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Xinye Cai

Publications and source records attributed to Xinye Cai.

10 recordsLinked to original sources

High-Fidelity One-Step Generative Visuomotor Policy via Recursive Correction, Frequency Consistency, and Contrastive Flow Matching

Generative models such as diffusion and flow matching have advanced robotic visuomotor policies by modeling multimodal action distributions, but their multi-step sampling or ODE solving introduces inference latency. Existing one-step acceleration methods often compress the whole generation process into a single large update, leading to spatial deviation, frequency distortion, and mode averaging. This paper proposes a high-fidelity one-step generative visuomotor policy framework that addresses these issues with three complementary mechanisms. Recursive Consistent Action Flow (RCAF) uses recursive correction to compensate for spatial truncation errors and align one-step predictions with refined flow trajectories. Dual-Timestep Frequency Consistency (DTFC) preserves high-frequency manipulation details through adaptive spectral consistency across flow timesteps. Contrastive Flow Matching (CFM) separates entangled action flows with a margin-based repulsive objective, reducing ambiguous actions in multimodal manipulation. Experiments on RoboTwin, RoboTwin 2.0, Adroit, DexArt, and real-world robot platforms show that the proposed method achieves competitive or superior performance compared with strong 10-step generative policy baselines while requiring only one forward pass (1 NFE), enabling low-latency visuomotor control.

cs.RO

Hierarchical Reinforcement Learning in StarCraft Micromanagement with Influence Maps and Cluster-based Scripts

Real-time strategy (RTS) games present significant AI challenges, characterized by expansive state-action spaces arising from multi-unit coordination in continuous battlefields, and sparse delayed rewards stemming from final win/lose signals. Existing approaches face a trade-off between managing the dimensionality explosion of joint actions and maintaining the interpretability of complex state representations. This complexity is further intensified by the limitation of traditional hierarchical structures in adaptively decomposing tasks into effective tactical modules. Such difficulties are compounded by the black-box nature of deep learning models and their reliance on sparse rewards, which together result in limited sample efficiency and a lack of decision-making transparency. To address these limitations, this paper proposes HRL-IM/CBS, a hierarchical reinforcement learning framework with influence map hashing and cluster-based scripts for StarCraft micromanagement. Influence map hashing encodes global battlefield situations into compact hexadecimal codes, capturing spatial control and relative advantage. Cluster-based scripts enable dynamic local coordination through adaptive unit partitioning. The hierarchical multi-Q-table architecture decomposes decision-making into upper-level clustering strategy selection and lower-level tactical execution, with reward allocation providing dense learning signals. Experiments across six asymmetric scenarios demonstrate competitive performance against deep RL baselines while offering advantages in sample efficiency and interpretability through transparent Q-table representations.

cs.AI

Nearest-Better Network for Visualizing and Analyzing Combinatorial Optimization Problems: A Unified Tool

The Nearest-Better Network (NBN) is a powerful method to visualize sampled data for continuous optimization problems while preserving multiple landscape features. However, the calculation of NBN is very time-consuming, and the extension of the method to combinatorial optimization problems is challenging but very important for analyzing the algorithm's behavior. This paper provides a straightforward theoretical derivation showing that the NBN network essentially functions as the maximum probability transition network for algorithms. This paper also presents an efficient NBN computation method with logarithmic linear time complexity to address the time-consuming issue. By applying this efficient NBN algorithm to the OneMax problem and the Traveling Salesman Problem (TSP), we have made several remarkable discoveries for the first time: The fitness landscape of OneMax exhibits neutrality, ruggedness, and modality features. The primary challenges of TSP problems are ruggedness, modality, and deception. Two state-of-the-art TSP algorithms (i.e., EAX and LKH) have limitations when addressing challenges related to modality and deception, respectively. LKH, based on local search operators, fails when there are deceptive solutions near global optima. EAX, which is based on a single population, can efficiently maintain diversity. However, when multiple attraction basins exist, EAX retains individuals within multiple basins simultaneously, reducing inter-basin interaction efficiency and leading to algorithm's stagnation.

cs.AI

Difficulty Adjustable and Scalable Constrained Multi-objective Test Problem Toolkit

Multi-objective evolutionary algorithms (MOEAs) have progressed significantly in recent decades, but most of them are designed to solve unconstrained multi-objective optimization problems. In fact, many real-world multi-objective problems contain a number of constraints. To promote research on constrained multi-objective optimization, we first propose a problem classification scheme with three primary types of difficulty, which reflect various types of challenges presented by real-world optimization problems, in order to characterize the constraint functions in constrained multi-objective optimization problems (CMOPs). These are feasibility-hardness, convergence-hardness and diversity-hardness. We then develop a general toolkit to construct difficulty-adjustable and scalable CMOPs (DAS-CMOPs, or DAS-CMaOPs when the number of objectives is greater than three) with three types of parameterized constraint functions developed to capture the three proposed types of difficulty. Based on this toolkit, we suggest nine difficulty-adjustable and scalable CMOPs and nine CMaOPs. The experimental results reveal that mechanisms in MOEA/D-CDP may be more effective in solving convergence-hard DAS-CMOPs, while mechanisms of NSGA-II-CDP may be more effective in solving DAS-CMOPs with simultaneous diversity-, feasibility- and convergence-hardness. Mechanisms in C-NSGA-III may be more effective in solving feasibility-hard CMaOPs, while mechanisms of C-MOEA/DD may be more effective in solving CMaOPs with convergence-hardness. In addition, none of them can solve these problems efficiently, which stimulates us to continue to develop new CMOEAs and CMaOEAs to solve the suggested DAS-CMOPs and DAS-CMaOPs.

cs.NE

Locating the boundaries of Pareto fronts: A Many-Objective Evolutionary Algorithm Based on Corner Solution Search

In this paper, an evolutionary many-objective optimization algorithm based on corner solution search (MaOEA-CS) was proposed. MaOEA-CS implicitly contains two phases: the exploitative search for the most important boundary optimal solutions - corner solutions, at the first phase, and the use of angle-based selection [1] with the explorative search for the extension of PF approximation at the second phase. Due to its high efficiency and robustness to the shapes of PFs, it has won the CEC'2017 Competition on Evolutionary Many-Objective Optimization. In addition, MaOEA-CS has also been applied on two real-world engineering optimization problems with very irregular PFs. The experimental results show that MaOEA-CS outperforms other six state-of-the-art compared algorithms, which indicates it has the ability to handle real-world complex optimization problems with irregular PFs.

cs.AI

MOEA/D with Angle-based Constrained Dominance Principle for Constrained Multi-objective Optimization Problems

This paper proposes a novel constraint-handling mechanism named angle-based constrained dominance principle (ACDP) embedded in a decomposition-based multi-objective evolutionary algorithm (MOEA/D) to solve constrained multi-objective optimization problems (CMOPs). To maintain the diversity of the working population, ACDP utilizes the information of the angle of solutions to adjust the dominance relation of solutions during the evolutionary process. This paper uses 14 benchmark instances to evaluate the performance of the MOEA/D with ACDP (MOEA/D-ACDP). Additionally, an engineering optimization problem (which is I-beam optimization problem) is optimized. The proposed MOEA/D-ACDP, and four other decomposition-based CMOEAs, including C-MOEA/D, MOEA/D-CDP, MOEA/D-Epsilon and MOEA/D-SR are tested by the above benchmarks and the engineering application. The experimental results manifest that MOEA/D-ACDP is significantly better than the other four CMOEAs on these test instances and the real-world case, which indicates that ACDP is more effective for solving CMOPs.

cs.NE

A Hierarchical Image Matting Model for Blood Vessel Segmentation in Fundus images

In this paper, a hierarchical image matting model is proposed to extract blood vessels from fundus images. More specifically, a hierarchical strategy utilizing the continuity and extendibility of retinal blood vessels is integrated into the image matting model for blood vessel segmentation. Normally the matting models require the user specified trimap, which separates the input image into three regions manually: the foreground, background and unknown regions. However, since creating a user specified trimap is a tedious and time-consuming task, region features of blood vessels are used to generate the trimap automatically in this paper. The proposed model has low computational complexity and outperforms many other state-ofart supervised and unsupervised methods in terms of accuracy, which achieves a vessel segmentation accuracy of 96:0%, 95:7% and 95:1% in an average time of 10:72s, 15:74s and 50:71s on images from three publicly available fundus image datasets DRIVE, STARE, and CHASE DB1, respectively.

cs.CV

Push and Pull Search for Solving Constrained Multi-objective Optimization Problems

This paper proposes a push and pull search (PPS) framework for solving constrained multi-objective optimization problems (CMOPs). To be more specific, the proposed PPS divides the search process into two different stages, including the push and pull search stages. In the push stage, a multi-objective evolutionary algorithm (MOEA) is adopted to explore the search space without considering any constraints, which can help to get across infeasible regions very fast and approach the unconstrained Pareto front. Furthermore, the landscape of CMOPs with constraints can be probed and estimated in the push stage, which can be utilized to conduct the parameters setting for constraint-handling approaches applied in the pull stage. Then, a constrained multi-objective evolutionary algorithm (CMOEA) equipped with an improved epsilon constraint-handling is applied to pull the infeasible individuals achieved in the push stage to the feasible and non-dominated regions. Compared with other CMOEAs, the proposed PPS method can more efficiently get across infeasible regions and converge to the feasible and non-dominated regions by applying push and pull search strategies at different stages. To evaluate the performance regarding convergence and diversity, a set of benchmark CMOPs is used to test the proposed PPS and compare with other five CMOEAs, including MOEA/D-CDP, MOEA/D-SR, C-MOEA/D, MOEA/D-Epsilon and MOEA/D-IEpsilon. The comprehensive experimental results demonstrate that the proposed PPS achieves significantly better or competitive performance than the other five CMOEAs on most of the benchmark set.

cs.NE

An Improved Epsilon Constraint-handling Method in MOEA/D for CMOPs with Large Infeasible Regions

This paper proposes an improved epsilon constraint-handling mechanism, and combines it with a decomposition-based multi-objective evolutionary algorithm (MOEA/D) to solve constrained multi-objective optimization problems (CMOPs). The proposed constrained multi-objective evolutionary algorithm (CMOEA) is named MOEA/D-IEpsilon. It adjusts the epsilon level dynamically according to the ratio of feasible to total solutions (RFS) in the current population. In order to evaluate the performance of MOEA/D-IEpsilon, a new set of CMOPs with two and three objectives is designed, having large infeasible regions (relative to the feasible regions), and they are called LIR-CMOPs. Then the fourteen benchmarks, including LIR-CMOP1-14, are used to test MOEA/D-IEpsilon and four other decomposition-based CMOEAs, including MOEA/D-Epsilon, MOEA/D-SR, MOEA/D-CDP and C-MOEA/D. The experimental results indicate that MOEA/D-IEpsilon is significantly better than the other four CMOEAs on all of the test instances, which shows that MOEA/D-IEpsilon is more suitable for solving CMOPs with large infeasible regions. Furthermore, a real-world problem, namely the robot gripper optimization problem, is used to test the five CMOEAs. The experimental results demonstrate that MOEA/D-IEpsilon also outperforms the other four CMOEAs on this problem.

cs.NE

A New Repair Operator for Multi-objective Evolutionary Algorithm in Constrained Optimization Problems

In this paper, we design a set of multi-objective constrained optimization problems (MCOPs) and propose a new repair operator to address them. The proposed repair operator is used to fix the solutions that violate the box constraints. More specifically, it employs a reversed correction strategy that can effectively avoid the population falling into local optimum. In addition, we integrate the proposed repair operator into two classical multi-objective evolutionary algorithms MOEA/D and NSGA-II. The proposed repair operator is compared with other two kinds of commonly used repair operators on benchmark problems CTPs and MCOPs. The experiment results demonstrate that our proposed approach is very effective in terms of convergence and diversity.

cs.NE