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Xinya Gong

Publications and source records attributed to Xinya Gong.

6 recordsLinked to original sources

GazeCode: Recall-Based Verification for Higher-Quality In-the-Wild Mobile Gaze Data Collection

Large-scale mobile gaze estimation relies on in-the-wild datasets, yet unsupervised collection makes it difficult to verify whether participants truly foveate logged targets. Prior mobile protocols often use low-entropy validation (e.g., binary probes) that can be satisfied by guessing and may still allow peripheral viewing, introducing label noise. We present \textbf{GazeCode}, a recall-based verification paradigm for higher-confidence in-the-wild mobile gaze data collection that strengthens \emph{label validity} through a multi-digit recall task (reducing random success to $10^{-N}$) paired with anti-peripheral stimulus design (small, low-contrast, brief digits). The system logs synchronized front-camera video, IMU streams, and target events using high-resolution timestamps. In a formative study (N=3), we probe key parameters (opacity, duration) and directly test peripheral exploitability using an eccentricity-controlled \textit{RING} condition. Results show that low-opacity digits substantially reduce peripheral readability while remaining usable for attentive foveation, supporting the inference that correct recall corresponds to higher-confidence gaze labels. We conclude with actionable design guidelines for robust in-the-wild gaze data collection.

cs.HC

TinyGaze: Lightweight Gaze-Gesture Recognition on Commodity Mobile Devices

Gaze gestures can provide hands free input on mobile devices, but practical use requires (i) gestures users can learn and recall and (ii) recognition models that are efficient enough for on-device deployment. We present an end-to-end pipeline using commodity ARKit head/eye transforms and a scaffolded guidance-to-recall protocol grounded in learning theory. In a pilot feasibility study (N=4 participants; 240 trials; controlled single-session setting), we benchmark a compact time-series model (TinyHAR) against deeper baselines (DeepConvLSTM, SA-HAR) on 5-way gesture recognition and 4-way user identification. TinyHAR achieves strong performance in this pilot benchmark (Macro F1 = 0.960 for gesture recognition; Macro F1 = 0.997 for user identification) while using only 46k parameters. A modality analysis further indicates that head pose dynamics are highly informative for mobile gaze gestures, highlighting embodied head--eye coordination as a key design consideration. Although the small sample size and controlled setting limit generalizability, these results indicate a potential direction for further investigation into on-device gaze gesture recognition.

cs.HC

GazeSync: A Mobile Eye-Tracking Tool for Analyzing Visual Attention on Dynamically Manipulated Content

Conventional mobile eye-tracking maps gaze to static screen coordinates, failing to capture user attention when content is dynamic. As users pinch, zoom, and rotate images, static coordinates lose their semantic meaning relative to the underlying visual content. To address this methodological gap, we present \textit{GazeSync}, a reusable mobile system that synchronizes on-device gaze estimation with real-time image transformation matrices (scale, rotation, and translation). By logging gaze coordinates alongside precise UI states, GazeSync enables the accurate reconstruction of \textit{image-relative} attention patterns, decoupling visual attention from device interaction. We validate our end-to-end toolchain through a formative study involving guided manipulation, reading, and visual search tasks. Our results demonstrate GazeSync's ability to recover ground-truth gaze locations on transforming content, explicitly showing how it outperforms static baselines, while also surfacing critical boundaries regarding calibration drift and reconstruction fragility under compound manipulations.

cs.HC

The People's Gaze: Co-Designing and Refining Gaze Gestures with General Users and Gaze Interaction Experts

As eye-tracking becomes increasingly common in modern mobile devices, the potential for hands-free, gaze-based interaction grows, but current gesture sets are largely expert-designed and often misaligned with how users naturally move their eyes. To address this gap, we introduce a two-phase methodology for developing intuitive gaze gestures. First, four co-design workshops with 20 non-expert participants generated 102 initial concepts. Next, four gaze interaction experts reviewed and refined these into a set of 32 gestures. We found that non-experts, after a brief introduction, intuitively anchor gestures in familiar metaphors and develop a compositional grammar; i.e., activation (dwell) + action (gaze gesture or blink), to ensure intentionality and mitigate the classic Midas Touch problem. Experts prioritized gestures that are ergonomically sound, aligned with natural saccades, and reliably distinguishable. The resulting user-grounded, expert-validated gesture set, along with actionable design principles, provides a foundation for developing intuitive, hands-free interfaces for gaze-enabled devices.

cs.HC

CalliSense: An Interactive Educational Tool for Process-based Learning in Chinese Calligraphy

Process-based learning is crucial for the transmission of intangible cultural heritage, especially in complex arts like Chinese calligraphy, where mastering techniques cannot be achieved by merely observing the final work. To explore the challenges faced in calligraphy heritage transmission, we conducted semi-structured interviews (N=8) as a formative study. Our findings indicate that the lack of calligraphy instructors and tools makes it difficult for students to master brush techniques, and teachers struggle to convey the intricate details and rhythm of brushwork. To address this, we collaborated with calligraphy instructors to develop an educational tool that integrates writing process capture and visualization, showcasing the writing rhythm, hand force, and brush posture. Through empirical studies conducted in multiple teaching workshops, we evaluated the system's effectiveness with teachers (N=4) and students (N=12). The results show that the tool significantly enhances teaching efficiency and aids learners in better understanding brush techniques.

cs.HC

Vision-Based Multimodal Interfaces: A Survey and Taxonomy for Enhanced Context-Aware System Design

The recent surge in artificial intelligence, particularly in multimodal processing technology, has advanced human-computer interaction, by altering how intelligent systems perceive, understand, and respond to contextual information (i.e., context awareness). Despite such advancements, there is a significant gap in comprehensive reviews examining these advances, especially from a multimodal data perspective, which is crucial for refining system design. This paper addresses a key aspect of this gap by conducting a systematic survey of data modality-driven Vision-based Multimodal Interfaces (VMIs). VMIs are essential for integrating multimodal data, enabling more precise interpretation of user intentions and complex interactions across physical and digital environments. Unlike previous task- or scenario-driven surveys, this study highlights the critical role of the visual modality in processing contextual information and facilitating multimodal interaction. Adopting a design framework moving from the whole to the details and back, it classifies VMIs across dimensions, providing insights for developing effective, context-aware systems.

cs.HC