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Xinxin Zuo

Publications and source records attributed to Xinxin Zuo.

At least 19 recordsLinked to original sources

One Image Is Enough: Self-Generated Supervision for Personalizing Human Video Diffusion at Test Time

Pose-driven human video diffusion animates a person from a single reference image and a target pose sequence, yet it struggles to preserve identity, rendering the face and garments unfaithfully as the pose departs from it. Personalization is the standard remedy, but its supervision is missing: one image fixes identity at a single pose, while a multi-pose subject video cannot be assumed in practice. Instead, we synthesize the missing supervision. A domain-tuned, pose-conditioned generator produces pseudo-ground-truth frames at selected key poses. An inference-time reference-only sampler steers these candidates toward the subject and keeps the most identity-consistent. A per-subject low-rank adapter then trains on static clips of them, configured from the reference alone, with no subject video, ground truth, or labels. Although lower in fidelity, these synthetic frames supervise more effectively than real ones. Real frames as captured carry motion that erodes the temporal prior, while a static clip conveys appearance alone. On TikTok and UBC Fashion, the adapted model improves the base on every metric, inverts the identity-versus-motion trade-off, and matches or surpasses adaptation on five real frames despite using none. Code and weights are available at https://github.com/SadmanPinon/one-image-is-enough.

cs.CV↗

GradSplat: Gradients Inside the Forward Pass for Feed-Forward 3D Gaussian Splatting

Feed-forward 3D Gaussian Splatting predicts a scene from a few images, but our predictor is less accurate than its own Gaussians optimized per scene on those images. This gap lies mostly in the shape of the Gaussians, their scale and rotation, since optimizing the shape alone recovers almost all of it and opacity and color recover less. Gradient steps on the input views correct this shape, and the model holds these views at inference. Log-anisotropy correction changes the axis ratios of each Gaussian in log space at constant volume, and in-forward gradient refinement renders the Gaussians into the input views and applies the gradient of the photometric loss with a learned recurrent update, first to opacity and color and then to the shape. GradSplat is a feed-forward model that refines its own Gaussians by learned gradient steps inside its forward pass, with no target view. On both complete six-view RealEstate10K protocols, it has the best PSNR and SSIM among nine methods and keeps its accuracy from $6$ to $42$ input views. Without fine-tuning, it is the most accurate on DL3DV and has the best PSNR and SSIM on ScanNet++. The code will be released at https://github.com/Jingong-Chen/GradSplat/.

cs.CV↗

Not All Graphs Are Maps: A Task-Agnostic Exploration Framework for Mobile GUI Navigation

Modern mobile GUI agents can perceive visible screens and execute local actions, but they still lack persistent app-specific navigation knowledge: where functions live, which pages contain them, and which screens are equivalent across repeated visits. We introduce TAG-Nav, a Task-Agnostic Graph Navigation framework that wraps existing GUI-agent backbones with reusable destination memory. Offline exploration is distilled into compact records of app functions, target pages, and waypoint routes before any evaluated instruction is seen. When a future task's destination is covered, TAG-Nav retrieves the destination and provides route guidance without task-specific demonstrations. This separates mobile GUI destination navigation from full task completion: many tasks share the prefix of reaching the right page, while final actions may enter content, send data, make purchases, delete information, or change sensitive settings. To evaluate route finding without downstream execution confounds, we introduce DestBench, a navigation-only protocol that asks whether an agent reaches the correct pre-action destination screen. DestBench enables a controlled graph-memory study comparing no-memory agents with random, automated BFS, and clean graph memory. Graph-derived memory improves strict navigation success rate of UI-TARS-1.5-7B from 52.4% without graph memory to 58.3% with automated BFS memory, and improves Qwen-VL-Max success rate from 59.5% to 71.4% on the same conditions. Together, TAG-Nav and DestBench show that destination coverage and route cleanliness strongly shape graph-memory value, making graph quality a measured variable rather than an assumed benefit of exploration.

cs.AI↗

Which Trajectory Is Safer? Combining Rule and Learning for Safety Evaluation

Collision rate remains a dominant metric for evaluating autonomous driving trajectory safety, but its binary nature obscures substantial safety differences among collision-free trajectories. Existing surrogate-safety metrics provide finer-grained assessments, yet often trade off physical interpretability against adaptivity to interaction context. We introduce FutureRisk, a continuous metric that quantifies the latent future risk of a trajectory by how closely and persistently its realized interactions approach unsafe states. At its core, our Context-Adaptive Risk Model (CARM) combines a context-dependent safety-time distribution with an independently supervised critical-event-time distribution. Its safety criterion is bounded around a closed-form physical prior, while a bounded residual provides additional adaptation without abandoning this physical anchor. Experiments on DeepAccident and Bench2Drive show that FutureRisk achieves stronger agreement with native collision labels than existing surrogate-safety measures, discriminates risk among collision-free trajectories, and transfers zero-shot across datasets. Comparisons across four planners further show that FutureRisk reveals safety differences hidden by binary collision outcomes. Together, these results establish FutureRisk as a fine-grained, interpretable, and context-adaptive metric for trajectory safety evaluation. Code is available at https://github.com/Xuewen2025/safety-evaluation.

cs.RO↗

From Visual Widgets to UI Code: Efficient Tool-Grounded Generation

Existing screenshot-to-code systems face a trade-off between flexibility and controllability. Direct multimodal generation can hallucinate visible details, whereas structured pipelines reduce such errors through component-wise decomposition, predefined templates, and customized intermediate representations. These structures, however, introduce additional generative orchestration and restrict outputs to designs covered by the representation. We investigate whether selective tool grounding can improve the fidelity--efficiency trade-off of direct widget-to-code generation. We introduce \textbf{WidgetGen}, a lightweight tool-grounded framework that extracts observable text and color evidence, performs high-level layout and optional chart reasoning, and directly generates executable JavaScript XML (\emph{JSX}). This design reduces reliance on component-wise generation while avoiding a fixed UI schema. Across six multimodal models and \(1{,}000\) held-out widgets, WidgetGen outperforms direct prompting and the structured Widget2Code pipeline on most visual reconstruction metrics, with consistent gains in area, legibility, and style. Finally, reconstruction-derived image-code pairs improve six Qwen-family open-weight models across every reported metric through supervised fine-tuning. These results establish WidgetGen as a strong lightweight baseline and show that selective evidence grounding offers an effective alternative to extensive representation constraints.

cs.CV↗

TRACE-GS: On-Policy Trajectory Distillation with Privileged Geometric Conditioning for Sparse-View 3DGS Restoration

We present TRACE-GS, an on-policy trajectory distillation framework that leverages privileged geometric conditioning at training time, thereby adapting a diffusion prior to sparse-view 3D Gaussian Splatting (3DGS) restoration. Rather than pursuing increasingly sophisticated restoration architectures, we identify a more fundamental limitation shared by existing diffusion-based approaches: supervision at independently noised states does not cover those reached during inference. In sparse-view 3DGS, under-constrained geometry biases denoising from the outset, and the resulting deviations compound along the rollout. TRACE-GS instead performs on-policy trajectory distillation: a teacher conditioned on richer geometry from additional training views supplies targets along the sparse-view student's own rollout, aligning denoising directions and cross-view responses at each visited state. This training-only geometry places TRACE-GS in the learning using privileged information (LUPI) setting. At deployment, only the sparse-view student is retained, and its restored renderings serve as pseudo-observations for 3DGS refinement. To the best of our knowledge, TRACE-GS is the first to derive on-policy supervision from privileged geometry for sparse-view 3DGS restoration, achieving consistent gains and strong generalization across datasets and sparse-view settings.

cs.CV↗

TemporalGS: Training-Free Plug-and-Play Acceleration for 3D Gaussian Splatting Rendering via Temporal Priors

3D Gaussian Splatting (3DGS) has revolutionized novel-view synthesis with its fast and high-fidelity rendering. However, rendering at high FPS and low latency across various scenes remains a challenge, especially when large amounts of 3D Gaussian ellipsoids appear in the scene. To address this issue, we introduce TemporalGS, to the best of our knowledge, the first training-free plug-and-play algorithmic approach to accelerate 3DGS rendering without any post-training or post-processing, implemented on top of tile-based software rasterization. The key idea is that, instead of rendering frames independently as 3DGS, we leverage the temporal priors, represented by novel geometry and appearance buffers, etc., to reduce redundancy of Gaussian preprocessing, sorting, and rasterization operations of consecutive frames. Specifically, we propose two acceleration strategies: (1) temporal dynamic culling, which filters out Gaussians that contribute less to current frame rendering; (2) selective rendering, which renders only a small portion of tiles that cannot be approximated by the temporal priors. By adapting and interleaving these two strategies, TemporalGS yields a simple but effective plug-and-play solution for 3DGS rendering speed-up without any training. Extensive experiments show that TemporalGS achieves comparable or even better performance compared to existing state-of-the-art post-training or post-processing-based 3DGS rendering acceleration approaches. TemporalGS can significantly enhance the rendering speed of various 3DGS methods, achieving up to $1.48\times$ acceleration, while maintaining competitive rendering quality. We further extend our TemporalGS to hardware rasterization-based 3DGS to show the portability of our algorithm.

cs.CV↗

Progressive Pose-Guided 4D Animal Reconstruction from Monocular Video

Reconstructing 4D animals from monocular videos is challenging due to large inter-species variation, complex articulations, and the lack of reliable templates. Existing approaches typically rely on either strict category-specific priors that restrict generalization, or unconstrained generative models that sacrifice input fidelity. To bridge this gap, we present a progressive test-time optimization framework built on 3D Gaussian Splatting for high-fidelity 4D animal reconstruction from a single video. Our key insight is that a coarse shape prior suffices when coupled with a progressive strategy that disentangles articulated pose from non-rigid deformation. Specifically, we employ a symmetry-aware temporal encoding that exploits bilateral cues while absorbing camera estimation drift and a part-conditioned deformation mechanism guided by learnable part anchors and a learnable skinning field. Extensive experiments demonstrate that our approach generalizes robustly across diverse species, achieving superior geometric accuracy, temporal consistency, and visual fidelity compared to existing baselines, even under severe prior mismatch.

cs.CV↗

No Adaptation Without Observation: Observability-Constrained Test-Time Prompt Tuning for LiDAR Semantic Segmentation

LiDAR semantic segmentation often degrades under real-world deployment due to evolving sensing conditions, while collecting new annotations for retraining is impractical. Test-time adaptation (TTA) updates model parameters online using pseudo-label supervision, but directly applying standard TTA strategies to LiDAR data is challenging. Because pseudo-label reliability is spatially heteroscedastic under range-dependent sparsity and occlusion, uniform updates on globally shared parameters can inject unstable gradients and destabilize adaptation. We propose a geometry-constrained test-time prompt tuning framework for LiDAR semantic segmentation. Our method estimates per-location sensing reliability from depth-consistent beam terminations and neighborhood support, and uses it to reweight spatial supervision. Adaptation is confined to lightweight prompt adapters inserted into a frozen backbone, with spatial gating to prevent unreliable regions from perturbing globally shared representations. A temporally smoothed prototype alignment strategy further stabilizes online updates by accumulating reliable semantic evidence over time. Experiments on standard LiDAR benchmarks demonstrate improved adaptation stability and segmentation performance under deployment variations without additional annotations.

cs.CV↗

FACT-GS: Frequency-Aligned Complexity-Aware Texture Reparameterization for 2D Gaussian Splatting

Realistic scene appearance modeling has advanced rapidly with Gaussian Splatting, which enables real-time, high-quality rendering. Recent advances introduced per-primitive textures that incorporate spatial color variations within each Gaussian, improving their expressiveness. However, texture-based Gaussians parameterize appearance with a uniform per-Gaussian sampling grid, allocating equal sampling density regardless of local visual complexity, which leads to inefficient texture space utilization. We introduce FACT-GS, a Frequency-Aligned Complexity-aware Texture Gaussian Splatting framework that allocates texture sampling density according to local visual frequency. Grounded in adaptive sampling theory, FACT-GS reformulates texture parameterization as a differentiable sampling-density allocation problem, replacing the uniform textures with a learnable frequency-aware allocation strategy implemented via a deformation field whose Jacobian modulates local sampling density. Built on 2D Gaussian Splatting, FACT-GS performs non-uniform sampling on fixed-resolution texture grids, preserving real-time performance while recovering sharper high-frequency details under the same parameter budget.

cs.CV↗

Widget2Code: From Visual Widgets to UI Code via Multimodal LLMs

User interface to code (UI2Code) aims to generate executable code that can faithfully reconstruct a given input UI. Prior work focuses largely on web pages and mobile screens, leaving app widgets underexplored. Unlike web or mobile UIs with rich hierarchical context, widgets are compact, context-free micro-interfaces that summarize key information through dense layouts and iconography under strict spatial constraints. Moreover, while (image, code) pairs are widely available for web or mobile UIs, widget designs are proprietary and lack accessible markup. We formalize this setting as the Widget-to-Code (Widget2Code) and introduce an image-only widget benchmark with fine-grained, multi-dimensional evaluation metrics. Benchmarking shows that although generalized multimodal large language models (MLLMs) outperform specialized UI2Code methods, they still produce unreliable and visually inconsistent code. To address these limitations, we develop a baseline that jointly advances perceptual understanding and structured code generation. At the perceptual level, we follow widget design principles to assemble atomic components into complete layouts, equipped with icon retrieval and reusable visualization modules. At the system level, we design an end-to-end infrastructure, WidgetFactory, which includes a framework-agnostic widget-tailored domain-specific language (WidgetDSL) and a compiler that translates it into multiple front-end implementations (e.g., React, HTML/CSS). An adaptive rendering module further refines spatial dimensions to satisfy compactness constraints. Together, these contributions substantially enhance visual fidelity, establishing a strong baseline and unified infrastructure for future Widget2Code research.

cs.CV↗

PICS: Pairwise Image Compositing with Spatial Interactions

Despite strong single-turn performance, diffusion-based image compositing often struggles to preserve coherent spatial relations in pairwise or sequential edits, where subsequent insertions may overwrite previously generated content and disrupt physical consistency. We introduce PICS, a self-supervised composition-by-decomposition paradigm that composes objects in parallel while explicitly modeling the compositional interactions among (fully-/partially-)visible objects and background. At its core, an Interaction Transformer employs mask-guided Mixture-of-Experts to route background, exclusive, and overlap regions to dedicated experts, with an adaptive α-blending strategy that infers a compatibility-aware fusion of overlapping objects while preserving boundary fidelity. To further enhance robustness to geometric variations, we incorporate geometry-aware augmentations covering both out-of-plane and in-plane pose changes of objects. Our method delivers superior pairwise compositing quality and substantially improved stability, with extensive evaluations across virtual try-on, indoor, and street scene settings showing consistent gains over state-of-the-art baselines. Code and data are available at https://github.com/RyanHangZhou/PICS

cs.CV↗

CamDirector: Towards Long-Term Coherent Video Trajectory Editing

Video (camera) trajectory editing aims to synthesize new videos that follow user-defined camera paths while preserving scene content and plausibly inpainting previously unseen regions, upgrading amateur footage into professionally styled videos. Existing VTE methods struggle with precise camera control and long-range consistency because they either inject target poses through a limited-capacity embedding or rely on single-frame warping with only implicit cross-frame aggregation in video diffusion models. To address these issues, we introduce a new VTE framework that 1) explicitly aggregates information across the entire source video via a hybrid warping scheme. Specifically, static regions are progressively fused into a world cache then rendered to target camera poses, while dynamic regions are directly warped; their fusion yields globally consistent coarse frames that guide refinement. 2) processes video segments jointly with their history via a history-guided autoregressive diffusion model, while the world cache is incrementally updated to reinforce already inpainted content, enabling long-term temporal coherence. Finally, we present iPhone-PTZ, a new VTE benchmark with diverse camera motions and large trajectory variations, and achieve state-of-the-art performance with fewer parameters.

cs.CV↗

ALDI-ray: Adapting the ALDI Framework for Security X-ray Object Detection

Domain adaptation in object detection is critical for real-world applications where distribution shifts degrade model performance. Security X-ray imaging presents a unique challenge due to variations in scanning devices and environmental conditions, leading to significant domain discrepancies. To address this, we apply ALDI++, a domain adaptation framework that integrates self-distillation, feature alignment, and enhanced training strategies to mitigate domain shift effectively in this area. We conduct extensive experiments on the EDS dataset, demonstrating that ALDI++ surpasses the state-of-the-art (SOTA) domain adaptation methods across multiple adaptation scenarios. In particular, ALDI++ with a Vision Transformer for Detection (ViTDet) backbone achieves the highest mean average precision (mAP), confirming the effectiveness of transformer-based architectures for cross-domain object detection. Additionally, our category-wise analysis highlights consistent improvements in detection accuracy, reinforcing the robustness of the model across diverse object classes. Our findings establish ALDI++ as an efficient solution for domain-adaptive object detection, setting a new benchmark for performance stability and cross-domain generalization in security X-ray imagery.

cs.CV↗

Pressure2Motion: Hierarchical Human Motion Reconstruction from Ground Pressure with Text Guidance

We present Pressure2Motion, a novel motion capture algorithm that reconstructs human motion from a ground pressure sequence and text prompt. At inference time, Pressure2Motion requires only a pressure mat, eliminating the need for specialized lighting setups, cameras, or wearable devices, making it suitable for privacy-preserving, low-light, and low-cost motion capture scenarios. Such a task is severely ill-posed due to the indeterminacy of pressure signals with respect to full-body motion. To address this issue, we introduce Pressure2Motion, a generative model that leverages pressure features as input and utilizes a text prompt as a high-level guiding constraint to resolve ambiguities. Specifically, our model adopts a dual-level feature extractor to accurately interpret pressure data, followed by a hierarchical diffusion model that discerns broad-scale movement trajectories and subtle posture adjustments. Both the physical cues gained from the pressure sequence and the semantic guidance derived from descriptive texts are leveraged to guide the motion estimation with precision. To the best of our knowledge, Pressure2Motion is a pioneering work in leveraging both pressure data and linguistic priors for motion reconstruction, and the established MPL benchmark is the first benchmark for this novel motion capture task. Experiments show that our method generates high-fidelity, physically plausible motions, establishing a new state of the art for this task. The codes and benchmarks will be publicly released upon publication.

cs.CV↗

MVS-TTA: Test-Time Adaptation for Multi-View Stereo via Meta-Auxiliary Learning

Recent learning-based multi-view stereo (MVS) methods are data-driven and have achieved remarkable progress due to large-scale training data and advanced architectures. However, their generalization remains sub-optimal due to fixed model parameters trained on limited training data distributions. In contrast, optimization-based methods enable scene-specific adaptation but lack scalability and require costly per-scene optimization. In this paper, we propose MVS-TTA, an efficient test-time adaptation (TTA) framework that enhances the adaptability of learning-based MVS methods by bridging these two paradigms. Specifically, MVS-TTA employs a self-supervised, cross-view consistency loss as an auxiliary task to guide inference-time adaptation. We introduce a meta-auxiliary learning strategy to train the model to benefit from auxiliary-task-based updates explicitly. Our framework is model-agnostic and can be applied to a wide range of MVS methods with minimal architectural changes. Extensive experiments on standard datasets (DTU, BlendedMVS) and a challenging cross-dataset generalization setting demonstrate that MVS-TTA consistently improves performance, even when applied to state-of-the-art MVS models. To our knowledge, this is the first attempt to integrate optimization-based test-time adaptation into learning-based MVS using meta-learning. The code will be available at https://github.com/mart87987-svg/MVS-TTA.

cs.CV↗

Sketch2PoseNet: Efficient and Generalized Sketch to 3D Human Pose Prediction

3D human pose estimation from sketches has broad applications in computer animation and film production. Unlike traditional human pose estimation, this task presents unique challenges due to the abstract and disproportionate nature of sketches. Previous sketch-to-pose methods, constrained by the lack of large-scale sketch-3D pose annotations, primarily relied on optimization with heuristic rules-an approach that is both time-consuming and limited in generalizability. To address these challenges, we propose a novel approach leveraging a "learn from synthesis" strategy. First, a diffusion model is trained to synthesize sketch images from 2D poses projected from 3D human poses, mimicking disproportionate human structures in sketches. This process enables the creation of a synthetic dataset, SKEP-120K, consisting of 120k accurate sketch-3D pose annotation pairs across various sketch styles. Building on this synthetic dataset, we introduce an end-to-end data-driven framework for estimating human poses and shapes from diverse sketch styles. Our framework combines existing 2D pose detectors and generative diffusion priors for sketch feature extraction with a feed-forward neural network for efficient 2D pose estimation. Multiple heuristic loss functions are incorporated to guarantee geometric coherence between the derived 3D poses and the detected 2D poses while preserving accurate self-contacts. Qualitative, quantitative, and subjective evaluations collectively show that our model substantially surpasses previous ones in both estimation accuracy and speed for sketch-to-pose tasks.

cs.CV↗

PointMAC: Meta-Learned Adaptation for Robust Test-Time Point Cloud Completion

Point cloud completion is essential for robust 3D perception in safety-critical applications such as robotics and augmented reality. However, existing models perform static inference and rely heavily on inductive biases learned during training, limiting their ability to adapt to novel structural patterns and sensor-induced distortions at test time. To address this limitation, we propose PointMAC, a meta-learned framework for robust test-time adaptation in point cloud completion. It enables sample-specific refinement without requiring additional supervision. Our method optimizes the completion model under two self-supervised auxiliary objectives that simulate structural and sensor-level incompleteness. A meta-auxiliary learning strategy based on Model-Agnostic Meta-Learning (MAML) ensures that adaptation driven by auxiliary objectives is consistently aligned with the primary completion task. During inference, we adapt the shared encoder on-the-fly by optimizing auxiliary losses, with the decoder kept fixed. To further stabilize adaptation, we introduce Adaptive $λ$-Calibration, a meta-learned mechanism for balancing gradients between primary and auxiliary objectives. Extensive experiments on synthetic, simulated, and real-world datasets demonstrate that PointMAC achieves state-of-the-art results by refining each sample individually to produce high-quality completions. To the best of our knowledge, this is the first work to apply meta-auxiliary test-time adaptation to point cloud completion.

cs.CV↗