, featuring text-driven inter-shot consistency, customized subject with motion control, and background-driven customized scene. Both shot count and duration are flexibly configurable. Extensive experiments demonstrate the superior performance and outstanding controllability of our framework.

cs.CV↗

A Reason-then-Describe Instruction Interpreter for Controllable Video Generation

Diffusion Transformers have significantly improved video fidelity and temporal coherence, however, practical controllability remains limited. Concise, ambiguous, and compositionally complex user inputs contrast with the detailed prompts used in training, yielding an intent-output mismatch. We propose ReaDe, a universal, model-agnostic interpreter that converts raw instructions into precise, actionable specifications for downstream video generators. ReaDe follows a reason-then-describe paradigm: it first analyzes the user request to identify core requirements and resolve ambiguities, then produces detailed guidance that enables faithful, controllable generation. We train ReaDe via a two-stage optimization: (i) reasoning-augmented supervision imparts analytic parsing with stepwise traces and dense captions, and (ii) a multi-dimensional reward assigner enables stable, feedback-driven refinement for natural-style captions. Experiments across single- and multi-condition scenarios show consistent gains in instruction fidelity, caption accuracy, and downstream video quality, with strong generalization to reasoning-intensive and unseen inputs. ReaDe offers a practical route to aligning controllable video generation with accurately interpreted user intent. Project Page: https://sqwu.top/ReaDe/.

cs.CV↗

ORIGAMISPACE: Benchmarking Multimodal LLMs in Multi-Step Spatial Reasoning with Mathematical Constraints

Spatial reasoning is a key capability in the field of artificial intelligence, especially crucial in areas such as robotics, computer vision, and natural language understanding. However, evaluating the ability of multimodal large language models(MLLMs) in complex spatial reasoning still faces challenges, particularly in scenarios requiring multi-step reasoning and precise mathematical constraints. This paper introduces ORIGAMISPACE, a new dataset and benchmark designed to evaluate the multi-step spatial reasoning ability and the capacity to handle mathematical constraints of MLLMs through origami tasks. The dataset contains 350 data instances,each comprising a strictly formatted crease pattern (CP diagram), the Compiled Flat Pattern, the complete Folding Process, and the final Folded Shape Image. We propose four evaluation tasks: Pattern Prediction, Multi-step Spatial Reasoning, Spatial Relationship Prediction, and End-to-End CP Code Generation. For the CP code generation task, we design an interactive environment and explore the possibility of using reinforcement learning methods to train MLLMs. Through experiments on existing MLLMs, we initially reveal the strengths and weaknesses of these models in handling complex spatial reasoning tasks.

cs.AI↗

MVU-Eval: Towards Multi-Video Understanding Evaluation for Multimodal LLMs

The advent of Multimodal Large Language Models (MLLMs) has expanded AI capabilities to visual modalities, yet existing evaluation benchmarks remain limited to single-video understanding, overlooking the critical need for multi-video understanding in real-world scenarios (e.g., sports analytics and autonomous driving). To address this significant gap, we introduce MVU-Eval, the first comprehensive benchmark for evaluating Multi-Video Understanding for MLLMs. Specifically, our MVU-Eval mainly assesses eight core competencies through 1,824 meticulously curated question-answer pairs spanning 4,959 videos from diverse domains, addressing both fundamental perception tasks and high-order reasoning tasks. These capabilities are rigorously aligned with real-world applications such as multi-sensor synthesis in autonomous systems and cross-angle sports analytics. Through extensive evaluation of state-of-the-art open-source and closed-source models, we reveal significant performance discrepancies and limitations in current MLLMs' ability to perform understanding across multiple videos. The benchmark will be made publicly available to foster future research.

cs.CV↗

RelightMaster: Precise Video Relighting with Multi-plane Light Images

Recent advances in diffusion models enable high-quality video generation and editing, but precise relighting with consistent video contents, which is critical for shaping scene atmosphere and viewer attention, remains unexplored. Mainstream text-to-video (T2V) models lack fine-grained lighting control due to text's inherent limitation in describing lighting details and insufficient pre-training on lighting-related prompts. Additionally, constructing high-quality relighting training data is challenging, as real-world controllable lighting data is scarce. To address these issues, we propose RelightMaster, a novel framework for accurate and controllable video relighting. First, we build RelightVideo, the first dataset with identical dynamic content under varying precise lighting conditions based on the Unreal Engine. Then, we introduce Multi-plane Light Image (MPLI), a novel visual prompt inspired by Multi-Plane Image (MPI). MPLI models lighting via K depth-aligned planes, representing 3D light source positions, intensities, and colors while supporting multi-source scenarios and generalizing to unseen light setups. Third, we design a Light Image Adapter that seamlessly injects MPLI into pre-trained Video Diffusion Transformers (DiT): it compresses MPLI via a pre-trained Video VAE and injects latent light features into DiT blocks, leveraging the base model's generative prior without catastrophic forgetting. Experiments show that RelightMaster generates physically plausible lighting and shadows and preserves original scene content. Demos are available at https://wkbian.github.io/Projects/RelightMaster/.

cs.CV↗

HAT: Hybrid Attention Transformer for Image Restoration

Transformer-based methods have shown impressive performance in image restoration tasks, such as image super-resolution and denoising. However, we find that these networks can only utilize a limited spatial range of input information through attribution analysis. This implies that the potential of Transformer is still not fully exploited in existing networks. In order to activate more input pixels for better restoration, we propose a new Hybrid Attention Transformer (HAT). It combines both channel attention and window-based self-attention schemes, thus making use of their complementary advantages. Moreover, to better aggregate the cross-window information, we introduce an overlapping cross-attention module to enhance the interaction between neighboring window features. In the training stage, we additionally adopt a same-task pre-training strategy to further exploit the potential of the model for further improvement. Extensive experiments have demonstrated the effectiveness of the proposed modules. We further scale up the model to show that the performance of the SR task can be greatly improved. Besides, we extend HAT to more image restoration applications, including real-world image super-resolution, Gaussian image denoising and image compression artifacts reduction. Experiments on benchmark and real-world datasets demonstrate that our HAT achieves state-of-the-art performance both quantitatively and qualitatively. Codes and models are publicly available at https://github.com/XPixelGroup/HAT.

cs.CV↗

Curse of Knowledge: When Complex Evaluation Context Benefits yet Biases LLM Judges

As large language models (LLMs) grow more capable, they face increasingly diverse and complex tasks, making reliable evaluation challenging. The paradigm of LLMs as judges has emerged as a scalable solution, yet prior work primarily focuses on simple settings. Their reliability in complex tasks--where multi-faceted rubrics, unstructured reference answers, and nuanced criteria are critical--remains understudied. In this paper, we constructed ComplexEval, a challenge benchmark designed to systematically expose and quantify Auxiliary Information Induced Biases. We systematically investigated and validated 6 previously unexplored biases across 12 basic and 3 advanced scenarios. Key findings reveal: (1) all evaluated models exhibit significant susceptibility to these biases, with bias magnitude scaling with task complexity; (2) notably, Large Reasoning Models (LRMs) show paradoxical vulnerability. Our in-depth analysis offers crucial insights for improving the accuracy and verifiability of evaluation signals, paving the way for more general and robust evaluation models.

cs.CL↗

GameFactory: Creating New Games with Generative Interactive Videos

Generative videos have the potential to revolutionize game development by autonomously creating new content. In this paper, we present GameFactory, a framework for action-controlled scene-generalizable game video generation. We first address the fundamental challenge of action controllability by introducing GF-Minecraft, an action-annotated game video dataset without human bias, and developing an action control module that enables precise control over both keyboard and mouse inputs. We further extend to support autoregressive generation for unlimited-length interactive videos. More importantly, GameFactory tackles the critical challenge of scene-generalizable action control, which most existing methods fail to address. To enable the creation of entirely new and diverse games beyond fixed styles and scenes, we leverage the open-domain generative priors from pre-trained video diffusion models. To bridge the domain gap between open-domain priors and small-scale game datasets, we propose a multi-phase training strategy with a domain adapter that decouples game style learning from action control. This decoupling ensures that action control learning is no longer bound to specific game styles, thereby achieving scene-generalizable action control. Experimental results demonstrate that GameFactory effectively generates open-domain action-controllable game videos, representing a significant step forward in AI-driven game generation.

cs.CV↗

GRPO-Guard: Mitigating Implicit Over-Optimization in Flow Matching via Regulated Clipping

Recently, GRPO-based reinforcement learning has shown remarkable progress in optimizing flow-matching models, effectively improving their alignment with task-specific rewards. Within these frameworks, the policy update relies on importance-ratio clipping to constrain overconfident positive and negative gradients. However, in practice, we observe a systematic shift in the importance-ratio distribution-its mean falls below 1 and its variance differs substantially across timesteps. This left-shifted and inconsistent distribution prevents positive-advantage samples from entering the clipped region, causing the mechanism to fail in constraining overconfident positive updates. As a result, the policy model inevitably enters an implicit over-optimization stage-while the proxy reward continues to increase, essential metrics such as image quality and text-prompt alignment deteriorate sharply, ultimately making the learned policy impractical for real-world use. To address this issue, we introduce GRPO-Guard, a simple yet effective enhancement to existing GRPO frameworks. Our method incorporates ratio normalization, which restores a balanced and step-consistent importance ratio, ensuring that PPO clipping properly constrains harmful updates across denoising timesteps. In addition, a gradient reweighting strategy equalizes policy gradients over noise conditions, preventing excessive updates from particular timestep regions. Together, these designs act as a regulated clipping mechanism, stabilizing optimization and substantially mitigating implicit over-optimization without relying on heavy KL regularization. Extensive experiments on multiple diffusion backbones (e.g., SD3.5M, Flux.1-dev) and diverse proxy tasks demonstrate that GRPO-Guard significantly reduces over-optimization while maintaining or even improving generation quality.

cs.CV↗

VFXMaster: Unlocking Dynamic Visual Effect Generation via In-Context Learning

Visual effects (VFX) are crucial to the expressive power of digital media, yet their creation remains a major challenge for generative AI. Prevailing methods often rely on the one-LoRA-per-effect paradigm, which is resource-intensive and fundamentally incapable of generalizing to unseen effects, thus limiting scalability and creation. To address this challenge, we introduce VFXMaster, the first unified, reference-based framework for VFX video generation. It recasts effect generation as an in-context learning task, enabling it to reproduce diverse dynamic effects from a reference video onto target content. In addition, it demonstrates remarkable generalization to unseen effect categories. Specifically, we design an in-context conditioning strategy that prompts the model with a reference example. An in-context attention mask is designed to precisely decouple and inject the essential effect attributes, allowing a single unified model to master the effect imitation without information leakage. In addition, we propose an efficient one-shot effect adaptation mechanism to boost generalization capability on tough unseen effects from a single user-provided video rapidly. Extensive experiments demonstrate that our method effectively imitates various categories of effect information and exhibits outstanding generalization to out-of-domain effects. To foster future research, we will release our code, models, and a comprehensive dataset to the community.

cs.CV↗