Searcharxiv⌕ Search

arXiv subjects

Xintao Wang

Publications and source records attributed to Xintao Wang.

At least 145 records · Page 8Linked to original sources

PhotoMaker: Customizing Realistic Human Photos via Stacked ID Embedding

Recent advances in text-to-image generation have made remarkable progress in synthesizing realistic human photos conditioned on given text prompts. However, existing personalized generation methods cannot simultaneously satisfy the requirements of high efficiency, promising identity (ID) fidelity, and flexible text controllability. In this work, we introduce PhotoMaker, an efficient personalized text-to-image generation method, which mainly encodes an arbitrary number of input ID images into a stack ID embedding for preserving ID information. Such an embedding, serving as a unified ID representation, can not only encapsulate the characteristics of the same input ID comprehensively, but also accommodate the characteristics of different IDs for subsequent integration. This paves the way for more intriguing and practically valuable applications. Besides, to drive the training of our PhotoMaker, we propose an ID-oriented data construction pipeline to assemble the training data. Under the nourishment of the dataset constructed through the proposed pipeline, our PhotoMaker demonstrates better ID preservation ability than test-time fine-tuning based methods, yet provides significant speed improvements, high-quality generation results, strong generalization capabilities, and a wide range of applications. Our project page is available at https://photo-maker.github.io/

cs.CV↗

AnimateZero: Video Diffusion Models are Zero-Shot Image Animators

Large-scale text-to-video (T2V) diffusion models have great progress in recent years in terms of visual quality, motion and temporal consistency. However, the generation process is still a black box, where all attributes (e.g., appearance, motion) are learned and generated jointly without precise control ability other than rough text descriptions. Inspired by image animation which decouples the video as one specific appearance with the corresponding motion, we propose AnimateZero to unveil the pre-trained text-to-video diffusion model, i.e., AnimateDiff, and provide more precise appearance and motion control abilities for it. For appearance control, we borrow intermediate latents and their features from the text-to-image (T2I) generation for ensuring the generated first frame is equal to the given generated image. For temporal control, we replace the global temporal attention of the original T2V model with our proposed positional-corrected window attention to ensure other frames align with the first frame well. Empowered by the proposed methods, AnimateZero can successfully control the generating progress without further training. As a zero-shot image animator for given images, AnimateZero also enables multiple new applications, including interactive video generation and real image animation. The detailed experiments demonstrate the effectiveness of the proposed method in both T2V and related applications.

cs.CV↗

DynamiCrafter: Animating Open-domain Images with Video Diffusion Priors

Animating a still image offers an engaging visual experience. Traditional image animation techniques mainly focus on animating natural scenes with stochastic dynamics (e.g. clouds and fluid) or domain-specific motions (e.g. human hair or body motions), and thus limits their applicability to more general visual content. To overcome this limitation, we explore the synthesis of dynamic content for open-domain images, converting them into animated videos. The key idea is to utilize the motion prior of text-to-video diffusion models by incorporating the image into the generative process as guidance. Given an image, we first project it into a text-aligned rich context representation space using a query transformer, which facilitates the video model to digest the image content in a compatible fashion. However, some visual details still struggle to be preserved in the resultant videos. To supplement with more precise image information, we further feed the full image to the diffusion model by concatenating it with the initial noises. Experimental results show that our proposed method can produce visually convincing and more logical & natural motions, as well as higher conformity to the input image. Comparative evaluation demonstrates the notable superiority of our approach over existing competitors.

cs.CV↗

DragonDiffusion: Enabling Drag-style Manipulation on Diffusion Models

Despite the ability of existing large-scale text-to-image (T2I) models to generate high-quality images from detailed textual descriptions, they often lack the ability to precisely edit the generated or real images. In this paper, we propose a novel image editing method, DragonDiffusion, enabling Drag-style manipulation on Diffusion models. Specifically, we construct classifier guidance based on the strong correspondence of intermediate features in the diffusion model. It can transform the editing signals into gradients via feature correspondence loss to modify the intermediate representation of the diffusion model. Based on this guidance strategy, we also build a multi-scale guidance to consider both semantic and geometric alignment. Moreover, a cross-branch self-attention is added to maintain the consistency between the original image and the editing result. Our method, through an efficient design, achieves various editing modes for the generated or real images, such as object moving, object resizing, object appearance replacement, and content dragging. It is worth noting that all editing and content preservation signals come from the image itself, and the model does not require fine-tuning or additional modules. Our source code will be available at https://github.com/MC-E/DragonDiffusion.

cs.CV↗

Source Prompt: Coordinated Pre-training of Language Models on Diverse Corpora from Multiple Sources

Pre-trained language models (PLMs) have established the new paradigm in the field of NLP. For more powerful PLMs, one of the most popular and successful way is to continuously scale up sizes of the models and the pre-training corpora. These large corpora are generally obtained by converging smaller ones from multiple sources, they are thus growing increasingly diverse. However, the side-effects of these colossal converged corpora remain understudied. In this paper, we identify the disadvantage of heterogeneous corpora from multiple sources for pre-training PLMs. Towards coordinated pre-training on diverse corpora, we further propose source prompts (SP), which explicitly prompt the model of the data source at the pre-training and fine-tuning stages. Results of extensive experiments demonstrate that PLMs pre-trained with SP on diverse corpora gain significant improvement in various downstream tasks.

cs.CL↗

Mix-of-Show: Decentralized Low-Rank Adaptation for Multi-Concept Customization of Diffusion Models

Public large-scale text-to-image diffusion models, such as Stable Diffusion, have gained significant attention from the community. These models can be easily customized for new concepts using low-rank adaptations (LoRAs). However, the utilization of multiple concept LoRAs to jointly support multiple customized concepts presents a challenge. We refer to this scenario as decentralized multi-concept customization, which involves single-client concept tuning and center-node concept fusion. In this paper, we propose a new framework called Mix-of-Show that addresses the challenges of decentralized multi-concept customization, including concept conflicts resulting from existing single-client LoRA tuning and identity loss during model fusion. Mix-of-Show adopts an embedding-decomposed LoRA (ED-LoRA) for single-client tuning and gradient fusion for the center node to preserve the in-domain essence of single concepts and support theoretically limitless concept fusion. Additionally, we introduce regionally controllable sampling, which extends spatially controllable sampling (e.g., ControlNet and T2I-Adaptor) to address attribute binding and missing object problems in multi-concept sampling. Extensive experiments demonstrate that Mix-of-Show is capable of composing multiple customized concepts with high fidelity, including characters, objects, and scenes.

cs.CV↗

VideoCrafter1: Open Diffusion Models for High-Quality Video Generation

Video generation has increasingly gained interest in both academia and industry. Although commercial tools can generate plausible videos, there is a limited number of open-source models available for researchers and engineers. In this work, we introduce two diffusion models for high-quality video generation, namely text-to-video (T2V) and image-to-video (I2V) models. T2V models synthesize a video based on a given text input, while I2V models incorporate an additional image input. Our proposed T2V model can generate realistic and cinematic-quality videos with a resolution of $1024 \times 576$, outperforming other open-source T2V models in terms of quality. The I2V model is designed to produce videos that strictly adhere to the content of the provided reference image, preserving its content, structure, and style. This model is the first open-source I2V foundation model capable of transforming a given image into a video clip while maintaining content preservation constraints. We believe that these open-source video generation models will contribute significantly to the technological advancements within the community.

cs.CV↗

New Boolean satisfiability problem heuristic strategy: Minimal Positive Negative Product Strategy

This study presents a novel heuristic algorithm called the "Minimal Positive Negative Product Strategy" to guide the CDCL algorithm in solving the Boolean satisfiability problem. It provides a mathematical explanation for the superiority of this algorithm over widely used heuristics such as the Dynamic Largest Individual Sum (DLIS) and the Variable State Independent Decaying Sum (VSIDS). Experimental results further confirm the effectiveness of this heuristic strategy in problem-solving.

cs.AI↗

FateZero: Fusing Attentions for Zero-shot Text-based Video Editing

The diffusion-based generative models have achieved remarkable success in text-based image generation. However, since it contains enormous randomness in generation progress, it is still challenging to apply such models for real-world visual content editing, especially in videos. In this paper, we propose FateZero, a zero-shot text-based editing method on real-world videos without per-prompt training or use-specific mask. To edit videos consistently, we propose several techniques based on the pre-trained models. Firstly, in contrast to the straightforward DDIM inversion technique, our approach captures intermediate attention maps during inversion, which effectively retain both structural and motion information. These maps are directly fused in the editing process rather than generated during denoising. To further minimize semantic leakage of the source video, we then fuse self-attentions with a blending mask obtained by cross-attention features from the source prompt. Furthermore, we have implemented a reform of the self-attention mechanism in denoising UNet by introducing spatial-temporal attention to ensure frame consistency. Yet succinct, our method is the first one to show the ability of zero-shot text-driven video style and local attribute editing from the trained text-to-image model. We also have a better zero-shot shape-aware editing ability based on the text-to-video model. Extensive experiments demonstrate our superior temporal consistency and editing capability than previous works.

cs.CV↗

ScaleCrafter: Tuning-free Higher-Resolution Visual Generation with Diffusion Models

In this work, we investigate the capability of generating images from pre-trained diffusion models at much higher resolutions than the training image sizes. In addition, the generated images should have arbitrary image aspect ratios. When generating images directly at a higher resolution, 1024 x 1024, with the pre-trained Stable Diffusion using training images of resolution 512 x 512, we observe persistent problems of object repetition and unreasonable object structures. Existing works for higher-resolution generation, such as attention-based and joint-diffusion approaches, cannot well address these issues. As a new perspective, we examine the structural components of the U-Net in diffusion models and identify the crucial cause as the limited perception field of convolutional kernels. Based on this key observation, we propose a simple yet effective re-dilation that can dynamically adjust the convolutional perception field during inference. We further propose the dispersed convolution and noise-damped classifier-free guidance, which can enable ultra-high-resolution image generation (e.g., 4096 x 4096). Notably, our approach does not require any training or optimization. Extensive experiments demonstrate that our approach can address the repetition issue well and achieve state-of-the-art performance on higher-resolution image synthesis, especially in texture details. Our work also suggests that a pre-trained diffusion model trained on low-resolution images can be directly used for high-resolution visual generation without further tuning, which may provide insights for future research on ultra-high-resolution image and video synthesis.

cs.CV↗

Making LLaMA SEE and Draw with SEED Tokenizer

The great success of Large Language Models (LLMs) has expanded the potential of multimodality, contributing to the gradual evolution of General Artificial Intelligence (AGI). A true AGI agent should not only possess the capability to perform predefined multi-tasks but also exhibit emergent abilities in an open-world context. However, despite the considerable advancements made by recent multimodal LLMs, they still fall short in effectively unifying comprehension and generation tasks, let alone open-world emergent abilities. We contend that the key to overcoming the present impasse lies in enabling text and images to be represented and processed interchangeably within a unified autoregressive Transformer. To this end, we introduce SEED, an elaborate image tokenizer that empowers LLMs with the ability to SEE and Draw at the same time. We identify two crucial design principles: (1) Image tokens should be independent of 2D physical patch positions and instead be produced with a 1D causal dependency, exhibiting intrinsic interdependence that aligns with the left-to-right autoregressive prediction mechanism in LLMs. (2) Image tokens should capture high-level semantics consistent with the degree of semantic abstraction in words, and be optimized for both discriminativeness and reconstruction during the tokenizer training phase. With SEED tokens, LLM is able to perform scalable multimodal autoregression under its original training recipe, i.e., next-word prediction. SEED-LLaMA is therefore produced by large-scale pretraining and instruction tuning on the interleaved textual and visual data, demonstrating impressive performance on a broad range of multimodal comprehension and generation tasks. More importantly, SEED-LLaMA has exhibited compositional emergent abilities such as multi-turn in-context multimodal generation, acting like your AI assistant.

cs.CV↗

KnowledGPT: Enhancing Large Language Models with Retrieval and Storage Access on Knowledge Bases

Large language models (LLMs) have demonstrated impressive impact in the field of natural language processing, but they still struggle with several issues regarding, such as completeness, timeliness, faithfulness and adaptability. While recent efforts have focuses on connecting LLMs with external knowledge sources, the integration of knowledge bases (KBs) remains understudied and faces several challenges. In this paper, we introduce KnowledGPT, a comprehensive framework to bridge LLMs with various knowledge bases, facilitating both the retrieval and storage of knowledge. The retrieval process employs the program of thought prompting, which generates search language for KBs in code format with pre-defined functions for KB operations. Besides retrieval, KnowledGPT offers the capability to store knowledge in a personalized KB, catering to individual user demands. With extensive experiments, we show that by integrating LLMs with KBs, KnowledGPT properly answers a broader range of questions requiring world knowledge compared with vanilla LLMs, utilizing both knowledge existing in widely-known KBs and extracted into personalized KBs.

cs.CL↗

Planting a SEED of Vision in Large Language Model

We present SEED, an elaborate image tokenizer that empowers Large Language Models (LLMs) with the emergent ability to SEE and Draw at the same time. Research on image tokenizers has previously reached an impasse, as frameworks employing quantized visual tokens have lost prominence due to subpar performance and convergence in multimodal comprehension (compared to BLIP-2, etc.) or generation (compared to Stable Diffusion, etc.). Despite the limitations, we remain confident in its natural capacity to unify visual and textual representations, facilitating scalable multimodal training with LLM's original recipe. In this study, we identify two crucial principles for the architecture and training of SEED that effectively ease subsequent alignment with LLMs. (1) Image tokens should be independent of 2D physical patch positions and instead be produced with a 1D causal dependency, exhibiting intrinsic interdependence that aligns with the left-to-right autoregressive prediction mechanism in LLMs. (2) Image tokens should capture high-level semantics consistent with the degree of semantic abstraction in words, and be optimized for both discriminativeness and reconstruction during the tokenizer training phase. As a result, the off-the-shelf LLM is able to perform both image-to-text and text-to-image generation by incorporating our SEED through efficient LoRA tuning. Comprehensive multimodal pretraining and instruction tuning, which may yield improved results, are reserved for future investigation. This version of SEED was trained in 5.7 days using only 64 V100 GPUs and 5M publicly available image-text pairs. Our preliminary study emphasizes the great potential of discrete visual tokens in versatile multimodal LLMs and the importance of proper image tokenizers in broader research.

cs.CV↗

GET3D--: Learning GET3D from Unconstrained Image Collections

The demand for efficient 3D model generation techniques has grown exponentially, as manual creation of 3D models is time-consuming and requires specialized expertise. While generative models have shown potential in creating 3D textured shapes from 2D images, their applicability in 3D industries is limited due to the lack of a well-defined camera distribution in real-world scenarios, resulting in low-quality shapes. To overcome this limitation, we propose GET3D--, the first method that directly generates textured 3D shapes from 2D images with unknown pose and scale. GET3D-- comprises a 3D shape generator and a learnable camera sampler that captures the 6D external changes on the camera. In addition, We propose a novel training schedule to stably optimize both the shape generator and camera sampler in a unified framework. By controlling external variations using the learnable camera sampler, our method can generate aligned shapes with clear textures. Extensive experiments demonstrate the efficacy of GET3D--, which precisely fits the 6D camera pose distribution and generates high-quality shapes on both synthetic and realistic unconstrained datasets.

cs.CV↗

Animate-A-Story: Storytelling with Retrieval-Augmented Video Generation

Generating videos for visual storytelling can be a tedious and complex process that typically requires either live-action filming or graphics animation rendering. To bypass these challenges, our key idea is to utilize the abundance of existing video clips and synthesize a coherent storytelling video by customizing their appearances. We achieve this by developing a framework comprised of two functional modules: (i) Motion Structure Retrieval, which provides video candidates with desired scene or motion context described by query texts, and (ii) Structure-Guided Text-to-Video Synthesis, which generates plot-aligned videos under the guidance of motion structure and text prompts. For the first module, we leverage an off-the-shelf video retrieval system and extract video depths as motion structure. For the second module, we propose a controllable video generation model that offers flexible controls over structure and characters. The videos are synthesized by following the structural guidance and appearance instruction. To ensure visual consistency across clips, we propose an effective concept personalization approach, which allows the specification of the desired character identities through text prompts. Extensive experiments demonstrate that our approach exhibits significant advantages over various existing baselines.

cs.CV↗

DeSRA: Detect and Delete the Artifacts of GAN-based Real-World Super-Resolution Models

Image super-resolution (SR) with generative adversarial networks (GAN) has achieved great success in restoring realistic details. However, it is notorious that GAN-based SR models will inevitably produce unpleasant and undesirable artifacts, especially in practical scenarios. Previous works typically suppress artifacts with an extra loss penalty in the training phase. They only work for in-distribution artifact types generated during training. When applied in real-world scenarios, we observe that those improved methods still generate obviously annoying artifacts during inference. In this paper, we analyze the cause and characteristics of the GAN artifacts produced in unseen test data without ground-truths. We then develop a novel method, namely, DeSRA, to Detect and then Delete those SR Artifacts in practice. Specifically, we propose to measure a relative local variance distance from MSE-SR results and GAN-SR results, and locate the problematic areas based on the above distance and semantic-aware thresholds. After detecting the artifact regions, we develop a finetune procedure to improve GAN-based SR models with a few samples, so that they can deal with similar types of artifacts in more unseen real data. Equipped with our DeSRA, we can successfully eliminate artifacts from inference and improve the ability of SR models to be applied in real-world scenarios. The code will be available at https://github.com/TencentARC/DeSRA.

cs.CV↗

DreamDiffusion: Generating High-Quality Images from Brain EEG Signals

This paper introduces DreamDiffusion, a novel method for generating high-quality images directly from brain electroencephalogram (EEG) signals, without the need to translate thoughts into text. DreamDiffusion leverages pre-trained text-to-image models and employs temporal masked signal modeling to pre-train the EEG encoder for effective and robust EEG representations. Additionally, the method further leverages the CLIP image encoder to provide extra supervision to better align EEG, text, and image embeddings with limited EEG-image pairs. Overall, the proposed method overcomes the challenges of using EEG signals for image generation, such as noise, limited information, and individual differences, and achieves promising results. Quantitative and qualitative results demonstrate the effectiveness of the proposed method as a significant step towards portable and low-cost ``thoughts-to-image'', with potential applications in neuroscience and computer vision. The code is available here \url{https://github.com/bbaaii/DreamDiffusion}.

cs.CV↗

Language Models as Knowledge Embeddings

Knowledge embeddings (KE) represent a knowledge graph (KG) by embedding entities and relations into continuous vector spaces. Existing methods are mainly structure-based or description-based. Structure-based methods learn representations that preserve the inherent structure of KGs. They cannot well represent abundant long-tail entities in real-world KGs with limited structural information. Description-based methods leverage textual information and language models. Prior approaches in this direction barely outperform structure-based ones, and suffer from problems like expensive negative sampling and restrictive description demand. In this paper, we propose LMKE, which adopts Language Models to derive Knowledge Embeddings, aiming at both enriching representations of long-tail entities and solving problems of prior description-based methods. We formulate description-based KE learning with a contrastive learning framework to improve efficiency in training and evaluation. Experimental results show that LMKE achieves state-of-the-art performance on KE benchmarks of link prediction and triple classification, especially for long-tail entities.

cs.CL↗