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Xinyi Yang

Publications and source records attributed to Xinyi Yang.

51 records · Page 3Linked to original sources

FOFO: A Benchmark to Evaluate LLMs' Format-Following Capability

This paper presents FoFo, a pioneering benchmark for evaluating large language models' (LLMs) ability to follow complex, domain-specific formats, a crucial yet underexamined capability for their application as AI agents. Despite LLMs' advancements, existing benchmarks fail to assess their format-following proficiency adequately. FoFo fills this gap with a diverse range of real-world formats and instructions, developed through an AI-Human collaborative method. Our evaluation across both open-source (e.g., Llama 2, WizardLM) and closed-source (e.g., GPT-4, PALM2, Gemini) LLMs highlights three key findings: open-source models significantly lag behind closed-source ones in format adherence; LLMs' format-following performance is independent of their content generation quality; and LLMs' format proficiency varies across different domains. These insights suggest the need for specialized tuning for format-following skills and highlight FoFo's role in guiding the selection of domain-specific AI agents. FoFo is released here at https://github.com/SalesforceAIResearch/FoFo.

cs.CL↗

Carrier Aggregation Enabled Integrated Sensing and Communication Signal Design and Processing

The future mobile communication systems will support intelligent applications such as Internet of Vehicles (IoV) and Extended Reality (XR). Integrated Sensing and Communication (ISAC) is regarded as one of the key technologies satisfying the high data rate communication and highly accurate sensing for these intelligent applications in future mobile communication systems. With the explosive growth of wireless devices and services, the shortage of spectrum resources leads to the fragmentation of available frequency bands for ISAC systems, which degrades sensing performance. Facing the above challenges, this paper proposes a Carrier Aggregation (CA)-based ISAC signal aggregating high and low-frequency bands to improve the sensing performance, where the CA-based ISAC signal can use four different aggregated pilot structures for sensing. Then, an ISAC signal processing algorithm with Compressed Sensing (CS) is proposed and the Fast Iterative Shrinkage-Thresholding Algorithm (FISTA) is used to solve the reconfiguration convex optimization problem. Finally, the Cram'er-Rao Lower Bounds (CRLBs) are derived for the CA-based ISAC signal. Simulation results show that CA efficiently improves the accuracy of range and velocity estimation.

eess.SP↗

UniControl: A Unified Diffusion Model for Controllable Visual Generation In the Wild

Achieving machine autonomy and human control often represent divergent objectives in the design of interactive AI systems. Visual generative foundation models such as Stable Diffusion show promise in navigating these goals, especially when prompted with arbitrary languages. However, they often fall short in generating images with spatial, structural, or geometric controls. The integration of such controls, which can accommodate various visual conditions in a single unified model, remains an unaddressed challenge. In response, we introduce UniControl, a new generative foundation model that consolidates a wide array of controllable condition-to-image (C2I) tasks within a singular framework, while still allowing for arbitrary language prompts. UniControl enables pixel-level-precise image generation, where visual conditions primarily influence the generated structures and language prompts guide the style and context. To equip UniControl with the capacity to handle diverse visual conditions, we augment pretrained text-to-image diffusion models and introduce a task-aware HyperNet to modulate the diffusion models, enabling the adaptation to different C2I tasks simultaneously. Trained on nine unique C2I tasks, UniControl demonstrates impressive zero-shot generation abilities with unseen visual conditions. Experimental results show that UniControl often surpasses the performance of single-task-controlled methods of comparable model sizes. This control versatility positions UniControl as a significant advancement in the realm of controllable visual generation.

cs.CV↗

Active Neural Topological Mapping for Multi-Agent Exploration

This paper investigates the multi-agent cooperative exploration problem, which requires multiple agents to explore an unseen environment via sensory signals in a limited time. A popular approach to exploration tasks is to combine active mapping with planning. Metric maps capture the details of the spatial representation, but are with high communication traffic and may vary significantly between scenarios, resulting in inferior generalization. Topological maps are a promising alternative as they consist only of nodes and edges with abstract but essential information and are less influenced by the scene structures. However, most existing topology-based exploration tasks utilize classical methods for planning, which are time-consuming and sub-optimal due to their handcrafted design. Deep reinforcement learning (DRL) has shown great potential for learning (near) optimal policies through fast end-to-end inference. In this paper, we propose Multi-Agent Neural Topological Mapping (MANTM) to improve exploration efficiency and generalization for multi-agent exploration tasks. MANTM mainly comprises a Topological Mapper and a novel RL-based Hierarchical Topological Planner (HTP). The Topological Mapper employs a visual encoder and distance-based heuristics to construct a graph containing main nodes and their corresponding ghost nodes. The HTP leverages graph neural networks to capture correlations between agents and graph nodes in a coarse-to-fine manner for effective global goal selection. Extensive experiments conducted in a physically-realistic simulator, Habitat, demonstrate that MANTM reduces the steps by at least 26.40% over planning-based baselines and by at least 7.63% over RL-based competitors in unseen scenarios.

cs.RO↗

Human-in-the-loop Machine Translation with Large Language Model

The large language model (LLM) has garnered significant attention due to its in-context learning mechanisms and emergent capabilities. The research community has conducted several pilot studies to apply LLMs to machine translation tasks and evaluate their performance from diverse perspectives. However, previous research has primarily focused on the LLM itself and has not explored human intervention in the inference process of LLM. The characteristics of LLM, such as in-context learning and prompt engineering, closely mirror human cognitive abilities in language tasks, offering an intuitive solution for human-in-the-loop generation. In this study, we propose a human-in-the-loop pipeline that guides LLMs to produce customized outputs with revision instructions. The pipeline initiates by prompting the LLM to produce a draft translation, followed by the utilization of automatic retrieval or human feedback as supervision signals to enhance the LLM's translation through in-context learning. The human-machine interactions generated in this pipeline are also stored in an external database to expand the in-context retrieval database, enabling us to leverage human supervision in an offline setting. We evaluate the proposed pipeline using GPT-3.5-turbo API on five domain-specific benchmarks for German-English translation. The results demonstrate the effectiveness of the pipeline in tailoring in-domain translations and improving translation performance compared to direct translation. Additionally, we discuss the results from the following perspectives: 1) the effectiveness of different in-context retrieval methods; 2) the construction of a retrieval database under low-resource scenarios; 3) the observed domains differences; 4) the quantitative analysis of linguistic statistics; and 5) the qualitative analysis of translation cases. The code and data are available at https://github.com/NLP2CT/HIL-MT/.

cs.CL↗

Performance Evaluation for Subarray-based Reconfigurable Intelligent Surface-Aided Wireless Communication Systems

Reconfigurable intelligent surfaces (RISs) have received extensive concern to improve the performance of wireless communication systems. In this paper, a subarray-based scheme is investigated in terms of its effects on ergodic spectral efficiency (SE) and energy efficiency (EE) in RIS-assisted systems. In this scheme, the adjacent elements divided into a subarray are controlled by one signal and share the same reflection coefficient. An upper bound of ergodic SE is derived and an optimal phase shift design is proposed for the subarray-based RIS. Based on the upper bound and optimal design, we obtain the maximum of the upper bound. In particular, we analytically evaluate the effect of the subarray-based RIS on EE since it reduces SE and power consumption simultaneously. Numerical results verify the tightness of the upper bound, demonstrate the effectiveness of the optimal phase shift design for the subarray-based RIS, and reveal the effects of the subarray-based scheme on SE and EE.

cs.IT↗

Interpretable Sequence Clustering

Categorical sequence clustering plays a crucial role in various fields, but the lack of interpretability in cluster assignments poses significant challenges. Sequences inherently lack explicit features, and existing sequence clustering algorithms heavily rely on complex representations, making it difficult to explain their results. To address this issue, we propose a method called Interpretable Sequence Clustering Tree (ISCT), which combines sequential patterns with a concise and interpretable tree structure. ISCT leverages k-1 patterns to generate k leaf nodes, corresponding to k clusters, which provides an intuitive explanation on how each cluster is formed. More precisely, ISCT first projects sequences into random subspaces and then utilizes the k-means algorithm to obtain high-quality initial cluster assignments. Subsequently, it constructs a pattern-based decision tree using a boosting-based construction strategy in which sequences are re-projected and re-clustered at each node before mining the top-1 discriminative splitting pattern. Experimental results on 14 real-world data sets demonstrate that our proposed method provides an interpretable tree structure while delivering fast and accurate cluster assignments.

cs.LG↗

Asynchronous Multi-Agent Reinforcement Learning for Efficient Real-Time Multi-Robot Cooperative Exploration

We consider the problem of cooperative exploration where multiple robots need to cooperatively explore an unknown region as fast as possible. Multi-agent reinforcement learning (MARL) has recently become a trending paradigm for solving this challenge. However, existing MARL-based methods adopt action-making steps as the metric for exploration efficiency by assuming all the agents are acting in a fully synchronous manner: i.e., every single agent produces an action simultaneously and every single action is executed instantaneously at each time step. Despite its mathematical simplicity, such a synchronous MARL formulation can be problematic for real-world robotic applications. It can be typical that different robots may take slightly different wall-clock times to accomplish an atomic action or even periodically get lost due to hardware issues. Simply waiting for every robot being ready for the next action can be particularly time-inefficient. Therefore, we propose an asynchronous MARL solution, Asynchronous Coordination Explorer (ACE), to tackle this real-world challenge. We first extend a classical MARL algorithm, multi-agent PPO (MAPPO), to the asynchronous setting and additionally apply action-delay randomization to enforce the learned policy to generalize better to varying action delays in the real world. Moreover, each navigation agent is represented as a team-size-invariant CNN-based policy, which greatly benefits real-robot deployment by handling possible robot lost and allows bandwidth-efficient intra-agent communication through low-dimensional CNN features. We first validate our approach in a grid-based scenario. Both simulation and real-robot results show that ACE reduces over 10% actual exploration time compared with classical approaches. We also apply our framework to a high-fidelity visual-based environment, Habitat, achieving 28% improvement in exploration efficiency.

cs.RO↗

Learning Graph-Enhanced Commander-Executor for Multi-Agent Navigation

This paper investigates the multi-agent navigation problem, which requires multiple agents to reach the target goals in a limited time. Multi-agent reinforcement learning (MARL) has shown promising results for solving this issue. However, it is inefficient for MARL to directly explore the (nearly) optimal policy in the large search space, which is exacerbated as the agent number increases (e.g., 10+ agents) or the environment is more complex (e.g., 3D simulator). Goal-conditioned hierarchical reinforcement learning (HRL) provides a promising direction to tackle this challenge by introducing a hierarchical structure to decompose the search space, where the low-level policy predicts primitive actions in the guidance of the goals derived from the high-level policy. In this paper, we propose Multi-Agent Graph-Enhanced Commander-Executor (MAGE-X), a graph-based goal-conditioned hierarchical method for multi-agent navigation tasks. MAGE-X comprises a high-level Goal Commander and a low-level Action Executor. The Goal Commander predicts the probability distribution of goals and leverages them to assign each agent the most appropriate final target. The Action Executor utilizes graph neural networks (GNN) to construct a subgraph for each agent that only contains crucial partners to improve cooperation. Additionally, the Goal Encoder in the Action Executor captures the relationship between the agent and the designated goal to encourage the agent to reach the final target. The results show that MAGE-X outperforms the state-of-the-art MARL baselines with a 100% success rate with only 3 million training steps in multi-agent particle environments (MPE) with 50 agents, and at least a 12% higher success rate and 2x higher data efficiency in a more complicated quadrotor 3D navigation task.

cs.RO↗

CompuMat: A Computational Composite Material for Tangible Interaction

This paper introduces a computational composite material comprising layers for actuation, computation and energy storage. Key to its design is inexpensive materials assembled from traditionally available fabrication machines to support the rapid exploration of applications from computational composites. The actuation layer is a soft magnetic sheet that is programmed to either bond, repel, or remain agnostic to other areas of the sheet. The computation layer is a flexible PCB made from copper-clad kapton engraved by a fiber laser, powered by a third energy-storage layer comprised of 0.4mm-thin lithium polymer batteries. We present the material layup and an accompanying digital fabrication process enabling users to rapidly prototype their own untethered, interactive and tangible prototypes. The material is low-profile, inexpensive, and fully untethered, capable of being used for a variety of applications in HCI and robotics including structural origami and proprioception.

cs.HC↗

PullupStructs: Digital Fabrication for Folding Structures via Pull-up Nets

In this paper, we introduce a method to rapidly create 3D geometries by folding 2D sheets via pull-up nets. Given a 3D structure, we unfold its mesh into a planar 2D sheet using heuristic algorithms and populate these with cutlines and throughholes. We develop a web-based simulation tool that translates users' 3D meshes into manufacturable 2D sheets. After laser-cutting the sheet and feeding thread through these throughholes to form a pull-up net, pulling the thread will fold the sheet into the 3D structure using a single degree of freedom. We introduce the fabrication process and build a variety of prototypes demonstrating the method's ability to rapidly create a breadth of geometries suitable for low-fidelity prototyping that are both load-bearing and aesthetic across a range of scales. Future work will expand the breadth of geometries available and evaluate the ability of our prototypes to sustain structural loads.

cs.HC↗

Learning Efficient Multi-Agent Cooperative Visual Exploration

We tackle the problem of cooperative visual exploration where multiple agents need to jointly explore unseen regions as fast as possible based on visual signals. Classical planning-based methods often suffer from expensive computation overhead at each step and a limited expressiveness of complex cooperation strategy. By contrast, reinforcement learning (RL) has recently become a popular paradigm for tackling this challenge due to its modeling capability of arbitrarily complex strategies and minimal inference overhead. In this paper, we extend the state-of-the-art single-agent visual navigation method, Active Neural SLAM (ANS), to the multi-agent setting by introducing a novel RL-based planning module, Multi-agent Spatial Planner (MSP).MSP leverages a transformer-based architecture, Spatial-TeamFormer, which effectively captures spatial relations and intra-agent interactions via hierarchical spatial self-attentions. In addition, we also implement a few multi-agent enhancements to process local information from each agent for an aligned spatial representation and more precise planning. Finally, we perform policy distillation to extract a meta policy to significantly improve the generalization capability of final policy. We call this overall solution, Multi-Agent Active Neural SLAM (MAANS). MAANS substantially outperforms classical planning-based baselines for the first time in a photo-realistic 3D simulator, Habitat. Code and videos can be found at https://sites.google.com/view/maans.

cs.CV↗

Intelligent Reflecting Surface assisted Integrated Sensing and Communication System

High-speed communication and accurate sensing are of vital importance for future transportation system. Integrated sensing and communication (ISAC) system has the advantages of high spectrum efficiency and low hardware cost, satisfying the requirements of sensing and communication. Therefore, ISAC is considered to be a promising technology in the future transportation system. However, due to the low transmit power of signal and the influence of harsh transmission environment on radar sensing, the signal to noise ratio (SNR) at the radar receiver is low, which affects the sensing performance. This paper introduces the intelligent reflecting surface (IRS) into ISAC system. With IRS composed of M sub-surfaces implemented on the surface of the target. The SNR at the radar receiver is 20lg(M) times larger than the scheme without IRS. Correspondingly, radar detection probability is significantly improved, and Cramer-Rao Lower Bound (CRLB) for ranging and velocity estimation is reduced. This paper proves the efficiency of IRS enabled ISAC system, which motivates the implementation of IRS to enhance the sensing capability in ISAC system.

eess.SP↗

Converse: A Tree-Based Modular Task-Oriented Dialogue System

Creating a system that can have meaningful conversations with humans to help accomplish tasks is one of the ultimate goals of Artificial Intelligence (AI). It has defined the meaning of AI since the beginning. A lot has been accomplished in this area recently, with voice assistant products entering our daily lives and chat bot systems becoming commonplace in customer service. At first glance there seems to be no shortage of options for dialogue systems. However, the frequently deployed dialogue systems today seem to all struggle with a critical weakness - they are hard to build and harder to maintain. At the core of the struggle is the need to script every single turn of interactions between the bot and the human user. This makes the dialogue systems more difficult to maintain as the tasks become more complex and more tasks are added to the system. In this paper, we propose Converse, a flexible tree-based modular task-oriented dialogue system. Converse uses an and-or tree structure to represent tasks and offers powerful multi-task dialogue management. Converse supports task dependency and task switching, which are unique features compared to other open-source dialogue frameworks. At the same time, Converse aims to make the bot building process easy and simple, for both professional and non-professional software developers. The code is available at https://github.com/salesforce/Converse.

cs.CL↗

GraPPa: Grammar-Augmented Pre-Training for Table Semantic Parsing

We present GraPPa, an effective pre-training approach for table semantic parsing that learns a compositional inductive bias in the joint representations of textual and tabular data. We construct synthetic question-SQL pairs over high-quality tables via a synchronous context-free grammar (SCFG) induced from existing text-to-SQL datasets. We pre-train our model on the synthetic data using a novel text-schema linking objective that predicts the syntactic role of a table field in the SQL for each question-SQL pair. To maintain the model's ability to represent real-world data, we also include masked language modeling (MLM) over several existing table-and-language datasets to regularize the pre-training process. On four popular fully supervised and weakly supervised table semantic parsing benchmarks, GraPPa significantly outperforms RoBERTa-large as the feature representation layers and establishes new state-of-the-art results on all of them.

cs.CL↗